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SinnfulAl

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  1. Upvote
    SinnfulAl reacted to __Mine__ in half-life alyx inspired test thing   
    Agreed with Draco63, I don't think stop-motion is the correct type of animation to use for this sort of thing.
    It just looks like someone playing a FPS game with a potato PC.
  2. Upvote
    SinnfulAl reacted to Cryptic Runner in half-life alyx inspired test thing   
    it's called stopmotion
  3. Downvote
    SinnfulAl reacted to StarFX in half-life alyx inspired test thing   
    is my PC Slowly dying or is the video's framerate Painfully slow?
  4. Upvote
  5. Upvote
    SinnfulAl reacted to Some Cool Guy in Im New Here :] ( Also this springtrap picture thing )   
    Hello Mineimator Forums! Im new here soo i thought i would start with this
    Springtrap Model/Rig By ShotUAnimations || Knife Model By RoboCreep11

  6. Downvote
    SinnfulAl reacted to Nimi in Female Rig Download.   
    Impressive, a lot better than the ones I've seen.
  7. Upvote
    SinnfulAl reacted to Ethaniel in On the First Part of the Journey   
  8. Upvote
    SinnfulAl got a reaction from HeYoNia in Me and the Furs Shooting Humans (4k Cinematic)   
    Furries should not be allowed to use guns since they will probably turn against each other, humans are fine tho they do it all the time
  9. Downvote
    SinnfulAl reacted to TheXKing360 in so its my friend birthday . . .   
    its my friend birthday I made a wallpaper 

    btw the wallpaper is 4k ?
     
  10. Upvote
    SinnfulAl reacted to MicrogamerCz in The End (of my MI career) + crappy wallpaper [4K]   
    Me too, it can be seen on my creations, and most of my progress can be seen on my last wallpaper, and I still think that I'm pretty bad
  11. Upvote
    SinnfulAl reacted to __Mine__ in 3d glowing diamond ore   
    My point proven. To be honest that looks too "magical" to be Diamond, especially with all those extra glowing particles flying off as he mines it.
  12. Downvote
    SinnfulAl reacted to MicrogamerCz in 3d glowing diamond ore   
    Original:
    Less extruded version:
    Ok, it's extruded less @Slime. Are you happy now?
  13. Upvote
    SinnfulAl reacted to Ethaniel in Joker stairs dancing   
    Why didnt you use schematic? 
  14. Upvote
    SinnfulAl reacted to Ethaniel in Super buff Steve model   
    This is cursed.
  15. Upvote
    SinnfulAl reacted to M3KAI5ER44 in I can't change the ground.   
    This may be just me but every time I change the ground texture to a separate .png file it says: Code Error

    ___________________________________________
    ############################################################################################
    FATAL ERROR in
    action number 1
    of Draw Event
    for object app:
    Can't create a surface with either a width or height of 0
    ############################################################################################
    --------------------------------------------------------------------------------------------
    called from - gml_Script_background_ground_update_texture (line 52)
    called from - gml_Script_action_background_ground_tex (line 29)
    called from - gml_Script_menu_draw (line 240)
    called from - gml_Script_window_draw (line 28)
    called from - gml_Script_app_event_draw (line 7)
    called from - gml_Object_app_Draw_0 (line 0)
    ___ Mine-imator log ___ In your bug report, include this full log, along with instructions how to recreate the bug. If the issue concerns a specific animation, upload its folder as a .zip. 8:23:24 PM mineimator_version: 1.2.5 8:23:24 PM gm_runtime: 2.1.5.246 8:23:24 PM YYC: yes 8:23:24 PM working_directory: C:\Users\m3kai\Mine-imator\ 8:23:24 PM file_directory: C:\Users\m3kai\AppData\Roaming\Mine_imator\ 8:23:24 PM OS: Windows 8:23:24 PM os_version: 655360 8:23:24 PM os_is_network_connected: yes 8:23:24 PM os_get_language: en 8:23:24 PM os_get_region: US 8:23:24 PM USERDOMAIN: M44-DT 8:23:24 PM USERNAME: m3kai 8:23:24 PM USERPROFILE: C:\Users\m3kai 8:23:24 PM APPDATA: C:\Users\m3kai\AppData\Roaming 8:23:24 PM NUMBER_OF_PROCESSORS: 4 8:23:24 PM PROCESSOR_ARCHITECTURE: x86 8:23:24 PM PROCESSOR_IDENTFIER: 8:23:24 PM PROCESSOR_LEVEL: 6 8:23:24 PM PROCESSOR_REVISION: 9e0b 8:23:24 PM video_adapter_subsysid: 921376682 8:23:24 PM udid: 2167c989-8536-4cd6-a76a-8a9301057c6c 8:23:24 PM video_adapter_vendorid: 32902 8:23:24 PM video_d3d11_context: 03A99928 8:23:24 PM video_d3d11_device: 03A982FC 8:23:24 PM video_adapter_deviceid: 16017 8:23:24 PM video_adapter_sharedsystemmemory: 4160684032 8:23:24 PM video_adapter_revision: 0 8:23:24 PM video_adapter_description: Intel(R) UHD Graphics 630 8:23:24 PM video_adapter_dedicatedsystemmemory: 0 8:23:24 PM video_adapter_dedicatedvideomemory: 134217728 8:23:24 PM Old log found 8:23:24 PM External library init 8:23:24 PM External library: Data\file.dll 8:23:24 PM External library: Data\movie.dll 8:23:24 PM External library: movie init 8:23:24 PM External library: Data\window.dll 8:23:24 PM External library: Data\math.dll 8:23:25 PM working_directory: C:\Users\m3kai\Mine-imator\ 8:23:25 PM Trying to save files 8:23:25 PM surface_save OK 8:23:25 PM texture_create OK 8:23:25 PM file_delete_lib OK 8:23:25 PM Create vertex format 8:23:25 PM Shader init 8:23:25 PM shaders_are_supported: yes 8:23:25 PM shader_distort compiled: yes 8:23:25 PM shader_ca compiled: yes 8:23:25 PM shader_high_light_desaturate compiled: yes 8:23:25 PM shader_noise compiled: yes 8:23:25 PM shader_vignette compiled: yes 8:23:25 PM shader_color_correction compiled: yes 8:23:25 PM shader_blur compiled: yes 8:23:25 PM shader_add compiled: yes 8:23:25 PM shader_high_bloom_threshold compiled: yes 8:23:25 PM shader_color_glow compiled: yes 8:23:25 PM shader_high_ssao_depth_normal compiled: yes 8:23:25 PM shader_high_ssao_blur compiled: yes 8:23:25 PM shader_high_ssao compiled: yes 8:23:25 PM shader_high_light_sun compiled: yes 8:23:25 PM shader_high_light_spot compiled: yes 8:23:25 PM shader_high_light_point_shadowless compiled: yes 8:23:25 PM shader_high_light_point compiled: yes 8:23:25 PM shader_high_light_night compiled: yes 8:23:25 PM shader_high_light_apply compiled: yes 8:23:25 PM shader_high_fog_apply compiled: yes 8:23:25 PM shader_high_fog compiled: yes 8:23:25 PM shader_high_dof_coc_blur compiled: yes 8:23:25 PM shader_high_dof_coc compiled: yes 8:23:25 PM shader_high_dof compiled: yes 8:23:25 PM shader_high_aa compiled: yes 8:23:25 PM shader_replace compiled: yes 8:23:25 PM shader_draw_texture compiled: yes 8:23:25 PM shader_depth_point compiled: yes 8:23:25 PM shader_depth compiled: yes 8:23:25 PM shader_color_fog_lights compiled: yes 8:23:25 PM shader_color_fog compiled: yes 8:23:25 PM shader_color_camera compiled: yes 8:23:25 PM shader_border compiled: yes 8:23:25 PM shader_blend compiled: yes 8:23:25 PM shader_alpha_test compiled: yes 8:23:25 PM shader_alpha_fix compiled: yes 8:23:25 PM Loading legacy file 8:23:25 PM Make transitions 8:23:25 PM Transitions OK 8:23:26 PM Loading language file: C:\Users\m3kai\Mine-imator\Data\Languages\english.milanguage 8:23:26 PM Windows startup 8:23:26 PM Found key_file: C:\Users\m3kai\Mine-imator\Data\key.midata 8:23:26 PM Loading settings: C:\Users\m3kai\Mine-imator\Data\settings.midata 8:23:26 PM load_format: 28 8:23:26 PM Render init 8:23:26 PM Loading Minecraft assets version: 1.14.4 8:23:26 PM Archive already unzipped, re-using: C:\Users\m3kai\AppData\Roaming\Mine_imator\Minecraft_unzip\1.14.4\assets\minecraft\ 8:23:26 PM Model textures: load 8:23:26 PM Model textures: done 8:23:26 PM Block textures: load static 8:23:27 PM Block textures: load animated 8:23:27 PM Block textures, blocksize: 16 8:23:27 PM Block textures: static block surface 8:23:27 PM Block textures: static block preview 8:23:27 PM Block textures: animated block surfaces 8:23:27 PM Block textures: animated frames 8:23:27 PM Block textures: animated block preview 8:23:27 PM Block textures: find static block depths 8:23:27 PM Block textures: find animated block depths 8:23:27 PM Block textures: done 8:23:27 PM Item textures: load 8:23:27 PM Item textures: surface 8:23:27 PM Item textures: done 8:23:27 PM Particle textures: load 8:23:27 PM Particle textures: legacy sheets 8:23:27 PM Particle textures: done 8:23:52 PM Saving block previews: C:\Users\m3kai\Mine-imator\Data\blockpreview.midata 8:23:52 PM Loaded assets successfully 8:23:53 PM Ground vbuffer init 8:23:53 PM Resetting project 8:23:53 PM Destroying instances 8:23:53 PM Project resetted 8:23:53 PM Show popup: startup 8:23:54 PM Using the latest assets 8:23:57 PM Opening project: C:\Users\m3kai\Mine-imator\Projects\New computer New style\New computer New style.miproject 8:23:57 PM load_format: 32 8:23:57 PM Resetting project 8:23:57 PM Destroying instances 8:23:57 PM Project resetted 8:23:57 PM save_folder: C:\Users\m3kai\Mine-imator\Projects\New computer New style 8:23:57 PM load_folder: C:\Users\m3kai\Mine-imator\Projects\New computer New style 8:23:57 PM Project loaded 8:23:58 PM Saving settings: C:\Users\m3kai\Mine-imator\Data\settings.midata 8:24:05 PM Add resource: blocksheet 8:24:05 PM filename: Slate-Scape Surface.png 8:24:05 PM Action Load resource: action_bench_block_tex, C:\Users\m3kai\Documents\Slate-Scape Surface.png 8:24:18 PM Add resource: texture 8:24:18 PM filename: Slate-Scape Surface.png 8:24:18 PM Action Load resource: action_bench_shape_tex, C:\Users\m3kai\Documents\Slate-Scape Surface.png 8:24:21 PM Action: action_bench_create 8:24:21 PM Created: cube 8:24:22 PM Action: action_tl_select 8:24:23 PM Action: action_tl_deselect_all 8:24:34 PM Action Set variable: action_background_sunlight_strength, 0, 0.10, 1 8:24:39 PM Action Set variable: action_background_sky_time, -45, -6.20, 1 8:24:44 PM Action Set variable: action_background_image_show, 0, 1, 0 8:24:52 PM Action Set variable: action_background_sunlight_range, 2000, 2040, 1 8:25:04 PM Action: action_tl_select 8:25:05 PM Action: action_tl_deselect_all 8:25:06 PM Action: action_tl_select 8:25:06 PM Action: action_tl_deselect_all 8:25:13 PM Action: action_tl_deselect_all 8:25:29 PM Action Load resource: action_background_ground_tex,  
  16. Upvote
    SinnfulAl reacted to Ethaniel in A Blursed Camp [4K Cinematic]   
    This isnt blessed or cursed. 
  17. Upvote
    SinnfulAl reacted to Ghatos in A Blursed Camp [4K Cinematic]   
    Wait, what was Big Smoke saying again?

    There you go!
  18. Upvote
    SinnfulAl reacted to Ethaniel in A Quiet Night by the Lake   
    Here's another version that I couldnt get quite right but I still like it.
     
     
  19. Upvote
    SinnfulAl reacted to Hozq in swat thing   
    yet another wallpaper i don't like the outcome of

    have it anyways

    Credit to @crustyjpeg for providing the guns. They were taken from his modelbench armory post and one was even made just for this render! Big thanks.
  20. Downvote
    SinnfulAl got a reaction from Floofy in Me and the Furs Shooting Humans (4k Cinematic)   
    Furries should not be allowed to use guns since they will probably turn against each other, humans are fine tho they do it all the time
  21. Upvote
    SinnfulAl got a reaction from Dark Side in Spectacles #1   
    Thank you
  22. Downvote
    SinnfulAl got a reaction from Just Philip in Me and the Furs Shooting Humans (4k Cinematic)   
    Furries should not be allowed to use guns since they will probably turn against each other, humans are fine tho they do it all the time
  23. Downvote
    SinnfulAl reacted to Hagus in Me and the Furs Shooting Humans (4k Cinematic)   
    It's not a great wallpaper but I kinda got tired of trying to fix things when I keep getting distracted by other things.
    Also it's funny, most people in this wallpaper hate me now

     
     
    Disclaimer: This is in no way related to the "Me and the Boys Shooting Furries" wallpaper. Totally unrelated. Pure coincidence.
  24. Upvote
    SinnfulAl got a reaction from Dark Side in Spectacles #1   
    Y'know quoting me would work
  25. Upvote
    SinnfulAl got a reaction from Dark Side in Spectacles #1   
    The story is a bit lobsided and needs a hella lot of work for sure, the animation could be used somewhere more perfect sense i feel you did not use it correctly and this could've been a good animation but it turned out to be wasted potential and the maps are waaaayyyy too fricking small which for me ruins the chance it had, the same can be said for the story and the animation it's could've been executed more better
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