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Spontaneous Explosions

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  • Posts

    1100
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Reputation Activity

  1. Upvote
    Spontaneous Explosions got a reaction from Jake_28 in Dev update #18: 1.3.0 - Lighting   
    If you're so keen on the idea of Mine-imator being ported to a 'proper engine', why do you just do it yourself?
     
    Or are you say that your fine with someone else having to learn a whole new language and rewrite an all ready existing program on another engine pointlessly, but the notion that you do it yourself is unthinkable?
     
    I'm just saying, it looks to me like you were mandating Nimi, or someone else, to go to a whole lot more work than he's already got, and still get nothing out of it, just because one particular user thinks gamemaker sucks.
  2. Upvote
    Spontaneous Explosions reacted to Mercury in Is There No More Updates For Mine Imator Community Build? Will the Version Stay Forever in Version 1.0.3?   
    I honestly agree with Mine, sounds like you are making it up. Might be better to come in clean instead of this ridiculously long topic about the fricking CB-, waitaminute, now you guys are waiting for MI 1.3? Just days ago, you were waiting for update on CB. Something’s fishy....
  3. Upvote
    Spontaneous Explosions got a reaction from Minecraft Animator Studios in Is There No More Updates For Mine Imator Community Build? Will the Version Stay Forever in Version 1.0.3?   
    I can't think of anything CB has that MI currently doesn't. Well, except for outdated Minecraft support.
  4. Upvote
    Spontaneous Explosions reacted to Mercury in Is There No More Updates For Mine Imator Community Build? Will the Version Stay Forever in Version 1.0.3?   
    Let me say this way:
     Why the hell would you make a MI animation using MI CB? Entirely outdated as others said, and community build served its own purpose of teamwork, but since you did it yourself, that's out of question. Mine-Imator itself is way better than CB one since it continues to have various updates every time and it gets better. Next update has volumetric rays, ya know? No eating lots of memory? So does MI with simple things, even MB. Supports older graphic cards? So does my computer Windows 7 with MI running complex stuff. Beautiful and comfortable? It's been nearly 3 years, man. Just let it go. Nimi doesn't see CB with potential. He's got a point.
    Btw, "who agrees upvote". That's called upvote begging. Not cool, dude.
  5. Upvote
    Spontaneous Explosions reacted to uoNEXUSon in -wave of sphere   
    wiggle wiggle?
  6. Upvote
    Spontaneous Explosions reacted to SoundsDotZip in Is There No More Updates For Mine Imator Community Build? Will the Version Stay Forever in Version 1.0.3?   
    The present version of MI is better in every way, except the CPU usage, but that will be improved a lot in the next update.
    Just use the latest version, it's heaps better
  7. Upvote
  8. Upvote
    Spontaneous Explosions reacted to Dr. Nexil in Is There No More Updates For Mine Imator Community Build? Will the Version Stay Forever in Version 1.0.3?   
    I used Community Build right up until the actual, full version of Mine-imator had EVERY capability that CB had. That was like 2 years ago, man. Just use the latest MI.
  9. Upvote
    Spontaneous Explosions reacted to __Mine__ in Is There No More Updates For Mine Imator Community Build? Will the Version Stay Forever in Version 1.0.3?   
    No.
    Support for Community Build ended over two and a half years ago, and IIRC even Nimi himself has been discouraging people from using it because it's extremely outdated.
    Also, you do realise a lot of the features MI currently has would be literally impossible to add into Community Build without slowing it down, right? The moment all of those features you're asking for get implemented, Community Build would be just as slow as MI.
    ...also, please act like a person. Your constant use of "we" when referring to yourself is unnecessary and feels a bit fake, especially when looking at your Youtube channel.
  10. Upvote
    Spontaneous Explosions reacted to uoNEXUSon in -Wave of Time.   
    Time devours anything.
    now,that TIME devour yours.
  11. Upvote
    Spontaneous Explosions reacted to Ian_The_One in Infinity Gauntlets   
    We all know steve just needs to type /kill @e.
    He dont need no gauntlet.
  12. Downvote
    Spontaneous Explosions reacted to white in morning call   
  13. Upvote
    Spontaneous Explosions reacted to EnderFrameStudios TM in morning call   
    i dont think i wanna know
  14. Upvote
    Spontaneous Explosions reacted to Frost in Green World | 4K   
    I don't have much to say, but I do for a fact dislike those arm bends.
  15. Upvote
    Spontaneous Explosions reacted to mbanders in the pinnacle of humor   
    it's all downhill from here, folks
     
  16. Upvote
    Spontaneous Explosions reacted to Hozq in the pinnacle of humor   
    How long did this take to upload?
  17. Upvote
    Spontaneous Explosions reacted to Patric in The western creeper   
    Directed by Rabbit.
  18. Downvote
    Spontaneous Explosions reacted to moniker in Dev update #18: 1.3.0 - Lighting   
    Did you look into what I said? Disabling the work camera when you press play to watch the end result in the active camera would make things way better. Makes this option ofc, and allow a key shortcut to toggle "work camera on/off during playback" and another that simply toggles work camera on/off.
     
    So after 1.3.0 the program is basically abandonware? thats pretty sad... I hope someone keeps updating it. Eventually someone will port it into a proper engine and make a lot of money.
  19. Upvote
    Spontaneous Explosions reacted to Nimi in Dev update #18: 1.3.0 - Lighting   
    I don't think GameMaker is a joke at all, some great games have been made with it. It's just not built to be a base for a fully functional 3D animation software, let alone to the ambitious scale that Mine-imator is. Admittedly the joke here, is that Mine-imator (and Modelbench, even in the complete rewrite!) continues be developed with it. GML (GameMaker language) is the only real language I know to a proficient level other than GLSL ES for writing shaders for Mine-imator, so it's stuck in GameMaker for the foreseeable future. I plan on leaving development whether there's another dev or not after 1.3.0 or following bugfix patches as I would like to move onto other endeavors following the possible next year of development for the next major update.
     
    In the meantime, I'll be looking into possible optimizations throughout development since there are a handful of opportunities. So far, Mine-imator 1.3.0 has been updated to the latest GameMaker runtime (Was held off, as newer runtimes would usually break stuff due to possible runtime bugs.) which has given Mine-imator a somewhat-noticeable performance boost, which is very present on startup as it's been reduced by about 20 seconds on my computer.
     
    Mine-imator a single-threaded x32 application, as with almost all games made with GameMaker. Rendering all but one core on your CPU and anymore than 4GB of RAM useless in terms of performance. All mesh generation for objects, including bending body parts is done in the same thread as everything else in Mine-imator, causing a slow-down between rendering frames, ultimately dropping performance.
  20. Upvote
    Spontaneous Explosions got a reaction from CRAZYKOKEBROZ in Dev update #18: 1.3.0 - Lighting   
    @moniker Mineinator is open source. If you feel its lacking in something not likely to be added by Nimi, you are free to add it yourself.
    If its gamemaker you have a problem with, what the heck are you doing here??
  21. Upvote
    Spontaneous Explosions reacted to Cryptic Runner in Dev update #18: 1.3.0 - Lighting   
    i would say you're actually the joke here
  22. Upvote
    Spontaneous Explosions got a reaction from Jake_28 in Dev update #18: 1.3.0 - Lighting   
    @moniker Mineinator is open source. If you feel its lacking in something not likely to be added by Nimi, you are free to add it yourself.
    If its gamemaker you have a problem with, what the heck are you doing here??
  23. Upvote
    Spontaneous Explosions reacted to Cryptic Runner in Dev update #18: 1.3.0 - Lighting   
    ...what's the problem with XYZ? you want 4D or something? mine imator already has XYZ stuff if you somehow weren't aware during your 5 years of constant complaining.
  24. Upvote
    Spontaneous Explosions reacted to __Mine__ in Dev update #18: 1.3.0 - Lighting   
    ...what?
    The engine MI uses has absolutely nothing to do with the userbase. If it was ported to a different engine, it'll still have the same community because MI's simplicity would still be there. For a more mature userbase (not age-related, might I add), MI would need to have loads more complex features, which goes against the whole point of MI's existence; to be a free, easy-to-use Minecraft animation program.
    Do you, now? Because I haven't seen anyone outright complaining constantly about MI using GameMaker except you. Because, unlike you, everyone else actually has a shred of respect for the one person who's worked tirelessly in his free time to create this program for us all, completely free of charge.
    Literally all you've done is constantly spit on his hard work. Grow up.
  25. Upvote
    Spontaneous Explosions reacted to Voxy in Dev update #18: 1.3.0 - Lighting   
    You're asking Nimi (whose job is already thankless enough that 1.3.0 is probably gonna be his last contribution to the community) to throw all the work he's done in the trash, learn a new programming language and rewrite 8 years worth of development from scratch.
    Do you not realize how much work that is? It's not worth it. You want better software? Just... use better software. It's not that hard to understand. ?‍♂️
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