Reputation Activity
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Ramiere reacted to Private Cole Man in M4A1/AR-15 Rig
Heya! I made another rig. Yeah, I know it's the same 'ol AR-type rifle (an M4A1 in this case), but I just love them. Just as how AK's are to CodyBI, AR's are my specializations.
Sorry if I don't go too detailed with this post. I'm kinda feeling lazy after making another one, having it corrupted, remaking it, letting it lie around 80% complete, finishing it, then going to school the morning after.
I'm thinking of making another common gun next. Any suggestions?
Gallery
Video Demo
Notes:
The Z and X folders switched places XP.
Downloads
Here's the download:
DOWNLOAD HERE
Lagging too much? Try using this placeholder first, then replace it with the original.
DOWNLOAD HERE
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Ramiere reacted to Dannyboi in Dev update #13: 1.2 feature gallery
In reality, the GMS2 update was probably the biggest. It required the entirety of MI to be ported to an update of its engine and the way it handled models changed. Still, this is a big update for people concerned about making animations look glow-y.
The old bending can't be added back as that'd remove the ability to bend in multiple axes and that'd result in models needing to drop data for non-single axis bends.
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Ramiere reacted to Ratchet55 in Dev update #13: 1.2 feature gallery
The bloom is much better than last time
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Ramiere reacted to Bugleberry in Dev update #13: 1.2 feature gallery
I think the new bending is way better, we can easily make better movements, more realistic movements, and more. Please don't bring back the old bending, if you do a button to toggle it would be nice.
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Ramiere reacted to Ninja Dino in Dev update #13: 1.2 feature gallery
I'm just scared that the new glowing feature is going to revive the awful trend of having characters with glowing eyes.
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Ramiere reacted to MYSELF3200 in The Modelbench Armory
SA80 jams like hell, though.
Also, the M-16 is just a military AR-15.
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Ramiere reacted to david in Dev update #10: Five year Mine-iversary, an overdue update and new developer
Greetings animators!
Five years ago on this day I unveiled the first Beta version of Mine-imator to the public, hyped up by the popularity of @Frossa's semi-viral TF2 "Meet the Team" remakes in Minecraft. Despite the program being crude and severely lacking in features and graphical effects, pumped fans jumped head first into it and started making content, and the creation of these forums shortly followed to allow everyone to share their work. I would have never imagined that five years later, people of all ages would still be using Mine-imator to make awesome animations and art. In fact, judging from the number of daily downloads, Mine-imator is more popular than ever, and has started to be used professionally to make graphic novels and to teach animation in tech camps in the US, which of course wouldn't be possible without your continued support!
Now I must admit that, while functional, the program has failed to keep up with the never ending stream of new Minecraft content, and there are still serious issues halting the creative process for some users, occasionally leading to projects getting corrupted and hours of work being forever lost, which sucks. Hard. Therefore, I have decided to take some time off from other projects to deal with these problems before passing over the development torch to someone else. However, since I now also have a full-time job alongside personal projects, progress will take longer than usual, so bear with me!
I'm now announcing that after a 1½ year long wait, a new Mine-imator update is in the works that will be publicly released within the next month or so, first as a pre-release before fully replacing the now outdated version. I can say right now that it will not contain any crazy new rendering effects or animation features, but rather focus on stability and keeping the program up-to-date with all previous and future Minecraft versions, which are the two current main issues with the program.
"But, wait...", I hear you think (yes, mind reading is a neat little perk of being a developer), "...future Minecraft versions? How will that work?". Just read on...
To start off, the update will bring some fundamental changes behind the scenes regarding how character models, blocks, items and schematics are loaded into the program. Without going in too far into the technical details, a big flaw of the current Mine-imator is that everything is stored inside the program executable (hard-coded), which makes it a significant effort trying to keep it up-to-date with all the new mobs and blocks being added into Minecraft at an ever increasing pace. However, in the next update, all the assets will be located in an external archive, along with a specification file that defines what it contains and how it's used.
Along with this, the file handling will be given a make-over, to address some of the crashes and corrupted files people have been having. The program's engine will also utilize a newer DirectX version that could increase the rendering performance for some users.
Among other goodies, this is what you can expect in the update:
More stable project/rig loading Blocks and characters being loaded from external JSON files (that may be customized if desired) System for auto-downloading new Minecraft models and textures Some minor graphics-related features New settings for character models and block variations I have been collaborating with @Nimi, the current undefeated champion of Mine-imator modding, and he has decided to discontinue his "Community Edition" mod in favor of me letting him take over the development of future Mine-imator versions. As an extra bonus, Nimi has been working on a long-requested feature to go along with this update. Exciting, right!? More will be revealed soon...
So basically, a pre-release of a shiny new Mine-imator update will be available for download on the forums within the coming month. I'd appreciate if you could try it out with your new and old projects (just be sure to save some backups if you value them!) so I can iron out the biggest bugs before making it official!
Until then, keep calm and animate on!
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Ramiere reacted to NewlyKunG in Spark Particle
Spark Particle
Download : http://www.mediafire.com/download/fgsw77wx2c8tqqq/Spark_Particle.rar
Please subscribe my youtube channel for new Particle.
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Ramiere reacted to Craftman780 in Dalek Gun Stick (Mineimator) With Download
This is a timelaspe of me making a gun stick for one of the Doctor's greatest foes. The Dalek's. Inhabitants of the planet Skaro. I decided to make this after seeing episode 1 of season 9. (I haven't seen any more past that) I love how this turned out. And hope you do too. It's even downloadable as with all my mineimator creations. Even though this rig was simple, I love how it turned out.
Download: http://www.mediafire.com/file/rsspuffa14c1wq2/Dalek_Gun_Stick.zip
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Ramiere reacted to Emaniplex in Crafting Dead Shotgun
The texture isn't great but the style is nice.
Please don't Quote the Topic.
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Ramiere reacted to Kwazedilla in Potions Rig Pack!
I personally think it would have been easier if you just had a gray potion template and used "Blend Color" to change the color.
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Ramiere reacted to RobertAnimation in Biomes/Places Schematics (Forest, Desert, Plains, Spawners, etc.)
very good
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Ramiere reacted to GbStudio in [Star Wars] AT-ST Walker Rig
I don't remember seeing an AT-ST in the new movie.
Amazing as always
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Ramiere reacted to TheAmazingAnimator in How to fix the Runtime Error! Message when booting Mine-Imator
Ugh now nobody will reply to this saying it worked because someone had to complain about my "Respectable communication"
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