Jump to content

Ramiere

Members
  • Posts

    35
  • Joined

  • Last visited

  • Posts

    35
  • Joined

  • Last visited

Everything posted by Ramiere

  1. Ramiere

    help

    4:28:04 PM mineimator_version: 1.2.0 PRE-RELEASE 2 4:28:04 PM gm_runtime: 2.1.5.246 4:28:04 PM YYC: yes 4:28:04 PM working_directory: C:\Users\rita75\Mine-imator2\ 4:28:04 PM file_directory: C:\Users\rita75\AppData\Roaming\Mine_imator\ 4:28:04 PM OS: Windows 4:28:04 PM os_version: 655360 4:28:04 PM os_is_network_connected: yes 4:28:04 PM os_get_language: en 4:28:04 PM os_get_region: US 4:28:04 PM USERDOMAIN: RITA75-PC 4:28:04 PM USERNAME: rita75 4:28:04 PM USERPROFILE: C:\Users\rita75 4:28:04 PM APPDATA: C:\Users\rita75\AppData\Roaming 4:28:04 PM NUMBER_OF_PROCESSORS: 4 4:28:04 PM PROCESSOR_ARCHITECTURE: x86 4:28:04 PM PROCESSOR_IDENTFIER: 4:28:04 PM PROCESSOR_LEVEL: 16 4:28:04 PM PROCESSOR_REVISION: 0503 4:28:04 PM video_adapter_subsysid: 70979624 4:28:04 PM udid: 9c305a8e-a263-4fa9-a312-bb0421d8c231 4:28:04 PM video_adapter_vendorid: 4098 4:28:04 PM video_d3d11_context: 03A6C238 4:28:04 PM video_d3d11_device: 03A6223C 4:28:04 PM video_adapter_deviceid: 38672 4:28:04 PM video_adapter_sharedsystemmemory: 2818572288 4:28:04 PM video_adapter_revision: 0 4:28:04 PM video_adapter_description: ATI Radeon HD 4200 4:28:04 PM video_adapter_dedicatedsystemmemory: 0 4:28:04 PM video_adapter_dedicatedvideomemory: 264826880 4:28:04 PM External library init 4:28:04 PM External library: Data\file.dll 4:28:04 PM External library: Data\movie.dll 4:28:04 PM External library: movie init 4:28:04 PM External library: Data\window.dll 4:28:04 PM working_directory: C:\Users\rita75\Mine-imator2\ 4:28:04 PM Trying to save files 4:28:04 PM surface_save OK 4:28:04 PM texture_create OK 4:28:04 PM file_delete_lib OK 4:28:04 PM Create vertex format 4:28:04 PM Shader init 4:28:04 PM shaders_are_supported: yes 4:28:04 PM shader_vignette compiled: yes 4:28:04 PM shader_color_correction compiled: yes 4:28:04 PM shader_blur compiled: yes 4:28:04 PM shader_add compiled: yes 4:28:04 PM shader_high_bloom_threshold compiled: yes 4:28:04 PM shader_color_glow compiled: yes 4:28:04 PM shader_high_ssao_depth_normal compiled: yes 4:28:04 PM shader_high_ssao_blur compiled: yes 4:28:05 PM shader_high_ssao compiled: yes 4:28:05 PM shader_high_light_sun compiled: yes 4:28:05 PM shader_high_light_spot compiled: yes 4:28:05 PM shader_high_light_point_shadowless compiled: yes 4:28:05 PM shader_high_light_point compiled: yes 4:28:05 PM shader_high_light_night compiled: yes 4:28:05 PM shader_high_light_apply compiled: yes 4:28:05 PM shader_high_fog_apply compiled: yes 4:28:05 PM shader_high_fog compiled: yes 4:28:05 PM shader_high_dof compiled: yes 4:28:05 PM shader_high_aa compiled: yes 4:28:05 PM shader_replace compiled: yes 4:28:05 PM shader_draw_texture compiled: yes 4:28:05 PM shader_depth_point compiled: yes 4:28:05 PM shader_depth compiled: yes 4:28:05 PM shader_color_fog_lights compiled: yes 4:28:05 PM shader_color_fog compiled: yes 4:28:05 PM shader_color_camera compiled: yes 4:28:05 PM shader_border compiled: yes 4:28:05 PM shader_blend compiled: yes 4:28:05 PM shader_alpha_test compiled: yes 4:28:05 PM shader_alpha_fix compiled: yes 4:28:05 PM Loading legacy file 4:28:05 PM Make transitions 4:28:05 PM Transitions OK 4:28:05 PM Loading language file: C:\Users\rita75\Mine-imator2\Data\Languages\english.milanguage 4:28:05 PM Windows startup 4:28:06 PM Render init 4:28:06 PM Loading Minecraft assets version: 1.13.1 4:28:06 PM Archive already unzipped, re-using: C:\Users\rita75\AppData\Roaming\Mine_imator\Minecraft_unzip\1.13.1\assets\minecraft\ 4:28:06 PM Model textures: load 4:28:06 PM Model textures: done 4:28:06 PM Block textures: load static 4:28:07 PM Block textures: load animated 4:28:07 PM Block textures, blocksize: 16 4:28:07 PM Block textures: static block surface 4:28:07 PM Block textures: static block preview 4:28:07 PM Block textures: animated block surfaces 4:28:07 PM Block textures: animated frames 4:28:07 PM Block textures: animated block preview 4:28:07 PM Block textures: find static block depths 4:28:07 PM Block textures: find animated block depths 4:28:07 PM Block textures: done 4:28:07 PM Item textures: load 4:28:07 PM Item textures: surface 4:28:07 PM Item textures: done 4:29:10 PM Saving block previews: C:\Users\rita75\Mine-imator2\Data\blockpreview.midata 4:29:10 PM Loaded assets successfully 4:29:12 PM Ground vbuffer init 4:29:12 PM Resetting project 4:29:12 PM Destroying instances 4:29:12 PM Project resetted 4:29:12 PM Show popup: startup 4:29:32 PM Opening project: C:\Users\rita75\Downloads\Mine-imator Community Build\Mine-imator (Community Build)\Ramiere's Animation - Copy\spear idea copy\duel scene copy.miproject 4:29:33 PM load_format: 27 4:29:33 PM Resetting project 4:29:33 PM Destroying instances 4:29:33 PM Project resetted 4:29:33 PM save_folder: C:\Users\rita75\Downloads\Mine-imator Community Build\Mine-imator (Community Build)\Ramiere's Animation - Copy\spear idea copy 4:29:33 PM load_folder: C:\Users\rita75\Downloads\Mine-imator Community Build\Mine-imator (Community Build)\Ramiere's Animation - Copy\spear idea copy 4:29:46 PM Project loaded 4:29:55 PM Loading .blocks: C:\Users\rita75\Downloads\Mine-imator Community Build\Mine-imator (Community Build)\Ramiere's Animation - Copy\spear idea copy\Piece of Mine-imator 3.blocks 4:29:55 PM Size: { { 5,5,7 }, } 4:29:56 PM Loading .blocks: C:\Users\rita75\Downloads\Mine-imator Community Build\Mine-imator (Community Build)\Ramiere's Animation - Copy\spear idea copy\Piece of Mine-imator 5.blocks 4:29:56 PM Size: { { 12,8,1 }, } 4:29:56 PM Loading .blocks: C:\Users\rita75\Downloads\Mine-imator Community Build\Mine-imator (Community Build)\Ramiere's Animation - Copy\spear idea copy\Piece of Mine-imator 4.blocks 4:29:56 PM Size: { { 14,15,6 }, } 4:29:57 PM Loading .blocks: C:\Users\rita75\Downloads\Mine-imator Community Build\Mine-imator (Community Build)\Ramiere's Animation - Copy\spear idea copy\Piece of Mine-imator 2.blocks 4:29:57 PM Size: { { 6,6,12 }, } 4:29:59 PM Loading .blocks: C:\Users\rita75\Downloads\Mine-imator Community Build\Mine-imator (Community Build)\Ramiere's Animation - Copy\spear idea copy\Piece of Mine-imator.blocks 4:29:59 PM Size: { { 9,9,5 }, } 4:30:00 PM Saving settings: C:\Users\rita75\Mine-imator2\Data\settings.midata 4:30:18 PM Saving project: C:\Users\rita75\Downloads\Mine-imator Community Build\Mine-imator (Community Build)\Ramiere's Animation - Copy\spear idea copy\duel scene copy.miproject 4:30:18 PM save_folder: C:\Users\rita75\Downloads\Mine-imator Community Build\Mine-imator (Community Build)\Ramiere's Animation - Copy\spear idea copy 4:30:18 PM load_folder: C:\Users\rita75\Downloads\Mine-imator Community Build\Mine-imator (Community Build)\Ramiere's Animation - Copy\spear idea copy
  2. I'm pretty sure the last one was bigger I think they just fiddled with it to make it look better in that specific image
  3. I was working in an animation and I have all the other rigs but I had to use skins for clone troopers and it looked terrible
  4. Ramiere

    Mini gun

    im sorry but im gonna have to use this a a spaceship thruster because thats what it looks like
  5. can i have the download link to your clone rig

     

  6. can i have an invite to your discord

     

  7. thhhhhaaaaaaaaaaannnnnnnnkkktoo many k's you finally made what everyone needed
  8. im glad you used the bungee art style
  9. My skin is called tuxedo steve
  10. it says its made in a new version of mine imator but i have 16
  11. this is a great idea just like everything you do is
  12. This whole thing is amazing but their swords are kinda short... Dont get me wrong they look cool but they kinda look like big daggers....
  13. you have 420 rep stoner

  14. you use the keyframe translations and use the instant one
  15. My first animation that i made a very long time ago!

    1. Ramiere

      Ramiere

      some how its still better than all my other animations

  16. a little wall paper i put together with the lancer and hover board rigs made by @SKIBBZ
  • Recently Browsing   0 members

    No registered users viewing this page.

  • Create New...