Posts posted by Frost
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Thank you!
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You did post this on discord.
I remember those days
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I've always had the same thing happen to me. This happens also with the "Refresh textures on focus" option. Sometimes it refreshes the texture like it's supposed to, but sometimes it wont no matter how many times you re-focus on the window, and you just have to replace the texture with itself to update it.
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I made the wooden furniture. Great render!
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Sharp bending and corner extrusions would've been nice.
- Just Philip and Ian_The_One
- 2
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I'm only joining if Them Days is in the lineup
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37 minutes ago, Floofy said:
all the texturing is just auto generated noise
The texturing is not auto generated noise, it clearly has a palette. However the palette has too much contrast and the shading is just random.
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Oh this is very interesting. Cool way to convey this idea!
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9 minutes ago, SharpWind said:
Assuming you never look straight ahead?
Especially in the middle of casting a spell at a target infront of you?
I agree it looks bad on most wallpapers, but there are cases where it makes senseHe's not talking about how the character is looking forward, but how the eye rig's pupils are both in the center of the eye by default, which, as he said, looks derpy.
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You nailed those reflections. I do think too much of the image is blurry though.
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I love it so much
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2 minutes ago, Ian_The_One said:
where them textures at?
I swear they're there gfycat removed them
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- Popular Post
- Popular Post
Hey, I made these assets for an animation back in February, and I don't have any use for them now. So, I decided to release them to the public.
Use them for whatever you like. Credit is appreciated.
Important: The piano model was not made with the intention of being animated. The keys do not move, nor are there the proper number of keys. This model is best used only for a background prop.
Edit: Fixed the gif quality issue
Anyway here's the download:
I might release more models in the future, let me know what you think!
- Just Philip, MineRig, BladerInc and 17 others
- 20
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Yesterday was my friend @ShotUAnimations's birthday, so I wanted to show him some love.
This render was meant to be ready yesterday, but the set took longer than expected.
I've know ShotU since I joined back in this community, back in September. Through this time he has willingly helped me with multiple aspects of animation and taught me many things. Also through this time he has been my render engine, as I do not yet have computer strong enough to render most of my creations. This means that without Shot most of the content I have created in the past 10 months wouldn't exist. I am grateful he has been here to lend me his help, even when he doesn't want to.
Even though we've had rough times, you've always come back to me. Thank you for being here with me ShotU, as a friend.
With this I wish you a happy birthday.
I wouldn't forget about you
- Jnick, FOXY TOONS, anima cryses and 16 others
- 19
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First time I've actually seen fn a f models that look accurate to the game. These look good.
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Just now, le solo solio said:
how the heck did you do this?
In MB, I used lots of bends parented to each other to make it look smooth with a specific bend system so I could make the bends anchor off of two positions. Then I just took the bends and animated them in MI.
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3 minutes ago, le solo solio said:
this cannot be mine-imator this is blender mine-imator dont have that kinda physics!
This is MI. It was hand animated with bending. I animated it to simulate physics, but it isn't real physics.
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Among Us Crewmate ADD ON
in Models
Posted
Sure he added other things to the model, but he still reuploaded Red's model with it.