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Frost

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  • Posts

    2536
  • Joined

  • Last visited

  • Days Won

    40

Posts posted by Frost

  1. 37 minutes ago, Floofy said:

    all the texturing is just auto generated noise

    The texturing is not auto generated noise, it clearly has a palette. However the palette has too much contrast and the shading is just random.

  2. 9 minutes ago, SharpWind said:

    Assuming you never look straight ahead??
    Especially in the middle of casting a spell at a target infront of you?
    I agree it looks bad on most wallpapers, but there are cases where it makes sense

    He's not talking about how the character is looking forward, but how the eye rig's pupils are both in the center of the eye by default, which, as he said, looks derpy.

  3. Yesterday was my friend @ShotUAnimations's birthday, so I wanted to show him some love.

    This render was meant to be ready yesterday, but the set took longer than expected.

    Bkgkm6hk o

    I've know ShotU since I joined back in this community, back in September. Through this time he has willingly helped me with multiple aspects of animation and taught me many things. Also through this time he has been my render engine, as I do not yet have computer strong enough to render most of my creations. This means that without Shot most of the content I have created in the past 10 months wouldn't exist. I am grateful he has been here to lend me his help, even when he doesn't want to. 

    Even though we've had rough times, you've always come back to me. Thank you for being here with me ShotU, as a friend.

    With this I wish you a happy birthday.

    I wouldn't forget about you

  4. Just now, le solo solio said:

    how the heck did you do this?

    In MB, I used lots of bends parented to each other to make it look smooth with a specific bend system so I could make the bends anchor off of two positions. Then I just took the bends and animated them in MI.

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