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_Blue

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  1. Upvote
    _Blue reacted to Frost in Abandoned Court | 4K   
    Hey, just made a small render of the set I just made.

    Original art by Sephine Kuan used as a concept:
    Credits:
    Thank you.
  2. Upvote
    _Blue reacted to SoundsDotZip in Advanced Character Model: Special   
    Hey guys!
    I know I haven't posted a new ACM in a while.
    Before the new Modelbench I couldn't add or change anything,
    and after the new Modelbench basically everyone was able to make fully extruded rigs/models.
    But I still kept saving ideas on how to make a better ACM than the previous one (v3) and I recently felt like I had enough features and ideas to make the next ACM.
    This one is special to me, because I made it using the techniques I use on my own characters' models
    So, here it is, the Advanced Character Model: Special (ACM:S)
    ! Important stuff !
    - Import the .miproject file! (Called "ACMS Steve.miproject" and "ACMS Alex.miproject")
    - No credit needed, but would be appreciated.
    - To show fingers, toggle the visibility of Right/Left Fingers and Right/Left Wrist 4.
    Pros and Cons (relative to v3):
    Pros:
    - Bends are now limited and not sensitive
    - The model is not laggy in unrendered mode (still somewhat laggy in rendered mode)
    - Realistic ankles
    - Alex fingers have 2 bend points instead of 1
    - Removed controllers for easier use
    Cons:
    - It's pretty much the same as v3, except not as laggy so I guess no cons?
    Images:
    Overview:

    Body straight and bent:


    Ankle bend (These are the ankles that I usually use):

    Fingers (Here you can see the alex fingers having 2 bends):

     
    Download link: http://www.mediafire.com/file/gcywb927xcesp9l/ACMS.zip/file
     
  3. Upvote
    _Blue reacted to Nimi in Dev update #18: 1.3.0 - Lighting   
    Greetings everyone! In this dev update, I'll be covering a handful of new features I've been working on for Mine-imator 1.3.0.
    However, before we dive into the following eye candy, I want to mention that due to the sheer size of this update, its official release is not in the near future-- and doesn't have an ETA. Unlike the past two updates, 1.1.0 and 1.2.0, this update includes a variety of goals. This includes an effort to improve rendering, animation workflow, and the interface along with adding new features that may come with them. Though during development, I'll be posting dev updates more often to give insight on how development is going. With that being said, this post will highlight a couple of the first big improvements to come to the update. Renders used in this dev update were made by @Hozq.
     
    Lighting improvements
    The way lighting is applied to objects has changed in 1.3.0. Before, ambiance only affected dark areas, but now, ambiance is applied more accurately to the scene by being applied additively to pre-existing lighting in the scene. This allows for brighter scenes and improves the appearance of dark areas such as areas with AO.
     
    Changes to shadows
    Shadows are getting a significant upgrade in 1.3.0. Previously, shadows used a method that would blur all shadows in the scene. Now, shadows are rendered multiple times determined by a new samples setting that scatters the shadow maps of lights around, allowing for shadows to be harder near its caster, and softer the further away it is. (Also to clear up a misconception, this is not PCSS. )
    An improvement was also made to the way sun shadows are cast, allowing the sun to act as a proper directional light in the scene.
     
    Volumetric rays
    This feature has been requested many times over the past few years, and is finally being added to 1.3.0. However due to (technical) restrictions, the rays are only available for the sun. These rays are not rendered in screen-space and will appear even if the sun is not in-frame.
     
    As mentioned before, rendering isn't the only aspect of Mine-imator that will be getting improvements though however, that's the first part of this update I'll be tackling so it may be a while till other features are shown off. Until next time!
  4. Upvote
    _Blue reacted to Jnick in miles morales Rig   
    So here is Miles Morales from The spider verse movie.
  5. Upvote
    _Blue reacted to Solyarnik in Joker (2019).   
  6. Upvote
    _Blue reacted to MAnimationUwU in Test Template   
    My First Post in mineimator forums :3
    Test template by @ShinyGHASTTear
     

  7. Upvote
    _Blue reacted to Hozq in golem not happy   
    It's been a while since I've animated something and uploaded it here
    Contains minor gore in the thumbnail and in the video
     
  8. Upvote
    _Blue reacted to Frost in Steve - Balls of Steel   
    So, thanks to @anima cryses, I have animated this masterpiece.
    Rendered by @Phyre
    Cape rig by @Hozq
     
    Original:
     
    This wasn't meant to be a perfect remake, but I got it pretty close.
    Thank you
  9. Upvote
    _Blue reacted to Crimellium in Room post-apocalyptics [Wallpaper 4K]   
    without image editing:

    Credit: Conquest-reforged, Post+Greyxed, The end is extremely dark, Last day
  10. Upvote
    _Blue reacted to Creeper2555 in Ancient Golem   
    Download here
  11. Upvote
    _Blue reacted to PhiliP in Red Rebel Ice Pick Rig (From EFT)   
    Download: https://www.mediafire.com/file/ldogamhfdg3oqry/Red_Rebel_Ice_Pick.zip/file
    Hope I can get this on EFT
  12. Upvote
    _Blue reacted to Floofy in The Wall   
    "Tear down the wall!"

     
    Alt Version:
    PS: this was fairly rushed, but i feel proud of it, so that's why i'm posting it here
  13. Upvote
    _Blue reacted to Hozq in Highway render thing idk   
    The car models were done by @Ghatos

  14. Upvote
    _Blue reacted to Ethaniel in (BLOOD WARNING) Cabinet Man [8K]   
    DISPENSER DOWN!
  15. Upvote
    _Blue reacted to Floofy in (BLOOD WARNING) Cabinet Man [8K]   
    "It's getting lonely, it's getting hard to breathe...
    The arcade's empty, I think it's Christmas Eve...
    Someone's broken in, now they're painting on my skin..
    Breaking me and taking my quarters...
    Bashing in my face with a crowbar..
    Kicking me and pushing me over...
    Now they see my blood on their sneakers."

    BIG thanks to @Frost for helping me alot with the render!!!
  16. Upvote
    _Blue reacted to TBNRdad in Distortion Feature Adjustment   
    First off, I'd like to say that I really appreciate all the work that has gone into Mine-Imator over the past few years! I've been using it on and off, but I'm glad to see that it's still in use.
    I'm not sure if the developers are open to suggestions (or if this is the right place, please correct me if not), but something that I've been wondering about as I've played with the new version is the distortion feature. It's really great for making everything from really realisitic anamorphic scenes to crazy, warped out music videos. However, an issue arises when you go to export:

    It seems like the effect is applied after cropping, etc, which warps the edges of the frame. It would be awesome if this effect was applied before cropping so the edges stayed straight. I'm not sure how complex this is, but it would be greatly appreciated! Obviously, there are workarounds like backing up the camera, exporting, and manually cropping later, but if there's a way to do it in the program, that's always appreciated.
    Thanks!
  17. Upvote
    _Blue reacted to Hagus in Carnage of Krell (4k Cinematic)   
    Once the 212th and 501st learned of Krell's betrayal, they moved in to stop him before he could escape. This proved to be much more difficult than anticipated...

    I would've loved to add particles to the stabbed clone but I can't make particles to save my life ?
  18. Upvote
    _Blue reacted to Hozq in Soulsand valley   
    I don't like this render

  19. Upvote
    _Blue reacted to Mineshaft Animation in Realistic Render   
    So you used a scene from Bladerinc and threw in a F N A F character (who does not fit in with the scene at ALL) and called it a day?
  20. Upvote
    _Blue reacted to Swedish in Papyus Model (Trainguy9512 Remake)   
    Basically just wanted to do this, to challenge myself. lol

     
    Rules (lmao):
    No claiming it's your creation.
    Credit me if you use it.
    No NSFW, you disgusting creep.
     
    (Also use the bend function on the arm/legs not the bend part)

    Download: https://cdn.discordapp.com/attachments/441574118983467028/674682612853506055/Papyrus.zip
  21. Upvote
    _Blue reacted to Hozq in death   
    death
     
    death
  22. Upvote
    _Blue reacted to Spontaneous Explosions in This place has Nether looked so good [4K]   
    This is just a little thing I threw together using assets from today's 1.16 snapshot.

    I'm not too happy with how it came out.
    Idk how to make nether lighting not boring. ? There's just this weird ambient light that emits from no apparent location.
  23. Upvote
    _Blue reacted to wahbi_YT in I came to dig, dig, dig, dig   
  24. Upvote
    _Blue reacted to Mercury in "Hope"   
    @9redwoods for his rig. @Phyre for giving me some tips on this wallpaper. The inspiration of this wallpaper is from EnchantedMob, from the first seconds of a scene in "Judgement". Constructive criticism is always welcome, and I know, thy vital thingy isn't perfect. But hey, no one's perfect. It's kind of soothing to see this, by my opinion... 
    Edit: Fixed the AA, made some lighting tests, and somehow, thy particle creator launched alot of particles ?
  25. Upvote
    _Blue got a reaction from Korbs in What Actually Is In The Basement (2k)   
    Haven't posted anything since my last wallpaper...
    I think I forgot how to Mine-Imator...
    I legit forgot how to make wallpapers..
    Unedited (2k)

    Edited (2k)

    Omfg... Now that I see both of them in comparison...
    I think I may have over-edit the edited version..
    ( TURN DOWN THE CONTRAST )
    Took 3 days to make this
    It look so long to make because I was thinking on what should I put in the wallpaper.
    This is all I had in mind..(And in My Rigs Folder)
    Credits:
    Skibbz - GOW-Lancer, SunGlasses, Abyss Watchers Hat and Mask, David Poster. ( Skibbz said no need to credit him, So I'ma credit him like this )
    @Shane - Wasteland Scavenger
    Corbscraft - Mac-Imator  v.3
    @Supah.exe - Bendy The Dancing Demon Rig
    @Joshinja ( ಠ ͜ʖಠ) - Link Rig
    @Batman4014 - gray's Mobile Suit Rig
    @Piegon99 - Mk.20 SCAR-SSR rig
    @david - Having a Beautiful Face
    Please tell me on what I can improve on so that
    I can make better wallpapers in the future. Thanks
    Enjoy
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