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TBNRdad

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About TBNRdad

  • Rank
    Datb -- no, just kidding
  • Birthday March 23

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    Male
  • Minecraft username
    TBNRdad

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  1. First off, I'd like to say that I really appreciate all the work that has gone into Mine-Imator over the past few years! I've been using it on and off, but I'm glad to see that it's still in use. I'm not sure if the developers are open to suggestions (or if this is the right place, please correct me if not), but something that I've been wondering about as I've played with the new version is the distortion feature. It's really great for making everything from really realisitic anamorphic scenes to crazy, warped out music videos. However, an issue arises when you go to export: It seems like the effect is applied after cropping, etc, which warps the edges of the frame. It would be awesome if this effect was applied before cropping so the edges stayed straight. I'm not sure how complex this is, but it would be greatly appreciated! Obviously, there are workarounds like backing up the camera, exporting, and manually cropping later, but if there's a way to do it in the program, that's always appreciated. Thanks!
  2. I can't find the rig anywhere, but if it helps, it's a venus flytrap. For future reference, you can simply search google for an existing image to find what it's called. Edit: This is the closest thing I could find: the Piranha Plant from Mario.
  3. From my experience, GPU gets sucked up way more than RAM.
  4. I forgot how cool MineImator can be! Whipped this up in the past couple hours. Would love to hear your thoughts. Usage credits: Player Rig - SoundsDotZip Hat - mbanders Set - doctordachshund (PlanetMinecraft, modified by me) Gun - shikurin
  5. Sickkk. Guess I could change the screen resolution when working on animations.
  6. Hey y'all! I just re-downloaded MI after, like, 2 years of not touching it. But, now that I have a 4k display, the UI displays super tiny! (Image attached below) Any ideas on how to scale the UI to be read without a magnifying glass?
  7. This looks cool! I always try to be careful with making it all one or two colors though.. it can end up looking like a mush of color with the wrong lighting.
  8. Tried all of that. Anyone else have any ideas?
  9. This is actually pretty nice. I didn't know what to expect from a first time rig, but I like it.
  10. I really like the footprints. Some suggestions I have; 1. Put small sand blocks around the things in the sand to make it look like it was dropped in and didn't just sink in without dislodging anything. 2. Be careful with the blurring of the background. MI isn't the best at gradient blurring, so it looks a bit abrupt. This is the same any time that feature is used, though. 3. To add more depth, custom texture blocks to make them the same color as the yellow and blue bands and make it more 3D. That's about it! As I said before, the footprints are a nice addition. The lighting is also pretty good. Oh.. one last thing. If possible, make the tail droop more. It looks slightly rigid in my opinion. Idk if that's what you were going for though. Hope my suggestions help.
  11. I believe it crashed. It should be running normally now.

  12. Today I was on a different computer than usual and decided to download MineImator. This computer didn't have DirectX installed, so I installed it. At least I thought I did. This happened. I dunno if it's because I downloaded the .exe, the DirectX didn't fully download, or it's just a bug, but upon opening MineImator it starts as a black screen and begins to add things to the screen. This is what happened after 30 seconds of having it open. Any suggestions?
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