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Nimi

Retired Mine-imator Developer
  • Posts

    2576
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  • Days Won

    57
  • Posts

    2576
  • Joined

  • Days Won

    57

Status Updates posted by Nimi

  1. boopity boop

     

  2. I made some Team Skull stuff.

    vqLocF5.png                 wdOhyMw.png

    For those who don't know what this is:

    Spoiler

     

     

  3. In case anyone missed this.

     

  4. Things I'm planning(Not garenteed) on making:

    -Head Rig(Improved mouth rig, chin, eyes, 3D hat.)

    -'Not yet named' Mine-imator Mod(Bezier Curves-- graph editor, 'Effects' tab under graphics in object properties, post processing effects.)

    -Chibi skin commissions?

  5. Screw it. I won't be able to make any of the commisions till my pc is up and running though. https://goo.gl/forms/0aYI1fBmqixBgVmE2

  6. For those who missed it.

     

  7. So I've been looking into 'Inverse Kinematics' and 'Multi-axis positioning' recently.

    Multi-axis positioning looks fairly easy to add, just add three more controllers in the shape of small squares on the 3 planes. "(X, Y) (Z, Y) (X, Z)" When moved, you can move the object selected, around on that plane. (Currently MI just lets you move across a single axis.)

    Now, IK is bit tricky as it required the following:

    • The ability to get objects to change their rotations based on the XYZ position of another object.
    • The ability to get children(Or any object in the timeline)'s values.

    Once those are possible, you give the body part an 'IK' object point(It can only go around a revolve as far as height of the body part and is placed at the bottom(or top, depends on the body part.), and can be moved inwards, but not outwards.), and have the body part change it's rotation based on the position of the IK point, and if the point is closer to the origin point of the body part, the body part will start to bend to restore the distance between the origin point of the body part and the IK point, keeping the distance between the middle of the 2 points, consistent.

     

    Too bad I still don't know how to add these though. :|

  8. So Naomi's chibi skin was wiped from my passport drive(which contained the backed-up files of my previous drive.), so I made her skin again, along with a skin of what she looked liked before she dyed her hair and put colored contacts in, and a Halloween skin.

    GevbVVW.png

  9. The Community Build has been updated to 1.0.1.

     

  10. I unprivated my mouth rig and Universal face rig thanks to David removing the rule that people could repost the work of others. c:

  11. Here we go guys, face rigs using the render depth are going to become as(or more) common as steve rigs. 8D

  12. I changed the 'Known bugs' to 'Known issues' and added more.

     

  13. So you can't get GM 1.4 on the YoYo Games site nor Steam anymore.(Which is what Mine-imator uses.) :|

    http://www.yoyogames.com/get

  14. Modelbench Beta 0.4 is now out with multi-axis bending, bend angles, and more!

    (Oh, and you can now donate if you want to.)

     

  15. Y'all need to stop antagonizing each other. Really hard to(and has been to) take this forum seriously when some of the most active users don't act their age. Pretty disappointed in a few members for how they've been acting recently, though while not breaking any forum rules. Regardless of how any situation started-- take the time to stop, grow up, and move on. That is all. ✌️

  16. Nimi

    How would you rate my skillz? o-o http://i.imgur.com/82UPKXe.png

  17. Nimi

    It's dangerous to go alone, take this cake!

  18. *looks at your cover photo*

    oh my

  19. Nimi

    Welcome to the 60-day everlasting name changed loophole, may I take your order?

    (Your not hated by yours truly.)

  20. Nimi

    Welcome to the forums! 8D 

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