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Allemn

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  1. Upvote
    Allemn reacted to Cryptic Runner in bat swing animation test thing   
    swing yay
  2. Upvote
    Allemn reacted to AdSauce in 【WIP Work In Progress】boom boom boom   
    @ 麦克风    
  3. Upvote
    Allemn reacted to 9redwoods in Look at those Stars (4k cinematic)   
    PNGs are lossless image compression formats. Jpegs are harsher compression formats that lower the space an image takes up while creating unwanted artifacts and making images look messy. Pngs also support transparent backgrounds while jpegs can't.
    Take this well-made example.
     
  4. Upvote
    Allemn reacted to Mercury in [4K] Fast and Furious   
    Another maximum quality render, and I loved this outcome. The credits goes to:
    @Hozq for inspiration of his "some highway render idk". Give him a applause.
    @Ghatos for the infamous muscle car, also one of my favorite cars.
    @Dawid24M for his police cars. Nice details, mate!
    @Phyre for tutoring me on some lighting, and scene of this render.
    @Frost for tutoring me on DoF(yeah, I got some troubles which is best).
    Ladies and Users, may I present you:
    FAST AND FURIOUS
  5. Upvote
    Allemn reacted to Floofy in SCP - 096   
    "I want this thing terminated. Now."
    <END LOG>

    Model by @Ethaniel
    Final polishing of the render done by @Phyre
    UNEDITED:
     
  6. Upvote
    Allemn reacted to 9redwoods in Mini Barrel Model   
    Nobody asked for this, but it's good for decorating.

    Make sure to tell me if you want to see more of these mini blocks.
     

  7. Upvote
    Allemn reacted to Ethaniel in SCP - 096   
    I made this just because SCP is cool and this was easy.


     
    DOWNLOAD
  8. Upvote
    Allemn reacted to My name is North_Xv in Aether:Legacy mobs package   
    好久不见我是来自中国的城北徐公,此包模型是本人通宵一晚做的,模型包内容是来自天境:往事里的生物,希望各位能喜欢。
    I haven't seen you for a long time. I'm from North Xu of China. I made this model overnight. The content of the model package is from the mobs in aether: legacy. I hope you like it.

    天境:往事是老牌冒险模组天境的非官方重置版本,天境世界是与地狱相反的一个世界,以一些大大小小的漂浮岛组成的世界,犹如天堂一样,里面有着诸多危险和有趣的生物以及铜银金三个级别的地牢等着你挑战。
    Aether legacy is an unofficial reset version of the old adventure mod The Aether. The aether world is the opposite of hell. It is a world of floating islands, big and small, just like heaven. There are many dangerous and interesting creatures, copper, silver and gold dungeons waiting for you to challenge.
    我最近在玩这个mod并且完成了模组里的全成就,所以作为“过关”纪念我想把它当中的生物模型做出来。
    I've been playing this mod recently and completed all the achievements in the module, so as a "pass" memorial, I want to make a biological model of it.
    以下为本包内容物展示:
    The contents of this package are shown as follows:

    恐鸟:一种常见的生物,外表稍微有点吓人但是非常温顺,可以驯服并骑乘,貌似不同的颜色飞行能力不一样(黑色好像是最强的)
    MOA: a common creature, slightly scary in appearance but very docile. It can be tamed and ridden. It seems that different colors have different flying abilities (black seems to be the strongest).

    顺便一说,黑色恐鸟的鞍是黑色的,恐鸟貌似可以穿盔甲但是我玩的时候没有研究出来(但是模组里面找到了盔甲恐鸟的贴图)
    By the way, the saddle of the black MOA is black. It seems that the MOA can wear armor, but I didn't find out when I played (but the map of the MOA in armor was found in the module)

    飞天猪:一种长着翅膀的猪,可以上鞍,在空岛之间移动的交通工具之一(能驯服恐鸟的话这个猪就是用来吃的)
    Phyg: a kind of pig with wings, one of the means of transportation that can saddle up and move between empty Islands (the pig is used for eating if it can tame the MOA)

    天翼牛:长翅膀的牛,用途和飞天猪一样但是貌似起跳高度更高一点(有恐鸟时它的用途比飞天猪多一个皮革)
    Flying cow: the long winged cow is used for the same purpose as phyg, but seems to take off a little higher (when there is a MOA, it is used for one more leather than phyg)

    云跳羊:眼睛比原版羊大一点,作用和原版羊差不多,有趣的地方在于吃草后他可以跳的很高(但是不能骑)它和原版羊的区别可不单只是羊毛有花纹,它可以吃更多的草长更多的毛,然后可以剪两次羊毛
    Sheepuff: the eyes are bigger than the original sheep, and they are almost the same as the original sheep. The interesting thing is that he can jump very high after eating grass(but not ride)It's different from the original sheep not only that the wool has patterns, but also that it can eat more grass and grow more hair, and then it can cut the wool twice
    这里注意一下,这里的羊包括前面的猪和牛都是在Mine-imator的模型文件基础中修改的,但是羊在MI里的模型文件有两个,一个是长毛的羊一个是被剪毛的羊,这里我只做了一个模型并把羊毛分成了各个部件在模型上,使用起来可能比较麻烦
    note here that the sheep, including the pigs and cattle in front, are modified in the model file of mine imator, but there are two model files of sheep in mine imator, one is the long wool sheep and the other is the sheared sheep. Here I only make a model and divide the wool into various parts on the model, which may be troublesome to use

    天越兔:可爱的小兔兔,由于在有天境这个模组的时候Minecraft原版还没有兔子所以就和MC原版兔子看起来不一样了,跳动的时候身体一鼓一鼓的很可爱
    Aerbunny: cute little rabbit. When the aether module is available, minecraft's original version doesn't have a rabbit, so it looks different from minecraft's original version. When it's bouncing, it's very cute
    在游戏中你可以鼠标右击把它顶在头上,这样你可以跳的更高一点,而且在空中你可以通过不停跳跃减少下落速度(但是你落到Aether底部时它不会跟在你的头上落到地面),个人认为最好用的一个空岛之间移动方式(phyg&flying_cow滑翔距离太近,降落伞滑翔更近,减掉落速度的饰品太难拿,moa遇到过bug)注意,顶着兔子时不要使用任何射击攻击的物品(否则兔子会被击中)
    In the game, you can right-click it on your head, so you can jump a little higher, and in the air you can reduce the falling speed by constantly jumping (but when you fall to the bottom of aether, it will not fall on the ground with your head), which is the best way to move between Islands in my opinion (phyg & flying_cowglides too close, parachute glides closer, so as to reduce the falling) It's too hard to take the accessories of speed. MOA has encountered a bug.) Note: don't use any shooting objects when holding the rabbit (otherwise the rabbit will be hit)

    云鲸:本模组唯一一个纯观赏性的生物,打了不掉任何东西,飞在天上的庞然大物
    Aerwhale: the only pure ornamental creature in this module, a giant flying in the sky without dropping anything

    cockatrice:这个长得像恐鸟的东西除了外形长得比恐鸟花花绿绿的以外还比恐鸟危险,攻击方式为向玩家射击毒箭时玩家中毒,此毒非彼原版中毒buff,毒效果除了持续扣血还让玩家摇摇晃晃的走路,如果你在空岛边缘你就完了,解毒的方法为吃模组中的白苹果,毒箭可以对任何生物有效(包括他们自己),似乎有些版本的毒是中毒加反胃buff
    Cockatrice: this thing looks like a MOA. It's more dangerous than a MOA in appearance. The attack mode is that the player is poisoned when shooting the poison arrow at the player. This poison is not the original poison buff. The poison effect is not only to keep bleeding, but also to make the player stagger. If you're on the edge of the air Island, you're done. The way to detoxify is to eat the white apple in the module. Poison Arrow works on any creature (including themselves). It seems that some versions of the poison are poison plus nausea buff
    细节:cockatrice的花纹在夜间会发光(虽然貌似我玩的版本里面没有加入这个特性但是贴图里有发光部分的贴图我就做了)
    Details: cockatc's pattern will glow at night (although it seems that I didn't add this feature in the version I played, I did it when there was a glow part in the map)

    史维特:前面猪牛羊理解为对应的天境生物的话史维特就是天境的史莱姆,但是和史莱姆不同的地方在于他们的攻击方式为把你包起来然后往空岛边缘跑......(MB和MI去背景渲染渲染透明部分非常糟糕)
    Swet: the former pig, ox and sheep understand that the corresponding aether creature, swet is aether's shrem, but it's different from shrem in that their attack mode is to wrap you up and run to the edge of the air island... (it's very bad for modelbench and mine imator to render the background, render the transparency part)
    我给他加上了原版史莱姆模型没有的的东西:弯曲,这样可以让他看起来更加的柔软和Q弹,史维特一共有两种,蓝色史维特和金色史维特(貌似是在对应天境里的云方块)金色史维特的攻击方式为抓住玩家时跳的很高使其强制收到摔落伤害
    I added to him what the mine imator model didn't have: bending, which makes him look softer and more elastic,There are two kinds of swets in total. Blue swet and gold swet (it seems to be the cloud square in the corresponding sky) the attack mode of gold swet is to catch the player and jump very high to force him to receive the falling damage

    箭毒花:拥有和鸡蛇一样的毒箭,在一些版本里是中立生物,它的花瓣是用来驯服moa用的
    Aechor_plant: with the same poison arrow as cockatrice, it is a neutral creature in some versions, and its petals are used to tame MOA
    注:我把每一片花瓣花蕊和那些看起来像须根一样的东西做成独立部件是因为在游戏里都是动态的
    Note: I make each petal, stamen and other things that look like fibrous roots into independent parts because they are dynamic in the game

    西风啸云:可以说这个东西是天境里的毒瘤,它和平也能生成,总是高高的飞在天上你也不好打他,它会向玩家吐雪球,虽然没有任何伤害但是会有很强的击退效果,而且可以在天境的任何时间任何地点生成(如果你在天境的家空间足够大可能就会凭空刷新在你家里)
    Zephyr: it's the most annoying thing in aether. It can be generated peacefully. It's always flying high in the sky. You can't hit it. It will throw snowballs at the players. Although there's no damage, it will have a strong knockback effect. It can be generated at any time and any place in aether (if you have enough space in aether's home, it may refresh in your home)
    注:他周围的几片云在游戏里都是独立可以动的,但是在模型里被统一弄成了漂浮效果的部件(因为我做到它的时候我已经通宵了想早早睡下所以就摸了)尾巴我想用弯曲效果做整个但是效果不好所以没能很好的还原原版(主要还是摸了)
    Note: several clouds around him can move independently in the game, but they are unified into floating parts in the model (because when I did it, I had to stay up all night, wanted to go to bed early, so I cut corners). I wanted to do the whole thing with bending effect, but the effect was not good, so I failed to restore the original version (mainly laziness)

    拟箱怪:地牢经常出现的怪物,如果你第一次见到他你可能会被吓飞,貌似会随机吃掉玩家身上的物品(而且貌似打死后不掉落)本来想让它腿部弯曲的,但是由于感觉到它的腿是木质的就算了(绝对不是摸鱼)

    Mimic: the monster often appears in dungeons. If you see him for the first time, you may be scared to fly. It seems that you will randomly eat the players' items (and it seems that they will not fall after being killed). Originally, they wanted to bend their legs, but even if they felt that their legs were made of wood (definitely not lazy)
    这个东西最缺德的地方就在于圣诞节箱子变成圣诞箱的时候他的外形也会变,一些有天根木箱的版本里的样子是天根木款式的
    The worst part of this thing is that when the Christmas box becomes a Christmas box, its shape will also change. Some versions of the box one day look like that of the box

    战斗哨石:青铜地牢的小怪,踩到某些方块时生成,会试图接近玩家并爆炸
    Sentry: mob of bronze dungeon, generated when stepping on some squares, will try to approach the player and explode
    注:sentry生成后几秒会变成启动形态,启动形态时贴图会发生改变,除了发光的眼睛部分外贴图还加入了一点高光效果,所以我把高光贴图和眼睛做在一起省去了切换贴图
    Note: after Sentry is generated, it will turn into the start-up shape in a few seconds. When start-up shape, the map will change. In addition to the luminous eye part, the map also adds a bit of highlight effect, so I omit the switch map by combining the highlight map with the eye

    slider:青铜地牢的Boss,通常就在路口旁的房间里等你,比较难对付,攻击方式为单向移动对着玩家撞击,只能通过镐子造成伤害(貌似是工具造成伤害,总之剑类武器对其无效)值得一提的是他能够破坏除boss房间以外的方块(包括基岩),死后掉落青铜钥匙来打开宝箱
    Slider: the boss of the bronze dungeon, usually waiting for you in the room beside the intersection, is difficult to deal with. The attack mode is to move in one direction and collide with the player. It can only cause damage by pickaxe (it seems that the damage is caused by tools, in short, sword weapons are not effective for it). It is worth mentioning that he can destroy the blocks (including bedrock) except the boss room, and drop the bronze key to open the treasure chest after death

    女武神:白银地牢的小怪,踩到某些方块时生成,中立生物,和她们战斗时有对话(只是我不懂英语打的时候一句没有看懂),死后掉落奖牌
    Valkyrie: bullies in silver dungeons, generated when stepping on some diamonds, neutral creatures, have conversations with them when fighting (I don't understand English, but I don't understand a word when fighting), and drop medals after death
    细节:手臂和腿部可以弯曲,但是缺点是剑没有剑柄
    Details: arms and legs can be bent, but the disadvantage is that the sword has no hilt

    武神女王在白银地牢最里面的房间等你,你需要十个奖牌才能向她发起挑战,和她可以对话(但是我一句也没看懂),死亡掉落金剑和白银钥匙,个人认为模组里最菜的一个boss,难度比滑行者更小,长着翅膀却会因为击飞吃亏,但是不要小看她的攻击方式,她能快速移动到你身后以及发射电球(但是你蹲墙角拿重力晶剑她是真的拿你没办法)
    Valkyrie queue is waiting for you in the innermost room of the silver dungeon. You need ten medals to challenge her. You can talk to her (but I don't understand a word). Death drops the golden sword and silver key. I think the simplest boss in the module is less difficult than the glider. With wings, she will suffer losses from flying, but don't underestimate her attack way. She can Move quickly behind you and launch the electric ball (but you squat in the corner and take the gravity crystal sword, she really can't take you)
    注:由于武神女王和女武神模型一样所以武神女王在模型包里只有皮肤
    Note: since Valkyrie queue is the same as Valkyrie model, Valkyrie queue only has skin in the model package

    烈阳巨灵:黄金地牢的守卫者,太阳的化身,同时也是个话痨鬼(当然我也一句没有听懂),死亡掉落日轮祭坛和黄金钥匙,日轮祭坛的效果是让你可以直接调节游戏时间
    Sun spirit: the guardian of the golden dungeon, the incarnation of the sun, is also a talkative (I didn't understand a word of course). Death drops the sun altar and gold key. The effect of the sun altar is that you can adjust the game time directly
    要和他对完所有话才能开打,战斗方式可不是那种面对面硬打的方式,他会在整个房间里跑来跑去(比香港记者还快),一边跑还会释放火球或者冰球,将冰球打到他身上才能造成伤害(貌似玩家越多他的血量也会越多),对于准性好一点或者说会玩的人来说就是普通的弹球游戏,对于菜一点的人来说就是inksans
    It's not the way to fight face-to-face. He will run around the room , release fireballs or ice hockey while running, and hit him with ice hockey to cause damage (it seems that the more players, the more blood they have), It's a normal pinball game for people with better accuracy or who can play
    每次收到伤害时会召唤一个烈焰奴仆来攻击你,烈焰奴仆和烈阳巨灵模型一样但是大小不同所以我做了两个模型
    Every time I receive damage, I will call a servant to attack you. The servant is the same as the spirit of the sun model, but the size is different, so I made two models
    下面是对比图 注:本包不包含粒子效果
    Here's a comparison note: this package does not include particle effects
    以上就是本模型包所包含的内容
    These are the contents of this model package
    除此之外一些有趣的东西:
    Besides, there are some interesting things:

    我在做这些模组的时候还发现了一个叫做mini_cloud的贴图,但是我在游戏里并没有见到这个生物,于是我上了官方wiki查找时了解到这是一个可以驯服的生物类似狼,玩家在Aether待4~5天游戏时间才会生成而且稀有的一个生物,不过它还是个未加入的生物,官方说法貌似是准备在The AetherⅡ中加入,不过The AetherⅡ早就放弃了去做Highlands了,不懂Highlands未来的更新或者The AetherⅡ的其他版本会不会有
    I also found a map called mini cloud when making these modules, but I didn't see this creature in the game, so when I went to the official Wiki to find it, I learned that it was a tamable creature similar to a wolf, and the player would generate and rare a creature after 4-5 days in aether's game time, but it was still an unincorporated creature, according to the official appearance It seems that the aether Ⅱ is ready to be added to the aether Ⅱ, but the aether Ⅱ has long given up to be highlands. I don't know whether the future updates of highlands or other versions of the aether Ⅱ will be available
    下载地址Download
    我的英语不是很好,使用翻译软件可能语法有错误,见谅
    My English is not very good. There may be some mistakes in grammar when using translation software. Sorry
  9. Upvote
    Allemn reacted to Jnick in Some fad renders that are lighting tests   
  10. Upvote
    Allemn reacted to Nimi in Unlimited Bending, Where are you   
    Hi! I'll look into this for the next update, whether it be 1.2.7 or 1.3.0, depending on compatibility needs with the next Minecraft update. If you really need a fix now as the soonest possible update may not be out for a few months, I'd recommend changing the minimum and maximum bend values in the .mimodel file to really low and high values.
  11. Upvote
    Allemn reacted to YoGames Studios in Realtime Approximated Sphere Reflection v0.1 | Teaser   
    Well, about 3 monthes ago I posted a tutorial about sphere reflections in wich I used external software and claimed that it would not be possible to get the same effect just within MI. But well, it seames that I found a way to do that, event though some fine tuning still needs to be done and I still have to get creative to solve the problem with the bottom and top.
  12. Upvote
    Allemn reacted to Hozq in death   
    death
     
    death
  13. Upvote
    Allemn reacted to Voxy in Addressing the interface shortcomings!   
    Hey all! Modelbench 1.0.1 is now live! Thanks to your feedback, we've been able to improve some aspects of the user experience, and hopefully, make Modelbench much more pleasant to use! Here are some of the changes we've made:
    ?️ The contextual menus are now complete! Some actions, like duplication, were hidden behind shortcuts, other, like UV exporting, were missing entirely. This has now been fixed!
    ? The poorly received global snapping system is gone. In its place, it has been split into 4 snapping values. These will affect, in order: Position & Pivot offset; Rotation; Scale & inflate; Size & UV positioning (Which should make the modelers that relied on sub-pixel modeling happy!)
    ? The startup screen will now display a few handy tips, to help you grasp the program better!
    We hope you'll enjoy these changes! Please let us know what you think, and if there are still things to improve! Happy modeling!
  14. Upvote
    Allemn reacted to wahbi_YT in David Fan-art   
    Made something for @david  

  15. Upvote
    Allemn reacted to ekdh3718 in ㅤㅤ   
  16. Upvote
    Allemn reacted to Kamen Inu in Minecraft X Untitled Goose Game X Wonder Parade(Minecraft animation)   
    https://www.youtube.com/watch?v=wQVy_aogsjA
    This is my new animation.
    It took almost 2 months for me to finish the animation.
    .Hope you like it.


  17. Upvote
    Allemn reacted to Little Turtle in Tiny Miner   
    Character Modeling: Little Turtle
    Resource Packs: Maps(Hafen) / Pickaxe(bare-bones)
  18. Upvote
    Allemn reacted to BonkJobBot in The Emerald Upvote and The Ruby Downvote Trophy Rigs   
    NOTE: Please notify me If it doesn't work.Been awhile since i uploaded a Rig.So i Hope it works
    The Emerald Upvote (Trophy)


    Only those with 1000 Rep can earn this.
    Download Here
    The Ruby Downvote (Trophy)


    You got your Prize! Happy Now!?
    Download Here
    With the Popularity of this Rig,I have now made it downloadable,I hope you can BRAG Share your Pride with others! Enjoy!
    [Your Feedback and Support is Appreciated! Thanks!]
  19. Upvote
    Allemn reacted to niam in Integra M1987 (BMW M6 Classic)   
    Inspired from GTA V - Zion Classic, classic sports car | Based from BMW M6 1987 635CSi.


    (All doors are opened).

    Engine (WIP).

    Interior also WIP.
  20. Upvote
    Allemn reacted to Hagus in Axed (I tried)   
    The fall was really hard. But hey at least the rest is kinda sorta smooth
    https://streamable.com/gefku
  21. Upvote
    Allemn reacted to Voxy in Addressing the interface shortcomings!   
    Hello animators and modelers alike! A couple of days ago, we finally got to launch the first, full release of Modelbench, a program designed to let anyone create custom models to use in their Mine-imator creations. For me personally, this was the opportunity to create a new interface design that, should everything go to plan, will end up making its way into future releases of Mine-imator, as well as the website and forums.
    While some have praised its look and feel, there are clearly a few issues and oversights regarding user experience in particular. These include...
    ? The global snapping system turning out to be annoying for some;
    ?️ Improper communication about some actions being moved into right-click menus;
    ? Missing actions in said menus, with some only accessible via shortcuts, and others not being present at all.
    It's clear that the modeling process suffers from those problems, and I apologize for it. But fear not! We heard your concerns, and know that we plan to address them in a later patch to make your modeling experience smoother, as it was intended from the beginning.  We're also looking into ways to guide users, old or new, into using the new interface. I'll make sure to keep you updated about all those!
    In the meantime, please let us know if you have any other issues, or perhaps suggestions regarding user experience, so that we can keep improving the UI. 
    (Please note that any actual bugs should be reported in the "issues and bugs" sub-forum, and not here, thank you!)
  22. Upvote
    Allemn reacted to AKMRP in MRobot   
    WIP


    some part might be changed..
    and i didn't plan the design, i randomly put stuff here and there.
    50% complete
  23. Upvote
    Allemn reacted to Batman4014 in Red line   
    tried red smoke effect from the gun Animation.
     
     
    Soon, I will upload one of my Batworld story animations.
    I really learned so much from the MI forum, I won't let you guys down



     
     

    Wait a minute. I don't have a channel.
     
  24. Upvote
    Allemn reacted to Batman4014 in The Car Test   
    I've been having a hard time with hacking these days.
    But I did car animation test today to improve animation.
    Many people have advised me about Car animation!

     
  25. Upvote
    Allemn reacted to Hozq in Ozbek   
    Thanks to @ItsZaaki for letting me use his scenery.
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