Dawid24M 219 Posted December 20, 2017 Report Share Posted December 20, 2017 Finally, something cool, I hope that my ring characters will continue to work. Link to post Share on other sites More sharing options...
Tomas1O1 65 Posted December 20, 2017 Report Share Posted December 20, 2017 The arms look kinda funky but neat! Link to post Share on other sites More sharing options...
Youtuber4Life 24 Posted December 20, 2017 Report Share Posted December 20, 2017 how to download Link to post Share on other sites More sharing options...
Juno 4.5k Posted December 20, 2017 Report Share Posted December 20, 2017 Wow, these changes look very promising. I do like the old arm bending more though, is this an all or nothing change or can you select what kind of bends you want? Also the bendable steve looks great, but will it break existing rigs? Or will items attached to the body bend and twist with the body? Link to post Share on other sites More sharing options...
david 8.4k Posted December 20, 2017 Author Report Share Posted December 20, 2017 3 minutes ago, Juno said: Wow, these changes look very promising. I do like the old arm bending more though, is this an all or nothing change or can you select what kind of bends you want? Also the bendable steve looks great, but will it break existing rigs? Or will items attached to the body bend and twist with the body? Since the bending is a complete redo, and not a simple modification, there are no remnants of the old bending left in the code I'm afraid! Items and other blocks won't be twisted along with the body, you'll have to use the upcoming Modelbench to achieve that effect. If you load an old Steve rig with items locked to the body you might get weird results if you twist or tilt the body in a manner that wasn't possible before. Link to post Share on other sites More sharing options...
Juno 4.5k Posted December 20, 2017 Report Share Posted December 20, 2017 Just now, david said: Since the bending is a complete redo, and not a simple modification, there are no remnants of the old bending left in the code I'm afraid! Items and other blocks won't be twisted along with the body, you'll have to use the upcoming Modelbench to achieve that effect. If you load an old Steve rig with items locked to the body you might get weird results if you twist or tilt the body. Thanks for responding, I haven't been around too much to understand ModelBench entirely, I thought it was just for making 3d blocks and items, without an item sheet? Link to post Share on other sites More sharing options...
david 8.4k Posted December 20, 2017 Author Report Share Posted December 20, 2017 1 minute ago, Juno said: I haven't been around too much to understand ModelBench entirely, I thought it was just for making 3d blocks and items, without an item sheet? That's true, you'll be hearing more about it in the next dev update topic. Also there's a Q&A topic by Nimi if you're curious. Link to post Share on other sites More sharing options...
Juno 4.5k Posted December 20, 2017 Report Share Posted December 20, 2017 1 minute ago, david said: That's true, you'll be hearing more about it in the next dev update topic. Also there's a Q&A topic by Nimi if you're curious. If you don't mind, I'd like to take a look. Expanding into 3d modelling was something I always wanted to do but was such a step upwards when comparing MI's rig building to other program's interfaces. Link to post Share on other sites More sharing options...
Charcoal Productions 176 Posted December 20, 2017 Report Share Posted December 20, 2017 Hot damn, I'ts been 5 years? I may have come 2 years after the initial start but still, I feel old.. Link to post Share on other sites More sharing options...
david 8.4k Posted December 20, 2017 Author Report Share Posted December 20, 2017 1 minute ago, Juno said: If you don't mind, I'd like to take a look. Expanding into 3d modelling was something I always wanted to do but was such a step upwards when comparing MI's rig building to other program's interfaces. Here's the topic I'd say that most modeling software are better suited for rig making than Mine-imator. It's an animating program after all! Link to post Share on other sites More sharing options...
TwoToRule 506 Posted December 20, 2017 Report Share Posted December 20, 2017 lifecraft 1 Link to post Share on other sites More sharing options...
ZephyrAnimations 482 Posted December 20, 2017 Report Share Posted December 20, 2017 (edited) Might actually come back to Mine-imator and do stuff other than just short videos now! Also the bending... aaaaaaaaaAAAAAAAAAAAAAAAAAAAAAAAAAAAAA Kinda looks weird though. Looking forward to 1.1.3! Edited December 20, 2017 by ZephyrAnimations Link to post Share on other sites More sharing options...
9redwoods 3.8k Posted December 20, 2017 Report Share Posted December 20, 2017 (edited) I'm so hyped for this new update!! Finally, we can create sideways body-bending!! But one question... Will it have a "bending quality" setting? Edited December 20, 2017 by Pootsy35 Link to post Share on other sites More sharing options...
Red 42 Posted December 20, 2017 Report Share Posted December 20, 2017 26 minutes ago, david said: Since the bending is a complete redo, and not a simple modification, there are no remnants of the old bending left in the code I'm afraid! Items and other blocks won't be twisted along with the body, you'll have to use the upcoming Modelbench to achieve that effect. If you load an old Steve rig with items locked to the body you might get weird results if you twist or tilt the body in a manner that wasn't possible before. So we're stuck with the pinch bending? Why not add that in as another option, like sharp and smooth joint bending is? Jake_28 and ZephyrAnimations 2 Link to post Share on other sites More sharing options...
Spontaneous Explosions 1.2k Posted December 20, 2017 Report Share Posted December 20, 2017 Too good to be true... Link to post Share on other sites More sharing options...
Dr. Nexil 1.4k Posted December 20, 2017 Report Share Posted December 20, 2017 23 minutes ago, Red said: So we're stuck with the pinch bending? Why not add that in as another option, like sharp and smooth joint bending is? I feel the same... Link to post Share on other sites More sharing options...
HeYoNia 1.6k Posted December 20, 2017 Report Share Posted December 20, 2017 Been waiting for this since 2016! Link to post Share on other sites More sharing options...
RedAnimator 182 Posted December 20, 2017 Report Share Posted December 20, 2017 YES!!!!!!!!!!!!!!! Link to post Share on other sites More sharing options...
-StickyMations- 2.6k Posted December 20, 2017 Report Share Posted December 20, 2017 The bending looks very ugly, the one we have currently right now is more clean. I hope it does get tweaked for a better look, I'm really happy for the texture stretching since we won't have to worry about the bending scale slider anymore :DDD Spoiler THIS curving gap is what bothers me the most about it, as well as the way the shoulder looks. Link to post Share on other sites More sharing options...
Benji 1.2k Posted December 20, 2017 Report Share Posted December 20, 2017 1 minute ago, -StickyMations- said: The bending looks very ugly, the one we have currently right now is more clean. I hope it does get tweaked for a better look, I'm really happy for the texture stretching since we won't have to worry about the bending scale slider anymore :DDD Hide contents THIS curving gap is what bothers me the most about it, as well as the way the shoulder looks. Bend your arm a few times, and look at it. It kinda does that. Link to post Share on other sites More sharing options...
-StickyMations- 2.6k Posted December 20, 2017 Report Share Posted December 20, 2017 1 minute ago, Foxtrot0806 said: Bend your arm a few times, and look at it. It kinda does that. Well, no it doesn't. Doesn't matter if it does, it still looks ugly, and this is Minecraft characters we're talking about. It's not supposed to be that realistic. Just my toughts Link to post Share on other sites More sharing options...
Spontaneous Explosions 1.2k Posted December 21, 2017 Report Share Posted December 21, 2017 4 hours ago, Thahunter said: Pinching and texture stretching? ;o I want it. Looking forward to the next major update! The thing is, it won't be the next major update! It'll be in 1.1.3 i guess, the next patch. Link to post Share on other sites More sharing options...
clictaunt 351 Posted December 21, 2017 Report Share Posted December 21, 2017 More render features and reinvented bending, double yus. Link to post Share on other sites More sharing options...
Dr. Nexil 1.4k Posted December 21, 2017 Report Share Posted December 21, 2017 1 hour ago, Foxtrot0806 said: Bend your arm a few times, and look at it. It kinda does that. And me, like some other people, don't think that kind of bending suits our style of animation. I don't mean to rag on David... "Pinching" just personally doesn't fit my way of animating, and I can live with it even if the old arm bending doesn't return. I love the new body bending though, it looks amazing. Link to post Share on other sites More sharing options...
Chirp 175 Posted December 21, 2017 Report Share Posted December 21, 2017 Holy crap Link to post Share on other sites More sharing options...
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