UnmutEMC 1.3k Posted December 31, 2016 Report Share Posted December 31, 2016 Congrats and good luck on your next project, David! Link to post Share on other sites More sharing options...
Phupha 1.2k Posted December 31, 2016 Report Share Posted December 31, 2016 Ayy! Congratulation! Link to post Share on other sites More sharing options...
Frost 3.3k Posted December 31, 2016 Report Share Posted December 31, 2016 Yay! Link to post Share on other sites More sharing options...
phoenixbasher 183 Posted December 31, 2016 Report Share Posted December 31, 2016 Oh jeez I am excited for whatever your next project is Link to post Share on other sites More sharing options...
Shane 2.8k Posted December 31, 2016 Report Share Posted December 31, 2016 Congrats on the new job! i forgot what else i had to say ... happy hanukkah Link to post Share on other sites More sharing options...
Nimi 8.3k Posted January 1, 2017 Report Share Posted January 1, 2017 21 hours ago, Milkcraft Animations said: Will you add the 1.10 and 1.11 update mobs, items and blocks? He said in the topic 1.0.6 is going to be the final update, so no. However, in 'Mine-imator: Community Edition' 1.1.0, there will.(Right now, only the blocks are in.) Allemn 1 Link to post Share on other sites More sharing options...
ÜberKiller 7.5k Posted January 1, 2017 Report Share Posted January 1, 2017 So @david, now that you have this snazzy new job from finishing uni, how many days of the week can we expect you to be absent? Since with your absence, some Mine-imator related issues may not get resolved until much later. Can you tell us (or me) about what this new project of yours will be like? You say it's an animation program not strictly limited to Minecraft, nor Gamemaker, though I wish to ask more on this: What engine will it be coded in? Maybe a brand new one ground up from C++? What limits will be removed now that it's in this new engine, like new features can we expect for example? How big will this project be? Will it start from your raytrace project in Uni, or will it be fresh? (assuming the engine is C++) With the release of the community build, and it's two very active developers, do you ever plan to chip in from time to time in any way? (Like offering advice, or even helping code) And one last question, the big one: gimmi ur discord nerd Thanks Dave, and I'll be on the lookout for your next project. You know where to contact me if you need beta testers. Link to post Share on other sites More sharing options...
Nimi 8.3k Posted January 1, 2017 Report Share Posted January 1, 2017 6 minutes ago, ÜberKiller said: With the release of the community build, and it's two very active developers, do you ever plan to chip in from time to time in any way? (Like offering advice, or even helping code) He's in a DM group with beta testers for the 1.1.0 release, and he's a big help with things I don't understand with the code. Also, he likely isn't going to chip in with features he wants because he wants to stay as far away as possible from GameMaker as possible. Link to post Share on other sites More sharing options...
Nakoju 615 Posted January 1, 2017 Report Share Posted January 1, 2017 18 hours ago, ÜberKiller said: gimmi your discord nerd You know where to contact me if you need beta testers. He not nerd. He nerd. There difference. Link to post Share on other sites More sharing options...
ÜberKiller 7.5k Posted January 1, 2017 Report Share Posted January 1, 2017 20 hours ago, Nimi said: He's in a DM group with beta testers for the 1.1.0 release, and he's a big help with things I don't understand with the code. Also, he likely isn't going to chip in with features he wants because he wants to stay as far away as possible from GameMaker as possible. Well thats good. Good to see the project has oversight from him at the very least. Link to post Share on other sites More sharing options...
-(Retro)- 394 Posted January 2, 2017 Report Share Posted January 2, 2017 If only we could of got Parent Keyframing ;-; GL with your work and project. c: Link to post Share on other sites More sharing options...
Emaniplex 6.3k Posted January 2, 2017 Report Share Posted January 2, 2017 Congratulations David! I hope you find fulfillment in your work and I'd like nothing more than to help with the beta-testing of your successor to Mine-imator when the time comes. Link to post Share on other sites More sharing options...
MrSpecialjonny 1.1k Posted January 3, 2017 Report Share Posted January 3, 2017 DAVID TAKE MY MONEY!!! Nakoju 1 Link to post Share on other sites More sharing options...
moniker 67 Posted January 3, 2017 Report Share Posted January 3, 2017 Good to hear that Mine-Imator is getting a successor, however, it is not clear to me if this program is going to have all the Minecraft assets by default (as in the textures, models etc) with constant updates as Minecraft releases new blocks etc, or it's just going to be a neutral animating program? I think it would be a mistake moving away too much from the Minecraft niche. Like it would be great if it supports other stuff too, but it should include all the Minecraft stuff by default, and maintain the user friendly approach of Mine-Imator while fixing all the stuff that currently is limiting Mine-Imator due Gamemaker being hell (the visual limitations like the depth of field/fog/transparency problems, the sunlight range limitation, the crashes... etc). Then start adding all the cool features that we always dreamed with such as, inverse kinematics, being able to make a solid model out of a .schematic file so particles bounce on the surfaces of the map instead of on a simple plane etc, and support for more complex models than the good ol Minecraft models for those that want to make animations outside of the Minecraft aesthetics, but always remembering the Minecraft niche is what "makes" the program. Dannyboi 1 Link to post Share on other sites More sharing options...
ZerbGames 55 Posted January 3, 2017 Report Share Posted January 3, 2017 On 12/30/2016 at 1:22 PM, Caeden117 said: So... that means... C++ MINEIMATOR CONFIRMED!?!??!111!? Considering he said "but it will definitely not be limited to Minecraft..." Probably not, but an animation software close to that! Link to post Share on other sites More sharing options...
Caeden117 1.8k Posted January 3, 2017 Report Share Posted January 3, 2017 4 minutes ago, ZerbGames said: Considering he said "but it will definitely not be limited to Minecraft..." Probably not, but an animation software close to that! you dont get the joke C++ Mineimator was something David said he'll do a year or two ago, and never did (Probaby because of University studies and job) so it became a joke among some people, someone had to bring it back up Link to post Share on other sites More sharing options...
ZerbGames 55 Posted January 3, 2017 Report Share Posted January 3, 2017 1 minute ago, Caeden117 said: you dont get the joke C++ Mineimator was something David said he'll do a year or two ago, and never did (Probaby because of University studies and job) so it became a joke among some people, someone had to bring it back up Oh I knew he had those intentions. Link to post Share on other sites More sharing options...
Kylebirch 184 Posted January 4, 2017 Report Share Posted January 4, 2017 David is it possible to make mineimator on another engine that'll run faster then gamemaker. Link to post Share on other sites More sharing options...
Nimi 8.3k Posted January 4, 2017 Report Share Posted January 4, 2017 5 hours ago, Kylebirch said: David is it possible to make mineimator on another engine that'll run faster then gamemaker. Yes, but you'd have to remake it from scratch. Link to post Share on other sites More sharing options...
Twelvie 374 Posted January 5, 2017 Report Share Posted January 5, 2017 4 hours ago, Nimi said: Yes, but you'd have to remake it from scratch. Then do it I say Link to post Share on other sites More sharing options...
Lumie 5.8k Posted January 6, 2017 Report Share Posted January 6, 2017 (edited) I'm happy for you David, you're living the swedish dream well since the community update is going to basically hold the future to Mine-imator wouldnt it be a good idea to have a easy way to find it, maybe have a seperate download link for it locked on the forums/Mine-imator dowload page Edited January 6, 2017 by Lumie Link to post Share on other sites More sharing options...
PabloSnow 239 Posted January 11, 2017 Report Share Posted January 11, 2017 Congratulations David, I hope you get more goals, I am going to study the same as you this year, and I wish to learn to code like you or better :`) , good luck in your future Link to post Share on other sites More sharing options...
Wangrui Enderex 29 Posted January 12, 2017 Report Share Posted January 12, 2017 Learning Python for a long time... Thanks for Mine-imator David, any plan about Mine-imator book/e-book? And...congrats! Link to post Share on other sites More sharing options...
ShadowUnicorn_Gaming 759 Posted January 13, 2017 Report Share Posted January 13, 2017 This sounds good Link to post Share on other sites More sharing options...
AnxiousCynic 1.1k Posted January 20, 2017 Report Share Posted January 20, 2017 I completely missed this! Bah! Glad to hear from you, David! Sounds like you've made quite a lot of progress on things, so congrats! Really looking forward to your future works! Link to post Share on other sites More sharing options...
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