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Raph Crafter

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  • Posts

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  1. Love
    Raph Crafter got a reaction from rofrrrrrrrrrrrrr in King-sized and Queen-sized BEDS models   
    Why hello there !
    It's been a long time since I've posted any models.
    Today I present you my second bed model pack ! Including a King-sized version as well as a Queen-sized one! This time around there's only one color/type, but you can easily open the model and replace the textures yourselves ! Enjoy     DOWNLOAD HERE NOW

    Picture:

    for some reason I can't upload the queen sized version, but it's basically the same but like 10 pixels smaller
  2. Upvote
    Raph Crafter got a reaction from YoshiHunter in Old television RIG   
    Hey, I thought there were literally no good tv rigs on the forums, so I said like pretty much every other time "damn gotta do it myself"
    Here goes your super-duper-ultra-plus-cool old television rig.
    Credit for the base texture goes to @mbandersI simply did some math puzzles with it
    There is no desk for the television rig, this is only for showcase purpose.

    Download link:
    https://www.mediafire.com/file/27k5stuh0oogkp2/television.rar/file
  3. Upvote
    Raph Crafter got a reaction from SadCreeperGamer-YT | Jay in Old television RIG   
    Hey, I thought there were literally no good tv rigs on the forums, so I said like pretty much every other time "damn gotta do it myself"
    Here goes your super-duper-ultra-plus-cool old television rig.
    Credit for the base texture goes to @mbandersI simply did some math puzzles with it
    There is no desk for the television rig, this is only for showcase purpose.

    Download link:
    https://www.mediafire.com/file/27k5stuh0oogkp2/television.rar/file
  4. Upvote
    Raph Crafter reacted to niam in REvO-1: Barrier Pack   
    Do you want to add some details to your scene? Well, I made some good models for you.
    Introducing you,
    The BARRIER Pack!

    This pack contains the following:
    Release from 2021, March 1:
    Concrete Barrier 1 Concrete Plate Fence Construction Site Barrier 1 Construction Site Barrier 2 Iron Chainlink Fence Iron Fence Stand Road Construction Sign Traffic Cone Water Barrier  
    Release from 2021, April 21:
    Wooden Fence 1 Wooden Fence 2 Wooden Fence 3 Please read the archive's commentary and documentary file (DOCUMENTARY.txt) inside the archive
    if you want to know how to use these models.
    *** NON-COMMERCIAL USE ONLY, PLEASE CREDIT ME IF USED ***
    Downloads go to my page
    Proceed to Episode 2
  5. Upvote
    Raph Crafter reacted to MAnimationUwU in TheWildUpdateMobRig[Frog,Tadepole,Firefly]   
    ▪TheWildUpdateMobRig▪
    yea-
     

     
     
     
    M O B   L I S T 
    F R O G T A D E P O L E F I R E F  L  Y A L L A Y   
    no need credit if u use it:D
     
    DOWNLOAD
    thx for downloading( ̄︶ ̄)
    hope u like it♡
  6. Upvote
    Raph Crafter got a reaction from Lionnet in Old television RIG   
    Hey, I thought there were literally no good tv rigs on the forums, so I said like pretty much every other time "damn gotta do it myself"
    Here goes your super-duper-ultra-plus-cool old television rig.
    Credit for the base texture goes to @mbandersI simply did some math puzzles with it
    There is no desk for the television rig, this is only for showcase purpose.

    Download link:
    https://www.mediafire.com/file/27k5stuh0oogkp2/television.rar/file
  7. Wow
    Raph Crafter got a reaction from ValLoche23 in Old television RIG   
    Hey, I thought there were literally no good tv rigs on the forums, so I said like pretty much every other time "damn gotta do it myself"
    Here goes your super-duper-ultra-plus-cool old television rig.
    Credit for the base texture goes to @mbandersI simply did some math puzzles with it
    There is no desk for the television rig, this is only for showcase purpose.

    Download link:
    https://www.mediafire.com/file/27k5stuh0oogkp2/television.rar/file
  8. Upvote
    Raph Crafter got a reaction from ShotU in Old television RIG   
    Hey, I thought there were literally no good tv rigs on the forums, so I said like pretty much every other time "damn gotta do it myself"
    Here goes your super-duper-ultra-plus-cool old television rig.
    Credit for the base texture goes to @mbandersI simply did some math puzzles with it
    There is no desk for the television rig, this is only for showcase purpose.

    Download link:
    https://www.mediafire.com/file/27k5stuh0oogkp2/television.rar/file
  9. Upvote
    Raph Crafter got a reaction from AntTheGamer in Old television RIG   
    Hey, I thought there were literally no good tv rigs on the forums, so I said like pretty much every other time "damn gotta do it myself"
    Here goes your super-duper-ultra-plus-cool old television rig.
    Credit for the base texture goes to @mbandersI simply did some math puzzles with it
    There is no desk for the television rig, this is only for showcase purpose.

    Download link:
    https://www.mediafire.com/file/27k5stuh0oogkp2/television.rar/file
  10. Upvote
    Raph Crafter got a reaction from PearAnimations in Old television RIG   
    Hey, I thought there were literally no good tv rigs on the forums, so I said like pretty much every other time "damn gotta do it myself"
    Here goes your super-duper-ultra-plus-cool old television rig.
    Credit for the base texture goes to @mbandersI simply did some math puzzles with it
    There is no desk for the television rig, this is only for showcase purpose.

    Download link:
    https://www.mediafire.com/file/27k5stuh0oogkp2/television.rar/file
  11. Upvote
    Raph Crafter got a reaction from Jeo_Swift in Old television RIG   
    Hey, I thought there were literally no good tv rigs on the forums, so I said like pretty much every other time "damn gotta do it myself"
    Here goes your super-duper-ultra-plus-cool old television rig.
    Credit for the base texture goes to @mbandersI simply did some math puzzles with it
    There is no desk for the television rig, this is only for showcase purpose.

    Download link:
    https://www.mediafire.com/file/27k5stuh0oogkp2/television.rar/file
  12. Upvote
    Raph Crafter got a reaction from Jexiplier in Old television RIG   
    Hey, I thought there were literally no good tv rigs on the forums, so I said like pretty much every other time "damn gotta do it myself"
    Here goes your super-duper-ultra-plus-cool old television rig.
    Credit for the base texture goes to @mbandersI simply did some math puzzles with it
    There is no desk for the television rig, this is only for showcase purpose.

    Download link:
    https://www.mediafire.com/file/27k5stuh0oogkp2/television.rar/file
  13. Upvote
    Raph Crafter reacted to Nicolasev in Le cart heist   
    Made this, hope y'all will enjoy it

    Golf cart model made for this wallpaper: 
     
  14. Upvote
    Raph Crafter reacted to mbanders in Air Rig   
    Everyone takes air for granted, even though everyone uses air to breathe. Today I thought I would show a little bit of appreciation for air by creating a Mine-imator rig for it. Enjoy!
    Images:
    Download: http://www.mediafire.com/file/5n8kso6uidsd0ut/Air+Rig.miobject
    Includes features like:
    Nitrogen. Oxygen. Carbon dioxide. Asbestos. Compatible with Mine-imator 1.1.0 and over.
    You don't have to give credit, but it would be appreciated.
  15. Upvote
    Raph Crafter reacted to david in Dev update #22: Mine-imator 2.0 in C++!?   
    Greetings!
    With the 10 year anniversary of Mine-imator coming up, I’ve decided to temporarily rejoin the developer team and add some long requested features you will soon be able to download in an upcoming version 2.0 pre-release arriving late May/early June! 
    @Nimi has done some phenomenal work on new features (many not even announced yet!), however the graphics engine used (GameMaker) has been a big obstacle towards optimizing the software and ensuring good framerates and memory usage with all the new additions. Therefore I have jumped in to lend a hand and I've finally been able to successfully migrate Mine-imator to a new graphics engine using the C++ programming language for added performance, optimized memory (x64) and multi-platform support. For all the technical details see the bottom of the post.
    In order to facilitate the development we have greatly appreciated your support throughout the years, creating and sharing content, giving suggestions, reporting bugs and especially with donations! Mine-imator has for the past decade been completely free and will remain so, but your donations have helped keep it alive with webserver costs and directly funded the development of version 2.0 (for instance, I had to get a MacBook for this update 😉). If you have not donated yet to the development team or wish to continue supporting, see the link below:
    Donate to Mine-imator development ($5+ one-time or recurring)
    With all that aside, let’s get to the new features found in the first 2.0 pre-release, later followed by additional releases with Nimi’s UI changes, animation improvements and rendering features (See Dev Update #21)!
    Let’s get HYPED!   
     
    Starting off small yet useful, an actually working Cancel option when clicking the program’s X!
     
     
    Next up something for the multi-monitor animators: No more crammed workspaces, simply detach your timeline or camera view into a second window and drag it to another screen!
     

     
    Scenery/.schematic file loading has been multi-threaded and optimized to be around 10 times faster as well as taking up less memory, allowing much bigger regions than before! In addition, the scenery is cached and instantly loaded upon re-opening your project (with no loading bar).
     
     
    Mine-imator will soon be able to handle much more complex projects with a speedup between 3-5 times compared to earlier versions when rendering many objects. This is made possible with CPU optimizations and combining objects into batches before sending them to the GPU for rendering (Mine-imator will not be allocating more CPU resources compared to current versions, just using them more efficiently).

     
    Linux users have been left out of using Mine-imator for 10 years, but no more! Version 2.0 will run smoothly on Debian/Ubuntu operating systems with all the same features!
    (P.S. If you have another favorite Linux distribution let us know)

     
    Same goes for Mac OS users after countless requests!

     
    Finally, the “Import from World” option has been completely reworked to have a 3D interface for more easily selecting a section of your world to animate. Despite being 3D and having more options, it will also load worlds much more quickly compared to the current version and in general be more stable. It will also be integrated into the software rather than opening a pop-up window, and accessed with a shortcut in the toolbar.

     
     
    Behind the scenes of the 2.0 C++ port:
    (Things will get technical and nerdy, you have been warned!!)

    Be sure to keep an eye out for the upcoming pre-releases, following our Twitter page or joining our Discord chat might be a good idea. 😎✌️
    Once again thank you for all the support through the years and keep on animating our favorite block game!
    /David
     
  16. Upvote
    Raph Crafter reacted to Kwazedilla in Dev update #21: "The Anniversary Update"   
    having been here since almost the very beginning, it's amazing to see mine-imator progress from a simple program for making tf2 animations to this powerful application beloved by many. godspeed, nimi & crew
  17. Upvote
    Raph Crafter got a reaction from KevThePurpleFox in Hello Neighbor Appartement Rig   
    Hey, huh so basically I made an appartement rig based on hello neighbor a while ago.
    I know that it looks terrible but huh, at least that thing now exists eheh
    Btw I'm speaking french so 50% of the elements have ''french names'' so deal with it lmao

    I made SOME of the rigs present in the house
    But the majority comes from the forums.

    Credits would be really appreciated :3

    Images: https://imgur.com/a/cNlTbqT
    Download: https://www.mediafire.com/file/v414s26h0ttjvr5/Appart.rar/file

    Cya nerds
  18. Upvote
    Raph Crafter got a reaction from KevThePurpleFox in Hello Neighbor Appartement Rig   
    would you ??
  19. Upvote
    Raph Crafter got a reaction from NemosCoolStuff in Chopper's Hat from One Piece rig   
    Hey so I needed chopper's hat for some animation, but couldn't find it on the forums, so there you go a magnificent chopper hat rig
     
     
    you can use it for free but creds are always welcomed ! thanks :3
  20. Love
    Raph Crafter got a reaction from Fox Miner in One piece themed wallpaper   
  21. Upvote
    Raph Crafter got a reaction from Emunator in One piece themed wallpaper   
  22. Upvote
    Raph Crafter reacted to Voxy in Welcome to the new Mine-imator Forums!   
    Hello everybody, hope you’re all doing well!
    Today, we’re very excited to announce that we're launching a big update for the Mine-imator Forums, with a beautiful new design, a revamped layout and a few extra features!
    In this post, we’ll cover all the changes we made, starting with...
     A snazzy new look
    Gone are the dark blues and grays of days past! With this update, we’re introducing a brand new design, based on an updated version of Inventory, the design system that powers the user interface of Modelbench, and soon, Mine-imator.

    Featuring a rich, bright color palette, updated typography and icons, and a wider, more spacious layout, this slick new theme will bring a much needed modern makeover for the forums. I really hope you’ll enjoy it!
     Join the dark side
    If you’re the kind of person who doesn’t like frying their retinas while browsing at night, don’t worry, we got you covered! The new theme comes with a built-in Dark Mode to make your reading experience a lot more comfortable when you need it.

    To enable it, simply click the moon icon on the top right of the page. The forums will automatically remember your choice, and you can disable it at any time, too!
     Note that for this feature to work properly, any existing color formatting had to be removed from posts. This was necessary to prevent text with dark colors applied to it from being impossible to read for Dark Mode users.
     News you can’t miss
    Unless you specifically follow the right forums, it can be easy to miss all the important new stuff we have to share with you. To help with that, we’re introducing Headlines, a new way of making announcements to the community.
    Headlines is a new feature on our homepage, allowing us to highlight any posts we want you to read, such as updates on the development of Mine-imator, important news regarding the forums, etc. This way, we can be sure you won’t have to worry about missing out on the latest juicy tidbits!
     A bit of spring cleaning
    As part of this update, we’re also changing the way the forums are organized, to remove unnecessary clutter, and hopefully, make them easier to navigate.
    The Mine-imator and Modelbench forums are now part of the same category, bringing them closer together, and making sure that you can find everything you need in one place.
    As for the Minecraft and Off-topic categories, they’ve been merged into the Lounge, the new home of all the stuff that isn’t about Mine-imator. What used to be a dozen subforums now neatly fit within 4 forums, Random talk, Other creations, Minecraft discussion, and Forum games.
    Let us know what you think about this new setup!
     And more!
    We’ve replaced the existing reactions with a new set of playful animations featuring our mascots Ashley and Jonathan, animated by @mbanders and myself. And for those moments where a mere upvote just doesn’t feel like it’s enough, we’re also adding a new “Love” reaction to the roster! Use it wisely!
    Moderators and members who have recently joined the forums will now display a badge next to their name in posts. User groups also have fancy icons next to their names! The number of won days and the number of questions you helped solve now display next to your posts, alongside your reputation points and your post count. The text editor has been updated with new icons and a few changes: Font and Size options were replaced with a Format option, letting you choose between three paragraph styles: Heading 1, Heading 2, and normal text. The text color option now uses the Inventory UI palette. While the selection is more limited, those new colors can automatically adapt for users that have Dark Mode enabled, ensuring high-contrast text no matter what background it’s being read against. The background color option also uses this new palette. It was tweaked to act like a highlighter tool, giving text a subtle background instead of a solid block of color. I’m very excited to start this new chapter of the Mine-imator Forums with all of you, and I hope you’ll enjoy it as much as I enjoyed working on it over the past few months. I’d also like to thank David, our trusty forum staff, and all our beta testers for helping me make this update possible.
    If you have any feedback or suggestions to make, be sure to leave a reply below! In the meantime, happy browsing, everyone! Take care. ✌
  23. Upvote
    Raph Crafter reacted to Piegon99 in Duffle Bag   
    https://www.dropbox.com/s/99k691zb3u68y4c/Duffle Bag.zip?dl=0
  24. Upvote
    Raph Crafter reacted to Nimi in Modelbench 1.1.5   
    Download 1.1.5
    Version 1.1.5, 2023.02.28, changes:
    This patch focuses on parity with Mine-imator 2.0's interface and feature changes. Due to changes with the GameMaker, Modelbench is only available for 64-bit Windows computers.
    Full patch notes available below:
     
    Version 1.1.4, 2021.02.12, changes:
    This patch focuses on bugfixes.
    Full patch notes available below:
     
    Version 1.1.3, 2021.01.16, changes:
    This patch focuses on bugfixes and file dropping support.
    Full patch notes available below:
     
    Version 1.1.2, 2020.09.02, changes:
    This patch focuses on stability and fixes bugs related to controls.
    Full patch notes available below:
     
    Version 1.1.1, 2020.08.28, changes:
    This release focuses on further improving the program's user interface and controls, based on user feedback.
    Notable changes include:
    ?️ A new, context-sensitive actions bar at the bottom of the screen, which lists all the available commands and shortcuts.
    ↔️ The resize tool joins the modeling toolset, allowing you to resize shapes from the viewport.
    ?️ The camera controls now use the left mouse button by default, just like previous versions. A setting to change it back to the middle mouse button is also available.
    ? By popular demand, walk navigation has been brought back! While you can still access it by holding down the right mouse button, a handy button is also available in the viewport's toolbar.
    ? Various improvements to the user interface and experience.
     
    Full patch notes available below:
     
    Version 1.1.0, 2020.08.16, changes:
    Controls
    Changed navigation controls: Added panning (Shift + Press mouse wheel + Drag mouse) Changed orbit control (Press mouse wheel + Drag mouse) Removed first-person navigation Added settings to top toolbar: Absolute snapping Enable/disable overlays (eg. Grid, gizmos, outlines..) Wind settings Viewport render options (Flat, shaded, and textured.) Viewport shading options (Solid and textured modes only; Ambient occlusion & lighting) Blocky bending  Added bend tool, allows editing: XYZ bend angles (Wheels) Bend offset (Bend tool icon) Bend size (Bend handles) Added group-select. (Left-click + Drag mouse) Added plane gizmos for the pivot, move, and multi-transform tool. Added object panning for the pivot, move, and multi-transform tool. (Press and drag tool icon in the viewport.) Added "New model" and "Import model" shortcuts. (Shift + "New model" shortcut will create a new model from a template.)  Added snapping for XYZ scale viewport gizmo. "Save model" shortcut + "Shift" saves the model as a copy. Changed default snapping behavior in the viewport, value(s) now snap relative to the original value(s). (Absolute snapping reverts this.) Gizmos now fade away at grazing angles. Mouse position now wraps in viewport area when moving gizmos/navigating. (Also applies to UV editor.) Lowered default snapping value when snapping is not enabled. Interface
    Added element search. (Moving elements in the hierarchy is disabled while active.) Added highlight to elements in the viewport when hovering them in element list. Added "locale" string for language files. Language setting now uses given language name in included language files. Element names can now be edited in the element list by double-clicking them. Shortcuts are now displayed in the side menu. File dialogs for importing a model and browsing templates now use correct captions. Snackbars now fade when closed. Model save errors are now combined into one notification. Closing the menu or switching menu tabs now closes the "About" popup. "Allow Minecraft skins" and "Hide shapes" settings now support undo/redo. Updated error and accent colors. Updated startup splash. Updated icons. Updated program icon. Models
    Added .obj exporting. There are a handful of restrictions due to the limitations of the format. Added "Feature set" program setting to hide specific features in the interface, models will still be saved as .mimodel. Duplicating parts will now add a duplicate suffix. (eg. (1), (2), etc.) Bugfixes
    Fixed snackbar memory leak. Fixed textbox click area for wheels. Fixed viewport toolbars becoming opaque when the mouse is nearby while the side menu is open. Fixed "Inherit bend angles" affecting parts with no bendable axes. Fixed interface colors updating mid-frame. Fixed model scale snapping while snapping is disabled. Fixed model scale intensifying move gizmos. Fixed size of pivot tool gizmos changing based on shape offset values.  
    Version 1.0.x:
  25. Upvote
    Raph Crafter reacted to Nimi in Mine-imator 1.2.9   
    Download 1.2.9
    Version 1.2.9 (Dec 18th 2021), changes:
    World importer
    Added support for 1.18 worlds with default world height. Added color preview for biomes. (Note: Biomes are not exported to Mine-imator.) Added support for datapack dimensions. Changed "Loading region..." message to be in the top-down viewport, added a new percentage. Added a limit to water transparency, allowing for clearer oceans/rivers. Certain blocks now have a color manually set. (Instead of generated from its texture.) Certain tasks are now multi-threaded, giving a massive performance boost. Side-view viewport now updates in realtime when changing block selection in the top-down view. Filtering water blocks now removes "waterlogged" states from blocks Fixed crash when loading chunks from different Minecraft versions in the same world. Fixed most block variants not appearing.
    Minecraft support
    Updated items & biomes to Minecraft 1.18. Added "Mojang Studios" and "Migrator" capes. Updated biome colors. Enchanting tables now glow. "Vertical" blocks from the workbench now adapt to their vertical "repeat". Includes: Kelp, Weeping Vines, Twisted Vines, Pointed Dripstone, Big Dripleaf & Cave Vines. Changes
    Added "Use x64 world importer" program setting. (Launches a x64-bit version of the world importer for increased memory usage.) Changes
    Removed "Remove waterlogged water" setting Reduced smooth camera sliding. Updated GameMaker runtime to 2.2.5.378 (Same as Modelbench), giving a faster startup.
    Bugfixes
    Fixed vertical repeat affecting random offset for certain blocks. Fixed "Mapped texture" affecting other shape types when creating a shape in the workbench. (Would hide certain settings in the library.) Version 1.2.8 (Jun 10th 2021), changes:
    Minecraft support
    Updated Minecraft assets to 1.17. Added support for mob heads in scenery. Added book model. (Replaces Enchanting Table special block.) Added capes and elytra cape variants. Added spectral and tipped variants for arrows. Added 'targeting' state for conduit. Added missing Bamboo Jungle biomes. Updated characters and special blocks. Updated names for characters and blocks Changes
    Invalid characters in project folder name are now replaced with an underscore, instead of being deleted. Bugfixes
    Fixed wall generation. Fixed random block models not using all possible models. Fixed waterlogged blocks with a position offset affecting water block. Added filter for trailing spaces in project folder name. (Fixes bug with projects not saving.) Fixed desaturate night settings not saving without a background object. Fixed value jitter with glow brightness and glow color threshold values. Version 1.2.7 (Jul 4th 2020), changes:
    Features
    Added quality setting for Depth of Field. Changes
    Updated player and spawn icons in world importer. Block names now use language file when loading on startup. (ex. grass_block - > Grass Block) Minecraft assets
    Updated Minecraft assets to 1.16.1. Added "Shooting" variant for the Ghast. Individual redstone wire blocks can now be fully edited. Bugfixes
    Fixed memory leak with bending body parts. Fixed mip-mapping artifacts. Fixed old custom block models using old texture names. Fixed camera blades making bloom effect brighter. Fixed rendering order of blocks. (They are now rendered in order based on volume of elements.) Fixed banners in scenery turning white if scenery is deleted or duplicated. Version 1.2.6 (Jan 12th 2020), changes:
    Features
    Added alignment settings for text objects. Added "AA" setting for text objects to enable/disable anti-aliasing on the text's font. Added support for new model settings and behavior in Modelbench 1.0.0. Added "Glow color threshold" for blocks that glow by default to determine how bright a pixel needs to be to glow. Changes
    Improved bending appearance. Bend wheels have been changed to sliders. Updated icon for importing models in the workbench. Minecraft assets
    Updated Minecraft assets to 1.15.1. Bugfixes
    Fixed crash when not using a resource pack on scenery templates that have special block timelines. Fixed search results in block lists not being accurate. Fixed cloud offset moving all clouds away from scene. Fixed 3D planes not bending properly in most scenarios. Fixed Smooth diorite stairs/slabs, Mossy cobblestone, and brick walls not importing. Fixed crash when generating scenery with certain blocks. Fixed water generation near waterlogged blocks. Version 1.2.5 (Sep 16th 2019), changes:
    Features
    Added blade settings for the camera to change 'Depth of Field' and 'Bloom' appearance. (Blade amount and blade rotation.) Added 'Chromatic aberration' effect for the camera. Added 'Distort' effect for the camera. Added rotation option for background skybox/skysphere. Changes
    Improved quality of 'Depth of Field' effect. Improved near blur of 'Depth of Field' effect, though large blur sizes may not be desirable. 'Anamorphic ratio' options for 'Depth of Field' and 'Bloom' can no longer be negative. (Rotating blades is now recommended.) Background ground block can now be animated. Increased height of 'Export image' popup to fit all components and text. Minecraft assets
    Added wind to Fire, Campfire, and Sweet berry bush. Fixed End stone brick slabs not importing from worlds. Updated Pillager arm texture. Bugfixes
    Fixed shadow delay with 'Follow camera' enabled. Fixed crash caused by spawning an object using a deleted camera as a texture. Version 1.2.4 (May 21st 2019), changes:
    Features
    Added "Remove waterlogged water" program option to remove water from waterlogged blocks, kelp, etc.. Added color option for vignette. Added "Blend mode" options for objects. (Note the object's interaction with the scene can vary depending on the mode.) Changes
    Changed default sky color and fog height. Tweaked how automatic fog color is calculated. Removed slight blue tint on story mode clouds. Bugfixes
    Fixed crash when loading certain resource packs. Fixed white scene textures when a visible shape used a camera as a texture. Fixed rotation point values not having default values. Fixed body parts not using their custom rotation points. Fixed issues with casted shadows causing artifacts. Fixed typo in English translation. Fixed crash when saving certain objects/projects. Fixed crash when trying add a new object from the workbench. Fixed "Memory allocation failed" crash. Fixed chorus plant blocks not loading from worlds in 1.13 or newer. Fixed smooth stone slabs appearing as stone slabs from older worlds/schematic files. Fixed textbox padding for particle launch angle settings. Fixed film grain stretching on largest dimension in render. Fixed sheep, panda, villager, wandering trader, and ravager models. Fixed crash when setting FOV to a custom value while having unlimited values enabled. Version 1.2.3 (May 4th 2019), changes:
    Features
    Added Minecraft 1.14 blocks and characters, as well as new textures. Added program setting to allow values to be set outside of their limits. (Use at your own risk!) Added program setting to search for variant names too when searching for blocks. (Interface settings, on by default.) Added tooltip to show the amount of frames in the selected timeline range. Added "Sprite (Template)" option for particles to easily choose new Minecraft sprite particles. Added "Launch angle" options for particle types in the particle editor. Item texture and slot can now be animated with keyframes. Added 'Bleed light' setting for timelines. Added 'Camera shake'. Added 'Anamorphic ratio' option for Bloom and Depth of Field for adjusting the vertical and horizontal scale of the blur(s). Added a lens dirt effect for the camera. (Custom texture, radius, and intensity can be changed and animated.) Added 'Vibrance' option for color correction. (Boosts the saturation of desaturated colors.) Added new Bokeh settings for the Depth of Field effect: Edge bias (How strong the edges of the CoC should be in comparison to the middle.) Bokeh highlights Bokeh threshold (The brightness threshold for bokeh highlights.) Changes
    Improved general performance. Improved quality of film grain. Improved sunset/sunrise appearance. Altered the appearance of Depth of Field to look similar to traditional bokeh. Fringe effect in Depth of Field now properly separates color instead of bleeding color. Disabled SSAO on particle spawner timelines by default. Updated workbench icon and logo to match new workbench textures.(Also more vibrant.) Bugfixes
    Fixed crash when loading worlds with banners prior to Minecraft 1.13. Fixed some instances of film grain stretching vertically. Fixed brightness slider in color correction not allowing a minus symbol. Fixed certain keyframes not clamping correctly when editing multiple keyframes. Fixed new banner patterns in editor not using a pattern image if a pattern is already selected. Fixed sun shadows changing when SSAO is enabled and camera FOV is altered. Fixed 'Alpha add' options in the particle editor not allowing a minus symbol. Fixed Inherit Select not saving. Fixed certain blocks in scenery from 1.13 and later not generating correctly.(Connecting blocks like; Walls, stairs & fences.) Fixed water generating where it shouldn't and blocks not being waterlogged properly. Fixed popup names not updating when the language file is changed. Fixed custom rotation point XYZ values resetting when disabling custom rotation point. Fixed SSAO appearing on clouds. Version 1.2.2 (Jan 26th 2019), changes:
    Features
    Added "Transparent block texture filtering" in graphics settings. Added "Desaturated night" option in background settings, along with an option to control the desaturation amount. Added "Fringe" option for Depth of Field. Added "Color burn" option for Color correction. Added "Film grain" effect for cameras. Added "Inherit select" in timeline properties(If you select their parent, they'll get selected too.). Added seamless repeating button for the timeline. Added interface color option for viewport object highlight. Added button in workbench in to hide list of options. Startup now displays what block its currently loading. Updates to banners
    Added wall banner variant. Added banner editor popup. Banners from worlds can now be loaded with patterns and colors. Fixed rotation point and scale of banner model. Bugfixes
    Fixed armor stand arms not being parented to body. Fixed vex charging variant being incorrect. Fixed world import crash with newer worlds. Fixed animatable blocks not using the scenery template's resource. Fixed default MC resource pack being sometimes replaces when replacing a resource with the same name. Fixed "Inherit..." checkboxes not being laid out correctly for some objects. Version 1.2.1 (Nov 11th 2018), changes:
    Bugfixes
    Fixed a crash when loading a project containing missing items. Fixed a crash when importing scenery from a world with a name containing non-English characters. Fixed a crash when loading schematics containing mob heads or gray colored beds. Fixed shapes using cameras as a texture not rendering in high quality when exporting as a movie. Fixed a crash when exporting a movie containing 1 frame only. Version 1.2.0 (Oct 31st 2018), changes:
    Minecraft support
    Added the mobs, blocks and items from Minecraft 1.13.1 Support for worlds from Minecraft 1.13.1 Added all Minecraft biomes and biome variants, also updated biome names New options for existing models Wool color for sheep Markings for horses Charged vex option Arms for armor stands Minecraft: Story Mode clouds option Animation features
    Right-click shortcut in the timeline to pick a transition Ctrl+Q shortcut to create keyframes for all selected timelines at the marker’s position Option to visualize seconds and half-seconds on the timeline Option for particles to be destroyed when they hit their bounding box More background values are now keyframable using the "Background" option in the workbench:  
    Rendering features
    In the “Graphics” tab of objects Glow effect Glow color is adjusted in “Color” of keyframes Includes setting to only display the glow effect Options to hide objects in low and high quality rendering modes Biome tinting option for objects to be affected by the biome foliage color In the “Camera” tab in camera keyframes Bloom effect Threshold, radius, intensity, and color options Color correction Brightness & contrast Saturation (Behaves differently from color settings) Vignette effect Radius, softness and strength options In the “Background” tab of the project Sunlight strength option (High Quality mode only) Custom biome colors for water, grass, and other foliage To enable, select “Custom” when picking a biome Option for the scene to have a different fog color from the sky fog In the “Graphics” tab in Settings Blocky style option for bent arms/legs Noise effect option for grass and water Option for bright blocks in schematics to automatically be given the glow effect Option to turn on foliage light bleeding for plant-type blocks In the “Render” tab in Settings Option to turn off all camera effects Radius, intensity, and falloff of glowing objects Custom watermark options for exported images and movies Misc
    Spin option for items Rotation settings for sprite particles Interface color option for the group select box in the timeline Changes
    Added a button to helpful tutorial videos by @AnxiousCynic Default program FPS setting is now 60 Work camera rotation now eases when moving The default ambient color now has a blue tint, and the sunlight has a yellow tint Checkboxes with interface content can be collapsed using the adjacent button with three dots (...) The “Cross section view” of Minecraft maps can now be freely moved up and down Filtered blocks will be previewed in selected Minecraft maps Acacia leaves, Dark oak leaves, and sugar cane are now affected by the biome foliage colors Updated resolution size templates to more modern resolutions Resolution size templates now use the language file Water no longer casts shadows Added highlight outline for selected keyframes Item bouncing is now slower, matching the speed of bouncing items in Minecraft Heavily improved performance for shadowless point lights when used in great quantities Moved Depth of Field blur size from program render settings to camera keyframe settings, and changed the default size to 1% Increased Depth of Field quality Added a graphical improvement for SSAO Tweaked stars Piston extensions now extend to a full block Fog is now circular Bugfixes
    Fixed crash when importing models that contain 3D planes using “Import an asset” Fixed crash when deleting a camera used as a texture in the library Fixed crash when loading a project with a resource pack used for the moon texture Fixed crash when duplicating scenery with animated blocks Fixed point light buffer size resetting when re-opening program Fixed graphics tab in spot light properties not being the same as point light properties Fixed UI elements being blurred if "Blur texture" was enabled Fixed completely transparent models still rendering SSAO and shadows Fixed objects that face the camera casting incorrect shadows Fixed crash when undoing changes to the sunlight color Fixed a crash when deleting bodypart keyframes Fixed timeline length not updating on some keyframe operations Fixed various crashes when importing scenery from a world Fixed a 1-frame delay when switching visibility between two cameras Fixed a bug that had a small chance of corrupting a project when loading Changes (since pre-release 3):
    Bugfixes
    Fixed a bug that had a small chance of corrupting a project when loading Fixed a 1-frame delay when switching visibility between two cameras Fixed the Mooshroom model... again Fixed graphical issue with alerts when the toolbar is in a vertical mode Fixed issues with the following animated background options: Custom fog color Custom object fog color Sky fog Follow camera Version 1.1.x:
    Version 1.0.x:
     
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