Reputation Activity
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BladerInc reacted to UnmutEMC in Good Ol' Kitchen [Wallpaper]
Planning to add more detail, but I got lazy first, guess that's it for now lmao
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BladerInc reacted to niam in AMX-10 RC Rig
105mm cannon
gun vertical elevation 20 degrees
gun horizontal rotation -20 degrees
all real mesh, no fake bump
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BladerInc reacted to KyronCazot in HALO Warthog (UPDATE)
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Finished The Rear bumper and lights
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Interior (WIP)
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Some pics with some of @Juno rigs
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PLEASE NOTE: My Rigs are really unprofessional please don't expect everything to look clean and all the Items to be named properly :C I make these for Fun!
Download coming soon!
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BladerInc reacted to XxxTheRedrocker95xxX in WALL-E HyperRealistic Model [Sneak Peak]
This is a model that was mainly inspired by my recent loss of internet. I lost connection to the digital realm, and had a disc of WALL-E laying around, so I spent 5 hours going through the movie getting high resolution screengrabs for a Mine-Imator Model. Here is a small preview of him. Also in the works, is Eve, and potentially more further down the line. He's packed full of features. Just about everything he does in the movie, this model can accomplish as well. This includes Transforming, Charging in the sun, and more! More to come once he is completely finished.
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BladerInc reacted to LacaMenDRY in UMA4 Photo Realistic Car Render.
So with some Improvements On the Car, This time I need to tell ya guys about the car. This car is take the place From. Between Presents, And Future Theme. So that's why This Car looks like more futuristic, but the shape of it Is more like a classical Car for example is DeLorean.
So here it is:
And One last thing is I got an Idea To make My Own Car Company named Ustica in the future,If I luck enough. So know I know why UMA4 Is not MA4. That because This is the first car I ever Design With my own creativity Ideas, And Yeah I put the name from Ustica into MA4 Is to remember if this Car was the first time In The Ustica History. So just want to Highlight it for future generations.
This image Does not Contain A Glow Egdes, So Forget About Glow Egdes. This Is MINE-IMATOR. And Like Always. STAY CREATIVE!
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BladerInc reacted to alzcreation in Nether Fighting [4K]
So i make new wallpaper again,i have trade with some people cuz i need intro [Idk for what]
but here ya go
idk why but i dont like the lighting.
Created by:
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BladerInc reacted to Zulfan falah in Japanese Suburban Street [4K]
Picture 1 : Original
Picture 2 : anime look-alike
thanks to @ZZZZane for Rubbish n' Rubble Rig Pack
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BladerInc reacted to SKIBBZ in 1.0.6 Lightroom V.1
Good afternoon community people.
I've decided to make a lightroom for certain individuals that would like to have a good render for their characters or rigs that they want to show off.
I present...
My Lightroom V.1
(Probably my only one to be honest)
Each image shown was rendered with Mine-Imator 1.0.6 with no third party programs. (Surprise... surprise)
These are just some poses you can make inside the lightroom... well you can do whatever you want... regardless. Carrying on...
Here's each pose if you want to look at them.
Here's what you'll be downloading if you click the download link.
You'll need a pretty high-end PC to run this in realtime, but I hope you can at least preview the renders in how many seconds.
Ask me any questions you have about the lightroom and I will answer you as soon as possible.
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Download here [ 10.17 KB ]
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No need to credit if used
DO NOT...
- redistribute or claim the lightroom as your own or give to people with a different link.
Simple... just don't claim it as your own. Don't lie to your audience either. Nobody likes a liar.
Have a good day and happy animating!
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BladerInc reacted to niam in S&W M9 Bayonet combat knife
This is the Lite version
Less detail Manual color adjustment Removed latch (front weapon mounting catch) Flat shaded handguard ring
Compared to Full version
*** NON-COMMERCIAL USE ONLY, PLEASE CREDIT ME IF USED ***
Download go to my page
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BladerInc reacted to PigmanMovie in Enviromental Props Pack
Hello, and welcome to the Environmental Props Pack
this is both a rigs and a models pack, this rig in its current state is abit limited, but this rig will still
be updated
Version 2, Trees Update:
Added the "Custom Trees" folder
added many new branches inspired by the dynamic tree mod added some bark presets (50% done) added some roots presets inspired by the dynamic tree mod added some new leaves model (30% done), you can use your own leaves that you build in minecraft, this one is just leaves that is more optimized
thanks to the UV editor added 6 sapling that was inspired by the dynamic tree mod Added the "Furniture" folder added chair (W.I.P) added table (W.I.P) added art furniture (W.I.P, the only thing that is available is a painting stand) Added new foods for the "foods" folder (Modern foods) (W.I.P) added lollipops, that's it. Added the "Industrial" folder. added Crate (more variation coming soon) added materials such as steel (there will be bricks and planks hopefully in the next update) added seperated blocks (W.I.P) only purpur block that has been seperated Some Preview for the models:
if there is a green text, that mean you can just customize it with just one click using 16x16 texture
if there is a Yellow text, that mean you can modify it, but you need some extra editing
Rock and Pebbles:
Spike:
some self-made Flower:
Logs:
A Tree Swing suggested by @SharpWind:
Foods! (W.I.P):
Texture Presets (24 Textures):
Preview of the Final Product:
Download Click me
i'm also open to community suggestion, so suggest me any models
that (for you) improve your scene so that i will try to recreate what you suggest
and
if you find any problem/bug, report it in DM or in this topic comment
Credit:
That's its bye
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BladerInc reacted to SkyrinnMCAG in Knight [Rigpack]
Knights Rigpack (Updated Ver. 2/4/2018)
i just called them knights because i don't know what else to call them
I made a Rig pack of these knights , this might come useful for
those peeps who want to animate in a Medieval theme. so here it is:
I do not own the facial rig so
credits to @SKIBBZ for the template rig
Here's the Download rig
Soon to add:
-Horseman(Archer)
-Horseman(Speardudes)
-Horseman
-Guard
-Paladin
Sorry for the delay of the update , I kinda forgot to upload the update because of some
school errands but i'll try to update some rigs here as soon as i can , so thanks.
if u guys have a suggestion,u can kindly give me cuz im out of ideas.
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BladerInc reacted to niam in MQ-9 Reaper UCAV (Combat drone)
This is the Lite version
Less detail Manual color adjustment Removed armament preset Removed decal and markings *** NON-COMMERCIAL USE ONLY, PLEASE CREDIT ME IF USED ***
Download go to my page
Showcase video:
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BladerInc reacted to The Evil Commander in Venom Axe
Venom Axe from Hypixel Warlord
Made using Modelbench
Credit :
Hypixel
Modelbench
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BladerInc reacted to tutibrave in Pony Sharp Rig
I made an abomination.
#KillPonySharp
Download:https://www.mediafire.com/file/0iuusgzxwz16hau/Pony+Sharp+Rig.rar/file
Credit:
Nimi [Ears]
Robyfied [Tail]
SharpWind [Oblivion placeholder model, face rig, hair, leg chains, shoes, pupil texture, and Oblivion 4.0 skin]
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BladerInc reacted to Nimi in Dev update #20: 2020 wrap-up and 1.3 progress update
Greetings animators. And happy holidays!
I know this year has not been easy for any of us-- from million-acre forest fires, a worldwide pandemic, and everything in-between. I am sure the long wait for 1.3.0 has not helped either. To end this year on a high note, I'll be sharing a progress report of what's been going on with 1.3.0's development, showing how it'll play out until release explaining why this update is taking a while.
Inventory
In the previous Dev update, I mentioned Inventory, the new design language designed by @Voxy planned to be in the next update. I have been working solely on Inventory's addition since early September (Before the last dev update!) and still working on it. Since Modelbench's full release, Voxy has been hard at work refining the design language. Nothing too extreme, these changes are far more visually appealing and coherent than ever before. I plan on finishing Inventory sometime before next Spring.
The endgame
After 5-7 months of Inventory's development, I'll be moving onto more graphical features I still have planned. Afterwards, I'll be looking into optimizations to help with render times like frustum culling which will help with off-screen objects. After all this, I think it will be Summer and close to the next Minecraft update. I will be taking the remaining time to refine and polish the update for public pre-releases soon after Caves & Cliffs releases in late Summer. It will be a long wait for sure, but I am sure it will be well worth it!
That's all I have this time around; I don't have new features to show since Inventory is my top priority till Spring. Until next time, I hope you all stay safe and have a happy new year!
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BladerInc reacted to Kreuzer in German Tanks
These are my German Tank Rigs so far
and yeah making this almost killed my potato laptop
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BladerInc reacted to niam in somewhere in France
Forums: this is Mine-imator, you should make m-
Me: yes
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BladerInc reacted to LacaMenDRY in Saw Launcher V.1 From Far Cry New Dawn Highly Details |Prototype|.
Here's Some Image From Saw Launcher That I made With Modelbench,And Mine-Imator.
This Weapon Inspired From Far Cry New Dawn Game.
This Model I make With Highly Detailed Shape.
You'll See After The Download Link Was Appear.
This is Prototype Guys,So The Download Link Will be coming soon...
blob:htt
Download Link:Coming Soon.
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BladerInc got a reaction from ZeroFallention in DoubleTap VI Tank rig V 1.0
Hello, its been awhile since i've made something, so I decided to model something, a tank, its still in development but here is my work...
Update, I have changed the privacy setting of the download link, you should be able to download it..... if not, contact me BladerOfDark#9823..
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BladerInc reacted to Juno in [Armory] Juno's WW2 Stockpile
Welcome to my collection of WW2 Rigs!
This "Stockpile" has equipment from all over the world.
Make sure to select one nation or faction at a time as each one contains many items.
Enjoy!
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If you have pink textures, there will be a skin to use in the Archive with the Rig.
All of the Infantry rigs use surface images, so make sure to replace the missing textures found in the Archive.
Infantry have problems bending body, Officers have problems bending body and legs.
All files in the Archives are important, including .txt documents. These include bug fix information.
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Third Reich - Nazi Germany - Germany
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Red Army - Soviet Union - USSR
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Allied Expeditionary Force - United States Forces - USA
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Imperial Japanese Army - Imperial Japan - Japan
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British Commonwealth Forces - Commonwealth - United Kingdom
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French Army - French Army - France
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Finland's Army and People's Resistance - Finnish Army - Finland
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People's Resistance + Army of Poland - Polish Army - Poland
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Royal Italian Army - Italian Army - Italy
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Chinese National Revolutionary Army - Chinese Army - China
Please do not redistribute without credit.
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BladerInc reacted to SharpWind in Oblivion GEN 6.0
Oblivion rig generation 6.0 is here
New improvements, new tweaks!
Oblivion got a rehaul with the 6.0 update, giving him bendable extrusions, fixed controls on the face, brand new fingers that don't stretch, but still retain their proportional lengths and finally (and most importantly), 15 Different rig varieties (one of them being a placeholder, but you could also use it as a bald character). It's not as simple as just importing and animating with the rig, as the bendable extrusions make it too laggy; that's why there's a placeholder rig included, which you use to animate and copy the keyframes over to the actual rig. More about that in the YouTube video.
YouTube video:
Some Images during the production:
Changes:
Updates since release:
Edit: added the update list
~ Stay Sharp
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BladerInc reacted to Nimi in Dev update #18: 1.3.0 - Lighting
Greetings everyone! In this dev update, I'll be covering a handful of new features I've been working on for Mine-imator 1.3.0.
However, before we dive into the following eye candy, I want to mention that due to the sheer size of this update, its official release is not in the near future-- and doesn't have an ETA. Unlike the past two updates, 1.1.0 and 1.2.0, this update includes a variety of goals. This includes an effort to improve rendering, animation workflow, and the interface along with adding new features that may come with them. Though during development, I'll be posting dev updates more often to give insight on how development is going. With that being said, this post will highlight a couple of the first big improvements to come to the update. Renders used in this dev update were made by @Hozq.
Lighting improvements
The way lighting is applied to objects has changed in 1.3.0. Before, ambiance only affected dark areas, but now, ambiance is applied more accurately to the scene by being applied additively to pre-existing lighting in the scene. This allows for brighter scenes and improves the appearance of dark areas such as areas with AO.
Changes to shadows
Shadows are getting a significant upgrade in 1.3.0. Previously, shadows used a method that would blur all shadows in the scene. Now, shadows are rendered multiple times determined by a new samples setting that scatters the shadow maps of lights around, allowing for shadows to be harder near its caster, and softer the further away it is. (Also to clear up a misconception, this is not PCSS. )
An improvement was also made to the way sun shadows are cast, allowing the sun to act as a proper directional light in the scene.
Volumetric rays
This feature has been requested many times over the past few years, and is finally being added to 1.3.0. However due to (technical) restrictions, the rays are only available for the sun. These rays are not rendered in screen-space and will appear even if the sun is not in-frame.
As mentioned before, rendering isn't the only aspect of Mine-imator that will be getting improvements though however, that's the first part of this update I'll be tackling so it may be a while till other features are shown off. Until next time!
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BladerInc reacted to Salem in Salem's vehicle rigs
It's my first time writing a post on forum
ZIL-131 Truck, with a civilian variant
Dacia 1300
UAZ-469
Pickup truck from PUBG, Fog light and hardtop roof can be disabled.
1986 Fleetwood bounder RV
Huey UH-1 Helicopter
Those rigs were made only with mine-imator, so timeline and library can get kinda dirty and rigs might be unstable.
Ford Crown Victoria LTD, with a police interceptor and taxi.
For now, Ford Crown Victoria LTD is the only rig I've made with Modelbench.
If you want to color it, please follow the instructions
1. Select those parts
2. Disable "Color" from hierarchy tab (right side)
3. Color it with RGB, HSB and MIX
Download Link:
http://www.mediafire.com/file/8ia61ab140wqafl/Salem%27s_Vehicle_Rigs_%282%29.zip/file
Thanks for reading!
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If you're looking for Ford Crown Victoria LTD / Pickup Truck, I recommend going here as I remade those.
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