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__Mine__

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  • Posts

    793
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Everything posted by __Mine__

  1. Sadly this was intentional and there are no plans to re-add Zombie Pigmen. However, you can still just import a Steve with the Zombie Pigman's texture, which is essentially the exact same thing.
  2. Just saying, you can remove the watermark by upgrading to the Full version of Mine-imator. It's free, the donation is optional.
  3. Personally I wouldn't say "it can do 120fps" is a valid trade-off for the nearly three years' worth of updates and features you're missing out on. Have you tried the latest MI? It can basically do everything MICB did, but better (Bloom, for just one example). Additionally, I'd recommend looking into Modelbench to make models much more efficient and user-friendly, without having hundreds of keyframe elements flooding MI's timeline. Up to you though, this is just my opinion.
  4. Mine-imator already has a built-in Film Grain effect. Also, try to avoid perfectly-centred eyes in facial expressions, as it looks like the first and third people are just blankly staring ahead at nothing.
  5. Genuinely wondering, why are you still using Community Build?
  6. In celebration of the Creepers' birthday, I decided to make a wallpaper-ready render of my Chest Creepers! ...yeah, I ended up making this very quickly due to lack of ideas. I would've made a render of Dave instead, but I couldn't come up with any other ideas in time and I suck at making things to a fixed deadline ;~; Links to these guys and the rest of my Cursed Creepers can be found down below on my signature. Enjoy! :}
  7. Just one more pose test; VoxelCreep balancing on one foot.

    VoxelCreep_-_Pose_Test_4.png

    ...Okay, I probably ought to make something proper instead of making these for no reason ;~;

  8. The scene feels a bit claustrophobic, like I'm supposed to be seeing more but can't. The lighting is really good though, not sure what you don't like about it.
  9. Personally, I'd say those outlines and gradients are far too harsh to be Promo Art. Also, Promo Art doesn't use dark outlines at all. That gradient outlining is more a Minecraft Earth thing than Minecraft, I think. Just my opinion...
  10. Same here, except I've often found that replacing the texture with itself doesn't even work either. I end up having to move the texture to a different location, then replacing the texture with that. But then once the model is saved, it doesn't even create a copy of the texture at the same location as the .mimodel file, so when I import the model into MI, it ends up having no texture. Annoying, to say the least... >:{
  11. Perhaps because you literally just tried to troll us? Last I heard, people don't take kindly to that.
  12. Surely you realise; saying "no pics, no clicks" when 3 other people have already said the same thing is neither necessary nor helpful. @ZeropuqAnimation, here is a guide showing how to add images to your post:
  13. What's with the needlessly large amount of line breaks? Also, don't ask for upvotes.
  14. The thing is, it could be fixed, but doing so would break basically every single face rig that exists and severely restrict the capabilities of face rigs in the future. In my opinion that trade-off is absolutely not worth it.
  15. A bit cocky (and rather insulting) to call everyone else's renders "subpar", if I'm honest.
  16. The effects on the "RTX On" side are a bit overdone. I'll say this again; throwing a bunch of camera effects together just because they look cool does not make a render better.
  17. Making two separate posts while giving literally zero information about your issue does not help. For one thing, is your issue in Mine-imator, or Modelbench? Since you decided to put make a post in both subforums...
  18. __Mine__

    OC Rig

    I'm actually okay with a bit of pixel inconsistency. My Cursed Creepers even have some lol However, the more pixel inconsistency you add to a rig/model, the more you risk it looking out-of-place when placed with other rigs or models.
  19. __Mine__

    OC Rig

    I literally see at least four different pixel sizes on this one rig.
  20. In Settings (the gear icon), under the "Program" tab, un-check "Spawn objects near the camera". More specifically, if you want any Cameras you create to have the default values of 0, un-check "Copy work camera into new cameras".
  21. Make sure you're importing the .miproject, not the .mimodel.
  22. AFAIK it's more commonly known as an "Egg-and-spoon race". I'm not sure what's going on with the guy on the left. Why is he upside-down? I can't think of any valid reason how or why he's in that position. Also, when doing a running pose or animation, the arm that goes forward is on the other side of the body to the leg that goes forward; for example, the person on the right should have his right arm forward, not his left, since his left leg is forward. Not every render needs to have cinematic bars, and I think this render would look better without them in this case. The lighting is very nice though, and the DOF is effective in bringing the focus to the action. However, try not to go overboard with the editing; the amount of sharpening(?) you've applied to the image is too extreme, resulting in a noticeable loss of colour detail.
  23. Not sure why you used stretched Stone blocks when Stone Buttons exist. Also, the Snow is a bit too bright, it's literally glowing here.
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