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Orchestra♪

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Posts posted by Orchestra♪

  1. • Where does this occur?

    • It looks to me like if two objects aren't aligned up to 100%, make sure they are using the exact correct values to stay connected.

    • If this is still a problem, just move the objects closer together with the tiniest amount until the glitch is fixed.

  2. Greetings! I haven't had many ideas for content within the Mine-Imator forums lately but I've been working on a new rig for a couple of days now.
    As you probably have guessed by the title, it's a skateboard. The hardest challenge for me to tackle was to create a realistic looking deck.
    Since a deck is bent in real life, I figured I'd have to use cylinders towards the nose and the heel-side to re-create those curves.
    I'm not a skateboarder but I think it looks quite believable.

    This time it's harder to re-texture the rig compared to how easy it is to re-texture my Poly action doll.
    So I've done all the work for you. But this also makes me demand credit when being used.
     

    OBS!: If a rendering-bug appears around the skateboard with a black box or just any weird box, just delete the object called 'By: Orchestra'.

    EDIT!: All textures are made by me except for the 'Hyperbeast'-wallpaper that has been applied to the board. Credit goes to http://wallpaperswide.com for the wallpaper.
    You can read their terms of use here.
     

    Spoiler

    zhpXcOy.gif

    [2MB]

    http://www.mediafire.com/file/36cfz9e97ud9q04/skateboard.zip

  3. Hello @KooReung!

    Your animation was inspiring and purely awesome. The fact that you made such a long animation shows a lot of potential. 
    I'm impressed by how alive you managed to make a Minecraft-character look, it's very hard due to their weird proportions but you nailed it.
    The transitions could use some work but besides that there's really nothing I can say except for the fact that it was amazing.

  4. Poly action doll (V.1)

    The poly action doll was my first project on the Mine-imator forums and I hope you peeps enjoy it.
     

    I don't mind if you base your OC off of it but don't alter the rig and re-upload it.

    It's quite easy to re-texture the rig, just import your textures in the 'Resources' -tab and apply them one by one in the timeline.

    In the assets folder you should find a file called [poly-template.png]. That's a guide for where the eyes should be placed on the head texture. 

    There's no need to credit me when using the provided rig
    but it would obviously be appreciated.

    Disclaimer!: You must apply textures to the objects called "Texture" and not the "Cellshading" or folders without any name.

    Spoiler

    7rUwwpi.gif

    [9.81KB]

    http://www.mediafire.com/file/7ogazng9j96126y/poly_action_doll.zip

  5. Greetings! I'm currently working on my first rig in this software and this is what I've got so far.
    I also need a few second opinions on where to take this rig.

     

    So here's what I'm wondering; should I make it an/my OC or a template for other to use?
    Texturing the different body parts isn't very hard and I can even provide a template for each object when I'm done, if wanted.
     

    And second question is if I should make a face rig or/and fingers to each hand?
    I think hands with fingers might look awkward in this case.

    Feel free to post suggestions on what I should do with this rig.

    Spoiler

    G0GKXTZ.png

    5RQC5Dy.png

     

  6. Hello! I'm currently working on my first rig and I find it quite unsatisfying not being able to sort my objects and folders within the timeline.

    Just a simple up and down arrow for each timeline when selected would do the job.

    I hope to see this in the next update.

    Have a great day!

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