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Minecraft's so-called "upcoming" "RTX" looks pretty faked. The movement in the gameplay video looks like it's from another game and the graphics don't even look like raytracing that much, it looks more like lowres cubemaps, goldsrc shadows and some sunrays slapped on.
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The thing is, while RTX can be used to calculate many behaviors of light, developers usually don't implement them all to improve performance.
In Minecraft's case, RTX is used for global illumination, volumetrics and reflections, and gameplay footage shows that it's actually updating in real-time and thus, is not baked. In fact, there are a lot of temporal artifacts still, so it's clearly a work in progress.
I do agree it looks bad, but that's probably bad artistic decisions, with dull colors and ugly materials. But since custom textures are fully supported (in fact, some footage of the game running such textures actually looks pretty great), and players will be able to build their own RTX-powered shaders, this is promising nonetheless. Hell, maybe by the time it actually ships, they will take the time to polish the default shaders.
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