Reputation Activity
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DarthDimmbol reacted to Craft inator in Fad Playtime Personal Rig!
CC appreciated don't dislike just because the topic fad!
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DarthDimmbol reacted to Doctorks in fad 3 map
I made a map.
Arcade Machine by BloxTheRigger
Texture pack by BloxTheRigger
Rig by Mr. Darl
http://www.mediafire.com/file/i4xyluyk4zq9aj6/fad3mapPublic.zip
https://imgur.com/3XI5Wgc
https://imgur.com/toG9Vrt
https://imgur.com/toG9Vrt
Enjoy
Please Credit
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DarthDimmbol reacted to JohnTRM14_Productions in F.t Darl Edited By JohnTRM14
F.t Darl Edited [F.t Mike Model]
Skin : Mr.Darl
F.t jaw : Mr.Darl
Edit by : JohnTRm14
Added:
Body Plates
2 Face Plates
New Endo
BUN BUN!
And Mike lel
So Here the Picture F.t darl with Bonbon Darl
And this is the Open Plates
Soooooooooooooo........................... U want it?
DOWNLOAD NOW!
http://www.mediafire.com/file/fnn6eewgeh23jpd/F.t Darl [F.t Mike style].rar
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DarthDimmbol reacted to Voltic_Antix in What is fad?
its basically a cheap jumpscare horror game made by an creepy guy named scott cawthon in 2014
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DarthDimmbol reacted to KrisFirebolt in What is fad?
Its just another thing that went very far and did very much a lot of things in a very varied way.
Edit - Funny enough the word "Fad" is perfect for a censor, because it is/was a popular piece of culture that started suddenly and slowly dies off to be replaced by something else.
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DarthDimmbol reacted to HeYoNia in What is fad?
COULD'VE BEEN A FRICKIN' STATUS UPDATE FFS
Fad is a term used for overused crap such as ''fad, bendy, and undertale'' and all those other cringe fandoms.
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DarthDimmbol reacted to Benji in Advanced Springtrap rig
"This is a waste of my life." - My brain while watching this.
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DarthDimmbol reacted to Shayzis in FFPS rigs(fad)
"Just gonna point out how 2011 Minceraft is.
I mean come on. It's been over 2 years. Can this not just die off already?"
-Minecraft player
"No because every time it starts getting old, a new update (or some bad adventure maps, mods or resource packs) comes out, and starts it up again."
Just let people do what they like. Gosh, I don't like lots of things and I don't yell at your face about it. Do what you want. Don't like it ? Then don't even bother replying !
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DarthDimmbol reacted to Mike in Portal Rig Pack (CB 1.0.2)
hey so I made these months ago and acted like I would actually do something with them... hah
PICTURES
GIFS
DOWNLOAD LINK
http://www.mediafire.com/file/4bf43zyebni1db4/PortalRigs.zip
anyways yeah I know the turret's lasers are wrong, but I don't care enough to fix it, so.
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DarthDimmbol reacted to WitherKD in White Pumpkin Rig
Download :http://www.mediafire.com/file/oz90ltcd22y2dyh/White Pumpkin Rig (2).zip
Picture: https://imgur.com/a/vmDJf
CREDIT ME IF YOU USE THIS
Noob Guide to import rigs: First At The Top Find The find the thing with plus sign then press button find your rig and hit open My rig (this one) will have a pose
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DarthDimmbol reacted to Supah.exe in Ennard Rig
Ennard from F.N.A.F. SL
DOWNLOAD:
http://www.mediafire.com/file/4s65hw53yejvbz0/Ennardv3.rar
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DarthDimmbol reacted to IsaacDavid in Five Nigths At Freedy's™ 1 - Map
Map made by @IsaacDavid, Textures by FreddyFredbear
Screenshots
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DarthDimmbol reacted to CX_0063 in F.N.A.F map of sister location
I spent some time on this map, digging the scoop may not be very accurate, forgive me.
The map is hidden in addition to the building all the hidden, you can all open. (Because when I use fps too low)
Thanks to Mr.Dark's model.
Rig download: Download here
Minecraft map download: Download here
Precautions:
The proportion of the building and the characters may not be right. Inside the character's head and character model can be replaced for their own skin. Inside the safe channel is my own to add, it is connected to all the corridors and auditorium, just to not let the security of people to drill duct, of course, you can put this channel to seal up. Inside the button can be pressed, and did not lock up. In the Funtime auditorium I added a Funtime to F-r-e-d-d-y's stage, but I did not know if there was a stage in the original. Control module inside the mask is actually there, but that time did not do it. There will be a lot of places I did not restore to. I will send the map of Minecraft, you can re-select the map (the new map I have changed). -
DarthDimmbol reacted to mephilis12 in Can somebody name me this rig?
Pixeltrap. and no. no download for you. no download for anybody
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DarthDimmbol reacted to Nimi in The Mine-imator 'Community build'
Download 1.0.3
Disclaimer: This mod has been discontinued as of October 3rd, 2017 as is no longer supported and does not contain any features from Mine-imator 1.1.0 and over. If you run into any issues with this mod, you are recommended to update to the latest version of Mine-imator before reporting the issue if it is still apparent. Also note that the latest version of Mine-imator supports all features from this mod, making switching creations over close to seamless.
Special thanks:
Emunator David Version 1.0.3, 2017.06.15, changes:
Bloom options are now reversed and go from 0% to 100%, instead of 0 to 1 and are now labeled 'Intensity' instead of 'Threshold', and 'Amount' instead of 'Offset'.(1.0.3 automatically adjusts bloom values from 1.0.2 to look correct in 1.0.3.) You can now export objects to vanilla Mine-imator 1.0.6.(Rather than having to convert a project containing the object.) Fixed 'Out of Memory!' error. Timeline is no longer compact by default. Fixed typo in the controls tab, changing 'directoy' to 'directory'. Fixed observer block top texture in logo/ icon. Interface color popups now reset to the proper default colors instead of vanilla default colors. Changed startup credits. Version 1.0.2, 2016.11.19, changes:
Added 'Bloom' effect for cameras. Option to turn off custom interface icons in settings.(Will decrease RAM usage.) Changed update stream to show notifications when there's a new update for the mod. Fully fixed up vanilla converting/ loading projects from vanilla. Version 1.0.1, 2016.11.05, changes:
An object's color can now be affected by the biome color.(Affected by biome.) Fixed project opening crash if the project has a background object. Removed Fullscreen.(Caused a lot of problems.) Version 1.0.0, 2016.11.04, changes (since Vanilla 1.0.6):
Default dark theme. Timeline selection box color can be customized. DOF blur size textbox in settings now supports decimal inputs. You can convert the currently opened project for vanilla Mine-imator 1.0.6. 'Lock bend angle' option to lock the current object's bend angle to it's parent's bend angle.(Can be passed through folders.) Hide objects during low quality rendering and high quality rendering. Hidden hotkeys are shown in controls tab in settings. Includes "Improved Foliage", "Photography", "Fullscreen", and "Custom icons and watermark" mods. Features from included mods You can choose to switch between preset Minecraft biomes and a custom biome color. Added Mesa, Nether, and "The end" biomes. Reconfigured biome colors to be more accurate to Minecraft's biomes. Acacia leaves, dark oak leaves, and vines color now uses the current biome color. Added 120FPS option in program settings.(On by default.) Added fullscreen.(F7) Icons and watermark now use images from a folder in the directory named 'Imports'. -
DarthDimmbol reacted to Hexical Brine in [For Mine-Imator Community Build 1.0.2] Armour rigs!
Hexical's Mine-imator Armour rigs!
All of them together
Leather
Iron
Gold
Diamond
Click me for Download
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