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jakubg1

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Everything posted by jakubg1

  1. Shadow got it just as I wanted. I tried many times to copy him, but I just waste time. I don't want to spend all my life just to do one animation.
  2. I know it could be better, I imagine how was it supposed to look, but I just can't animate it. I failed.
  3. @Shadow did the best version, much better than mine. But I tried. Downvotes are appreciated, this is the best I can make. I learned too few in 2 years since I started animating. I don't want to fix it, because fixes are making the animation worse.
  4. I tried to fix it, but it seems I need to entirely remake the leg movement. I'll do it later though. I made a second version. I hope it's better. http://www114.zippyshare.com/v/GpsnpSkq/file.html
  5. It's time to fill the gap. Today I wanted to make a test animation (I'll make it tomorrow, since today I'm tired), but I've made a running cycle today. How it looks? Credit to @Shadow for fixing the head and making the GIF. Download: http://www13.zippyshare.com/v/3BFqHBIq/file.html (4 kilobytes of fun!) Credit not needed, but appreciated Feel free to give a criticism.
  6. Hi. I wanted only to say that today the Bedwars animation is cancelled. The reason is I've done for now only 15 seconds (I started about 3 months ago) and it'd take too much time to finish it.

    Sorry.

  7. It looks you doesn't put much effort to do this, but I'm not able to do anything from the video! I'm impressed! But... Why in almost every animation we have blood or combat? Minecraft isn't only fighting.
  8. It's currently possible, but you can't do it directly by Mine-imator. You can use Modelbench in the future, now the only solution is messing up the project file in Notepad. ______________________________________ I have another question I forgot to ask earlier: will bending with scaling work properly in the upcoming version?
  9. The problem is I don't edit any images and I don't want to because it's hard. ____________________________________ I took your words into my mind and I'll work on that tomorrow. Thanks for feedback
  10. I don't care about storyline (lack of creativity), I'm learning how to light properly and making wallpapers is my method. Youtube tutorials doesn't help me. Give constructive criticism. Upvotes and downvotes are appreciated. The only rig I used here is the character rig, credit to @Chono!.
  11. For me it's bad news, I need to put more code for Inverse Kinematics working properly (especially for body). But seriously, it's AMAZING! It's the best answer it can be for the questions like "Body bending sideways"
  12. IK program rewritten into 3D.

    210651_ik1.gif

    Source (in the source you will find an executable file to open the program): http://www115.zippyshare.com/v/DKE9yFE1/file.html

    Probably tomorrow Huzkii will port it to GameMaker :)

    1. Show previous comments  11 more
    2. ShadowUnicorn_Gaming

      ShadowUnicorn_Gaming

      Okay

      @Dannyboi

      You can be a husk but please do not claim to be the real one okay thank you

    3. Dannyboi

      Dannyboi

      @ShadowUnicorn_Gaming wHO iS tHe rEAl fAkEr?/

    4. Huzkii
  13. I made an Inverse Kinematics program. Currently in 2D, but tomorrow I'll rewrite it into Godot language and in 3D, so IK can be in Mine-imator faster than you all think :)

    Download:

    http://www103.zippyshare.com/v/loYQtQlX/file.html

    How to use?

    1. Extract the archive.
    2. Open the program.
    3. Press M.
    4. Use arrow keys to navigate the IK controller.

    Known bug, when the distance between hip and IK controller is longer than the leg itself, it bugs, but when you'll move the IK controller closer to the hip it'll show again :)

    Have fun!

    1. Show previous comments  4 more
    2. Rollo

      Rollo

      @LegendMC Well yeah it's not like he's a big verified publisher.

    3. Gabe

      Gabe

      That could be one but it was flagged because it was considered to be rare file according to what my antivirus said. ¯\_(ツ)_/¯

    4. jakubg1

      jakubg1

      That's the one of the TGF2 problems (built applications can be triggered by an antivirus), but in Godot 3D version this problem will be solved. I'll code it this weekend :)

  14. You can pose the camera properly and you'll gain similiar effect.
  15. I can't see the picture. Use picture hosting, for example http://pixady.com/.
  16. That function already exists. Just make sure you enabled it in settings, you can open autosaves by opening the project folder, selecting the most recent autosave and changing its extension to *.miproject.
  17. I know there's Mediafire, but my account is full and I can't upload anything more nor I don't want to pay for more storage.
  18. So, Chono and I made a new Official Character Rig. Includes: by Chono: Extrusions (collars, shoes, hair) Modification of skin Neck Eyes by me: Mouth (separate download available here) Extrusion and eyes fixes I think @Chono! should post this topic, he made more than me and upvotes should go to him, but he told me that I should post it to the forums How it looks: Download Let me know if you use the rig, thank you (And of course, credit Chono)
  19. I know, but I made the rig because I found only 2 another Alpha Glitch based mouth rigs, Nimi's rig hasn't expressions and SKIBBZ's rig is buggy and hard to use. So the rig was made because I couldn't find another appropiate rig.
  20. A simple mouth rig with teeth, bendable tongue and expressions. Can be smiled or frown. Two simple renders: Download >>> http://www72.zippyshare.com/v/UmmazccH/file.html <<< If the link doesn't work, let me know, I'll reupload the rig. I'll be glad if someone put the rig on another hosting, where the rig will stay more than a month. Let me know when the rig is used
  21. I did that style of closing on purpose. But, if you want, I can change it.
  22. Some animation test. I call this as unfinished, because I failed at improving it, in other words - I can't make it better. Anyways, I hope I won't get downvotes at this. Criticism is appreciated, as always.
  23. So... Download: http://www46.zippyshare.com/v/01K3wTig/file.html If the link doesn't work, tell me, I'll reupload the file. 2 tips: Use folders, the character timeline is used for Y position of the character. Don't use the cycle in the state you imported it, make it some randomness so it doesn't look plain, for example turning the head etc. Uses the new format, so compatible with 1.1.0, 1.1.1, 1.1.2 and future versions. Give a credit if you want --------------------------------------------------------------------------------------------------------------------------------- Thoughts?
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