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jakubg1

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  • Posts

    520
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Everything posted by jakubg1

  1. Hey, it's me.

    If anyone is still hoping of me returning back, I must disappoint you. After 18 months of silence, I'm claiming I'm  definitely not returning back to MI community.

    I will log on here one last time in exactly 24 hours, to see reaction, if any.

     

    If anyone's interested in contacting me, feel free to hit me up on Discord. My name is jakubg1 and my tag is 2036. I'll still be there and nothing is going to be changed there.

     

    Good luck to possibly any people starting their careers, and I hope MI development won't die after 2.0.

    Thanks-

    1. Show previous comments  1 more
    2. Ian_The_One

      Ian_The_One

      Oh, I remember you; I thought you got banned

    3. __Mine__

      __Mine__

      @Ian_The_One IIRC he only got banned from the Discord, not the forums

    4. Dai90

      Dai90

      Am i too late?

       

  2. I don't know why, but I think the download link to this prize should be placed only in the "you're banned" window. (Assuming that's how bans on this forum work)
  3. Just for clarification, it's spoken "character".
  4. I don't know why, but I see a colored ender pearl in there.
  5. Some people were asking, so I'm posting another status:

     

    No, going back to the original, colorful profile picture doesn't mean I started creating stuff again. I reverted it because I was tired of using the gray one, and well - it's iconic for me.

  6. I think this problem doesn't appear just because you're importing KEN's rig, but MI seems to reset the version each time it's launched. I can't help you there, because I'm just fine with 1.14.4 resources. Sorry. ?
  7. I'd advise not to use 2x1 eye rigs where the eyes on the skin are 2x2
  8. It's not a mod, it's a facial rig if I guess correctly. Can you explain the problem more?
  9. Ragdoll is an animation automation technique that animates dead bodies for you using laws of physics.
  10. I know, yet that function is still unimplemented in MI itself, also you can do reflections that way only for flat objects, and not for e.g. spheres.
  11. 1.Too difficult, there are no users who would program that. 2. You can seek on the forums, MI doesn't have a built-in rig due to various styles that people have. 3. Impossible in GMS (MI is made in it). 4. Coming ~~this December~~ soon. 5. This forum acts like that website. It's one of its functionalities.
  12. I hope anyone who had hoped that I'll get back to rendering already lost it.

     

    See? I was serious this time.

    1. Show previous comments  2 more
    2. Ethaniel

      Ethaniel

      You're really dragging this out then, which is kinda rude to those who would like you to animate again. 

    3. jakubg1

      jakubg1

      I know, but I wanted to prevent a lot of questions "do you plan to animate again?" "have you changed your mind yet?".

    4. jakubg1

      jakubg1

      And if I hurt someone with that post, I'm really sorry!

  13. You don't need to mention me until you actually try to do that
  14. Maybe this wallpaper was created outside of the observable universe and the information didn't come to the Earth yet? You know, it can't go faster than the speed of the light
  15. I was not expecting that from you. Amazing work!
  16. I agree. In my opinion, the fact that diamond ores are glowing is overused.
  17. Remember that there's a block filtering setting in the world importer.
  18. I'd actually make the ore be inside the stone, not outside of it.
  19. The thing is, it's a single piece of the scenery. The bug actually lies in MI itself, for optimizing it usually cuts out every invisible face of the block, but here the algorithm gone wrong and removed the stonecutter's side face.
  20. I always feel home here.
  21. A try to get me back into rendering stuff. I think a single wallpaper is a too weak motivation.
  22. The mouth looks like it's bugged. Anyways, nice try
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