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lou3d

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Everything posted by lou3d

  1. Try Deleting Everything and CTRL + Z ... (Trust me, it goes the same with Alpha Bugs.)
  2. hope you enjoyed that dragon i gave. ;x;dxd

  3. you have to download this. Oh, and it's not a crash somehow. https://www.microsoft.com/en-us/download/details.aspx?DisplayLang=en&id=35
  4. *clear throat* NO RIGS I'm looking for skins for my animation Darkness Falls! I will pick randomly to those people who comments there skin below and might get pick! There's just some rules... The skin should be slight plain and can be easily edited with Paint.net for expressions. The skin should only have one face... (if you know what i mean) Plus, put some sort of description so I could add in the animation! (No OP descriptions, NO POWERS, No unicorns or anything made out of cookies marshmallows and cute. jk. but seriously, NO POWERS) Notice, your character might only be shown ONCE , OR TWICE , OR ALWAYS during the series!
  5. dud. y skibbz. y?

  6. Ermm... That should've been Build... Bug. ._. it could also help from the bugs though, like file location. So thats why i didnt deleted that.
  7. where was dat tv collab thou.

    1. Ethaniel

      Ethaniel

      There was TV in the Discord chat.

    2. Colchy

      Colchy

      not enough entries

    3. lou3d
  8. <<< Mine-imator: 'Community Edition' log >>> In your bug report, include this full log, along with instructions how to recreate the bug. If the issue concerns a specific animation, upload its folder as a .zip. 8:09:27 PM version: 1.0.6 ( 'Community Build' 1.0.2) 8:09:27 PM gm_version: 1.4.1749 8:09:27 PM build date: 11/20/2016 2:26:14 AM 8:09:27 PM YYC: yes 8:09:27 PM working_directory: C:\Mine-imator (Community Build)\ 8:09:27 PM file_directory: C:\Users\Lou Laburada\AppData\Roaming\Mine_imator__Community_Build_\ 8:09:27 PM OS: Windows 8:09:27 PM os_version: 393218 8:09:27 PM os_is_network_connected: yes 8:09:27 PM os_get_language: en 8:09:27 PM os_get_region: US 8:09:27 PM USERDOMAIN: Lou-Laptop 8:09:27 PM USERNAME: Lou Laburada 8:09:27 PM USERPROFILE: C:\Users\Lou Laburada 8:09:27 PM APPDATA: C:\Users\Lou Laburada\AppData\Roaming 8:09:27 PM NUMBER_OF_PROCESSORS: 2 8:09:27 PM PROCESSOR_ARCHITECTURE: x86 8:09:27 PM PROCESSOR_IDENTFIER: 8:09:27 PM PROCESSOR_LEVEL: 6 8:09:27 PM PROCESSOR_REVISION: 2a07 8:09:27 PM video_adapter_0_name: Intel(R) HD Graphics 8:09:27 PM video_adapter_0_driver_version_high: 589841 8:09:27 PM video_adapter_0_device_name: \\.\DISPLAY1 8:09:27 PM video_adapter_0_driver_version_low: 659589 8:09:27 PM Old log found 8:09:27 PM Library init 8:09:27 PM Data\file.dll 8:09:27 PM Data\movie.dll 8:09:27 PM Movie init 8:09:27 PM Data\window.dll 8:09:27 PM Data\texture.dll 8:09:27 PM Texture init 8:09:38 PM working_directory: C:\Mine-imator (Community Build)\ 8:09:38 PM Trying to save files 8:09:38 PM surface_save OK 8:09:38 PM texture_create OK 8:09:38 PM file_delete_lib OK 8:09:38 PM Shader init 8:09:38 PM shaders_are_supported: yes 8:09:38 PM shader_high_ssao_blur compiled: yes 8:09:38 PM shader_high_ssao compiled: yes 8:09:38 PM shader_high_ssao_depth_normal compiled: yes 8:09:38 PM shader_high_light_apply compiled: yes 8:09:38 PM shader_high_light_night compiled: yes 8:09:38 PM shader_high_light_point compiled: yes 8:09:38 PM shader_high_light_spot compiled: yes 8:09:38 PM shader_high_light_sun compiled: yes 8:09:38 PM shader_high_fog_apply compiled: yes 8:09:38 PM shader_high_fog compiled: yes 8:09:38 PM shader_high_dof compiled: yes 8:09:38 PM shader_high_aa compiled: yes 8:09:38 PM shader_replace compiled: yes 8:09:38 PM shader_draw_texture compiled: yes 8:09:38 PM shader_depth compiled: yes 8:09:38 PM shader_color_fog_lights compiled: yes 8:09:38 PM shader_color_fog compiled: yes 8:09:38 PM shader_blend_fog compiled: yes 8:09:38 PM shader_blend compiled: yes 8:09:38 PM shader_border compiled: yes 8:09:38 PM Create vertex format 8:09:38 PM Render init 8:09:38 PM Ground model init 8:09:38 PM Character models init 8:09:38 PM Windows init 8:09:38 PM Lists init 8:09:38 PM Load language file: C:\Mine-imator (Community Build)\Data\Languages\english.txt 8:09:38 PM Make transitions 8:09:38 PM Transitions OK 8:09:38 PM Globals init 8:09:38 PM Opening pack from folder: C:\Mine-imator (Community Build)\Data\Textures\ 8:09:38 PM mob_texture 8:09:39 PM block_texture 8:09:40 PM colormap_grass_texture 8:09:40 PM colormap_foliage_texture 8:09:40 PM item_texture 8:09:40 PM particles_texture 8:09:40 PM block_preview_texture 8:09:40 PM sun_texture 8:09:40 PM moonphases_texture 8:09:40 PM moon_texture 8:09:40 PM clouds_texture 8:09:40 PM Pack opened 8:09:40 PM Found key_file: C:\Mine-imator (Community Build)\Data\key.file 8:09:40 PM Loading settings: C:\Mine-imator (Community Build)\Data\settings.file 8:09:40 PM load_format: 21 8:09:40 PM Loading recent: C:\Mine-imator (Community Build)\Data\recent.file 8:09:40 PM Loading closed alerts: C:\Mine-imator (Community Build)\Data\alerts.file 8:09:41 PM Startup OK 8:09:41 PM Resetting project 8:09:41 PM Destroying instances 8:09:41 PM Project resetted 8:09:41 PM Show popup: startup 8:09:41 PM HTTP: [{"id":8,"title":"Quick fix","text":"If the world importer is not working, re-download! ","icon":"download","button":"alertdownloadbutton","buttonurl":"http:\/\/www.mineimatorforums.com\/index.php?\/topic\/60781-106-mine-imator-community-build\/","newestversion":2,"saveclose":0,}] 8:09:49 PM Opening project: E:\ \Minecraft Animations\The Janitor Collab\The Janitor copy.mproj 8:09:49 PM load_folder: E:\ \Minecraft Animations\The Janitor Collab 8:09:49 PM load_format: 22 8:09:49 PM Resetting project 8:09:49 PM Destroying instances 8:09:49 PM Project resetted 8:09:49 PM save_folder: E:\ \Minecraft Animations\The Janitor Collab 8:09:49 PM load_iid_offset: 0 8:09:49 PM Templates: 9 8:09:49 PM Timelines: 48 8:09:49 PM Resources: 4 8:09:49 PM Get template iids 8:09:49 PM Get particle type iids 8:09:49 PM Get keyframe iids 8:09:49 PM Get timeline iids 8:09:49 PM Build trees 8:09:49 PM Reset read positions 8:09:49 PM Update program 8:09:50 PM Project loaded 8:09:51 PM Show popup: exportmovie 8:10:05 PM Show popup: open 8:10:23 PM Opening project: C:\Mine-imator (Community Build)\Projects\The Janitor Collab\The Janitor copy.mproj 8:10:23 PM load_folder: C:\Mine-imator (Community Build)\Projects\The Janitor Collab 8:10:23 PM load_format: 22 8:10:23 PM Resetting project 8:10:23 PM Destroying instances 8:10:23 PM Project resetted 8:10:23 PM save_folder: C:\Mine-imator (Community Build)\Projects\The Janitor Collab 8:10:23 PM load_iid_offset: 0 8:10:23 PM Templates: 9 8:10:23 PM Timelines: 48 8:10:23 PM Resources: 4 8:10:24 PM Get template iids 8:10:24 PM Get particle type iids 8:10:24 PM Get keyframe iids 8:10:24 PM Get timeline iids 8:10:24 PM Build trees 8:10:24 PM Reset read positions 8:10:24 PM Update program 8:10:24 PM Project loaded 8:10:26 PM Show popup: exportmovie 8:10:45 PM Export movie: C:\Users\Lou Laburada\Desktop\LA Files\Youtube Channel\Video\Minecraft Animation\Videos\The Janitor Collab.mp4 8:10:45 PM Format: mp4 8:10:45 PM Bitrate: 2500000 8:10:45 PM Framerate: 30 8:10:45 PM Audio: yes 8:10:45 PM High Quality: yes 8:10:45 PM Size: 4096, 2304 .... Okay ... That's a lot.... o_o ___________________________________________ ############################################################################################ FATAL ERROR in action number 1 of Draw Event for object app: Fatal Error: Can not create vertex buffer of size 2448 bytes 349 vertex buffers allocated with total size of 2480 KB ############################################################################################ -------------------------------------------------------------------------------------------- called from - gml_Script_model_done (line 3) called from - gml_Script_tl_update_bend (line 214) called from - gml_Script_tl_update_matrix (line 153) called from - gml_Script_app_update_animate (line 17) called from - gml_Script_action_toolbar_exportmovie_update (line 26) called from - gml_Script_window_draw_exportmovie (line 7) called from - gml_Script_window_draw (line 3) called from - gml_Script_app_event_draw (line 7) called from - gml_Object_app_Draw_0 (line 2) k done. I really need some answers before the Janitor Collab ends. @Nimi
  9. I want to join! But, can I and TacoCatCute's entries be beside each other?
  10. Was did the rabbit.... No.... Why the pee..... WHY.
  11. "On The Beach, Getting A Tan." -TheTanJames Okay. So, I was really upset that Cazakoja's computer got rekt; and I have always had this idea after I watched Skibbz's Random Complitation 2. (https://www.youtube.com/watch?v=GtMvAKA5IZs) So, here is another animation just like Why KeepOnChucking Has vintage Videos.
  12. SPOOKY. a5w8q4g.jpg

    1. Skjold

      Skjold

      Yeah I know. Comic sans gives me the creeps too. 8D

  13. Wouldn't it be fun if you guys could guess who are those people behind my Cover Photo?  ( ͡° ͜ʖ ͡°)

    1. Nickolias

      Nickolias

      Alright:
      Progio, um I've seen the brown haired guy but I can't remember his name.
      And I can't tell who's in the back right, if anyone.

    2. StarFX

      StarFX

      a Skeleton?

    3. lou3d

      lou3d

      @Nickolias I don't know if you know this guy, but it's actually Clipy. (THe person behind the blue dude.)

  14. I think he put "A Long Time Ago" and is clear that he has no reputation yet, so he is new. Please, watch your mouth boi.
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