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Found 170 results

  1. AlexAnton25

    Silly Crashes

    This is the crash report I am getting when I start ModelBench , it started to do it in 9.13.2018 , and from then it didn't work , HELP!!!! ___________________________________________ ############################################################################################ FATAL ERROR in action number 1 of Other Event: Game Start for object app: ds_map_find_value argument 1 incorrect type (undefined) expecting a Number (YYGI32) ############################################################################################ -------------------------------------------------------------------------------------------- called from - gml_Script_load_settings (line 13) called from - gml_Script_startup (line 61) called from - gml_Object_app_Other_2 (line 1)
  2. So, i have upgraded mine-imator to 1.1.4 and now every time the program crashes. When i reopen mine imator i have this message: "The program didn't close properly last time" etc.. And then, it crashes. what can i do?
  3. Mine-imator Crashed While Putting a .png file as the clouds. Log: In your bug report, include this full log, along with instructions how to recreate the bug. If the issue concerns a specific animation, upload its folder as a .zip. 2:52:51 PM mineimator_version: 1.1.2 2:52:51 PM gm_runtime: 2.1.2.172 2:52:51 PM YYC: yes 2:52:51 PM working_directory: C:\Users\phoeb\Mine-imator\ 2:52:51 PM file_directory: C:\Users\phoeb\AppData\Roaming\Mine_imator\ 2:52:51 PM OS: Windows 2:52:51 PM os_version: 655360 2:52:51 PM os_is_network_connected: yes 2:52:51 PM os_get_language: en 2:52:51 PM os_get_region: US 2:52:51 PM USERDOMAIN: VARNUMPC 2:52:51 PM USERNAME: phoeb 2:52:51 PM USERPROFILE: C:\Users\phoeb 2:52:51 PM APPDATA: C:\Users\phoeb\AppData\Roaming 2:52:51 PM NUMBER_OF_PROCESSORS: 4 2:52:51 PM PROCESSOR_ARCHITECTURE: x86 2:52:51 PM PROCESSOR_IDENTFIER: 2:52:51 PM PROCESSOR_LEVEL: 6 2:52:51 PM PROCESSOR_REVISION: 4e03 2:52:51 PM video_adapter_subsysid: 2179665980 2:52:51 PM udid: cf217fe2-1292-4068-9bc4-04bfa438aa31 2:52:51 PM video_adapter_vendorid: 32902 2:52:51 PM video_d3d11_context: 03FD0648 2:52:51 PM video_d3d11_device: 03FCF01C 2:52:51 PM video_adapter_deviceid: 6422 2:52:51 PM video_adapter_sharedsystemmemory: 4160684032 2:52:51 PM video_adapter_revision: 7 2:52:51 PM video_adapter_description: Intel(R) HD Graphics 520 2:52:51 PM video_adapter_dedicatedsystemmemory: 0 2:52:51 PM video_adapter_dedicatedvideomemory: 134217728 2:52:51 PM External library init 2:52:51 PM External library: Data\file.dll 2:52:51 PM External library: Data\movie.dll 2:52:51 PM External library: movie init 2:52:51 PM No texture library found, using sprite textures 2:52:51 PM External library: Data\window.dll 2:52:52 PM working_directory: C:\Users\phoeb\Mine-imator\ 2:52:52 PM Trying to save files 2:52:52 PM surface_save OK 2:52:52 PM texture_create OK 2:52:52 PM file_delete_lib OK 2:52:52 PM Create vertex format 2:52:52 PM Shader init 2:52:52 PM shaders_are_supported: yes 2:52:52 PM shader_high_ssao_depth_normal compiled: yes 2:52:52 PM shader_high_ssao_blur compiled: yes 2:52:52 PM shader_high_ssao compiled: yes 2:52:52 PM shader_high_light_sun compiled: yes 2:52:52 PM shader_high_light_spot compiled: yes 2:52:52 PM shader_high_light_point compiled: yes 2:52:52 PM shader_high_light_night compiled: yes 2:52:52 PM shader_high_light_apply compiled: yes 2:52:52 PM shader_high_fog_apply compiled: yes 2:52:52 PM shader_high_fog compiled: yes 2:52:52 PM shader_high_dof compiled: yes 2:52:52 PM shader_high_aa compiled: yes 2:52:52 PM shader_replace compiled: yes 2:52:52 PM shader_draw_texture compiled: yes 2:52:52 PM shader_depth_point compiled: yes 2:52:52 PM shader_depth compiled: yes 2:52:52 PM shader_color_fog_lights compiled: yes 2:52:52 PM shader_color_fog compiled: yes 2:52:52 PM shader_color_camera compiled: yes 2:52:52 PM shader_border compiled: yes 2:52:52 PM shader_blend compiled: yes 2:52:52 PM shader_alpha_test compiled: yes 2:52:52 PM shader_alpha_fix compiled: yes 2:52:52 PM Make transitions 2:52:52 PM Transitions OK 2:52:52 PM Loading language file: C:\Users\phoeb\Mine-imator\Data\Languages\english.milanguage 2:52:52 PM Windows startup 2:52:52 PM Found key_file: C:\Users\phoeb\Mine-imator\Data\key.midata 2:52:52 PM Loading settings: C:\Users\phoeb\Mine-imator\Data\settings.midata 2:52:52 PM load_format: 25 2:52:52 PM Render init 2:52:52 PM Loading Minecraft assets version: 1.12.2 2:52:53 PM Archive already unzipped, re-using: C:\Users\phoeb\AppData\Roaming\Mine_imator\Minecraft\1.12.2\assets\minecraft\ 2:52:53 PM Model textures: load 2:52:53 PM Model textures: done 2:52:53 PM Block textures: load static 2:52:54 PM Block textures: load animated 2:52:54 PM Block textures, blocksize: 16 2:52:54 PM Block textures: static block surface 2:52:54 PM Block textures: static block preview 2:52:54 PM Block textures: animated block surfaces 2:52:54 PM Block textures: animated frames 2:52:54 PM Block textures: animated block preview 2:52:54 PM Block textures: find static block depths 2:52:54 PM Block textures: find animated block depths 2:52:54 PM Block textures: done 2:52:54 PM Item textures: load 2:52:55 PM Item textures: surface 2:52:55 PM Item textures: done 2:53:05 PM Saving block previews: C:\Users\phoeb\Mine-imator\Data\blockpreview.midata 2:53:05 PM Loaded assets successfully 2:53:05 PM Ground vbuffer init 2:53:05 PM Resetting project 2:53:05 PM Destroying instances 2:53:05 PM Project resetted 2:53:05 PM Show popup: startup 2:53:05 PM Using the latest assets 2:53:14 PM Creating project: C:\Users\phoeb\Mine-imator\Projects\2 2:53:14 PM Resetting project 2:53:14 PM Destroying instances 2:53:14 PM Project resetted 2:53:14 PM Saving project: C:\Users\phoeb\Mine-imator\Projects\2\2.miproject 2:53:14 PM save_folder: C:\Users\phoeb\Mine-imator\Projects\2 2:53:14 PM load_folder: C:\Users\phoeb\Mine-imator\Projects\2 2:53:14 PM Project saved 2:53:14 PM Show alert: Project created!, Imported files will be copied into the project folder., -4 2:53:14 PM Saving settings: C:\Users\phoeb\Mine-imator\Data\settings.midata 2:53:18 PM Saving settings: C:\Users\phoeb\Mine-imator\Data\settings.midata 2:53:19 PM Saving settings: C:\Users\phoeb\Mine-imator\Data\settings.midata 2:53:22 PM Saving settings: C:\Users\phoeb\Mine-imator\Data\settings.midata 2:55:36 PM Add resource: skin 2:55:36 PM filename: download.png 2:55:36 PM Action Load resource: action_bench_model_tex, C:\Users\phoeb\OneDrive\Pictures\download.png 2:55:37 PM Action: action_bench_create 2:55:38 PM Created: char 2:56:07 PM Action: action_tl_deselect_all 2:56:26 PM Action Set variable: action_background_image_show, 0, 1, 0 2:56:31 PM Action Set variable: action_background_image_show, 1, 0, 0 2:56:46 PM Action Set variable: action_background_ground_show, 1, 0, 0 2:56:54 PM Add resource: texture 2:56:54 PM filename: top.png 2:56:55 PM Action Load resource: action_background_sky_clouds_tex, C:\Users\phoeb\OneDrive\Pictures\top.png
  4. Whenever I start up Modelbench (the latest version), I always am greeted with 4 Code Error windows, one of which is a Fatal Error. Code Error window 1: Code Error window 2: Code Error window 3: Code Error window 4 (FATAL ERROR): As far as I know, there is no way to recreate this except launching the application from the Windows 10 Start Menu. There are no associated models with this crash, though. It is just the program causing the crash. It works fine when directly opening it through the installation folder, however.
  5. When I import a modelbench model, nothing bad happens, but when I open a project where the model is, the program crashes. (the translation may not be accurate)
  6. olciaks03

    Crash

    I apologize in advance for my English When I try to take a picture of the animation, MineImator crashes. This happens on every project, no matter what settings I make. ___ Mine-imator log ___ In your bug report, include this full log, along with instructions how to recreate the bug. If the issue concerns a specific animation, upload its folder as a .zip. 18:55:07 mineimator_version: 1.1.4 18:55:07 gm_runtime: 2.1.4.203 18:55:07 YYC: yes 18:55:07 working_directory: C:\Users\OLA\Mine-imator2\ 18:55:07 file_directory: C:\Users\OLA\AppData\Roaming\Mine_imator\ 18:55:07 OS: Windows 18:55:07 os_version: 393217 18:55:07 os_is_network_connected: yes 18:55:07 os_get_language: pl 18:55:07 os_get_region: PL 18:55:07 USERDOMAIN: OLA-Komputer 18:55:07 USERNAME: OLA 18:55:07 USERPROFILE: C:\Users\OLA 18:55:07 APPDATA: C:\Users\OLA\AppData\Roaming 18:55:07 NUMBER_OF_PROCESSORS: 4 18:55:07 PROCESSOR_ARCHITECTURE: x86 18:55:07 PROCESSOR_IDENTFIER: 18:55:07 PROCESSOR_LEVEL: 6 18:55:07 PROCESSOR_REVISION: 2a07 18:55:07 video_adapter_subsysid: 554831939 18:55:07 udid: 16ab5f2d-7d3f-4797-87c3-62f6effd7703 18:55:07 video_adapter_vendorid: 4318 18:55:07 video_d3d11_context: 03E290CC 18:55:07 video_d3d11_device: 00F92B20 18:55:07 video_adapter_deviceid: 4186 18:55:07 video_adapter_sharedsystemmemory: 3221065728 18:55:07 video_adapter_revision: 161 18:55:07 video_adapter_description: NVIDIA GeForce 610M 18:55:07 video_adapter_dedicatedsystemmemory: 0 18:55:07 video_adapter_dedicatedvideomemory: 1041825792 18:55:07 Old log found 18:55:07 External library init 18:55:07 External library: Data\file.dll 18:55:07 External library: Data\movie.dll 18:55:07 External library: movie init 18:55:07 External library: Data\window.dll 18:55:09 working_directory: C:\Users\OLA\Mine-imator2\ 18:55:09 Trying to save files 18:55:09 surface_save OK 18:55:09 texture_create OK 18:55:09 file_delete_lib OK 18:55:09 Create vertex format 18:55:09 Shader init 18:55:09 shaders_are_supported: yes 18:55:09 shader_high_ssao_depth_normal compiled: yes 18:55:09 shader_high_ssao_blur compiled: yes 18:55:09 shader_high_ssao compiled: yes 18:55:09 shader_high_light_sun compiled: yes 18:55:09 shader_high_light_spot compiled: yes 18:55:09 shader_high_light_point compiled: yes 18:55:09 shader_high_light_night compiled: yes 18:55:09 shader_high_light_apply compiled: yes 18:55:09 shader_high_fog_apply compiled: yes 18:55:09 shader_high_fog compiled: yes 18:55:09 shader_high_dof compiled: yes 18:55:09 shader_high_aa compiled: yes 18:55:09 shader_replace compiled: yes 18:55:09 shader_draw_texture compiled: yes 18:55:09 shader_depth_point compiled: yes 18:55:09 shader_depth compiled: yes 18:55:09 shader_color_fog_lights compiled: yes 18:55:09 shader_color_fog compiled: yes 18:55:09 shader_color_camera compiled: yes 18:55:09 shader_border compiled: yes 18:55:09 shader_blend compiled: yes 18:55:09 shader_alpha_test compiled: yes 18:55:09 shader_alpha_fix compiled: yes 18:55:09 Make transitions 18:55:09 Transitions OK 18:55:09 Loading language file: C:\Users\OLA\Mine-imator2\Data\Languages\english.milanguage 18:55:09 Windows startup 18:55:09 Found key_file: C:\Users\OLA\Mine-imator2\Data\key.midata 18:55:09 Loading settings: C:\Users\OLA\Mine-imator2\Data\settings.midata 18:55:09 load_format: 27 18:55:09 Render init 18:55:09 Loading Minecraft assets version: 1.12.2 18:55:10 Archive already unzipped, re-using: C:\Users\OLA\AppData\Roaming\Mine_imator\Minecraft_unzip\1.12.2\assets\minecraft\ 18:55:10 Model textures: load 18:55:10 Model textures: done 18:55:10 Block textures: load static 18:55:11 Block textures: load animated 18:55:11 Block textures, blocksize: 16 18:55:11 Block textures: static block surface 18:55:11 Block textures: static block preview 18:55:11 Block textures: animated block surfaces 18:55:11 Block textures: animated frames 18:55:11 Block textures: animated block preview 18:55:11 Block textures: find static block depths 18:55:11 Block textures: find animated block depths 18:55:11 Block textures: done 18:55:11 Item textures: load 18:55:11 Item textures: surface 18:55:11 Item textures: done 18:55:29 Saving block previews: C:\Users\OLA\Mine-imator2\Data\blockpreview.midata 18:55:29 Loaded assets successfully 18:55:29 Ground vbuffer init 18:55:30 Resetting project 18:55:30 Destroying instances 18:55:30 Project resetted 18:55:30 Show popup: startup 18:55:32 Using the latest assets 18:55:56 Opening project: C:\Users\OLA\Mine-imator2\Projects\Come Home\Come Home.miproject 18:55:56 load_format: 27 18:55:56 Resetting project 18:55:56 Destroying instances 18:55:56 Project resetted 18:55:56 save_folder: C:\Users\OLA\Mine-imator2\Projects\Come Home 18:55:56 load_folder: C:\Users\OLA\Mine-imator2\Projects\Come Home 18:55:57 Project loaded 18:55:57 Loading .schematic: C:\Users\OLA\Mine-imator2\Projects\Come Home\Piece of Come Home 2.schematic 18:55:57 Size: { { 57,34,17 }, } 18:55:59 Saving settings: C:\Users\OLA\Mine-imator2\Data\settings.midata 18:56:04 Show popup: exportimage 18:56:12 Export image: C:\Users\OLA\Desktop\Aleksandra Gajos\Come Home\2.1.png 18:56:12 Hidden: no 18:56:12 18: yes 18:56:12 Watermark: no 18:56:12 High Quality: yes 18:56:12 Size: 4096, 2304 18:56:16 Show alert: Image saved!, , 78
  7. I load a mp3 and it crashes why tho
  8. When loading the textures, there seems to be a fatal error, that spawns a ton of error messages. Some examples are: "Win32 function failed: HRESULT: 0x887a0005 (new line) Call: GR_D3D_Device->CreateTexture2D at line 649 in file \TexturesM.cpp" and "Win32 function failed: HRESULT: 0x80070057 (new line) Call: GR_D3D_Device-> CreateDepthStencilView at line 671 in file \TexturesM.cpp". And then it doesn't work. PLEASE HELP!!! (When I close one, another one keeps showing up, endlessly) They don't get Ctrl+C + Ctrl+ V'd too.
  9. UndercoverStamp

    My Project Won't open

    My Mine-imator project wont open and here is the log ___ Mine-imator log ___ In your bug report, include this full log, along with instructions how to recreate the bug. If the issue concerns a specific animation, upload its folder as a .zip. 12:30:24 mineimator_version: 1.1.2 12:30:24 gm_runtime: 2.1.2.172 12:30:24 YYC: yes 12:30:24 working_directory: C:\Users\student\Desktop\Mine-a-mator\Mine-imator\Mine-imator 1.1.2\ 12:30:24 file_directory: C:\Users\student\AppData\Roaming\Mine_imator\ 12:30:24 OS: Windows 12:30:24 os_version: 393217 12:30:24 os_is_network_connected: yes 12:30:24 os_get_language: en 12:30:24 os_get_region: IE 12:30:24 USERDOMAIN: STJOHNS 12:30:24 USERNAME: student 12:30:24 USERPROFILE: C:\Users\student 12:30:24 APPDATA: C:\Users\student\AppData\Roaming 12:30:24 NUMBER_OF_PROCESSORS: 4 12:30:24 PROCESSOR_ARCHITECTURE: x86 12:30:24 PROCESSOR_IDENTFIER: 12:30:24 PROCESSOR_LEVEL: 6 12:30:24 PROCESSOR_REVISION: 3d04 12:30:24 video_adapter_subsysid: 942282666 12:30:24 udid: f0464ac3-d40e-44aa-9f19-d020a0faa530 12:30:24 video_adapter_vendorid: 32902 12:30:24 video_d3d11_context: 038D00A4 12:30:24 video_d3d11_device: 03941FCC 12:30:24 video_adapter_deviceid: 5654 12:30:24 video_adapter_sharedsystemmemory: 1711276032 12:30:24 video_adapter_revision: 9 12:30:24 video_adapter_description: Intel(R) HD Graphics 5500 12:30:24 video_adapter_dedicatedsystemmemory: 0 12:30:24 video_adapter_dedicatedvideomemory: 201326592 12:30:24 Old log found 12:30:24 External library init 12:30:24 External library: Data\file.dll 12:30:24 External library: Data\movie.dll 12:30:24 External library: movie init 12:30:24 No texture library found, using sprite textures 12:30:24 External library: Data\window.dll 12:30:26 Open URL: https://www.mineimatorforums.com/index.php?/forum/51-mine-imator-issues-and-bugs/ 12:30:26 Open URL: C:\Users\student\AppData\Roaming\Mine_imator\log_previous.txt 12:30:26 working_directory: C:\Users\student\Desktop\Mine-a-mator\Mine-imator\Mine-imator 1.1.2\ 12:30:26 Trying to save files 12:30:26 surface_save OK 12:30:26 texture_create OK 12:30:26 file_delete_lib OK 12:30:26 Create vertex format 12:30:26 Shader init 12:30:26 shaders_are_supported: yes 12:30:26 shader_high_ssao_depth_normal compiled: yes 12:30:26 shader_high_ssao_blur compiled: yes 12:30:26 shader_high_ssao compiled: yes 12:30:26 shader_high_light_sun compiled: yes 12:30:26 shader_high_light_spot compiled: yes 12:30:26 shader_high_light_point compiled: yes 12:30:26 shader_high_light_night compiled: yes 12:30:26 shader_high_light_apply compiled: yes 12:30:26 shader_high_fog_apply compiled: yes 12:30:26 shader_high_fog compiled: yes 12:30:26 shader_high_dof compiled: yes 12:30:26 shader_high_aa compiled: yes 12:30:26 shader_replace compiled: yes 12:30:26 shader_draw_texture compiled: yes 12:30:26 shader_depth_point compiled: yes 12:30:26 shader_depth compiled: yes 12:30:26 shader_color_fog_lights compiled: yes 12:30:26 shader_color_fog compiled: yes 12:30:26 shader_color_camera compiled: yes 12:30:26 shader_border compiled: yes 12:30:26 shader_blend compiled: yes 12:30:26 shader_alpha_test compiled: yes 12:30:26 shader_alpha_fix compiled: yes 12:30:26 Make transitions 12:30:26 Transitions OK 12:30:26 Loading language file: C:\Users\student\Desktop\Mine-a-mator\Mine-imator\Mine-imator 1.1.2\Data\Languages\english.milanguage 12:30:26 Windows startup 12:30:26 Found key_file: C:\Users\student\Desktop\Mine-a-mator\Mine-imator\Mine-imator 1.1.2\Data\key.midata 12:30:27 Loading settings: C:\Users\student\Desktop\Mine-a-mator\Mine-imator\Mine-imator 1.1.2\Data\settings.midata 12:30:27 load_format: 25 12:30:27 Render init 12:30:27 Loading Minecraft assets version: 1.12.2 12:30:27 Archive already unzipped, re-using: C:\Users\student\AppData\Roaming\Mine_imator\Minecraft\1.12.2\assets\minecraft\ 12:30:27 Model textures: load 12:30:28 Model textures: done 12:30:28 Block textures: load static 12:30:28 Block textures: load animated 12:30:28 Block textures, blocksize: 16 12:30:28 Block textures: static block surface 12:30:28 Block textures: static block preview 12:30:28 Block textures: animated block surfaces 12:30:28 Block textures: animated frames 12:30:29 Block textures: animated block preview 12:30:29 Block textures: find static block depths 12:30:29 Block textures: find animated block depths 12:30:29 Block textures: done 12:30:29 Item textures: load 12:30:29 Item textures: surface 12:30:29 Item textures: done 12:30:32 Saving block previews: C:\Users\student\Desktop\Mine-a-mator\Mine-imator\Mine-imator 1.1.2\Data\blockpreview.midata 12:30:33 Loaded assets successfully 12:30:33 Ground vbuffer init 12:30:33 Resetting project 12:30:33 Destroying instances 12:30:33 Project resetted 12:30:33 Show popup: startup 12:30:33 Using the latest assets 12:34:54 Opening project: C:\Users\student\Desktop\Mine-a-mator\Mine-imator\Mine-imator 1.1.2\Projects\Destroy The Creeper!\Destroy The Creeper!.miproject 12:34:54 load_format: 26 12:34:54 Resetting project 12:34:54 Destroying instances 12:34:54 Project resetted 12:34:54 save_folder: C:\Users\student\Desktop\Mine-a-mator\Mine-imator\Mine-imator 1.1.2\Projects\Destroy The Creeper! 12:34:54 load_folder: C:\Users\student\Desktop\Mine-a-mator\Mine-imator\Mine-imator 1.1.2\Projects\Destroy The Creeper! 12:34:54 Project loaded print('UNDERCOVERSTAMP\'S LOG')
  10. Hi! I just got a computer a few days back. And I installed mine-imator right away. I opened it up and it crashed immediately. I I have ALL my PC components updated to the latest. I'm running Windows 7 professional. Look below to see my PC's FULL specs and mine-imators crash report below. Thanks you for your help.
  11. Plz help me, I have no clue what to do! ___ Mine-imator log ___ In your bug report, include this full log, along with instructions how to recreate the bug. If the issue concerns a specific animation, upload its folder as a .zip. 8:00:02 PM mineimator_version: 1.1.2 8:00:02 PM gm_runtime: 2.1.2.172 8:00:02 PM YYC: yes 8:00:02 PM working_directory: C:\Users\gravi\Mine-imator\ 8:00:02 PM file_directory: C:\Users\gravi\AppData\Roaming\Mine_imator\ 8:00:02 PM OS: Windows 8:00:02 PM os_version: 655360 8:00:02 PM os_is_network_connected: yes 8:00:02 PM os_get_language: en 8:00:02 PM os_get_region: US 8:00:02 PM USERDOMAIN: DESKTOP-6O9HH2F 8:00:02 PM USERNAME: gravi 8:00:02 PM USERPROFILE: C:\Users\gravi 8:00:02 PM APPDATA: C:\Users\gravi\AppData\Roaming 8:00:02 PM NUMBER_OF_PROCESSORS: 4 8:00:02 PM PROCESSOR_ARCHITECTURE: x86 8:00:02 PM PROCESSOR_IDENTFIER: 8:00:02 PM PROCESSOR_LEVEL: 6 8:00:02 PM PROCESSOR_REVISION: 4e03 8:00:02 PM video_adapter_subsysid: 274337829 8:00:02 PM udid: ae8336e6-74a6-426d-9b0c-0bcdd49e03f7 8:00:02 PM video_adapter_vendorid: 32902 8:00:02 PM video_d3d11_context: 05E25724 8:00:02 PM video_d3d11_device: 05E12BEC 8:00:02 PM video_adapter_deviceid: 6422 8:00:02 PM video_adapter_sharedsystemmemory: 4160684032 8:00:02 PM video_adapter_revision: 7 8:00:02 PM video_adapter_description: Intel(R) HD Graphics 520 8:00:03 PM video_adapter_dedicatedsystemmemory: 0 8:00:03 PM video_adapter_dedicatedvideomemory: 134217728 8:00:03 PM Old log found 8:00:03 PM External library init 8:00:03 PM External library: Data\file.dll 8:00:03 PM External library: Data\movie.dll 8:00:03 PM External library: movie init 8:00:03 PM No texture library found, using sprite textures 8:00:03 PM External library: Data\window.dll 8:00:03 PM working_directory: C:\Users\gravi\Mine-imator\ 8:00:03 PM Trying to save files 8:00:03 PM surface_save OK 8:00:03 PM texture_create OK 8:00:03 PM file_delete_lib OK 8:00:03 PM Create vertex format 8:00:03 PM Shader init 8:00:03 PM shaders_are_supported: yes 8:00:03 PM shader_high_ssao_depth_normal compiled: yes 8:00:03 PM shader_high_ssao_blur compiled: yes 8:00:03 PM shader_high_ssao compiled: yes 8:00:03 PM shader_high_light_sun compiled: yes 8:00:03 PM shader_high_light_spot compiled: yes 8:00:03 PM shader_high_light_point compiled: yes 8:00:03 PM shader_high_light_night compiled: yes 8:00:03 PM shader_high_light_apply compiled: yes 8:00:03 PM shader_high_fog_apply compiled: yes 8:00:03 PM shader_high_fog compiled: yes 8:00:03 PM shader_high_dof compiled: yes 8:00:03 PM shader_high_aa compiled: yes 8:00:03 PM shader_replace compiled: yes 8:00:03 PM shader_draw_texture compiled: yes 8:00:03 PM shader_depth_point compiled: yes 8:00:03 PM shader_depth compiled: yes 8:00:03 PM shader_color_fog_lights compiled: yes 8:00:03 PM shader_color_fog compiled: yes 8:00:04 PM shader_color_camera compiled: yes 8:00:04 PM shader_border compiled: yes 8:00:04 PM shader_blend compiled: yes 8:00:04 PM shader_alpha_test compiled: yes 8:00:04 PM shader_alpha_fix compiled: yes 8:00:04 PM Make transitions 8:00:04 PM Transitions OK 8:00:04 PM Loading language file: C:\Users\gravi\Mine-imator\Data\Languages\english.milanguage 8:00:04 PM Windows startup 8:00:04 PM Found key_file: C:\Users\gravi\Mine-imator\Data\key.midata 8:00:04 PM Loading settings: C:\Users\gravi\Mine-imator\Data\settings.midata 8:00:04 PM load_format: 25 8:00:04 PM Render init 8:00:04 PM Loading Minecraft assets version: 1.12.2 8:00:04 PM Show alert: Mine-imator Discord Channel, Join now and chat with fellow animators in real time!, -4 8:00:04 PM Archive already unzipped, re-using: C:\Users\gravi\AppData\Roaming\Mine_imator\Minecraft\1.12.2\assets\minecraft\ 8:00:04 PM Model textures: load 8:00:05 PM Model textures: done 8:00:05 PM Block textures: load static 8:00:05 PM Block textures: load animated 8:00:05 PM Block textures, blocksize: 16 8:00:05 PM Block textures: static block surface 8:00:05 PM Block textures: static block preview 8:00:05 PM Block textures: animated block surfaces 8:00:05 PM Block textures: animated frames 8:00:05 PM Block textures: animated block preview 8:00:05 PM Block textures: find static block depths 8:00:05 PM Block textures: find animated block depths 8:00:05 PM Block textures: done 8:00:05 PM Item textures: load 8:00:05 PM Item textures: surface 8:00:05 PM Item textures: done 8:00:08 PM Saving block previews: C:\Users\gravi\Mine-imator\Data\blockpreview.midata 8:00:08 PM Loaded assets successfully 8:00:08 PM Ground vbuffer init 8:00:08 PM Resetting project 8:00:08 PM Destroying instances 8:00:08 PM Project resetted 8:00:08 PM Show popup: startup 8:00:08 PM Using the latest assets 8:00:31 PM Opening project: C:\Users\gravi\Mine-imator\Projects\Intro 2018 Halloween\Intro 2018 Halloween.miproject 8:00:31 PM load_format: 26 8:00:31 PM Resetting project 8:00:31 PM Destroying instances 8:00:31 PM Project resetted 8:00:31 PM save_folder: C:\Users\gravi\Mine-imator\Projects\Intro 2018 Halloween 8:00:31 PM load_folder: C:\Users\gravi\Mine-imator\Projects\Intro 2018 Halloween 8:00:38 PM Project loaded 8:00:38 PM Loading .schematic: C:\Users\gravi\Mine-imator\Projects\Intro 2018 Halloween\Logo V5.schematic 8:00:38 PM Size: { { 500,1,458 }, } 8:01:01 PM Loading .schematic: C:\Users\gravi\Mine-imator\Projects\Intro 2018 Halloween\Piece of New World-----------------------------.schematic 8:01:01 PM Size: { { 340,301,71 }, } 8:01:47 PM Loading .schematic: C:\Users\gravi\Mine-imator\Projects\Intro 2018 Halloween\Piece of New World------------------------------------------.schematic 8:01:47 PM Size: { { 231,243,92 }, } 8:02:07 PM Loading .schematic: C:\Users\gravi\Mine-imator\Projects\Intro 2018 Halloween\Piece of Untitled World 2.schematic 8:02:07 PM Size: { { 180,280,169 }, } 8:02:42 PM Loading .schematic: C:\Users\gravi\Mine-imator\Projects\Intro 2018 Halloween\Logo V4.schematic 8:02:42 PM Size: { { 500,1,458 }, } 8:03:07 PM Loading .schematic: C:\Users\gravi\Mine-imator\Projects\Intro 2018 Halloween\GG NOrmal V4.schematic 8:03:07 PM Size: { { 1500,1,394 }, } 8:03:30 PM Loading .schematic: C:\Users\gravi\Mine-imator\Projects\Intro 2018 Halloween\Theme Normal V4.schematic 8:03:30 PM Size: { { 1500,1,368 }, } 8:03:52 PM Loading .schematic: C:\Users\gravi\Mine-imator\Projects\Intro 2018 Halloween\Logo V3.schematic 8:03:52 PM Size: { { 500,1,458 }, } 8:04:17 PM Loading .schematic: C:\Users\gravi\Mine-imator\Projects\Intro 2018 Halloween\Theme V5 Normal.schematic 8:04:17 PM Size: { { 1500,1,368 }, } 8:04:39 PM Loading .schematic: C:\Users\gravi\Mine-imator\Projects\Intro 2018 Halloween\GG V 7.schematic 8:04:39 PM Size: { { 1371,1,622 }, } 8:05:15 PM Loading .schematic: C:\Users\gravi\Mine-imator\Projects\Intro 2018 Halloween\Theme V 7.schematic 8:05:15 PM Size: { { 1500,1,498 }, }
  12. Steve the creeper

    Crash on startup

    ___ Mine-imator log ___ In your bug report, include this full log, along with instructions how to recreate the bug. If the issue concerns a specific animation, upload its folder as a .zip. 9:37:03 AM version: 1.0.6 9:37:03 AM gm_version: 1.4.1749 9:37:03 AM build date: 3/12/2016 8:10:39 AM 9:37:03 AM YYC: yes 9:37:03 AM working_directory: C:\Users\Nolan\Mine-imator\ 9:37:03 AM file_directory: C:\Users\Nolan\AppData\Roaming\Mine_imator\ 9:37:03 AM OS: Windows 9:37:03 AM os_version: 393217 9:37:03 AM os_is_network_connected: yes 9:37:03 AM os_get_language: en 9:37:03 AM os_get_region: US 9:37:03 AM USERDOMAIN: NINJA-DRUMMER 9:37:03 AM USERNAME: Nolan 9:37:03 AM USERPROFILE: C:\Users\Nolan 9:37:03 AM APPDATA: C:\Users\Nolan\AppData\Roaming 9:37:03 AM NUMBER_OF_PROCESSORS: 8 9:37:03 AM PROCESSOR_ARCHITECTURE: x86 9:37:03 AM PROCESSOR_IDENTFIER: 9:37:03 AM PROCESSOR_LEVEL: 6 9:37:03 AM PROCESSOR_REVISION: 3c03 9:37:03 AM video_adapter_0_name: NVIDIA GeForce GTX 970 9:37:03 AM video_adapter_0_driver_version_high: 1507349 9:37:03 AM video_adapter_0_device_name: \\.\DISPLAY1 9:37:03 AM video_adapter_0_driver_version_low: 861033 9:37:03 AM Library init 9:37:03 AM Data\file.dll 9:37:03 AM Data\movie.dll 9:37:03 AM Movie init 9:37:03 AM Data\window.dll 9:37:03 AM Data\texture.dll 9:37:03 AM Texture init 9:37:03 AM working_directory: C:\Users\Nolan\Mine-imator\ 9:37:03 AM Trying to save files 9:37:03 AM surface_save OK 9:37:03 AM texture_create OK 9:37:03 AM file_delete_lib OK 9:37:03 AM Shader init 9:37:03 AM shaders_are_supported: yes 9:37:03 AM shader_high_ssao_blur compiled: yes 9:37:03 AM shader_high_ssao compiled: yes 9:37:03 AM shader_high_ssao_depth_normal compiled: yes 9:37:03 AM shader_high_light_apply compiled: yes 9:37:03 AM shader_high_light_night compiled: yes 9:37:03 AM shader_high_light_point compiled: yes 9:37:03 AM shader_high_light_spot compiled: yes 9:37:03 AM shader_high_light_sun compiled: yes 9:37:03 AM shader_high_fog_apply compiled: yes 9:37:03 AM shader_high_fog compiled: yes 9:37:03 AM shader_high_dof compiled: yes 9:37:03 AM shader_high_aa compiled: yes 9:37:03 AM shader_replace compiled: yes 9:37:03 AM shader_draw_texture compiled: yes 9:37:03 AM shader_depth compiled: yes 9:37:03 AM shader_color_fog_lights compiled: yes 9:37:03 AM shader_color_fog compiled: yes 9:37:03 AM shader_blend_fog compiled: yes 9:37:03 AM shader_blend compiled: yes 9:37:03 AM shader_border compiled: yes 9:37:03 AM Create vertex format 9:37:03 AM Render init 9:37:03 AM Ground model init 9:37:03 AM Character models init 9:37:03 AM Windows init 9:37:03 AM Lists init 9:37:03 AM Load language file: C:\Users\Nolan\Mine-imator\Data\Languages\english.txt 9:37:03 AM Make transitions 9:37:03 AM Transitions OK 9:37:03 AM Globals init 9:37:03 AM Opening pack from folder: C:\Users\Nolan\Mine-imator\Data\Textures\ 9:37:03 AM mob_texture 9:37:03 AM block_texture 9:37:04 AM colormap_grass_texture 9:37:04 AM colormap_foliage_texture 9:37:04 AM item_texture 9:37:04 AM particles_texture 9:37:04 AM block_preview_texture 9:37:04 AM sun_texture 9:37:04 AM moonphases_texture 9:37:04 AM moon_texture 9:37:04 AM clouds_texture 9:37:04 AM Pack opened 9:37:04 AM Loading settings: C:\Users\Nolan\Mine-imator\Data\settings.file 9:37:04 AM load_format: 4 9:37:04 AM Loading recent: C:\Users\Nolan\Mine-imator\Data\recent.file 9:37:04 AM Loading closed alerts: C:\Users\Nolan\Mine-imator\Data\alerts.file 9:37:04 AM Startup OK 9:37:04 AM Resetting project 9:37:04 AM Destroying instances 9:37:04 AM Project resetted 9:37:04 AM Show popup: startup 9:37:08 AM HTTP: [{"id":15,"title":"Mine-imator 1.1.2!","text":"Get the latest bugfixes!","icon":"download","button":"alertdownloadbutton","buttonurl":"https:\/\/www.mineimatorforums.com\/index.php?\/topic\/46014-mine-imator-112\/","saveclose":0},{"id":8,"title":"Mine-imator Discord Channel","text":"Join now and chat with fellow animators in real time!","icon":"","button":"alertviewbutton","buttonurl":"https:\/\/discord.gg\/GxFp6xv","saveclose":1}] 9:37:08 AM Show alert: Mine-imator 1.1.2!, Get the latest bugfixes!, 81 9:37:08 AM Show alert: Mine-imator Discord Channel, Join now and chat with fellow animators in real time!, -4 9:38:15 AM Creating project: C:\Users\Nolan\Mine-imator\Projects\minning 9:38:15 AM Resetting project 9:38:15 AM Destroying instances 9:38:15 AM Project resetted 9:38:15 AM Saving project: C:\Users\Nolan\Mine-imator\Projects\minning \minning .mproj 9:38:15 AM load_folder: C:\Users\Nolan\Mine-imator\Projects\minning 9:38:15 AM save_folder: C:\Users\Nolan\Mine-imator\Projects\minning
  13. So, since september a had been animating a scene in mine-imator, then finally i finished it, so i closed my mine-imator and in the next day i would render it. But... to my surprise, when I opened the project i saw this beautiful message: ___________________________________________ ############################################################################################ FATAL ERROR in action number 1 of Draw Event for object app: array_get :: Index [0,-1] out of range [1,12] ############################################################################################ -------------------------------------------------------------------------------------------- called from - gml_Script_matrix_create (line 13) called from - gml_Script_tl_update_matrix (line 34) called from - gml_Script_tl_update_matrix (line 208) called from - gml_Script_temp_update_rot_point (line 59) called from - gml_Script_temp_update (line 21) called from - gml_Script_project_load_update (line 31) called from - gml_Script_project_load (line 109) called from - gml_Script_draw_recent (line 86) called from - gml_Script_popup_startup_draw (line 84) called from - gml_Script_popup_draw (line 110) called from - gml_Script_window_draw (line 27) called from - gml_Script_app_event_draw (line 7) called from - gml_Object_app_Draw_0 (line 0) OMG, i can't even open the project that i worked about 4 months! I'm really upset with mine-imator, i mean, i lost the whole thing... Here's my log: Please if anyone know how to fix this, or even recover my project, i would be very grateful (And yes, i tried open the backups created by mine-imator, and they gave me the same error) Please help me, i'm really hopeless... :/
  14. So i found a crash while finagling with Background Options and the undo including the scenery. (I hope someone found this too) Explanation: Here's how it happened i load up a custom scenery from my own (I think it had 40-41 animated blocks) And then after finagling with Background options (From Time and Rotation and Coloring). After that i decided to undo everything by clicking quickly the undo button. (Before that i was inside the scenery) And guess what? It crashed i have no idea why it happened but i think i'm 50% correct about this explanation. (I'm not sure) Lemme know if it's real cause i did this the second time and it happened. The Log: ___ Mine-imator log ___ 18:55:55 mineimator_version: 1.1.2 18:55:55 gm_runtime: 2.1.2.172 18:55:55 YYC: yes 18:55:55 working_directory: C:\GameFiles\Steam\steamapps\common\Mine-imator 1.1.2\ 18:55:55 file_directory: C:\Users\*****\AppData\Roaming\Mine_imator\ 18:55:55 OS: Windows 18:55:55 os_version: 655360 18:55:55 os_is_network_connected: yes 18:55:55 os_get_language: lt 18:55:55 os_get_region: LT 18:55:55 USERDOMAIN: ALDAS-PC 18:55:55 USERNAME: Aldas 18:55:55 USERPROFILE: C:\Users\Aldas 18:55:55 APPDATA: C:\Users\Aldas\AppData\Roaming 18:55:55 NUMBER_OF_PROCESSORS: 4 18:55:55 PROCESSOR_ARCHITECTURE: x86 18:55:55 PROCESSOR_IDENTFIER: 18:55:55 PROCESSOR_LEVEL: 6 18:55:55 PROCESSOR_REVISION: 3d04 18:55:55 video_adapter_subsysid: 112070696 18:55:55 udid: ec00950f-199a-46c6-bf43-c5ba5df5b6e2 18:55:55 video_adapter_vendorid: 4318 18:55:55 video_d3d11_context: 0674F6E4 18:55:55 video_d3d11_device: 0674E0CC 18:55:55 video_adapter_deviceid: 4761 18:55:55 video_adapter_sharedsystemmemory: 2100527104 18:55:55 video_adapter_revision: 161 18:55:55 video_adapter_description: NVIDIA GeForce 920M 18:55:55 video_adapter_dedicatedsystemmemory: 0 18:55:55 video_adapter_dedicatedvideomemory: 2119041024 18:55:55 Old log found 18:55:55 External library init 18:55:55 External library: Data\file.dll 18:55:55 External library: Data\movie.dll 18:55:55 External library: movie init 18:55:55 No texture library found, using sprite textures 18:55:55 External library: Data\window.dll 18:55:56 working_directory: C:\GameFiles\Steam\steamapps\common\Mine-imator 1.1.2\ 18:55:56 Trying to save files 18:55:56 surface_save OK 18:55:56 texture_create OK 18:55:56 file_delete_lib OK 18:55:56 Create vertex format 18:55:56 Shader init 18:55:56 shaders_are_supported: yes 18:55:56 shader_high_ssao_depth_normal compiled: yes 18:55:56 shader_high_ssao_blur compiled: yes 18:55:56 shader_high_ssao compiled: yes 18:55:56 shader_high_light_sun compiled: yes 18:55:56 shader_high_light_spot compiled: yes 18:55:56 shader_high_light_point compiled: yes 18:55:56 shader_high_light_night compiled: yes 18:55:56 shader_high_light_apply compiled: yes 18:55:56 shader_high_fog_apply compiled: yes 18:55:56 shader_high_fog compiled: yes 18:55:56 shader_high_dof compiled: yes 18:55:56 shader_high_aa compiled: yes 18:55:56 shader_replace compiled: yes 18:55:56 shader_draw_texture compiled: yes 18:55:56 shader_depth_point compiled: yes 18:55:56 shader_depth compiled: yes 18:55:56 shader_color_fog_lights compiled: yes 18:55:56 shader_color_fog compiled: yes 18:55:56 shader_color_camera compiled: yes 18:55:56 shader_border compiled: yes 18:55:56 shader_blend compiled: yes 18:55:56 shader_alpha_test compiled: yes 18:55:56 shader_alpha_fix compiled: yes 18:55:56 Make transitions 18:55:56 Transitions OK 18:55:56 Loading language file: C:\GameFiles\Steam\steamapps\common\Mine-imator 1.1.2\Data\Languages\english.milanguage 18:55:57 Windows startup 18:55:57 Found key_file: C:\GameFiles\Steam\steamapps\common\Mine-imator 1.1.2\Data\key.midata 18:55:57 Loading settings: C:\GameFiles\Steam\steamapps\common\Mine-imator 1.1.2\Data\settings.midata 18:55:57 load_format: 25 18:55:58 Render init 18:55:58 Loading Minecraft assets version: 1.12.2 18:55:58 Archive already unzipped, re-using: C:\Users\Aldas\AppData\Roaming\Mine_imator\Minecraft\1.12.2\assets\minecraft\ 18:55:58 Model textures: load 18:55:59 Model textures: done 18:55:59 Block textures: load static 18:56:00 Block textures: load animated 18:56:00 Block textures, blocksize: 16 18:56:00 Block textures: static block surface 18:56:00 Block textures: static block preview 18:56:00 Block textures: animated block surfaces 18:56:00 Block textures: animated frames 18:56:00 Block textures: animated block preview 18:56:00 Block textures: find static block depths 18:56:00 Block textures: find animated block depths 18:56:00 Block textures: done 18:56:00 Item textures: load 18:56:01 Item textures: surface 18:56:01 Item textures: done 18:56:01 Show alert: Mine-imator Discord Channel, Join now and chat with fellow animators in real time!, -4 18:56:10 Saving block previews: C:\GameFiles\Steam\steamapps\common\Mine-imator 1.1.2\Data\blockpreview.midata 18:56:10 Loaded assets successfully 18:56:10 Ground vbuffer init 18:56:10 Resetting project 18:56:10 Destroying instances 18:56:10 Project resetted 18:56:10 Show popup: startup 18:56:11 Using the latest assets 18:56:15 Opening project: C:\GameFiles\Steam\steamapps\common\Mine-imator 1.1.2\Projects\Render\Render.miproject 18:56:15 load_format: 26 18:56:15 Resetting project 18:56:15 Destroying instances 18:56:15 Project resetted 18:56:15 save_folder: C:\GameFiles\Steam\steamapps\common\Mine-imator 1.1.2\Projects\Render 18:56:15 load_folder: C:\GameFiles\Steam\steamapps\common\Mine-imator 1.1.2\Projects\Render 18:56:15 Project loaded 18:56:15 Saving settings: C:\GameFiles\Steam\steamapps\common\Mine-imator 1.1.2\Data\settings.midata 18:56:23 Action: action_bench_create 18:56:23 Created: block 18:56:28 Action: action_tl_select 18:56:29 Action: action_tl_frame_pos 18:56:44 Undo: tl_value_set 18:56:44 Undo: action_tl_select 18:56:44 Undo: action_bench_create 18:56:45 Redo: action_bench_create 18:56:45 Redo: action_tl_select 18:56:46 Redo: tl_value_set 18:56:47 Undo: tl_value_set 18:56:47 Undo: action_tl_select 18:56:47 Undo: action_bench_create 18:56:48 Redo: action_bench_create 18:56:48 Redo: action_tl_select 18:56:48 Redo: tl_value_set 18:56:51 Action: action_tl_remove 18:56:56 execute: C:\GameFiles\Steam\steamapps\common\Mine-imator 1.1.2\Data\import.exe, C:\GameFiles\Steam\steamapps\common\Mine-imator 1.1.2\Projects\Render\world.schematic, 1 18:57:24 Add resource: fromworld 18:57:24 filename: world.schematic 18:57:24 Action Load resource: action_bench_scenery, C:\GameFiles\Steam\steamapps\common\Mine-imator 1.1.2\Projects\Render\world.schematic 18:57:24 Loading .schematic: C:\GameFiles\Steam\steamapps\common\Mine-imator 1.1.2\Projects\Render\world.schematic 18:57:24 Size: { { 36,28,15 }, } 18:57:30 Action Set variable: action_background_sky_time, -715.12, -723.73, 1 18:57:36 Action: action_bench_create 18:57:36 Created: scenery 18:57:49 Action Set variable: action_background_sky_time, -800.31, -788.96, 1 18:57:50 Action Set variable: action_background_sky_rotation, -118.28, -27.76, 1 18:57:53 Action Set variable: action_background_sky_moon_phase, 0, 0, 1 18:57:53 Action Set variable: action_background_sky_rotation, 169.12, 60.52, 1 18:57:54 Action Set variable: action_background_sky_time, -733.48, -687.03, 1 18:58:00 Show popup: colorpicker 18:58:00 Action Set variable: action_background_sky_color, 16759185, 4666924, 1 18:58:02 Show popup: colorpicker 18:58:03 Action Set variable: action_background_sky_clouds_color, 16777215, 3750230, 1 18:58:04 Show popup: colorpicker 18:58:05 Action Set variable: action_background_sunlight_color, 54015, 1977905, 1 18:58:08 Show popup: colorpicker 18:58:08 Action Set variable: action_background_night_color, 6888192, 6112315, 1 18:58:10 Undo: action_background_night_color 18:58:10 Undo: action_background_sunlight_color
  15. KoolKid Games

    Please help!

    PLEASE HELP!!! please watch the video before you comment. ok so now you see, please tell me how to fix this! its so annoying because i spent time and effort on those rigs!
  16. well , i was working on a project of "ressurecting superman" but DIS happened> 2:37:41 PM mineimator_version: 1.1.0 2:37:41 PM gm_runtime: 2.1.2.172 2:37:41 PM YYC: yes 2:37:41 PM working_directory: H:\Mine Animator PC oficial\Mine-imator\Mine-imator\ 2:37:41 PM file_directory: C:\Users\Hollman Rivera\AppData\Roaming\Mine_imator\ 2:37:41 PM OS: Windows 2:37:41 PM os_version: 655360 2:37:41 PM os_is_network_connected: yes 2:37:41 PM os_get_language: en 2:37:41 PM os_get_region: US 2:37:41 PM USERDOMAIN: LCARS2015 2:37:41 PM USERNAME: Hollman Rivera 2:37:41 PM USERPROFILE: C:\Users\Hollman Rivera 2:37:41 PM APPDATA: C:\Users\Hollman Rivera\AppData\Roaming 2:37:41 PM NUMBER_OF_PROCESSORS: 8 2:37:41 PM PROCESSOR_ARCHITECTURE: x86 2:37:41 PM PROCESSOR_IDENTFIER: 2:37:41 PM PROCESSOR_LEVEL: 6 2:37:41 PM PROCESSOR_REVISION: 1a05 2:37:41 PM video_adapter_subsysid: 660944962 2:37:41 PM udid: ede757c7-44f9-4c56-a877-52b5ec2ca8da 2:37:41 PM video_adapter_vendorid: 4318 2:37:41 PM video_d3d11_context: 05E9A0B4 2:37:41 PM video_d3d11_device: 05E8A96C 2:37:41 PM video_adapter_deviceid: 4487 2:37:41 PM video_adapter_sharedsystemmemory: 2179203072 2:37:41 PM video_adapter_revision: 161 2:37:41 PM video_adapter_description: NVIDIA GeForce GTX 760 2:37:41 PM video_adapter_dedicatedsystemmemory: 0 2:37:41 PM video_adapter_dedicatedvideomemory: 2115698688 2:37:41 PM Old log found 2:37:41 PM Library startup 2:37:41 PM Data\file.dll 2:37:41 PM Data\movie.dll 2:37:41 PM Movie init 2:37:41 PM Data\texture.dll 2:37:41 PM Data\window.dll 2:37:43 PM working_directory: H:\Mine Animator PC oficial\Mine-imator\Mine-imator\ 2:37:43 PM Trying to save files 2:37:43 PM surface_save OK 2:37:43 PM texture_create OK 2:37:43 PM file_delete_lib OK 2:37:43 PM Create vertex format 2:37:43 PM Shader init 2:37:43 PM shaders_are_supported: yes 2:37:43 PM shader_high_ssao_depth_normal compiled: yes 2:37:43 PM shader_high_ssao_blur compiled: yes 2:37:43 PM shader_high_ssao compiled: yes 2:37:43 PM shader_high_light_sun compiled: yes 2:37:43 PM shader_high_light_spot compiled: yes 2:37:43 PM shader_high_light_point compiled: yes 2:37:43 PM shader_high_light_night compiled: yes 2:37:43 PM shader_high_light_apply compiled: yes 2:37:43 PM shader_high_fog_apply compiled: yes 2:37:43 PM shader_high_fog compiled: yes 2:37:43 PM shader_high_dof compiled: yes 2:37:43 PM shader_high_aa compiled: yes 2:37:43 PM shader_replace compiled: yes 2:37:43 PM shader_draw_texture compiled: yes 2:37:43 PM shader_depth_point compiled: yes 2:37:43 PM shader_depth compiled: yes 2:37:43 PM shader_color_fog_lights compiled: yes 2:37:43 PM shader_color_fog compiled: yes 2:37:43 PM shader_color_camera compiled: yes 2:37:43 PM shader_border compiled: yes 2:37:43 PM shader_blend compiled: yes 2:37:43 PM shader_alpha_test compiled: yes 2:37:43 PM shader_alpha_fix compiled: yes 2:37:43 PM Make transitions 2:37:43 PM Transitions OK 2:37:43 PM Loading language file: H:\Mine Animator PC oficial\Mine-imator\Mine-imator\Data\Languages\english.milanguage 2:37:43 PM Windows startup 2:37:43 PM Found key_file: H:\Mine Animator PC oficial\Mine-imator\Mine-imator\Data\key.midata 2:37:43 PM Loading settings: H:\Mine Animator PC oficial\Mine-imator\Mine-imator\Data\settings.midata 2:37:43 PM load_format: 25 2:37:44 PM Render init 2:37:44 PM Loading Minecraft assets version: 1.12.2 2:37:45 PM blocksize: 16 2:37:46 PM Show alert: Mine-imator 1.1.2!, Get the latest bugfixes!, 81 2:37:49 PM Saving block previews: H:\Mine Animator PC oficial\Mine-imator\Mine-imator\Data\blockpreview.midata 2:37:49 PM Loaded assets successfully 2:37:49 PM Ground vbuffer init 2:37:49 PM Resetting project 2:37:49 PM Destroying instances 2:37:49 PM Project resetted 2:37:49 PM Show popup: startup 2:37:49 PM Using the latest assets 2:37:51 PM Opening project: H:\Mine Animator PC oficial\Mine-imator\Mine-imator\Projects\Reviving Superman\Reviving Superman.miproject 2:37:51 PM load_format: 26 2:37:51 PM Resetting project 2:37:51 PM Destroying instances 2:37:51 PM Project resetted 2:37:51 PM save_folder: H:\Mine Animator PC oficial\Mine-imator\Mine-imator\Projects\Reviving Superman 2:37:51 PM load_folder: H:\Mine Animator PC oficial\Mine-imator\Mine-imator\Projects\Reviving Superman 2:37:51 PM Project loaded 2:37:52 PM Saving settings: H:\Mine Animator PC oficial\Mine-imator\Mine-imator\Data\settings.midata 2:37:54 PM Action: action_tl_deselect_all
  17. Hello, I'm new on mineimatorforums.com and I learned a bit how to use that super duper cool software I started to make awesome projects, but I was sooooo far in one of them, and don't want to open, a crash of the software happen instead, pretty annoying! :/ Here's my crash report : ___ Mine-imator log ___ In your bug report, include this full log, along with instructions how to recreate the bug. If the issue concerns a specific animation, upload its folder as a .zip. 21:21:34 mineimator_version: 1.1.0 21:21:34 gm_runtime: 2.1.2.172 21:21:34 YYC: yes 21:21:34 working_directory: C:\Users\Djolo\Mine-imator\ 21:21:34 file_directory: C:\Users\Djolo\AppData\Roaming\Mine_imator\ 21:21:34 OS: Windows 21:21:34 os_version: 393217 21:21:34 os_is_network_connected: yes 21:21:34 os_get_language: fr 21:21:34 os_get_region: FR 21:21:34 USERDOMAIN: Djolo-PC 21:21:34 USERNAME: Djolo 21:21:34 USERPROFILE: C:\Users\Djolo 21:21:34 APPDATA: C:\Users\Djolo\AppData\Roaming 21:21:34 NUMBER_OF_PROCESSORS: 4 21:21:34 PROCESSOR_ARCHITECTURE: x86 21:21:34 PROCESSOR_IDENTFIER: 21:21:34 PROCESSOR_LEVEL: 6 21:21:34 PROCESSOR_REVISION: 2a07 21:21:34 video_adapter_subsysid: 554963011 21:21:34 udid: f3b78a79-1181-4107-907c-6cd932270490 21:21:34 video_adapter_vendorid: 32902 21:21:34 video_d3d11_context: 03C6C7A4 21:21:34 video_d3d11_device: 03C6BD44 21:21:34 video_adapter_deviceid: 278 21:21:34 video_adapter_sharedsystemmemory: 1711276032 21:21:34 video_adapter_revision: 9 21:21:34 video_adapter_description: Intel(R) HD Graphics Family 21:21:34 video_adapter_dedicatedsystemmemory: 0 21:21:34 video_adapter_dedicatedvideomemory: 67108864 21:21:34 Library startup 21:21:34 Data\file.dll 21:21:34 Data\movie.dll 21:21:34 Movie init 21:21:35 Data\texture.dll 21:21:35 Data\window.dll 21:21:35 working_directory: C:\Users\Djolo\Mine-imator\ 21:21:35 Trying to save files 21:21:35 surface_save OK 21:21:35 texture_create OK 21:21:35 file_delete_lib OK 21:21:35 Create vertex format 21:21:35 Shader init 21:21:35 shaders_are_supported: yes 21:21:35 shader_high_ssao_depth_normal compiled: yes 21:21:35 shader_high_ssao_blur compiled: yes 21:21:35 shader_high_ssao compiled: yes 21:21:35 shader_high_light_sun compiled: yes 21:21:35 shader_high_light_spot compiled: yes 21:21:35 shader_high_light_point compiled: yes 21:21:35 shader_high_light_night compiled: yes 21:21:35 shader_high_light_apply compiled: yes 21:21:35 shader_high_fog_apply compiled: yes 21:21:35 shader_high_fog compiled: yes 21:21:35 shader_high_dof compiled: yes 21:21:35 shader_high_aa compiled: yes 21:21:35 shader_replace compiled: yes 21:21:35 shader_draw_texture compiled: yes 21:21:35 shader_depth_point compiled: yes 21:21:35 shader_depth compiled: yes 21:21:35 shader_color_fog_lights compiled: yes 21:21:35 shader_color_fog compiled: yes 21:21:35 shader_color_camera compiled: yes 21:21:35 shader_border compiled: yes 21:21:35 shader_blend compiled: yes 21:21:35 shader_alpha_test compiled: yes 21:21:35 shader_alpha_fix compiled: yes 21:21:35 Make transitions 21:21:35 Transitions OK 21:21:35 Loading language file: C:\Users\Djolo\Mine-imator\Data\Languages\english.milanguage 21:21:35 Windows startup 21:21:35 Found key_file: C:\Users\Djolo\Mine-imator\Data\key.midata 21:21:36 Loading settings: C:\Users\Djolo\Mine-imator\Data\settings.midata 21:21:36 load_format: 25 21:21:36 Render init 21:21:36 Loading Minecraft assets version: 1.12.2 21:21:39 blocksize: 16 21:21:49 Saving block previews: C:\Users\Djolo\Mine-imator\Data\blockpreview.midata 21:21:49 Loaded assets successfully 21:21:49 Ground vbuffer init 21:21:50 Resetting project 21:21:50 Destroying instances 21:21:50 Project resetted 21:21:50 Show popup: startup 21:21:50 Using the latest assets 21:21:52 Opening project: C:\Users\Djolo\Mine-imator\Projects\Une animation où tout se passe mal\Une animation où tout se passe mal.miproject 21:21:52 load_format: 26 21:21:52 Resetting project 21:21:52 Destroying instances 21:21:52 Project resetted 21:21:52 save_folder: C:\Users\Djolo\Mine-imator\Projects\Une animation où tout se passe mal 21:21:52 load_folder: C:\Users\Djolo\Mine-imator\Projects\Une animation où tout se passe mal 21:21:53 Project loaded 21:21:54 Loading audio: C:\Users\Djolo\Mine-imator\Projects\Une animation où tout se passe mal\Une animation où tout se passe mal.mp3 For recreate the bug : I want to open my project (Sorry, it's a french project) that I was a bit close to finish it, and now it won't open... If you want to know, the others projects work perfectly... This bug is very annoying, I don't want to restart it, it was so cool! Thank you for help! :') The project : https://www.dropbox.com/s/f962oh3205hnyy6/Une animation où tout se passe mal.zip?dl=0
  18. ___ Mine-imator log ___ In your bug report, include this full log, along with instructions how to recreate the bug. If the issue concerns a specific animation, upload its folder as a .zip. 8:24:00 PM mineimator_version: 1.1.0 PRE-RELEASE 3 8:24:00 PM gm_runtime: 2.1.2.172 8:24:00 PM YYC: yes 8:24:00 PM working_directory: C:\Users\owner\Mine-imator\ 8:24:00 PM file_directory: C:\Users\owner\AppData\Roaming\Mine_imator\ 8:24:00 PM OS: Windows 8:24:00 PM os_version: 655360 8:24:00 PM os_is_network_connected: yes 8:24:00 PM os_get_language: en 8:24:00 PM os_get_region: US 8:24:00 PM USERDOMAIN: owner-PC 8:24:00 PM USERNAME: owner 8:24:00 PM USERPROFILE: C:\Users\owner 8:24:00 PM APPDATA: C:\Users\owner\AppData\Roaming 8:24:00 PM NUMBER_OF_PROCESSORS: 2 8:24:00 PM PROCESSOR_ARCHITECTURE: x86 8:24:00 PM PROCESSOR_IDENTFIER: 8:24:00 PM PROCESSOR_LEVEL: 6 8:24:00 PM PROCESSOR_REVISION: 2a07 8:24:00 PM video_adapter_subsysid: 376246332 8:24:00 PM udid: 2ad299d6-a2f3-4cf4-a419-0a514493487e 8:24:00 PM video_adapter_vendorid: 32902 8:24:00 PM video_d3d11_context: 00E12514 8:24:00 PM video_d3d11_device: 00E11AC4 8:24:00 PM video_adapter_deviceid: 262 8:24:00 PM video_adapter_sharedsystemmemory: 1711276032 8:24:00 PM video_adapter_revision: 9 8:24:00 PM video_adapter_description: Intel(R) HD Graphics 8:24:00 PM video_adapter_dedicatedsystemmemory: 0 8:24:00 PM video_adapter_dedicatedvideomemory: 0 8:24:00 PM Old log found 8:24:00 PM Library startup 8:24:00 PM Data\file.dll 8:24:00 PM Data\movie.dll 8:24:00 PM Movie init 8:24:00 PM Data\texture.dll 8:24:00 PM Data\window.dll 8:24:01 PM working_directory: C:\Users\owner\Mine-imator\ 8:24:01 PM Trying to save files 8:24:01 PM surface_save OK 8:24:01 PM texture_create OK 8:24:01 PM file_delete_lib OK 8:24:01 PM Create vertex format 8:24:01 PM Shader init 8:24:01 PM shaders_are_supported: yes 8:24:01 PM shader_high_ssao_depth_normal compiled: yes 8:24:01 PM shader_high_ssao_blur compiled: yes 8:24:01 PM shader_high_ssao compiled: yes 8:24:01 PM shader_high_light_sun compiled: yes 8:24:01 PM shader_high_light_spot compiled: yes 8:24:01 PM shader_high_light_point compiled: yes 8:24:01 PM shader_high_light_night compiled: yes 8:24:01 PM shader_high_light_apply compiled: yes 8:24:01 PM shader_high_fog_apply compiled: yes 8:24:01 PM shader_high_fog compiled: yes 8:24:01 PM shader_high_dof compiled: yes 8:24:01 PM shader_high_aa compiled: yes 8:24:01 PM shader_replace compiled: yes 8:24:01 PM shader_draw_texture compiled: yes 8:24:01 PM shader_depth_point compiled: yes 8:24:01 PM shader_depth compiled: yes 8:24:01 PM shader_color_fog_lights compiled: yes 8:24:01 PM shader_color_fog compiled: yes 8:24:01 PM shader_color_camera compiled: yes 8:24:01 PM shader_border compiled: yes 8:24:01 PM shader_blend compiled: yes 8:24:01 PM shader_alpha_test compiled: yes 8:24:01 PM shader_alpha_fix compiled: yes 8:24:01 PM Make transitions 8:24:01 PM Transitions OK 8:24:01 PM Loading language file: C:\Users\owner\Mine-imator\Data\Languages\english.milanguage 8:24:01 PM Windows startup 8:24:01 PM Found key_file: C:\Users\owner\Mine-imator\Data\key.midata 8:24:02 PM Loading settings: C:\Users\owner\Mine-imator\Data\settings.midata 8:24:02 PM load_format: 24 8:24:02 PM Render init 8:24:02 PM Loading Minecraft assets version: 1.12.2 8:24:03 PM blocksize: 16 8:24:08 PM Saving block previews: C:\Users\owner\Mine-imator\Data\blockpreview.midata 8:24:08 PM Loaded assets successfully 8:24:08 PM Ground vbuffer init 8:24:08 PM Resetting project 8:24:08 PM Destroying instances 8:24:08 PM Project resetted 8:24:08 PM Show popup: startup 8:24:09 PM Opening project: C:\Users\owner\Mine-imator\Projects\New NEW UPDATE\New NEW UPDATE.miproject 8:24:09 PM load_format: 25 8:24:09 PM Resetting project 8:24:09 PM Destroying instances 8:24:09 PM Project resetted 8:24:09 PM save_folder: C:\Users\owner\Mine-imator\Projects\New NEW UPDATE 8:24:09 PM load_folder: C:\Users\owner\Mine-imator\Projects\New NEW UPDATE 8:24:10 PM Project loaded 8:24:10 PM Unzipping: C:\Users\owner\Mine-imator\Projects\New NEW UPDATE\LIFE 128x (Vers. 81).zip, C:\Users\owner\AppData\Roaming\Mine_imator\unzip\ 8:24:11 PM 365 files were extracted 8:24:14 PM blocksize: 128 ___ Mine-imator log ___ In your bug report, include this full log, along with instructions how to recreate the bug. If the issue concerns a specific animation, upload its folder as a .zip. 8:24:47 PM mineimator_version: 1.1.0 PRE-RELEASE 3 8:24:47 PM gm_runtime: 2.1.2.172 8:24:47 PM YYC: yes 8:24:47 PM working_directory: C:\Users\owner\Mine-imator\ 8:24:47 PM file_directory: C:\Users\owner\AppData\Roaming\Mine_imator\ 8:24:47 PM OS: Windows 8:24:47 PM os_version: 655360 8:24:47 PM os_is_network_connected: yes 8:24:47 PM os_get_language: en 8:24:47 PM os_get_region: US 8:24:47 PM USERDOMAIN: owner-PC 8:24:47 PM USERNAME: owner 8:24:47 PM USERPROFILE: C:\Users\owner 8:24:47 PM APPDATA: C:\Users\owner\AppData\Roaming 8:24:47 PM NUMBER_OF_PROCESSORS: 2 8:24:47 PM PROCESSOR_ARCHITECTURE: x86 8:24:47 PM PROCESSOR_IDENTFIER: 8:24:47 PM PROCESSOR_LEVEL: 6 8:24:47 PM PROCESSOR_REVISION: 2a07 8:24:47 PM video_adapter_subsysid: 376246332 8:24:47 PM udid: 2ad299d6-a2f3-4cf4-a419-0a514493487e 8:24:47 PM video_adapter_vendorid: 32902 8:24:47 PM video_d3d11_context: 00512E14 8:24:47 PM video_d3d11_device: 0050FB5C 8:24:47 PM video_adapter_deviceid: 262 8:24:47 PM video_adapter_sharedsystemmemory: 1711276032 8:24:47 PM video_adapter_revision: 9 8:24:47 PM video_adapter_description: Intel(R) HD Graphics 8:24:47 PM video_adapter_dedicatedsystemmemory: 0 8:24:47 PM video_adapter_dedicatedvideomemory: 0 8:24:47 PM Old log found 8:24:47 PM Library startup 8:24:47 PM Data\file.dll 8:24:47 PM Data\movie.dll 8:24:47 PM Movie init 8:24:47 PM Data\texture.dll 8:24:47 PM Data\window.dll 8:24:48 PM Open URL: https://www.mineimatorforums.com/index.php?/forum/51-mine-imator-issues-and-bugs/ 8:24:48 PM Open URL: C:\Users\owner\AppData\Roaming\Mine_imator\log_previous.txt 8:24:48 PM working_directory: C:\Users\owner\Mine-imator\ 8:24:48 PM Trying to save files 8:24:49 PM surface_save OK 8:24:49 PM texture_create OK 8:24:49 PM file_delete_lib OK 8:24:49 PM Create vertex format 8:24:49 PM Shader init 8:24:49 PM shaders_are_supported: yes 8:24:49 PM shader_high_ssao_depth_normal compiled: yes 8:24:49 PM shader_high_ssao_blur compiled: yes 8:24:49 PM shader_high_ssao compiled: yes 8:24:49 PM shader_high_light_sun compiled: yes 8:24:49 PM shader_high_light_spot compiled: yes 8:24:49 PM shader_high_light_point compiled: yes 8:24:49 PM shader_high_light_night compiled: yes 8:24:49 PM shader_high_light_apply compiled: yes 8:24:49 PM shader_high_fog_apply compiled: yes 8:24:49 PM shader_high_fog compiled: yes 8:24:49 PM shader_high_dof compiled: yes 8:24:49 PM shader_high_aa compiled: yes 8:24:49 PM shader_replace compiled: yes 8:24:49 PM shader_draw_texture compiled: yes 8:24:49 PM shader_depth_point compiled: yes 8:24:49 PM shader_depth compiled: yes 8:24:49 PM shader_color_fog_lights compiled: yes 8:24:49 PM shader_color_fog compiled: yes 8:24:49 PM shader_color_camera compiled: yes 8:24:49 PM shader_border compiled: yes 8:24:49 PM shader_blend compiled: yes 8:24:49 PM shader_alpha_test compiled: yes 8:24:49 PM shader_alpha_fix compiled: yes 8:24:49 PM Make transitions 8:24:49 PM Transitions OK 8:24:49 PM Loading language file: C:\Users\owner\Mine-imator\Data\Languages\english.milanguage 8:24:50 PM Windows startup 8:24:50 PM Found key_file: C:\Users\owner\Mine-imator\Data\key.midata 8:24:50 PM Loading settings: C:\Users\owner\Mine-imator\Data\settings.midata 8:24:50 PM load_format: 24 8:24:50 PM Render init 8:24:50 PM Loading Minecraft assets version: 1.12.2 8:24:52 PM blocksize: 16 8:24:58 PM Saving block previews: C:\Users\owner\Mine-imator\Data\blockpreview.midata 8:24:58 PM Loaded assets successfully 8:24:58 PM Ground vbuffer init 8:24:58 PM Resetting project 8:24:58 PM Destroying instances 8:24:58 PM Project resetted 8:24:58 PM Show popup: startup 8:26:09 PM Opening project: C:\Users\owner\Mine-imator\Projects\New NEW UPDATE\New NEW UPDATE.miproject 8:26:09 PM load_format: 25 8:26:09 PM Resetting project 8:26:09 PM Destroying instances 8:26:09 PM Project resetted 8:26:09 PM save_folder: C:\Users\owner\Mine-imator\Projects\New NEW UPDATE 8:26:09 PM load_folder: C:\Users\owner\Mine-imator\Projects\New NEW UPDATE 8:26:09 PM Project loaded 8:26:09 PM Unzipping: C:\Users\owner\Mine-imator\Projects\New NEW UPDATE\LIFE 128x (Vers. 81).zip, C:\Users\owner\AppData\Roaming\Mine_imator\unzip\ 8:26:10 PM 365 files were extracted 8:26:13 PM blocksize: 128 8:26:29 PM Pack loaded 8:26:29 PM Saving settings: C:\Users\owner\Mine-imator\Data\settings.midata 8:26:33 PM Action: action_tl_select 8:26:34 PM Action: action_tl_deselect_all 8:26:38 PM Action: action_tl_deselect_all 8:26:40 PM Action: action_tl_select_area 8:26:56 PM Saving object: C:\Users\owner\Downloads\All Dans Stuff\RobotV2WITHCHAIR.miobject 8:26:56 PM save_folder: C:\Users\owner\Downloads\All Dans Stuff 8:26:56 PM load_folder: C:\Users\owner\Mine-imator\Projects\New NEW UPDATE 8:26:56 PM Object saved 8:27:10 PM Action: action_tl_deselect_all 8:28:50 PM Action Set variable: action_background_sky_clouds_z, 1000, 990, 1 8:29:01 PM Action Set variable: action_background_fog_size, 2000, 1980, 1 8:29:12 PM Action Set variable: action_background_fog_distance, 10000, 9800, 1 8:29:13 PM Action Set variable: action_background_fog_size, 170, 200, 1 8:29:14 PM Action Set variable: action_background_fog_distance, 9230, 8680, 1 8:29:18 PM Action Set variable: action_background_fog_size, 410, 450, 1 8:29:23 PM Action Set variable: action_background_fog_distance, 70, 80, 1 8:29:32 PM Action: action_tl_deselect_all 8:29:37 PM Action Set variable: action_background_fog_sky, 1, 0, 0 8:29:40 PM Action Set variable: action_background_fog_sky, 0, 1, 0 8:29:44 PM Action Set variable: action_background_fog_show, 1, 0, 0 8:29:45 PM Action Set variable: action_background_fog_show, 0, 1, 0 8:29:50 PM Saving project: C:\Users\owner\Mine-imator\Projects\New NEW UPDATE\New NEW UPDATE.miproject 8:29:50 PM save_folder: C:\Users\owner\Mine-imator\Projects\New NEW UPDATE 8:29:50 PM load_folder: C:\Users\owner\Mine-imator\Projects\New NEW UPDATE 8:29:50 PM Project saved 8:29:50 PM Show alert: Project saved!, , 81 8:29:50 PM Saving settings: C:\Users\owner\Mine-imator\Data\settings.midata 8:29:54 PM Saving settings: C:\Users\owner\Mine-imator\Data\settings.midata 8:30:11 PM Add resource: pack 8:30:11 PM filename: Cubed Realism 1.11-r1 256x.zip 8:30:11 PM Action Load resource: action_background_ground_tex, C:\Users\owner\Downloads\All Dans Stuff\Cubed Realism 1.11-r1 256x.zip 8:30:12 PM Unzipping: C:\Users\owner\Downloads\All Dans Stuff\Cubed Realism 1.11-r1 256x.zip, C:\Users\owner\AppData\Roaming\Mine_imator\unzip\ 8:30:13 PM 653 files were extracted 8:30:15 PM blocksize: 256
  19. It keeps crashing when i put on a skin from "Download from Minecraft user" When i enter the username it crashes..Report log: ___ Mine-imator log ___ In your bug report, include this full log, along with instructions how to recreate the bug. If the issue concerns a specific animation, upload its folder as a .zip. 2:47:06 PM mineimator_version: 1.1.0 PRE-RELEASE 3 2:47:06 PM gm_runtime: 2.1.2.172 2:47:06 PM YYC: yes 2:47:06 PM working_directory: C:\Users\Admin\Mine-imator\ 2:47:06 PM file_directory: C:\Users\Admin\AppData\Roaming\Mine_imator\ 2:47:06 PM OS: Windows 2:47:06 PM os_version: 655360 2:47:06 PM os_is_network_connected: yes 2:47:06 PM os_get_language: en 2:47:06 PM os_get_region: US 2:47:06 PM USERDOMAIN: Admin-PC 2:47:06 PM USERNAME: Admin 2:47:06 PM USERPROFILE: C:\Users\Admin 2:47:07 PM APPDATA: C:\Users\Admin\AppData\Roaming 2:47:07 PM NUMBER_OF_PROCESSORS: 2 2:47:07 PM PROCESSOR_ARCHITECTURE: x86 2:47:07 PM PROCESSOR_IDENTFIER: 2:47:07 PM PROCESSOR_LEVEL: 6 2:47:07 PM PROCESSOR_REVISION: 170a 2:47:07 PM video_adapter_subsysid: 69210152 2:47:07 PM udid: 170d8a12-0b52-4034-9c9b-bc9f1255ce64 2:47:07 PM video_adapter_vendorid: 32902 2:47:07 PM video_d3d11_context: 01F18BB4 2:47:07 PM video_d3d11_device: 01F17D5C 2:47:07 PM video_adapter_deviceid: 11794 2:47:07 PM video_adapter_sharedsystemmemory: 1711271936 2:47:07 PM video_adapter_revision: 3 2:47:07 PM video_adapter_description: Intel(R) Q45/Q43 Express Chipset (Microsoft Corporation - WDDM 1.1) 2:47:07 PM video_adapter_dedicatedsystemmemory: 0 2:47:07 PM video_adapter_dedicatedvideomemory: 67108864 2:47:07 PM Old log found 2:47:07 PM Library startup 2:47:07 PM Data\file.dll 2:47:07 PM Data\movie.dll 2:47:07 PM Movie init 2:47:07 PM Data\texture.dll 2:47:07 PM Data\window.dll 2:47:15 PM Open URL: https://www.mineimatorforums.com/index.php?/forum/51-mine-imator-issues-and-bugs/ 2:47:15 PM Open URL: C:\Users\Admin\AppData\Roaming\Mine_imator\log_previous.txt 2:47:16 PM working_directory: C:\Users\Admin\Mine-imator\ 2:47:16 PM Trying to save files 2:47:16 PM surface_save OK 2:47:16 PM texture_create OK 2:47:16 PM file_delete_lib OK 2:47:16 PM Create vertex format 2:47:16 PM Shader init 2:47:16 PM shaders_are_supported: yes 2:47:16 PM shader_high_ssao_depth_normal compiled: yes 2:47:16 PM shader_high_ssao_blur compiled: yes 2:47:16 PM shader_high_ssao compiled: yes 2:47:16 PM shader_high_light_sun compiled: yes 2:47:16 PM shader_high_light_spot compiled: yes 2:47:16 PM shader_high_light_point compiled: yes 2:47:16 PM shader_high_light_night compiled: yes 2:47:17 PM shader_high_light_apply compiled: yes 2:47:17 PM shader_high_fog_apply compiled: yes 2:47:17 PM shader_high_fog compiled: yes 2:47:17 PM shader_high_dof compiled: yes 2:47:17 PM shader_high_aa compiled: yes 2:47:17 PM shader_replace compiled: yes 2:47:17 PM shader_draw_texture compiled: yes 2:47:17 PM shader_depth_point compiled: yes 2:47:17 PM shader_depth compiled: yes 2:47:17 PM shader_color_fog_lights compiled: yes 2:47:17 PM shader_color_fog compiled: yes 2:47:17 PM shader_color_camera compiled: yes 2:47:17 PM shader_border compiled: yes 2:47:17 PM shader_blend compiled: yes 2:47:17 PM shader_alpha_test compiled: yes 2:47:17 PM shader_alpha_fix compiled: yes 2:47:17 PM Make transitions 2:47:17 PM Transitions OK 2:47:17 PM Loading language file: C:\Users\Admin\Mine-imator\Data\Languages\english.milanguage 2:47:17 PM Windows startup 2:47:18 PM Loading settings: C:\Users\Admin\Mine-imator\Data\settings.midata 2:47:18 PM load_format: 24 2:47:18 PM Render init 2:47:18 PM Loading Minecraft assets version: 1.12.2 2:47:19 PM blocksize: 16 2:47:25 PM Saving block previews: C:\Users\Admin\Mine-imator\Data\blockpreview.midata 2:47:25 PM Loaded assets successfully 2:47:25 PM Ground vbuffer init 2:47:25 PM Resetting project 2:47:25 PM Destroying instances 2:47:25 PM Project resetted 2:47:25 PM Show popup: startup 2:47:38 PM Opening project: C:\Users\Admin\Mine-imator\Projects\nubs\nubs.miproject 2:47:38 PM load_format: 25 2:47:38 PM Resetting project 2:47:38 PM Destroying instances 2:47:38 PM Project resetted 2:47:38 PM save_folder: C:\Users\Admin\Mine-imator\Projects\nubs 2:47:38 PM load_folder: C:\Users\Admin\Mine-imator\Projects\nubs 2:47:39 PM Project loaded 2:47:39 PM Saving settings: C:\Users\Admin\Mine-imator\Data\settings.midata 2:47:40 PM Action: action_tl_select 2:47:45 PM Action: action_tl_frame_rot 2:47:53 PM Action: action_tl_frame_pos 2:47:57 PM Action: action_tl_deselect_all 2:47:58 PM Action: action_tl_select 2:47:59 PM Action: action_tl_select 2:48:01 PM Action: action_tl_frame_rot 2:48:05 PM Action: action_tl_deselect_all 2:48:06 PM Undo: action_tl_deselect_all 2:48:07 PM Undo: tl_value_set 2:48:10 PM Undo: action_tl_select 2:48:11 PM Action: action_tl_select 2:48:13 PM Action: action_tl_frame_rot 2:48:19 PM Action: action_tl_deselect_all 2:48:20 PM Action: action_tl_select 2:48:22 PM Action: action_tl_deselect_all 2:48:23 PM Action: action_tl_select 2:48:24 PM Action: action_tl_select 2:48:31 PM Action: action_tl_frame_rot 2:48:33 PM Action: action_tl_frame_rot 2:48:35 PM Action: action_tl_frame_rot 2:48:38 PM Action: action_tl_frame_rot 2:48:42 PM Action: action_tl_frame_rot 2:49:15 PM Show popup: downloadskin
  20. thatkidyt

    Fatal bug

    Soo i got the pre release and upon opening it uhh crashs while loading textures idk a fix if anyone knows please tell me
  21. It happens with project 10:28:48 a. m. mineimator_version: 1.1.0 PRE-RELEASE 2 10:28:48 a. m. gm_runtime: 2.1.0.144 10:28:48 a. m. YYC: yes 10:28:48 a. m. working_directory: C:\Users\Shaoran\Mine-imator\ 10:28:48 a. m. file_directory: C:\Users\Shaoran\AppData\Roaming\Mine_imator\ 10:28:48 a. m. OS: Windows 10:28:48 a. m. os_version: 393219 10:28:48 a. m. os_is_network_connected: yes 10:28:48 a. m. os_get_language: es 10:28:48 a. m. os_get_region: MX 10:28:48 a. m. USERDOMAIN: SHAORANX 10:28:48 a. m. USERNAME: Shaoran 10:28:48 a. m. USERPROFILE: C:\Users\Shaoran 10:28:48 a. m. APPDATA: C:\Users\Shaoran\AppData\Roaming 10:28:48 a. m. NUMBER_OF_PROCESSORS: 4 10:28:48 a. m. PROCESSOR_ARCHITECTURE: x86 10:28:48 a. m. PROCESSOR_IDENTFIER: 10:28:48 a. m. PROCESSOR_LEVEL: 6 10:28:48 a. m. PROCESSOR_REVISION: 4501 10:28:48 a. m. video_adapter_subsysid: 335351875 10:28:48 a. m. video_adapter_vendorid: 4318 10:28:48 a. m. video_d3d11_context: 03A766A0 10:28:48 a. m. video_d3d11_device: 00C8571C 10:28:48 a. m. video_adapter_deviceid: 4929 10:28:48 a. m. video_adapter_sharedsystemmemory: 2217566208 10:28:48 a. m. video_adapter_revision: 162 10:28:48 a. m. video_adapter_description: NVIDIA GeForce 840M 10:28:48 a. m. video_adapter_dedicatedsystemmemory: 0 10:28:48 a. m. video_adapter_dedicatedvideomemory: 2077335552 10:28:48 a. m. Old log found 10:28:48 a. m. Library startup 10:28:48 a. m. Data\file.dll 10:28:48 a. m. Data\movie.dll 10:28:48 a. m. Movie init 10:28:48 a. m. Data\window.dll 10:28:50 a. m. Open URL: http://www.mineimatorforums.com/index.php?/forum/51-mine-imator-issues-and-bugs/ 10:28:51 a. m. Open URL: C:\Users\Shaoran\AppData\Roaming\Mine_imator\log_previous.txt 10:28:51 a. m. working_directory: C:\Users\Shaoran\Mine-imator\ 10:28:51 a. m. Trying to save files 10:28:51 a. m. surface_save OK 10:28:51 a. m. texture_create OK 10:28:51 a. m. file_delete_lib OK 10:28:51 a. m. Create vertex format 10:28:51 a. m. Shader init 10:28:51 a. m. shaders_are_supported: yes 10:28:51 a. m. shader_high_ssao_depth_normal compiled: yes 10:28:51 a. m. shader_high_ssao_blur compiled: yes 10:28:51 a. m. shader_high_ssao compiled: yes 10:28:51 a. m. shader_high_light_sun compiled: yes 10:28:51 a. m. shader_high_light_spot compiled: yes 10:28:51 a. m. shader_high_light_point compiled: yes 10:28:51 a. m. shader_high_light_night compiled: yes 10:28:51 a. m. shader_high_light_apply compiled: yes 10:28:51 a. m. shader_high_fog_apply compiled: yes 10:28:51 a. m. shader_high_fog compiled: yes 10:28:51 a. m. shader_high_dof compiled: yes 10:28:51 a. m. shader_high_aa compiled: yes 10:28:51 a. m. shader_replace compiled: yes 10:28:51 a. m. shader_draw_texture compiled: yes 10:28:51 a. m. shader_depth_point compiled: yes 10:28:51 a. m. shader_depth compiled: yes 10:28:51 a. m. shader_color_fog_lights compiled: yes 10:28:51 a. m. shader_color_fog compiled: yes 10:28:51 a. m. shader_color_camera compiled: yes 10:28:51 a. m. shader_border compiled: yes 10:28:51 a. m. shader_blend compiled: yes 10:28:51 a. m. shader_alpha_test compiled: yes 10:28:51 a. m. shader_alpha_fix compiled: yes 10:28:51 a. m. Make transitions 10:28:51 a. m. Transitions OK 10:28:51 a. m. Loading language file: C:\Users\Shaoran\Mine-imator\Data\Languages\english.milanguage 10:28:51 a. m. Windows startup 10:28:51 a. m. Loading settings: C:\Users\Shaoran\Mine-imator\Data\settings.midata 10:28:51 a. m. load_format: 24 10:28:51 a. m. Render init 10:28:51 a. m. Loading Minecraft assets version: 1.12 10:28:54 a. m. Loaded assets successfully 10:28:54 a. m. Ground vbuffer init 10:28:54 a. m. Resetting project 10:28:54 a. m. Destroying instances 10:28:54 a. m. Project resetted 10:28:54 a. m. Show popup: startup 10:31:15 a. m. Open URL: http://www.mineimator.com/upgrade 10:31:35 a. m. Saving settings: C:\Users\Shaoran\Mine-imator\Data\settings.midata 10:31:35 a. m. Show alert: Level up!, You are now using the Full version!, 87 10:31:44 a. m. Saving settings: C:\Users\Shaoran\Mine-imator\Data\settings.midata 10:32:03 a. m. Opening legacy project: C:\Users\Shaoran\Desktop\Nueva carpeta (2)\INTRO Template [-5-]\INTRO Template [-5-].mproj 10:32:03 a. m. load_format: 13 10:32:03 a. m. Resetting project 10:32:03 a. m. Destroying instances 10:32:03 a. m. Project resetted 10:32:03 a. m. save_folder: C:\Users\Shaoran\Desktop\Nueva carpeta (2)\INTRO Template [-5-] 10:32:03 a. m. load_folder: C:\Users\Shaoran\Desktop\Nueva carpeta (2)\INTRO Template [-5-] 10:32:04 a. m. Project loaded 10:32:04 a. m. Saving project: C:\Users\Shaoran\Desktop\Nueva carpeta (2)\INTRO Template [-5-]\INTRO Template [-5-].miproject 10:32:04 a. m. save_folder: C:\Users\Shaoran\Desktop\Nueva carpeta (2)\INTRO Template [-5-] 10:32:04 a. m. load_folder: C:\Users\Shaoran\Desktop\Nueva carpeta (2)\INTRO Template [-5-] 10:32:05 a. m. Project saved 10:32:05 a. m. Loading .schematic: C:\Users\Shaoran\Desktop\Nueva carpeta (2)\INTRO Template [-5-]\Desert.schematic 10:32:05 a. m. Size: { { 53,76,6 }, }
  22. Hi everyone! Just need help with mine-imator. When I import a rig in mine-imator it crashes. It comes up with a box telling me what when wrong (I think) and I have no other choice but to close mine-imator. Here are the logs. I'm also running the latest mine-imator. THIS IS THE LOG!!! ___ Mine-imator log ___ In your bug report, include this full log, along with instructions how to recreate the bug. If the issue concerns a specific animation, upload its folder as a .zip. 6:00:51 PM mineimator_version: 1.1.0 PRE-RELEASE 2 6:00:51 PM gm_runtime: 2.1.0.144 6:00:51 PM YYC: yes 6:00:51 PM working_directory: C:\Users\Windows\Mine-imator\ 6:00:51 PM file_directory: C:\Users\Windows\AppData\Roaming\Mine_imator\ 6:00:51 PM OS: Windows 6:00:51 PM os_version: 393217 6:00:51 PM os_is_network_connected: yes 6:00:51 PM os_get_language: en 6:00:51 PM os_get_region: US 6:00:51 PM USERDOMAIN: Windows-PC 6:00:51 PM USERNAME: Windows 6:00:51 PM USERPROFILE: C:\Users\Windows 6:00:51 PM APPDATA: C:\Users\Windows\AppData\Roaming 6:00:51 PM NUMBER_OF_PROCESSORS: 2 6:00:51 PM PROCESSOR_ARCHITECTURE: x86 6:00:51 PM PROCESSOR_IDENTFIER: 6:00:51 PM PROCESSOR_LEVEL: 16 6:00:51 PM PROCESSOR_REVISION: 0602 6:00:51 PM video_adapter_subsysid: 714543164 6:00:51 PM video_adapter_vendorid: 4098 6:00:51 PM video_d3d11_context: 0393AA3C 6:00:51 PM video_d3d11_device: 015C4BEC 6:00:51 PM video_adapter_deviceid: 38418 6:00:51 PM video_adapter_sharedsystemmemory: 1744007168 6:00:51 PM video_adapter_revision: 0 6:00:51 PM video_adapter_description: ATI Radeon HD 3200 Graphics 6:00:51 PM video_adapter_dedicatedsystemmemory: 0 6:00:51 PM video_adapter_dedicatedvideomemory: 264798208 6:00:51 PM Old log found 6:00:51 PM Library startup 6:00:51 PM Data\file.dll 6:00:52 PM Data\movie.dll 6:00:52 PM Movie init 6:00:52 PM Data\window.dll 6:00:53 PM working_directory: C:\Users\Windows\Mine-imator\ 6:00:53 PM Trying to save files 6:00:53 PM surface_save OK 6:00:53 PM texture_create OK 6:00:53 PM file_delete_lib OK 6:00:53 PM Create vertex format 6:00:53 PM Shader init 6:00:53 PM shaders_are_supported: yes 6:00:53 PM shader_high_ssao_depth_normal compiled: yes 6:00:53 PM shader_high_ssao_blur compiled: yes 6:00:53 PM shader_high_ssao compiled: yes 6:00:53 PM shader_high_light_sun compiled: yes 6:00:53 PM shader_high_light_spot compiled: yes 6:00:53 PM shader_high_light_point compiled: yes 6:00:53 PM shader_high_light_night compiled: yes 6:00:54 PM shader_high_light_apply compiled: yes 6:00:54 PM shader_high_fog_apply compiled: yes 6:00:54 PM shader_high_fog compiled: yes 6:00:54 PM shader_high_dof compiled: yes 6:00:54 PM shader_high_aa compiled: yes 6:00:54 PM shader_replace compiled: yes 6:00:54 PM shader_draw_texture compiled: yes 6:00:54 PM shader_depth_point compiled: yes 6:00:54 PM shader_depth compiled: yes 6:00:54 PM shader_color_fog_lights compiled: yes 6:00:54 PM shader_color_fog compiled: yes 6:00:54 PM shader_color_camera compiled: yes 6:00:54 PM shader_border compiled: yes 6:00:54 PM shader_blend compiled: yes 6:00:54 PM shader_alpha_test compiled: yes 6:00:54 PM shader_alpha_fix compiled: yes 6:00:54 PM Make transitions 6:00:54 PM Transitions OK 6:00:54 PM Loading language file: C:\Users\Windows\Mine-imator\Data\Languages\english.milanguage 6:00:55 PM Windows startup 6:00:55 PM Found key_file: C:\Users\Windows\Mine-imator\Data\key.midata 6:00:55 PM Loading settings: C:\Users\Windows\Mine-imator\Data\settings.midata 6:00:55 PM load_format: 24 6:00:58 PM Render init 6:00:58 PM Loading Minecraft assets version: 1.12 6:01:35 PM Loaded assets successfully 6:01:36 PM Ground vbuffer init 6:01:36 PM Resetting project 6:01:36 PM Destroying instances 6:01:36 PM Project resetted 6:01:36 PM Show popup: startup 6:08:30 PM Opening project: C:\Users\Windows\Mine-imator\Projects\The Nether\The Nether.miproject 6:08:30 PM load_format: 24 6:08:30 PM Resetting project 6:08:30 PM Destroying instances 6:08:30 PM Project resetted 6:08:31 PM save_folder: C:\Users\Windows\Mine-imator\Projects\The Nether 6:08:31 PM load_folder: C:\Users\Windows\Mine-imator\Projects\The Nether 6:08:31 PM Project loaded 6:08:31 PM Loading .blocks: C:\Users\Windows\Mine-imator\Projects\The Nether\Piece from Royal Gaurdian stuff 6.blocks 6:08:31 PM Size: { { 8,8,6 }, } 6:08:32 PM Loading .blocks: C:\Users\Windows\Mine-imator\Projects\The Nether\Piece of Order of the stone 1.blocks 6:08:33 PM Size: { { 86,219,94 }, } 6:08:58 PM Loading .blocks: C:\Users\Windows\Mine-imator\Projects\The Nether\Piece of Order of the stone 1 2.blocks 6:09:01 PM Size: { { 110,251,128 }, } 6:10:01 PM Loading .blocks: C:\Users\Windows\Mine-imator\Projects\The Nether\Piece from Royal Gaurdian stuff.blocks 6:10:01 PM Size: { { 19,19,34 }, } 6:10:07 PM Loading .blocks: C:\Users\Windows\Mine-imator\Projects\The Nether\Piece from Royal Gaurdian stuff 2.blocks 6:10:07 PM Size: { { 10,6,10 }, } 6:10:09 PM Loading .blocks: C:\Users\Windows\Mine-imator\Projects\The Nether\Piece from Royal Gaurdian stuff 3.blocks 6:10:09 PM Size: { { 10,6,13 }, } 6:10:11 PM Loading .blocks: C:\Users\Windows\Mine-imator\Projects\The Nether\Piece from Royal Gaurdian stuff 4.blocks 6:10:11 PM Size: { { 5,5,5 }, } 6:10:12 PM Loading .blocks: C:\Users\Windows\Mine-imator\Projects\The Nether\Piece from Royal Gaurdian stuff 5.blocks 6:10:12 PM Size: { { 5,5,5 }, } 6:10:13 PM Saving settings: C:\Users\Windows\Mine-imator\Data\settings.midata 6:10:43 PM Action: action_tl_select 6:11:02 PM Action: action_tl_deselect_all 6:11:06 PM Action: action_tl_select 6:11:18 PM Action: action_tl_frame_pos 6:11:21 PM Action: action_tl_frame_pos 6:11:25 PM Action: action_tl_frame_rot 6:11:28 PM Undo: tl_value_set 6:11:36 PM Action: action_tl_frame_rot 6:11:42 PM Action: action_tl_frame_rot 6:11:48 PM Action: action_tl_select 6:11:50 PM Action: action_tl_frame_rot 6:11:55 PM Action: action_tl_frame_pos 6:11:58 PM Action: action_tl_frame_pos 6:12:09 PM Action: action_tl_frame_rot 6:12:14 PM Action: action_tl_frame_pos 6:12:18 PM Action: action_tl_frame_pos 6:12:23 PM Action: action_tl_frame_pos 6:12:33 PM Action: action_tl_frame_rot 6:12:40 PM Action: action_tl_frame_rot 6:12:43 PM Action: action_tl_frame_pos 6:12:46 PM Action: action_tl_frame_pos 6:12:50 PM Action: action_tl_frame_pos 6:12:54 PM Action: action_tl_frame_pos 6:13:02 PM Action: action_tl_select 6:13:04 PM Action: action_tl_frame_pos 6:13:11 PM Action: action_tl_frame_pos 6:13:17 PM Action: action_tl_frame_rot 6:13:26 PM Action: action_tl_frame_pos 6:13:30 PM Action: action_tl_frame_pos 6:13:34 PM Action: action_tl_frame_pos 6:13:40 PM Action: action_tl_frame_pos 6:13:46 PM Action: action_tl_frame_pos 6:13:49 PM Action: action_tl_frame_rot 6:13:51 PM Undo: tl_value_set 6:13:52 PM Undo: tl_value_set 6:13:56 PM Redo: tl_value_set 6:14:00 PM Action: action_tl_frame_pos 6:14:02 PM Action: action_tl_frame_pos 6:14:06 PM Action: action_tl_frame_rot 6:14:13 PM Action: action_tl_frame_rot 6:14:16 PM Action: action_tl_frame_rot 6:14:31 PM Saving project: C:\Users\Windows\Mine-imator\Projects\The Nether\The Nether.miproject 6:14:31 PM save_folder: C:\Users\Windows\Mine-imator\Projects\The Nether 6:14:31 PM load_folder: C:\Users\Windows\Mine-imator\Projects\The Nether 6:14:31 PM Project saved 6:14:31 PM Show alert: Project saved!, , 78 6:14:32 PM Saving settings: C:\Users\Windows\Mine-imator\Data\settings.midata 6:14:36 PM Saving settings: C:\Users\Windows\Mine-imator\Data\settings.midata 6:14:39 PM Action: action_tl_select 6:14:40 PM Action: action_tl_deselect_all 6:14:41 PM Action: action_tl_select 6:14:42 PM Action: action_tl_frame_pos 6:14:45 PM Saving project: C:\Users\Windows\Mine-imator\Projects\The Nether\The Nether.miproject 6:14:45 PM save_folder: C:\Users\Windows\Mine-imator\Projects\The Nether 6:14:45 PM load_folder: C:\Users\Windows\Mine-imator\Projects\The Nether 6:14:45 PM Project saved 6:14:45 PM Show alert: Project saved!, , 78 6:14:45 PM Saving settings: C:\Users\Windows\Mine-imator\Data\settings.midata 6:14:49 PM Saving settings: C:\Users\Windows\Mine-imator\Data\settings.midata 6:18:30 PM Backup: C:\Users\Windows\Mine-imator\Projects\The Nether\The Nether 6:18:31 PM Saving project: C:\Users\Windows\Mine-imator\Projects\The Nether\The Nether.backup1 6:18:31 PM save_folder: C:\Users\Windows\Mine-imator\Projects\The Nether 6:18:31 PM load_folder: C:\Users\Windows\Mine-imator\Projects\The Nether 6:18:31 PM Project saved 6:18:31 PM Backup saved 6:18:31 PM Saving settings: C:\Users\Windows\Mine-imator\Data\settings.midata 6:27:56 PM Saving project: C:\Users\Windows\Mine-imator\Projects\The Nether\The Nether.miproject 6:27:56 PM save_folder: C:\Users\Windows\Mine-imator\Projects\The Nether 6:27:56 PM load_folder: C:\Users\Windows\Mine-imator\Projects\The Nether 6:27:56 PM Project saved 6:27:56 PM Show alert: Project saved!, , 78 6:27:56 PM Saving settings: C:\Users\Windows\Mine-imator\Data\settings.midata 6:28:16 PM Action: asset_load 6:28:16 PM Opening legacy asset: C:\Users\Windows\Mine-imator\1RIGS\Mutant Zombie\MZ.mani 6:28:16 PM load_format: 4 6:28:16 PM save_folder: C:\Users\Windows\Mine-imator\Projects\The Nether 6:28:16 PM load_folder: C:\Users\Windows\Mine-imator\1RIGS\Mutant Zombie 6:28:16 PM Asset loaded 6:28:17 PM Saving settings: C:\Users\Windows\Mine-imator\Data\settings.midata 6:28:31 PM Backup: C:\Users\Windows\Mine-imator\Projects\The Nether\The Nether 6:28:31 PM Saving project: C:\Users\Windows\Mine-imator\Projects\The Nether\The Nether.backup1 6:28:31 PM save_folder: C:\Users\Windows\Mine-imator\Projects\The Nether 6:28:31 PM load_folder: C:\Users\Windows\Mine-imator\Projects\The Nether (P.S, as you can probably Tell that is, was the rig "Mutant-Zombie this sometimes also happened on other rigs as well...) THIS IS THE POP-UP INFO (IN MINE_IMATOR) ___________________________________________ ############################################################################################ FATAL ERROR in action number 1 of Draw Event for object app: REAL argument is unset ############################################################################################ -------------------------------------------------------------------------------------------- called from - gml_Script_res_get_model_texture (line 6) called from - gml_Script_tab_properties_library (line 78) called from - gml_Script_panel_draw_content (line 73) called from - gml_Script_panel_draw (line 98) called from - gml_Script_panel_area_draw (line 59) called from - gml_Script_window_draw (line 14) called from - gml_Script_app_event_draw (line 7) called from - gml_Object_app_Draw_0 (line 0)
  23. I'm having troubles with a 1.19MB sized texture pack. First, I select the resource pack, next I poen it, and it renders the same as the default MC texture pack, so I tried it again and it crashed. Size is 1.19MB, as said.
  24. If I attempt to create an item with a non-default item skin, or change an existing item to have a non-default item skin, or anything that involves an item with a non-default item skin, MI crashes. I've run it normally and as admin. Here's the log. Ideas?
  25. I've recently installed the 1.0.1 version of Mine Imator, but it doesn't open, and a pop-up says that my graphic card, or directX may be outdated, so I can't use Mine Imator. I have an AMD RAdeon 5450 ad the graphic card, and DirectX 11 on Windows 7. Now the question is, are there some specific system requirements in order to use Mine Imator? Please answer (Especially David).