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Found 178 results

  1. This is the fourth time this has happened to me. Whenever I render certain projects (usually longer projects, but once it happened to an only seconds long project), at some random percentage, some Win32 error pops up (what it says varies, but it says something about being unable to create some stencil or it's unable to accomplish some task). I was using MI version 1.2.2 this time and it has become a recurring issue. It even happens to projects I render a second time after the first time worked.
  2. This never happend before, but my Mine-imator crashed when I was just uploading a Schematic ___ Mine-imator log ___ In your bug report, include this full log, along with instructions how to recreate the bug. If the issue concerns a specific animation, upload its folder as a .zip. 7:39:55 PM mineimator_version: 1.2.2 7:39:55 PM gm_runtime: 2.1.5.246 7:39:55 PM YYC: yes 7:39:55 PM working_directory: C:\Users\gravi\Mine-imator\ 7:39:55 PM file_directory: C:\Users\gravi\AppData\Roaming\Mine_imator\ 7:39:55 PM OS: Windows 7:39:55 PM os_version: 655360 7:39:55 PM os_is_network_connected: yes 7:39:55 PM os_get_language: en 7:39:55 PM os_get_region: US 7:39:55 PM USERDOMAIN: DESKTOP-6O9HH2F 7:39:55 PM USERNAME: gravi 7:39:55 PM USERPROFILE: C:\Users\gravi 7:39:55 PM APPDATA: C:\Users\gravi\AppData\Roaming 7:39:55 PM NUMBER_OF_PROCESSORS: 4 7:39:55 PM PROCESSOR_ARCHITECTURE: x86 7:39:55 PM PROCESSOR_IDENTFIER: 7:39:55 PM PROCESSOR_LEVEL: 6 7:39:55 PM PROCESSOR_REVISION: 4e03 7:39:55 PM video_adapter_subsysid: 274337829 7:39:55 PM udid: ae8336e6-74a6-426d-9b0c-0bcdd49e03f7 7:39:55 PM video_adapter_vendorid: 32902 7:39:56 PM video_d3d11_context: 03D813D8 7:39:56 PM video_d3d11_device: 03D7F1AC 7:39:56 PM video_adapter_deviceid: 6422 7:39:56 PM video_adapter_sharedsystemmemory: 4160684032 7:39:56 PM video_adapter_revision: 7 7:39:56 PM video_adapter_description: Intel(R) HD Graphics 520 7:39:56 PM video_adapter_dedicatedsystemmemory: 0 7:39:56 PM video_adapter_dedicatedvideomemory: 134217728 7:39:56 PM External library init 7:39:56 PM External library: Data\file.dll 7:39:56 PM External library: Data\movie.dll 7:39:56 PM External library: movie init 7:39:56 PM External library: Data\window.dll 7:39:56 PM working_directory: C:\Users\gravi\Mine-imator\ 7:39:56 PM Trying to save files 7:39:56 PM surface_save OK 7:39:56 PM texture_create OK 7:39:56 PM file_delete_lib OK 7:39:56 PM Create vertex format 7:39:56 PM Shader init 7:39:56 PM shaders_are_supported: yes 7:39:56 PM shader_high_light_desaturate compiled: yes 7:39:56 PM shader_noise compiled: yes 7:39:56 PM shader_vignette compiled: yes 7:39:56 PM shader_color_correction compiled: yes 7:39:56 PM shader_blur compiled: yes 7:39:56 PM shader_add compiled: yes 7:39:56 PM shader_high_bloom_threshold compiled: yes 7:39:56 PM shader_color_glow compiled: yes 7:39:56 PM shader_high_ssao_depth_normal compiled: yes 7:39:56 PM shader_high_ssao_blur compiled: yes 7:39:56 PM shader_high_ssao compiled: yes 7:39:56 PM shader_high_light_sun compiled: yes 7:39:56 PM shader_high_light_spot compiled: yes 7:39:56 PM shader_high_light_point_shadowless compiled: yes 7:39:56 PM shader_high_light_point compiled: yes 7:39:56 PM shader_high_light_night compiled: yes 7:39:56 PM shader_high_light_apply compiled: yes 7:39:56 PM shader_high_fog_apply compiled: yes 7:39:56 PM shader_high_fog compiled: yes 7:39:56 PM shader_high_dof compiled: yes 7:39:56 PM shader_high_aa compiled: yes 7:39:56 PM shader_replace compiled: yes 7:39:56 PM shader_draw_texture compiled: yes 7:39:56 PM shader_depth_point compiled: yes 7:39:56 PM shader_depth compiled: yes 7:39:56 PM shader_color_fog_lights compiled: yes 7:39:56 PM shader_color_fog compiled: yes 7:39:56 PM shader_color_camera compiled: yes 7:39:56 PM shader_border compiled: yes 7:39:56 PM shader_blend compiled: yes 7:39:56 PM shader_alpha_test compiled: yes 7:39:56 PM shader_alpha_fix compiled: yes 7:39:56 PM Loading legacy file 7:39:56 PM Make transitions 7:39:56 PM Transitions OK 7:39:56 PM Loading language file: C:\Users\gravi\Mine-imator\Data\Languages\english.milanguage 7:39:56 PM Windows startup 7:39:57 PM Found key_file: C:\Users\gravi\Mine-imator\Data\key.midata 7:39:57 PM Loading settings: C:\Users\gravi\Mine-imator\Data\settings.midata 7:39:57 PM load_format: 28 7:39:58 PM Render init 7:39:58 PM Loading Minecraft assets version: 1.13.1 7:39:58 PM Archive already unzipped, re-using: C:\Users\gravi\AppData\Roaming\Mine_imator\Minecraft_unzip\1.13.1_4\assets\minecraft\ 7:39:58 PM Model textures: load 7:39:59 PM Model textures: done 7:39:59 PM Block textures: load static 7:40:00 PM Block textures: load animated 7:40:00 PM Block textures, blocksize: 16 7:40:00 PM Block textures: static block surface 7:40:00 PM Block textures: static block preview 7:40:00 PM Block textures: animated block surfaces 7:40:00 PM Block textures: animated frames 7:40:00 PM Block textures: animated block preview 7:40:00 PM Block textures: find static block depths 7:40:00 PM Block textures: find animated block depths 7:40:00 PM Block textures: done 7:40:00 PM Item textures: load 7:40:01 PM Item textures: surface 7:40:01 PM Item textures: done 7:40:40 PM Saving block previews: C:\Users\gravi\Mine-imator\Data\blockpreview.midata 7:40:40 PM Loaded assets successfully 7:40:41 PM Ground vbuffer init 7:40:41 PM Resetting project 7:40:41 PM Destroying instances 7:40:41 PM Project resetted 7:40:41 PM Show popup: startup 7:40:42 PM Using the latest assets 7:41:08 PM Creating project: C:\Users\gravi\Mine-imator\Projects\Project Soon 7:41:08 PM Resetting project 7:41:08 PM Destroying instances 7:41:08 PM Project resetted 7:41:08 PM Saving project: C:\Users\gravi\Mine-imator\Projects\Project Soon\Project Soon.miproject 7:41:08 PM save_folder: C:\Users\gravi\Mine-imator\Projects\Project Soon 7:41:08 PM load_folder: C:\Users\gravi\Mine-imator\Projects\Project Soon 7:41:08 PM Project saved 7:41:08 PM Show alert: Project created!, Imported files will be copied into the project folder., -4 7:41:08 PM Saving settings: C:\Users\gravi\Mine-imator\Data\settings.midata 7:41:25 PM Add resource: schematic 7:41:25 PM filename: Piece of Poketube Falls 3.schematic 7:41:25 PM Action Load resource: action_bench_scenery, C:\Users\gravi\Mine-imator\Projects\bbbf\Piece of Poketube Falls 3.schematic 7:41:25 PM Saving settings: C:\Users\gravi\Mine-imator\Data\settings.midata 7:41:25 PM Loading .schematic: C:\Users\gravi\Mine-imator\Projects\bbbf\Piece of Poketube Falls 3.schematic 7:41:25 PM Size: { { 270,270,103 }, }
  3. FATAL ERROR Caused by importing a schematic. I was able to import big schematics in the past until now, i can only import small schematics. (Log included) Step By Step However, this works on older versions.
  4. Log: Okay.. When I start Mine imator it just crashes I don't know it's my computer or it's something else.
  5. Kiedy próbuję dodać teren, wyskakuje ten błąd, oraz następuje crash https://imgur.com/a/8IGWYNi
  6. Mineimator crashes when importing a resource pack with 512 x 512 images How to replicate Crash Log:
  7. Hi everyone! To start off, I'm not new to Mine-Imator. I was using it for quiet some time, and it was probably a week ago, when I downloaded the unofficial version of Mine-Imator 1.2.0, today, I downloaded the official version and this just happened to me: I was making one of another pictures for my ongoing roleplay and when I tried importing one of self-made schematics from MCEdit, the schematic just wouldn't load. It would result in Mine-Imator crashing afterwards. I tried doing it with other schematics, same result. I tried once more, since third time's a charm, but with a smaller schematic, and believe it or not, it loaded, without Mine-Imator crashing. I did uninstall and install again Mine-Imator, yet still no hope with bigger schematics. I think there might be a problem with bigger schematics, since a schematic of simple house loaded without any other problem. Could anyone then, please, tell me, if there is any way to overcome this problem? This is the message I kept getting after trying to import bigger schematics: ___________________________________________ ############################################################################################ FATAL ERROR in action number 1 of Draw Event for object app: invalid type for *= lhs=undefined (type=5), rhs=1 (type=0) ############################################################################################ -------------------------------------------------------------------------------------------- called from - gml_Script_block_set_state_id_value (line 21) called from - gml_Script_block_tile_entity_bed (line 19) called from - gml_Script_res_load_scenery (line 321) called from - gml_Script_popup_loading_draw (line 4) called from - gml_Script_popup_draw (line 110) called from - gml_Script_window_draw (line 27) called from - gml_Script_app_event_draw (line 7) called from - gml_Object_app_Draw_0 (line 0) Thanks for any answer in near future. Best regards, Yashiori
  8. Help.... I ran into a problem. I was importing a intro template project and I ran into this. Can someone please help me? Heres the full error: ___________________________________________ ############################################################################################ FATAL ERROR in action number 1 of Draw Event for object app: second index out of bounds request 34,10 maximum size is 256 ############################################################################################ -------------------------------------------------------------------------------------------- called from - gml_Script_res_load_scenery (line 365) called from - gml_Script_popup_loading_draw (line 4) called from - gml_Script_popup_draw (line 110) called from - gml_Script_window_draw (line 27) called from - gml_Script_app_event_draw (line 7) called from - gml_Object_app_Draw_0 (line 0) I don't experience this problem with mine-imator v1.1.4. when I import the project to mine-imator 1.1.4 it can and there is no error warning as above. but after I imported this project into mine-imator v1.2.0, then I experienced this error problem. I've experienced it 23 times. is this a bug in the mine-imator or the project ?? please find a solution to eliminate this error ......
  9. My Mine-imator project wont open and here is the log ___ Mine-imator log ___ In your bug report, include this full log, along with instructions how to recreate the bug. If the issue concerns a specific animation, upload its folder as a .zip. 12:30:24 mineimator_version: 1.1.2 12:30:24 gm_runtime: 2.1.2.172 12:30:24 YYC: yes 12:30:24 working_directory: C:\Users\student\Desktop\Mine-a-mator\Mine-imator\Mine-imator 1.1.2\ 12:30:24 file_directory: C:\Users\student\AppData\Roaming\Mine_imator\ 12:30:24 OS: Windows 12:30:24 os_version: 393217 12:30:24 os_is_network_connected: yes 12:30:24 os_get_language: en 12:30:24 os_get_region: IE 12:30:24 USERDOMAIN: STJOHNS 12:30:24 USERNAME: student 12:30:24 USERPROFILE: C:\Users\student 12:30:24 APPDATA: C:\Users\student\AppData\Roaming 12:30:24 NUMBER_OF_PROCESSORS: 4 12:30:24 PROCESSOR_ARCHITECTURE: x86 12:30:24 PROCESSOR_IDENTFIER: 12:30:24 PROCESSOR_LEVEL: 6 12:30:24 PROCESSOR_REVISION: 3d04 12:30:24 video_adapter_subsysid: 942282666 12:30:24 udid: f0464ac3-d40e-44aa-9f19-d020a0faa530 12:30:24 video_adapter_vendorid: 32902 12:30:24 video_d3d11_context: 038D00A4 12:30:24 video_d3d11_device: 03941FCC 12:30:24 video_adapter_deviceid: 5654 12:30:24 video_adapter_sharedsystemmemory: 1711276032 12:30:24 video_adapter_revision: 9 12:30:24 video_adapter_description: Intel(R) HD Graphics 5500 12:30:24 video_adapter_dedicatedsystemmemory: 0 12:30:24 video_adapter_dedicatedvideomemory: 201326592 12:30:24 Old log found 12:30:24 External library init 12:30:24 External library: Data\file.dll 12:30:24 External library: Data\movie.dll 12:30:24 External library: movie init 12:30:24 No texture library found, using sprite textures 12:30:24 External library: Data\window.dll 12:30:26 Open URL: https://www.mineimatorforums.com/index.php?/forum/51-mine-imator-issues-and-bugs/ 12:30:26 Open URL: C:\Users\student\AppData\Roaming\Mine_imator\log_previous.txt 12:30:26 working_directory: C:\Users\student\Desktop\Mine-a-mator\Mine-imator\Mine-imator 1.1.2\ 12:30:26 Trying to save files 12:30:26 surface_save OK 12:30:26 texture_create OK 12:30:26 file_delete_lib OK 12:30:26 Create vertex format 12:30:26 Shader init 12:30:26 shaders_are_supported: yes 12:30:26 shader_high_ssao_depth_normal compiled: yes 12:30:26 shader_high_ssao_blur compiled: yes 12:30:26 shader_high_ssao compiled: yes 12:30:26 shader_high_light_sun compiled: yes 12:30:26 shader_high_light_spot compiled: yes 12:30:26 shader_high_light_point compiled: yes 12:30:26 shader_high_light_night compiled: yes 12:30:26 shader_high_light_apply compiled: yes 12:30:26 shader_high_fog_apply compiled: yes 12:30:26 shader_high_fog compiled: yes 12:30:26 shader_high_dof compiled: yes 12:30:26 shader_high_aa compiled: yes 12:30:26 shader_replace compiled: yes 12:30:26 shader_draw_texture compiled: yes 12:30:26 shader_depth_point compiled: yes 12:30:26 shader_depth compiled: yes 12:30:26 shader_color_fog_lights compiled: yes 12:30:26 shader_color_fog compiled: yes 12:30:26 shader_color_camera compiled: yes 12:30:26 shader_border compiled: yes 12:30:26 shader_blend compiled: yes 12:30:26 shader_alpha_test compiled: yes 12:30:26 shader_alpha_fix compiled: yes 12:30:26 Make transitions 12:30:26 Transitions OK 12:30:26 Loading language file: C:\Users\student\Desktop\Mine-a-mator\Mine-imator\Mine-imator 1.1.2\Data\Languages\english.milanguage 12:30:26 Windows startup 12:30:26 Found key_file: C:\Users\student\Desktop\Mine-a-mator\Mine-imator\Mine-imator 1.1.2\Data\key.midata 12:30:27 Loading settings: C:\Users\student\Desktop\Mine-a-mator\Mine-imator\Mine-imator 1.1.2\Data\settings.midata 12:30:27 load_format: 25 12:30:27 Render init 12:30:27 Loading Minecraft assets version: 1.12.2 12:30:27 Archive already unzipped, re-using: C:\Users\student\AppData\Roaming\Mine_imator\Minecraft\1.12.2\assets\minecraft\ 12:30:27 Model textures: load 12:30:28 Model textures: done 12:30:28 Block textures: load static 12:30:28 Block textures: load animated 12:30:28 Block textures, blocksize: 16 12:30:28 Block textures: static block surface 12:30:28 Block textures: static block preview 12:30:28 Block textures: animated block surfaces 12:30:28 Block textures: animated frames 12:30:29 Block textures: animated block preview 12:30:29 Block textures: find static block depths 12:30:29 Block textures: find animated block depths 12:30:29 Block textures: done 12:30:29 Item textures: load 12:30:29 Item textures: surface 12:30:29 Item textures: done 12:30:32 Saving block previews: C:\Users\student\Desktop\Mine-a-mator\Mine-imator\Mine-imator 1.1.2\Data\blockpreview.midata 12:30:33 Loaded assets successfully 12:30:33 Ground vbuffer init 12:30:33 Resetting project 12:30:33 Destroying instances 12:30:33 Project resetted 12:30:33 Show popup: startup 12:30:33 Using the latest assets 12:34:54 Opening project: C:\Users\student\Desktop\Mine-a-mator\Mine-imator\Mine-imator 1.1.2\Projects\Destroy The Creeper!\Destroy The Creeper!.miproject 12:34:54 load_format: 26 12:34:54 Resetting project 12:34:54 Destroying instances 12:34:54 Project resetted 12:34:54 save_folder: C:\Users\student\Desktop\Mine-a-mator\Mine-imator\Mine-imator 1.1.2\Projects\Destroy The Creeper! 12:34:54 load_folder: C:\Users\student\Desktop\Mine-a-mator\Mine-imator\Mine-imator 1.1.2\Projects\Destroy The Creeper! 12:34:54 Project loaded print('UNDERCOVERSTAMP\'S LOG')
  10. This is the crash report I am getting when I start ModelBench , it started to do it in 9.13.2018 , and from then it didn't work , HELP!!!! ___________________________________________ ############################################################################################ FATAL ERROR in action number 1 of Other Event: Game Start for object app: ds_map_find_value argument 1 incorrect type (undefined) expecting a Number (YYGI32) ############################################################################################ -------------------------------------------------------------------------------------------- called from - gml_Script_load_settings (line 13) called from - gml_Script_startup (line 61) called from - gml_Object_app_Other_2 (line 1)
  11. So, i have upgraded mine-imator to 1.1.4 and now every time the program crashes. When i reopen mine imator i have this message: "The program didn't close properly last time" etc.. And then, it crashes. what can i do?
  12. Mine-imator Crashed While Putting a .png file as the clouds. Log: In your bug report, include this full log, along with instructions how to recreate the bug. If the issue concerns a specific animation, upload its folder as a .zip. 2:52:51 PM mineimator_version: 1.1.2 2:52:51 PM gm_runtime: 2.1.2.172 2:52:51 PM YYC: yes 2:52:51 PM working_directory: C:\Users\phoeb\Mine-imator\ 2:52:51 PM file_directory: C:\Users\phoeb\AppData\Roaming\Mine_imator\ 2:52:51 PM OS: Windows 2:52:51 PM os_version: 655360 2:52:51 PM os_is_network_connected: yes 2:52:51 PM os_get_language: en 2:52:51 PM os_get_region: US 2:52:51 PM USERDOMAIN: VARNUMPC 2:52:51 PM USERNAME: phoeb 2:52:51 PM USERPROFILE: C:\Users\phoeb 2:52:51 PM APPDATA: C:\Users\phoeb\AppData\Roaming 2:52:51 PM NUMBER_OF_PROCESSORS: 4 2:52:51 PM PROCESSOR_ARCHITECTURE: x86 2:52:51 PM PROCESSOR_IDENTFIER: 2:52:51 PM PROCESSOR_LEVEL: 6 2:52:51 PM PROCESSOR_REVISION: 4e03 2:52:51 PM video_adapter_subsysid: 2179665980 2:52:51 PM udid: cf217fe2-1292-4068-9bc4-04bfa438aa31 2:52:51 PM video_adapter_vendorid: 32902 2:52:51 PM video_d3d11_context: 03FD0648 2:52:51 PM video_d3d11_device: 03FCF01C 2:52:51 PM video_adapter_deviceid: 6422 2:52:51 PM video_adapter_sharedsystemmemory: 4160684032 2:52:51 PM video_adapter_revision: 7 2:52:51 PM video_adapter_description: Intel(R) HD Graphics 520 2:52:51 PM video_adapter_dedicatedsystemmemory: 0 2:52:51 PM video_adapter_dedicatedvideomemory: 134217728 2:52:51 PM External library init 2:52:51 PM External library: Data\file.dll 2:52:51 PM External library: Data\movie.dll 2:52:51 PM External library: movie init 2:52:51 PM No texture library found, using sprite textures 2:52:51 PM External library: Data\window.dll 2:52:52 PM working_directory: C:\Users\phoeb\Mine-imator\ 2:52:52 PM Trying to save files 2:52:52 PM surface_save OK 2:52:52 PM texture_create OK 2:52:52 PM file_delete_lib OK 2:52:52 PM Create vertex format 2:52:52 PM Shader init 2:52:52 PM shaders_are_supported: yes 2:52:52 PM shader_high_ssao_depth_normal compiled: yes 2:52:52 PM shader_high_ssao_blur compiled: yes 2:52:52 PM shader_high_ssao compiled: yes 2:52:52 PM shader_high_light_sun compiled: yes 2:52:52 PM shader_high_light_spot compiled: yes 2:52:52 PM shader_high_light_point compiled: yes 2:52:52 PM shader_high_light_night compiled: yes 2:52:52 PM shader_high_light_apply compiled: yes 2:52:52 PM shader_high_fog_apply compiled: yes 2:52:52 PM shader_high_fog compiled: yes 2:52:52 PM shader_high_dof compiled: yes 2:52:52 PM shader_high_aa compiled: yes 2:52:52 PM shader_replace compiled: yes 2:52:52 PM shader_draw_texture compiled: yes 2:52:52 PM shader_depth_point compiled: yes 2:52:52 PM shader_depth compiled: yes 2:52:52 PM shader_color_fog_lights compiled: yes 2:52:52 PM shader_color_fog compiled: yes 2:52:52 PM shader_color_camera compiled: yes 2:52:52 PM shader_border compiled: yes 2:52:52 PM shader_blend compiled: yes 2:52:52 PM shader_alpha_test compiled: yes 2:52:52 PM shader_alpha_fix compiled: yes 2:52:52 PM Make transitions 2:52:52 PM Transitions OK 2:52:52 PM Loading language file: C:\Users\phoeb\Mine-imator\Data\Languages\english.milanguage 2:52:52 PM Windows startup 2:52:52 PM Found key_file: C:\Users\phoeb\Mine-imator\Data\key.midata 2:52:52 PM Loading settings: C:\Users\phoeb\Mine-imator\Data\settings.midata 2:52:52 PM load_format: 25 2:52:52 PM Render init 2:52:52 PM Loading Minecraft assets version: 1.12.2 2:52:53 PM Archive already unzipped, re-using: C:\Users\phoeb\AppData\Roaming\Mine_imator\Minecraft\1.12.2\assets\minecraft\ 2:52:53 PM Model textures: load 2:52:53 PM Model textures: done 2:52:53 PM Block textures: load static 2:52:54 PM Block textures: load animated 2:52:54 PM Block textures, blocksize: 16 2:52:54 PM Block textures: static block surface 2:52:54 PM Block textures: static block preview 2:52:54 PM Block textures: animated block surfaces 2:52:54 PM Block textures: animated frames 2:52:54 PM Block textures: animated block preview 2:52:54 PM Block textures: find static block depths 2:52:54 PM Block textures: find animated block depths 2:52:54 PM Block textures: done 2:52:54 PM Item textures: load 2:52:55 PM Item textures: surface 2:52:55 PM Item textures: done 2:53:05 PM Saving block previews: C:\Users\phoeb\Mine-imator\Data\blockpreview.midata 2:53:05 PM Loaded assets successfully 2:53:05 PM Ground vbuffer init 2:53:05 PM Resetting project 2:53:05 PM Destroying instances 2:53:05 PM Project resetted 2:53:05 PM Show popup: startup 2:53:05 PM Using the latest assets 2:53:14 PM Creating project: C:\Users\phoeb\Mine-imator\Projects\2 2:53:14 PM Resetting project 2:53:14 PM Destroying instances 2:53:14 PM Project resetted 2:53:14 PM Saving project: C:\Users\phoeb\Mine-imator\Projects\2\2.miproject 2:53:14 PM save_folder: C:\Users\phoeb\Mine-imator\Projects\2 2:53:14 PM load_folder: C:\Users\phoeb\Mine-imator\Projects\2 2:53:14 PM Project saved 2:53:14 PM Show alert: Project created!, Imported files will be copied into the project folder., -4 2:53:14 PM Saving settings: C:\Users\phoeb\Mine-imator\Data\settings.midata 2:53:18 PM Saving settings: C:\Users\phoeb\Mine-imator\Data\settings.midata 2:53:19 PM Saving settings: C:\Users\phoeb\Mine-imator\Data\settings.midata 2:53:22 PM Saving settings: C:\Users\phoeb\Mine-imator\Data\settings.midata 2:55:36 PM Add resource: skin 2:55:36 PM filename: download.png 2:55:36 PM Action Load resource: action_bench_model_tex, C:\Users\phoeb\OneDrive\Pictures\download.png 2:55:37 PM Action: action_bench_create 2:55:38 PM Created: char 2:56:07 PM Action: action_tl_deselect_all 2:56:26 PM Action Set variable: action_background_image_show, 0, 1, 0 2:56:31 PM Action Set variable: action_background_image_show, 1, 0, 0 2:56:46 PM Action Set variable: action_background_ground_show, 1, 0, 0 2:56:54 PM Add resource: texture 2:56:54 PM filename: top.png 2:56:55 PM Action Load resource: action_background_sky_clouds_tex, C:\Users\phoeb\OneDrive\Pictures\top.png
  13. Whenever I start up Modelbench (the latest version), I always am greeted with 4 Code Error windows, one of which is a Fatal Error. Code Error window 1: Code Error window 2: Code Error window 3: Code Error window 4 (FATAL ERROR): As far as I know, there is no way to recreate this except launching the application from the Windows 10 Start Menu. There are no associated models with this crash, though. It is just the program causing the crash. It works fine when directly opening it through the installation folder, however.
  14. When I import a modelbench model, nothing bad happens, but when I open a project where the model is, the program crashes. (the translation may not be accurate)
  15. I apologize in advance for my English When I try to take a picture of the animation, MineImator crashes. This happens on every project, no matter what settings I make. ___ Mine-imator log ___ In your bug report, include this full log, along with instructions how to recreate the bug. If the issue concerns a specific animation, upload its folder as a .zip. 18:55:07 mineimator_version: 1.1.4 18:55:07 gm_runtime: 2.1.4.203 18:55:07 YYC: yes 18:55:07 working_directory: C:\Users\OLA\Mine-imator2\ 18:55:07 file_directory: C:\Users\OLA\AppData\Roaming\Mine_imator\ 18:55:07 OS: Windows 18:55:07 os_version: 393217 18:55:07 os_is_network_connected: yes 18:55:07 os_get_language: pl 18:55:07 os_get_region: PL 18:55:07 USERDOMAIN: OLA-Komputer 18:55:07 USERNAME: OLA 18:55:07 USERPROFILE: C:\Users\OLA 18:55:07 APPDATA: C:\Users\OLA\AppData\Roaming 18:55:07 NUMBER_OF_PROCESSORS: 4 18:55:07 PROCESSOR_ARCHITECTURE: x86 18:55:07 PROCESSOR_IDENTFIER: 18:55:07 PROCESSOR_LEVEL: 6 18:55:07 PROCESSOR_REVISION: 2a07 18:55:07 video_adapter_subsysid: 554831939 18:55:07 udid: 16ab5f2d-7d3f-4797-87c3-62f6effd7703 18:55:07 video_adapter_vendorid: 4318 18:55:07 video_d3d11_context: 03E290CC 18:55:07 video_d3d11_device: 00F92B20 18:55:07 video_adapter_deviceid: 4186 18:55:07 video_adapter_sharedsystemmemory: 3221065728 18:55:07 video_adapter_revision: 161 18:55:07 video_adapter_description: NVIDIA GeForce 610M 18:55:07 video_adapter_dedicatedsystemmemory: 0 18:55:07 video_adapter_dedicatedvideomemory: 1041825792 18:55:07 Old log found 18:55:07 External library init 18:55:07 External library: Data\file.dll 18:55:07 External library: Data\movie.dll 18:55:07 External library: movie init 18:55:07 External library: Data\window.dll 18:55:09 working_directory: C:\Users\OLA\Mine-imator2\ 18:55:09 Trying to save files 18:55:09 surface_save OK 18:55:09 texture_create OK 18:55:09 file_delete_lib OK 18:55:09 Create vertex format 18:55:09 Shader init 18:55:09 shaders_are_supported: yes 18:55:09 shader_high_ssao_depth_normal compiled: yes 18:55:09 shader_high_ssao_blur compiled: yes 18:55:09 shader_high_ssao compiled: yes 18:55:09 shader_high_light_sun compiled: yes 18:55:09 shader_high_light_spot compiled: yes 18:55:09 shader_high_light_point compiled: yes 18:55:09 shader_high_light_night compiled: yes 18:55:09 shader_high_light_apply compiled: yes 18:55:09 shader_high_fog_apply compiled: yes 18:55:09 shader_high_fog compiled: yes 18:55:09 shader_high_dof compiled: yes 18:55:09 shader_high_aa compiled: yes 18:55:09 shader_replace compiled: yes 18:55:09 shader_draw_texture compiled: yes 18:55:09 shader_depth_point compiled: yes 18:55:09 shader_depth compiled: yes 18:55:09 shader_color_fog_lights compiled: yes 18:55:09 shader_color_fog compiled: yes 18:55:09 shader_color_camera compiled: yes 18:55:09 shader_border compiled: yes 18:55:09 shader_blend compiled: yes 18:55:09 shader_alpha_test compiled: yes 18:55:09 shader_alpha_fix compiled: yes 18:55:09 Make transitions 18:55:09 Transitions OK 18:55:09 Loading language file: C:\Users\OLA\Mine-imator2\Data\Languages\english.milanguage 18:55:09 Windows startup 18:55:09 Found key_file: C:\Users\OLA\Mine-imator2\Data\key.midata 18:55:09 Loading settings: C:\Users\OLA\Mine-imator2\Data\settings.midata 18:55:09 load_format: 27 18:55:09 Render init 18:55:09 Loading Minecraft assets version: 1.12.2 18:55:10 Archive already unzipped, re-using: C:\Users\OLA\AppData\Roaming\Mine_imator\Minecraft_unzip\1.12.2\assets\minecraft\ 18:55:10 Model textures: load 18:55:10 Model textures: done 18:55:10 Block textures: load static 18:55:11 Block textures: load animated 18:55:11 Block textures, blocksize: 16 18:55:11 Block textures: static block surface 18:55:11 Block textures: static block preview 18:55:11 Block textures: animated block surfaces 18:55:11 Block textures: animated frames 18:55:11 Block textures: animated block preview 18:55:11 Block textures: find static block depths 18:55:11 Block textures: find animated block depths 18:55:11 Block textures: done 18:55:11 Item textures: load 18:55:11 Item textures: surface 18:55:11 Item textures: done 18:55:29 Saving block previews: C:\Users\OLA\Mine-imator2\Data\blockpreview.midata 18:55:29 Loaded assets successfully 18:55:29 Ground vbuffer init 18:55:30 Resetting project 18:55:30 Destroying instances 18:55:30 Project resetted 18:55:30 Show popup: startup 18:55:32 Using the latest assets 18:55:56 Opening project: C:\Users\OLA\Mine-imator2\Projects\Come Home\Come Home.miproject 18:55:56 load_format: 27 18:55:56 Resetting project 18:55:56 Destroying instances 18:55:56 Project resetted 18:55:56 save_folder: C:\Users\OLA\Mine-imator2\Projects\Come Home 18:55:56 load_folder: C:\Users\OLA\Mine-imator2\Projects\Come Home 18:55:57 Project loaded 18:55:57 Loading .schematic: C:\Users\OLA\Mine-imator2\Projects\Come Home\Piece of Come Home 2.schematic 18:55:57 Size: { { 57,34,17 }, } 18:55:59 Saving settings: C:\Users\OLA\Mine-imator2\Data\settings.midata 18:56:04 Show popup: exportimage 18:56:12 Export image: C:\Users\OLA\Desktop\Aleksandra Gajos\Come Home\2.1.png 18:56:12 Hidden: no 18:56:12 18: yes 18:56:12 Watermark: no 18:56:12 High Quality: yes 18:56:12 Size: 4096, 2304 18:56:16 Show alert: Image saved!, , 78
  16. I load a mp3 and it crashes why tho
  17. When loading the textures, there seems to be a fatal error, that spawns a ton of error messages. Some examples are: "Win32 function failed: HRESULT: 0x887a0005 (new line) Call: GR_D3D_Device->CreateTexture2D at line 649 in file \TexturesM.cpp" and "Win32 function failed: HRESULT: 0x80070057 (new line) Call: GR_D3D_Device-> CreateDepthStencilView at line 671 in file \TexturesM.cpp". And then it doesn't work. PLEASE HELP!!! (When I close one, another one keeps showing up, endlessly) They don't get Ctrl+C + Ctrl+ V'd too.
  18. Hi! I just got a computer a few days back. And I installed mine-imator right away. I opened it up and it crashed immediately. I I have ALL my PC components updated to the latest. I'm running Windows 7 professional. Look below to see my PC's FULL specs and mine-imators crash report below. Thanks you for your help.
  19. Plz help me, I have no clue what to do! ___ Mine-imator log ___ In your bug report, include this full log, along with instructions how to recreate the bug. If the issue concerns a specific animation, upload its folder as a .zip. 8:00:02 PM mineimator_version: 1.1.2 8:00:02 PM gm_runtime: 2.1.2.172 8:00:02 PM YYC: yes 8:00:02 PM working_directory: C:\Users\gravi\Mine-imator\ 8:00:02 PM file_directory: C:\Users\gravi\AppData\Roaming\Mine_imator\ 8:00:02 PM OS: Windows 8:00:02 PM os_version: 655360 8:00:02 PM os_is_network_connected: yes 8:00:02 PM os_get_language: en 8:00:02 PM os_get_region: US 8:00:02 PM USERDOMAIN: DESKTOP-6O9HH2F 8:00:02 PM USERNAME: gravi 8:00:02 PM USERPROFILE: C:\Users\gravi 8:00:02 PM APPDATA: C:\Users\gravi\AppData\Roaming 8:00:02 PM NUMBER_OF_PROCESSORS: 4 8:00:02 PM PROCESSOR_ARCHITECTURE: x86 8:00:02 PM PROCESSOR_IDENTFIER: 8:00:02 PM PROCESSOR_LEVEL: 6 8:00:02 PM PROCESSOR_REVISION: 4e03 8:00:02 PM video_adapter_subsysid: 274337829 8:00:02 PM udid: ae8336e6-74a6-426d-9b0c-0bcdd49e03f7 8:00:02 PM video_adapter_vendorid: 32902 8:00:02 PM video_d3d11_context: 05E25724 8:00:02 PM video_d3d11_device: 05E12BEC 8:00:02 PM video_adapter_deviceid: 6422 8:00:02 PM video_adapter_sharedsystemmemory: 4160684032 8:00:02 PM video_adapter_revision: 7 8:00:02 PM video_adapter_description: Intel(R) HD Graphics 520 8:00:03 PM video_adapter_dedicatedsystemmemory: 0 8:00:03 PM video_adapter_dedicatedvideomemory: 134217728 8:00:03 PM Old log found 8:00:03 PM External library init 8:00:03 PM External library: Data\file.dll 8:00:03 PM External library: Data\movie.dll 8:00:03 PM External library: movie init 8:00:03 PM No texture library found, using sprite textures 8:00:03 PM External library: Data\window.dll 8:00:03 PM working_directory: C:\Users\gravi\Mine-imator\ 8:00:03 PM Trying to save files 8:00:03 PM surface_save OK 8:00:03 PM texture_create OK 8:00:03 PM file_delete_lib OK 8:00:03 PM Create vertex format 8:00:03 PM Shader init 8:00:03 PM shaders_are_supported: yes 8:00:03 PM shader_high_ssao_depth_normal compiled: yes 8:00:03 PM shader_high_ssao_blur compiled: yes 8:00:03 PM shader_high_ssao compiled: yes 8:00:03 PM shader_high_light_sun compiled: yes 8:00:03 PM shader_high_light_spot compiled: yes 8:00:03 PM shader_high_light_point compiled: yes 8:00:03 PM shader_high_light_night compiled: yes 8:00:03 PM shader_high_light_apply compiled: yes 8:00:03 PM shader_high_fog_apply compiled: yes 8:00:03 PM shader_high_fog compiled: yes 8:00:03 PM shader_high_dof compiled: yes 8:00:03 PM shader_high_aa compiled: yes 8:00:03 PM shader_replace compiled: yes 8:00:03 PM shader_draw_texture compiled: yes 8:00:03 PM shader_depth_point compiled: yes 8:00:03 PM shader_depth compiled: yes 8:00:03 PM shader_color_fog_lights compiled: yes 8:00:03 PM shader_color_fog compiled: yes 8:00:04 PM shader_color_camera compiled: yes 8:00:04 PM shader_border compiled: yes 8:00:04 PM shader_blend compiled: yes 8:00:04 PM shader_alpha_test compiled: yes 8:00:04 PM shader_alpha_fix compiled: yes 8:00:04 PM Make transitions 8:00:04 PM Transitions OK 8:00:04 PM Loading language file: C:\Users\gravi\Mine-imator\Data\Languages\english.milanguage 8:00:04 PM Windows startup 8:00:04 PM Found key_file: C:\Users\gravi\Mine-imator\Data\key.midata 8:00:04 PM Loading settings: C:\Users\gravi\Mine-imator\Data\settings.midata 8:00:04 PM load_format: 25 8:00:04 PM Render init 8:00:04 PM Loading Minecraft assets version: 1.12.2 8:00:04 PM Show alert: Mine-imator Discord Channel, Join now and chat with fellow animators in real time!, -4 8:00:04 PM Archive already unzipped, re-using: C:\Users\gravi\AppData\Roaming\Mine_imator\Minecraft\1.12.2\assets\minecraft\ 8:00:04 PM Model textures: load 8:00:05 PM Model textures: done 8:00:05 PM Block textures: load static 8:00:05 PM Block textures: load animated 8:00:05 PM Block textures, blocksize: 16 8:00:05 PM Block textures: static block surface 8:00:05 PM Block textures: static block preview 8:00:05 PM Block textures: animated block surfaces 8:00:05 PM Block textures: animated frames 8:00:05 PM Block textures: animated block preview 8:00:05 PM Block textures: find static block depths 8:00:05 PM Block textures: find animated block depths 8:00:05 PM Block textures: done 8:00:05 PM Item textures: load 8:00:05 PM Item textures: surface 8:00:05 PM Item textures: done 8:00:08 PM Saving block previews: C:\Users\gravi\Mine-imator\Data\blockpreview.midata 8:00:08 PM Loaded assets successfully 8:00:08 PM Ground vbuffer init 8:00:08 PM Resetting project 8:00:08 PM Destroying instances 8:00:08 PM Project resetted 8:00:08 PM Show popup: startup 8:00:08 PM Using the latest assets 8:00:31 PM Opening project: C:\Users\gravi\Mine-imator\Projects\Intro 2018 Halloween\Intro 2018 Halloween.miproject 8:00:31 PM load_format: 26 8:00:31 PM Resetting project 8:00:31 PM Destroying instances 8:00:31 PM Project resetted 8:00:31 PM save_folder: C:\Users\gravi\Mine-imator\Projects\Intro 2018 Halloween 8:00:31 PM load_folder: C:\Users\gravi\Mine-imator\Projects\Intro 2018 Halloween 8:00:38 PM Project loaded 8:00:38 PM Loading .schematic: C:\Users\gravi\Mine-imator\Projects\Intro 2018 Halloween\Logo V5.schematic 8:00:38 PM Size: { { 500,1,458 }, } 8:01:01 PM Loading .schematic: C:\Users\gravi\Mine-imator\Projects\Intro 2018 Halloween\Piece of New World-----------------------------.schematic 8:01:01 PM Size: { { 340,301,71 }, } 8:01:47 PM Loading .schematic: C:\Users\gravi\Mine-imator\Projects\Intro 2018 Halloween\Piece of New World------------------------------------------.schematic 8:01:47 PM Size: { { 231,243,92 }, } 8:02:07 PM Loading .schematic: C:\Users\gravi\Mine-imator\Projects\Intro 2018 Halloween\Piece of Untitled World 2.schematic 8:02:07 PM Size: { { 180,280,169 }, } 8:02:42 PM Loading .schematic: C:\Users\gravi\Mine-imator\Projects\Intro 2018 Halloween\Logo V4.schematic 8:02:42 PM Size: { { 500,1,458 }, } 8:03:07 PM Loading .schematic: C:\Users\gravi\Mine-imator\Projects\Intro 2018 Halloween\GG NOrmal V4.schematic 8:03:07 PM Size: { { 1500,1,394 }, } 8:03:30 PM Loading .schematic: C:\Users\gravi\Mine-imator\Projects\Intro 2018 Halloween\Theme Normal V4.schematic 8:03:30 PM Size: { { 1500,1,368 }, } 8:03:52 PM Loading .schematic: C:\Users\gravi\Mine-imator\Projects\Intro 2018 Halloween\Logo V3.schematic 8:03:52 PM Size: { { 500,1,458 }, } 8:04:17 PM Loading .schematic: C:\Users\gravi\Mine-imator\Projects\Intro 2018 Halloween\Theme V5 Normal.schematic 8:04:17 PM Size: { { 1500,1,368 }, } 8:04:39 PM Loading .schematic: C:\Users\gravi\Mine-imator\Projects\Intro 2018 Halloween\GG V 7.schematic 8:04:39 PM Size: { { 1371,1,622 }, } 8:05:15 PM Loading .schematic: C:\Users\gravi\Mine-imator\Projects\Intro 2018 Halloween\Theme V 7.schematic 8:05:15 PM Size: { { 1500,1,498 }, }
  20. ___ Mine-imator log ___ In your bug report, include this full log, along with instructions how to recreate the bug. If the issue concerns a specific animation, upload its folder as a .zip. 9:37:03 AM version: 1.0.6 9:37:03 AM gm_version: 1.4.1749 9:37:03 AM build date: 3/12/2016 8:10:39 AM 9:37:03 AM YYC: yes 9:37:03 AM working_directory: C:\Users\Nolan\Mine-imator\ 9:37:03 AM file_directory: C:\Users\Nolan\AppData\Roaming\Mine_imator\ 9:37:03 AM OS: Windows 9:37:03 AM os_version: 393217 9:37:03 AM os_is_network_connected: yes 9:37:03 AM os_get_language: en 9:37:03 AM os_get_region: US 9:37:03 AM USERDOMAIN: NINJA-DRUMMER 9:37:03 AM USERNAME: Nolan 9:37:03 AM USERPROFILE: C:\Users\Nolan 9:37:03 AM APPDATA: C:\Users\Nolan\AppData\Roaming 9:37:03 AM NUMBER_OF_PROCESSORS: 8 9:37:03 AM PROCESSOR_ARCHITECTURE: x86 9:37:03 AM PROCESSOR_IDENTFIER: 9:37:03 AM PROCESSOR_LEVEL: 6 9:37:03 AM PROCESSOR_REVISION: 3c03 9:37:03 AM video_adapter_0_name: NVIDIA GeForce GTX 970 9:37:03 AM video_adapter_0_driver_version_high: 1507349 9:37:03 AM video_adapter_0_device_name: \\.\DISPLAY1 9:37:03 AM video_adapter_0_driver_version_low: 861033 9:37:03 AM Library init 9:37:03 AM Data\file.dll 9:37:03 AM Data\movie.dll 9:37:03 AM Movie init 9:37:03 AM Data\window.dll 9:37:03 AM Data\texture.dll 9:37:03 AM Texture init 9:37:03 AM working_directory: C:\Users\Nolan\Mine-imator\ 9:37:03 AM Trying to save files 9:37:03 AM surface_save OK 9:37:03 AM texture_create OK 9:37:03 AM file_delete_lib OK 9:37:03 AM Shader init 9:37:03 AM shaders_are_supported: yes 9:37:03 AM shader_high_ssao_blur compiled: yes 9:37:03 AM shader_high_ssao compiled: yes 9:37:03 AM shader_high_ssao_depth_normal compiled: yes 9:37:03 AM shader_high_light_apply compiled: yes 9:37:03 AM shader_high_light_night compiled: yes 9:37:03 AM shader_high_light_point compiled: yes 9:37:03 AM shader_high_light_spot compiled: yes 9:37:03 AM shader_high_light_sun compiled: yes 9:37:03 AM shader_high_fog_apply compiled: yes 9:37:03 AM shader_high_fog compiled: yes 9:37:03 AM shader_high_dof compiled: yes 9:37:03 AM shader_high_aa compiled: yes 9:37:03 AM shader_replace compiled: yes 9:37:03 AM shader_draw_texture compiled: yes 9:37:03 AM shader_depth compiled: yes 9:37:03 AM shader_color_fog_lights compiled: yes 9:37:03 AM shader_color_fog compiled: yes 9:37:03 AM shader_blend_fog compiled: yes 9:37:03 AM shader_blend compiled: yes 9:37:03 AM shader_border compiled: yes 9:37:03 AM Create vertex format 9:37:03 AM Render init 9:37:03 AM Ground model init 9:37:03 AM Character models init 9:37:03 AM Windows init 9:37:03 AM Lists init 9:37:03 AM Load language file: C:\Users\Nolan\Mine-imator\Data\Languages\english.txt 9:37:03 AM Make transitions 9:37:03 AM Transitions OK 9:37:03 AM Globals init 9:37:03 AM Opening pack from folder: C:\Users\Nolan\Mine-imator\Data\Textures\ 9:37:03 AM mob_texture 9:37:03 AM block_texture 9:37:04 AM colormap_grass_texture 9:37:04 AM colormap_foliage_texture 9:37:04 AM item_texture 9:37:04 AM particles_texture 9:37:04 AM block_preview_texture 9:37:04 AM sun_texture 9:37:04 AM moonphases_texture 9:37:04 AM moon_texture 9:37:04 AM clouds_texture 9:37:04 AM Pack opened 9:37:04 AM Loading settings: C:\Users\Nolan\Mine-imator\Data\settings.file 9:37:04 AM load_format: 4 9:37:04 AM Loading recent: C:\Users\Nolan\Mine-imator\Data\recent.file 9:37:04 AM Loading closed alerts: C:\Users\Nolan\Mine-imator\Data\alerts.file 9:37:04 AM Startup OK 9:37:04 AM Resetting project 9:37:04 AM Destroying instances 9:37:04 AM Project resetted 9:37:04 AM Show popup: startup 9:37:08 AM HTTP: [{"id":15,"title":"Mine-imator 1.1.2!","text":"Get the latest bugfixes!","icon":"download","button":"alertdownloadbutton","buttonurl":"https:\/\/www.mineimatorforums.com\/index.php?\/topic\/46014-mine-imator-112\/","saveclose":0},{"id":8,"title":"Mine-imator Discord Channel","text":"Join now and chat with fellow animators in real time!","icon":"","button":"alertviewbutton","buttonurl":"https:\/\/discord.gg\/GxFp6xv","saveclose":1}] 9:37:08 AM Show alert: Mine-imator 1.1.2!, Get the latest bugfixes!, 81 9:37:08 AM Show alert: Mine-imator Discord Channel, Join now and chat with fellow animators in real time!, -4 9:38:15 AM Creating project: C:\Users\Nolan\Mine-imator\Projects\minning 9:38:15 AM Resetting project 9:38:15 AM Destroying instances 9:38:15 AM Project resetted 9:38:15 AM Saving project: C:\Users\Nolan\Mine-imator\Projects\minning \minning .mproj 9:38:15 AM load_folder: C:\Users\Nolan\Mine-imator\Projects\minning 9:38:15 AM save_folder: C:\Users\Nolan\Mine-imator\Projects\minning
  21. So, since september a had been animating a scene in mine-imator, then finally i finished it, so i closed my mine-imator and in the next day i would render it. But... to my surprise, when I opened the project i saw this beautiful message: ___________________________________________ ############################################################################################ FATAL ERROR in action number 1 of Draw Event for object app: array_get :: Index [0,-1] out of range [1,12] ############################################################################################ -------------------------------------------------------------------------------------------- called from - gml_Script_matrix_create (line 13) called from - gml_Script_tl_update_matrix (line 34) called from - gml_Script_tl_update_matrix (line 208) called from - gml_Script_temp_update_rot_point (line 59) called from - gml_Script_temp_update (line 21) called from - gml_Script_project_load_update (line 31) called from - gml_Script_project_load (line 109) called from - gml_Script_draw_recent (line 86) called from - gml_Script_popup_startup_draw (line 84) called from - gml_Script_popup_draw (line 110) called from - gml_Script_window_draw (line 27) called from - gml_Script_app_event_draw (line 7) called from - gml_Object_app_Draw_0 (line 0) OMG, i can't even open the project that i worked about 4 months! I'm really upset with mine-imator, i mean, i lost the whole thing... Here's my log: Please if anyone know how to fix this, or even recover my project, i would be very grateful (And yes, i tried open the backups created by mine-imator, and they gave me the same error) Please help me, i'm really hopeless... :/
  22. So i found a crash while finagling with Background Options and the undo including the scenery. (I hope someone found this too) Explanation: Here's how it happened i load up a custom scenery from my own (I think it had 40-41 animated blocks) And then after finagling with Background options (From Time and Rotation and Coloring). After that i decided to undo everything by clicking quickly the undo button. (Before that i was inside the scenery) And guess what? It crashed i have no idea why it happened but i think i'm 50% correct about this explanation. (I'm not sure) Lemme know if it's real cause i did this the second time and it happened. The Log: ___ Mine-imator log ___ 18:55:55 mineimator_version: 1.1.2 18:55:55 gm_runtime: 2.1.2.172 18:55:55 YYC: yes 18:55:55 working_directory: C:\GameFiles\Steam\steamapps\common\Mine-imator 1.1.2\ 18:55:55 file_directory: C:\Users\*****\AppData\Roaming\Mine_imator\ 18:55:55 OS: Windows 18:55:55 os_version: 655360 18:55:55 os_is_network_connected: yes 18:55:55 os_get_language: lt 18:55:55 os_get_region: LT 18:55:55 USERDOMAIN: ALDAS-PC 18:55:55 USERNAME: Aldas 18:55:55 USERPROFILE: C:\Users\Aldas 18:55:55 APPDATA: C:\Users\Aldas\AppData\Roaming 18:55:55 NUMBER_OF_PROCESSORS: 4 18:55:55 PROCESSOR_ARCHITECTURE: x86 18:55:55 PROCESSOR_IDENTFIER: 18:55:55 PROCESSOR_LEVEL: 6 18:55:55 PROCESSOR_REVISION: 3d04 18:55:55 video_adapter_subsysid: 112070696 18:55:55 udid: ec00950f-199a-46c6-bf43-c5ba5df5b6e2 18:55:55 video_adapter_vendorid: 4318 18:55:55 video_d3d11_context: 0674F6E4 18:55:55 video_d3d11_device: 0674E0CC 18:55:55 video_adapter_deviceid: 4761 18:55:55 video_adapter_sharedsystemmemory: 2100527104 18:55:55 video_adapter_revision: 161 18:55:55 video_adapter_description: NVIDIA GeForce 920M 18:55:55 video_adapter_dedicatedsystemmemory: 0 18:55:55 video_adapter_dedicatedvideomemory: 2119041024 18:55:55 Old log found 18:55:55 External library init 18:55:55 External library: Data\file.dll 18:55:55 External library: Data\movie.dll 18:55:55 External library: movie init 18:55:55 No texture library found, using sprite textures 18:55:55 External library: Data\window.dll 18:55:56 working_directory: C:\GameFiles\Steam\steamapps\common\Mine-imator 1.1.2\ 18:55:56 Trying to save files 18:55:56 surface_save OK 18:55:56 texture_create OK 18:55:56 file_delete_lib OK 18:55:56 Create vertex format 18:55:56 Shader init 18:55:56 shaders_are_supported: yes 18:55:56 shader_high_ssao_depth_normal compiled: yes 18:55:56 shader_high_ssao_blur compiled: yes 18:55:56 shader_high_ssao compiled: yes 18:55:56 shader_high_light_sun compiled: yes 18:55:56 shader_high_light_spot compiled: yes 18:55:56 shader_high_light_point compiled: yes 18:55:56 shader_high_light_night compiled: yes 18:55:56 shader_high_light_apply compiled: yes 18:55:56 shader_high_fog_apply compiled: yes 18:55:56 shader_high_fog compiled: yes 18:55:56 shader_high_dof compiled: yes 18:55:56 shader_high_aa compiled: yes 18:55:56 shader_replace compiled: yes 18:55:56 shader_draw_texture compiled: yes 18:55:56 shader_depth_point compiled: yes 18:55:56 shader_depth compiled: yes 18:55:56 shader_color_fog_lights compiled: yes 18:55:56 shader_color_fog compiled: yes 18:55:56 shader_color_camera compiled: yes 18:55:56 shader_border compiled: yes 18:55:56 shader_blend compiled: yes 18:55:56 shader_alpha_test compiled: yes 18:55:56 shader_alpha_fix compiled: yes 18:55:56 Make transitions 18:55:56 Transitions OK 18:55:56 Loading language file: C:\GameFiles\Steam\steamapps\common\Mine-imator 1.1.2\Data\Languages\english.milanguage 18:55:57 Windows startup 18:55:57 Found key_file: C:\GameFiles\Steam\steamapps\common\Mine-imator 1.1.2\Data\key.midata 18:55:57 Loading settings: C:\GameFiles\Steam\steamapps\common\Mine-imator 1.1.2\Data\settings.midata 18:55:57 load_format: 25 18:55:58 Render init 18:55:58 Loading Minecraft assets version: 1.12.2 18:55:58 Archive already unzipped, re-using: C:\Users\Aldas\AppData\Roaming\Mine_imator\Minecraft\1.12.2\assets\minecraft\ 18:55:58 Model textures: load 18:55:59 Model textures: done 18:55:59 Block textures: load static 18:56:00 Block textures: load animated 18:56:00 Block textures, blocksize: 16 18:56:00 Block textures: static block surface 18:56:00 Block textures: static block preview 18:56:00 Block textures: animated block surfaces 18:56:00 Block textures: animated frames 18:56:00 Block textures: animated block preview 18:56:00 Block textures: find static block depths 18:56:00 Block textures: find animated block depths 18:56:00 Block textures: done 18:56:00 Item textures: load 18:56:01 Item textures: surface 18:56:01 Item textures: done 18:56:01 Show alert: Mine-imator Discord Channel, Join now and chat with fellow animators in real time!, -4 18:56:10 Saving block previews: C:\GameFiles\Steam\steamapps\common\Mine-imator 1.1.2\Data\blockpreview.midata 18:56:10 Loaded assets successfully 18:56:10 Ground vbuffer init 18:56:10 Resetting project 18:56:10 Destroying instances 18:56:10 Project resetted 18:56:10 Show popup: startup 18:56:11 Using the latest assets 18:56:15 Opening project: C:\GameFiles\Steam\steamapps\common\Mine-imator 1.1.2\Projects\Render\Render.miproject 18:56:15 load_format: 26 18:56:15 Resetting project 18:56:15 Destroying instances 18:56:15 Project resetted 18:56:15 save_folder: C:\GameFiles\Steam\steamapps\common\Mine-imator 1.1.2\Projects\Render 18:56:15 load_folder: C:\GameFiles\Steam\steamapps\common\Mine-imator 1.1.2\Projects\Render 18:56:15 Project loaded 18:56:15 Saving settings: C:\GameFiles\Steam\steamapps\common\Mine-imator 1.1.2\Data\settings.midata 18:56:23 Action: action_bench_create 18:56:23 Created: block 18:56:28 Action: action_tl_select 18:56:29 Action: action_tl_frame_pos 18:56:44 Undo: tl_value_set 18:56:44 Undo: action_tl_select 18:56:44 Undo: action_bench_create 18:56:45 Redo: action_bench_create 18:56:45 Redo: action_tl_select 18:56:46 Redo: tl_value_set 18:56:47 Undo: tl_value_set 18:56:47 Undo: action_tl_select 18:56:47 Undo: action_bench_create 18:56:48 Redo: action_bench_create 18:56:48 Redo: action_tl_select 18:56:48 Redo: tl_value_set 18:56:51 Action: action_tl_remove 18:56:56 execute: C:\GameFiles\Steam\steamapps\common\Mine-imator 1.1.2\Data\import.exe, C:\GameFiles\Steam\steamapps\common\Mine-imator 1.1.2\Projects\Render\world.schematic, 1 18:57:24 Add resource: fromworld 18:57:24 filename: world.schematic 18:57:24 Action Load resource: action_bench_scenery, C:\GameFiles\Steam\steamapps\common\Mine-imator 1.1.2\Projects\Render\world.schematic 18:57:24 Loading .schematic: C:\GameFiles\Steam\steamapps\common\Mine-imator 1.1.2\Projects\Render\world.schematic 18:57:24 Size: { { 36,28,15 }, } 18:57:30 Action Set variable: action_background_sky_time, -715.12, -723.73, 1 18:57:36 Action: action_bench_create 18:57:36 Created: scenery 18:57:49 Action Set variable: action_background_sky_time, -800.31, -788.96, 1 18:57:50 Action Set variable: action_background_sky_rotation, -118.28, -27.76, 1 18:57:53 Action Set variable: action_background_sky_moon_phase, 0, 0, 1 18:57:53 Action Set variable: action_background_sky_rotation, 169.12, 60.52, 1 18:57:54 Action Set variable: action_background_sky_time, -733.48, -687.03, 1 18:58:00 Show popup: colorpicker 18:58:00 Action Set variable: action_background_sky_color, 16759185, 4666924, 1 18:58:02 Show popup: colorpicker 18:58:03 Action Set variable: action_background_sky_clouds_color, 16777215, 3750230, 1 18:58:04 Show popup: colorpicker 18:58:05 Action Set variable: action_background_sunlight_color, 54015, 1977905, 1 18:58:08 Show popup: colorpicker 18:58:08 Action Set variable: action_background_night_color, 6888192, 6112315, 1 18:58:10 Undo: action_background_night_color 18:58:10 Undo: action_background_sunlight_color
  23. PLEASE HELP!!! please watch the video before you comment. ok so now you see, please tell me how to fix this! its so annoying because i spent time and effort on those rigs!
  24. well , i was working on a project of "ressurecting superman" but DIS happened> 2:37:41 PM mineimator_version: 1.1.0 2:37:41 PM gm_runtime: 2.1.2.172 2:37:41 PM YYC: yes 2:37:41 PM working_directory: H:\Mine Animator PC oficial\Mine-imator\Mine-imator\ 2:37:41 PM file_directory: C:\Users\Hollman Rivera\AppData\Roaming\Mine_imator\ 2:37:41 PM OS: Windows 2:37:41 PM os_version: 655360 2:37:41 PM os_is_network_connected: yes 2:37:41 PM os_get_language: en 2:37:41 PM os_get_region: US 2:37:41 PM USERDOMAIN: LCARS2015 2:37:41 PM USERNAME: Hollman Rivera 2:37:41 PM USERPROFILE: C:\Users\Hollman Rivera 2:37:41 PM APPDATA: C:\Users\Hollman Rivera\AppData\Roaming 2:37:41 PM NUMBER_OF_PROCESSORS: 8 2:37:41 PM PROCESSOR_ARCHITECTURE: x86 2:37:41 PM PROCESSOR_IDENTFIER: 2:37:41 PM PROCESSOR_LEVEL: 6 2:37:41 PM PROCESSOR_REVISION: 1a05 2:37:41 PM video_adapter_subsysid: 660944962 2:37:41 PM udid: ede757c7-44f9-4c56-a877-52b5ec2ca8da 2:37:41 PM video_adapter_vendorid: 4318 2:37:41 PM video_d3d11_context: 05E9A0B4 2:37:41 PM video_d3d11_device: 05E8A96C 2:37:41 PM video_adapter_deviceid: 4487 2:37:41 PM video_adapter_sharedsystemmemory: 2179203072 2:37:41 PM video_adapter_revision: 161 2:37:41 PM video_adapter_description: NVIDIA GeForce GTX 760 2:37:41 PM video_adapter_dedicatedsystemmemory: 0 2:37:41 PM video_adapter_dedicatedvideomemory: 2115698688 2:37:41 PM Old log found 2:37:41 PM Library startup 2:37:41 PM Data\file.dll 2:37:41 PM Data\movie.dll 2:37:41 PM Movie init 2:37:41 PM Data\texture.dll 2:37:41 PM Data\window.dll 2:37:43 PM working_directory: H:\Mine Animator PC oficial\Mine-imator\Mine-imator\ 2:37:43 PM Trying to save files 2:37:43 PM surface_save OK 2:37:43 PM texture_create OK 2:37:43 PM file_delete_lib OK 2:37:43 PM Create vertex format 2:37:43 PM Shader init 2:37:43 PM shaders_are_supported: yes 2:37:43 PM shader_high_ssao_depth_normal compiled: yes 2:37:43 PM shader_high_ssao_blur compiled: yes 2:37:43 PM shader_high_ssao compiled: yes 2:37:43 PM shader_high_light_sun compiled: yes 2:37:43 PM shader_high_light_spot compiled: yes 2:37:43 PM shader_high_light_point compiled: yes 2:37:43 PM shader_high_light_night compiled: yes 2:37:43 PM shader_high_light_apply compiled: yes 2:37:43 PM shader_high_fog_apply compiled: yes 2:37:43 PM shader_high_fog compiled: yes 2:37:43 PM shader_high_dof compiled: yes 2:37:43 PM shader_high_aa compiled: yes 2:37:43 PM shader_replace compiled: yes 2:37:43 PM shader_draw_texture compiled: yes 2:37:43 PM shader_depth_point compiled: yes 2:37:43 PM shader_depth compiled: yes 2:37:43 PM shader_color_fog_lights compiled: yes 2:37:43 PM shader_color_fog compiled: yes 2:37:43 PM shader_color_camera compiled: yes 2:37:43 PM shader_border compiled: yes 2:37:43 PM shader_blend compiled: yes 2:37:43 PM shader_alpha_test compiled: yes 2:37:43 PM shader_alpha_fix compiled: yes 2:37:43 PM Make transitions 2:37:43 PM Transitions OK 2:37:43 PM Loading language file: H:\Mine Animator PC oficial\Mine-imator\Mine-imator\Data\Languages\english.milanguage 2:37:43 PM Windows startup 2:37:43 PM Found key_file: H:\Mine Animator PC oficial\Mine-imator\Mine-imator\Data\key.midata 2:37:43 PM Loading settings: H:\Mine Animator PC oficial\Mine-imator\Mine-imator\Data\settings.midata 2:37:43 PM load_format: 25 2:37:44 PM Render init 2:37:44 PM Loading Minecraft assets version: 1.12.2 2:37:45 PM blocksize: 16 2:37:46 PM Show alert: Mine-imator 1.1.2!, Get the latest bugfixes!, 81 2:37:49 PM Saving block previews: H:\Mine Animator PC oficial\Mine-imator\Mine-imator\Data\blockpreview.midata 2:37:49 PM Loaded assets successfully 2:37:49 PM Ground vbuffer init 2:37:49 PM Resetting project 2:37:49 PM Destroying instances 2:37:49 PM Project resetted 2:37:49 PM Show popup: startup 2:37:49 PM Using the latest assets 2:37:51 PM Opening project: H:\Mine Animator PC oficial\Mine-imator\Mine-imator\Projects\Reviving Superman\Reviving Superman.miproject 2:37:51 PM load_format: 26 2:37:51 PM Resetting project 2:37:51 PM Destroying instances 2:37:51 PM Project resetted 2:37:51 PM save_folder: H:\Mine Animator PC oficial\Mine-imator\Mine-imator\Projects\Reviving Superman 2:37:51 PM load_folder: H:\Mine Animator PC oficial\Mine-imator\Mine-imator\Projects\Reviving Superman 2:37:51 PM Project loaded 2:37:52 PM Saving settings: H:\Mine Animator PC oficial\Mine-imator\Mine-imator\Data\settings.midata 2:37:54 PM Action: action_tl_deselect_all
  25. Hello, I'm new on mineimatorforums.com and I learned a bit how to use that super duper cool software I started to make awesome projects, but I was sooooo far in one of them, and don't want to open, a crash of the software happen instead, pretty annoying! :/ Here's my crash report : ___ Mine-imator log ___ In your bug report, include this full log, along with instructions how to recreate the bug. If the issue concerns a specific animation, upload its folder as a .zip. 21:21:34 mineimator_version: 1.1.0 21:21:34 gm_runtime: 2.1.2.172 21:21:34 YYC: yes 21:21:34 working_directory: C:\Users\Djolo\Mine-imator\ 21:21:34 file_directory: C:\Users\Djolo\AppData\Roaming\Mine_imator\ 21:21:34 OS: Windows 21:21:34 os_version: 393217 21:21:34 os_is_network_connected: yes 21:21:34 os_get_language: fr 21:21:34 os_get_region: FR 21:21:34 USERDOMAIN: Djolo-PC 21:21:34 USERNAME: Djolo 21:21:34 USERPROFILE: C:\Users\Djolo 21:21:34 APPDATA: C:\Users\Djolo\AppData\Roaming 21:21:34 NUMBER_OF_PROCESSORS: 4 21:21:34 PROCESSOR_ARCHITECTURE: x86 21:21:34 PROCESSOR_IDENTFIER: 21:21:34 PROCESSOR_LEVEL: 6 21:21:34 PROCESSOR_REVISION: 2a07 21:21:34 video_adapter_subsysid: 554963011 21:21:34 udid: f3b78a79-1181-4107-907c-6cd932270490 21:21:34 video_adapter_vendorid: 32902 21:21:34 video_d3d11_context: 03C6C7A4 21:21:34 video_d3d11_device: 03C6BD44 21:21:34 video_adapter_deviceid: 278 21:21:34 video_adapter_sharedsystemmemory: 1711276032 21:21:34 video_adapter_revision: 9 21:21:34 video_adapter_description: Intel(R) HD Graphics Family 21:21:34 video_adapter_dedicatedsystemmemory: 0 21:21:34 video_adapter_dedicatedvideomemory: 67108864 21:21:34 Library startup 21:21:34 Data\file.dll 21:21:34 Data\movie.dll 21:21:34 Movie init 21:21:35 Data\texture.dll 21:21:35 Data\window.dll 21:21:35 working_directory: C:\Users\Djolo\Mine-imator\ 21:21:35 Trying to save files 21:21:35 surface_save OK 21:21:35 texture_create OK 21:21:35 file_delete_lib OK 21:21:35 Create vertex format 21:21:35 Shader init 21:21:35 shaders_are_supported: yes 21:21:35 shader_high_ssao_depth_normal compiled: yes 21:21:35 shader_high_ssao_blur compiled: yes 21:21:35 shader_high_ssao compiled: yes 21:21:35 shader_high_light_sun compiled: yes 21:21:35 shader_high_light_spot compiled: yes 21:21:35 shader_high_light_point compiled: yes 21:21:35 shader_high_light_night compiled: yes 21:21:35 shader_high_light_apply compiled: yes 21:21:35 shader_high_fog_apply compiled: yes 21:21:35 shader_high_fog compiled: yes 21:21:35 shader_high_dof compiled: yes 21:21:35 shader_high_aa compiled: yes 21:21:35 shader_replace compiled: yes 21:21:35 shader_draw_texture compiled: yes 21:21:35 shader_depth_point compiled: yes 21:21:35 shader_depth compiled: yes 21:21:35 shader_color_fog_lights compiled: yes 21:21:35 shader_color_fog compiled: yes 21:21:35 shader_color_camera compiled: yes 21:21:35 shader_border compiled: yes 21:21:35 shader_blend compiled: yes 21:21:35 shader_alpha_test compiled: yes 21:21:35 shader_alpha_fix compiled: yes 21:21:35 Make transitions 21:21:35 Transitions OK 21:21:35 Loading language file: C:\Users\Djolo\Mine-imator\Data\Languages\english.milanguage 21:21:35 Windows startup 21:21:35 Found key_file: C:\Users\Djolo\Mine-imator\Data\key.midata 21:21:36 Loading settings: C:\Users\Djolo\Mine-imator\Data\settings.midata 21:21:36 load_format: 25 21:21:36 Render init 21:21:36 Loading Minecraft assets version: 1.12.2 21:21:39 blocksize: 16 21:21:49 Saving block previews: C:\Users\Djolo\Mine-imator\Data\blockpreview.midata 21:21:49 Loaded assets successfully 21:21:49 Ground vbuffer init 21:21:50 Resetting project 21:21:50 Destroying instances 21:21:50 Project resetted 21:21:50 Show popup: startup 21:21:50 Using the latest assets 21:21:52 Opening project: C:\Users\Djolo\Mine-imator\Projects\Une animation où tout se passe mal\Une animation où tout se passe mal.miproject 21:21:52 load_format: 26 21:21:52 Resetting project 21:21:52 Destroying instances 21:21:52 Project resetted 21:21:52 save_folder: C:\Users\Djolo\Mine-imator\Projects\Une animation où tout se passe mal 21:21:52 load_folder: C:\Users\Djolo\Mine-imator\Projects\Une animation où tout se passe mal 21:21:53 Project loaded 21:21:54 Loading audio: C:\Users\Djolo\Mine-imator\Projects\Une animation où tout se passe mal\Une animation où tout se passe mal.mp3 For recreate the bug : I want to open my project (Sorry, it's a french project) that I was a bit close to finish it, and now it won't open... If you want to know, the others projects work perfectly... This bug is very annoying, I don't want to restart it, it was so cool! Thank you for help! :') The project : https://www.dropbox.com/s/f962oh3205hnyy6/Une animation où tout se passe mal.zip?dl=0
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