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      Mine-imator 1.1.0   11/21/17

      Version 1.1.0 is finally here! Thanks everyone for your input, patience and help with bug-smashing! https://www.mineimatorforums.com/index.php?/topic/46014-mine-imator-110/  

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Found 173 results

  1. well , i was working on a project of "ressurecting superman" but DIS happened> 2:37:41 PM mineimator_version: 1.1.0 2:37:41 PM gm_runtime: 2.1.2.172 2:37:41 PM YYC: yes 2:37:41 PM working_directory: H:\Mine Animator PC oficial\Mine-imator\Mine-imator\ 2:37:41 PM file_directory: C:\Users\Hollman Rivera\AppData\Roaming\Mine_imator\ 2:37:41 PM OS: Windows 2:37:41 PM os_version: 655360 2:37:41 PM os_is_network_connected: yes 2:37:41 PM os_get_language: en 2:37:41 PM os_get_region: US 2:37:41 PM USERDOMAIN: LCARS2015 2:37:41 PM USERNAME: Hollman Rivera 2:37:41 PM USERPROFILE: C:\Users\Hollman Rivera 2:37:41 PM APPDATA: C:\Users\Hollman Rivera\AppData\Roaming 2:37:41 PM NUMBER_OF_PROCESSORS: 8 2:37:41 PM PROCESSOR_ARCHITECTURE: x86 2:37:41 PM PROCESSOR_IDENTFIER: 2:37:41 PM PROCESSOR_LEVEL: 6 2:37:41 PM PROCESSOR_REVISION: 1a05 2:37:41 PM video_adapter_subsysid: 660944962 2:37:41 PM udid: ede757c7-44f9-4c56-a877-52b5ec2ca8da 2:37:41 PM video_adapter_vendorid: 4318 2:37:41 PM video_d3d11_context: 05E9A0B4 2:37:41 PM video_d3d11_device: 05E8A96C 2:37:41 PM video_adapter_deviceid: 4487 2:37:41 PM video_adapter_sharedsystemmemory: 2179203072 2:37:41 PM video_adapter_revision: 161 2:37:41 PM video_adapter_description: NVIDIA GeForce GTX 760 2:37:41 PM video_adapter_dedicatedsystemmemory: 0 2:37:41 PM video_adapter_dedicatedvideomemory: 2115698688 2:37:41 PM Old log found 2:37:41 PM Library startup 2:37:41 PM Data\file.dll 2:37:41 PM Data\movie.dll 2:37:41 PM Movie init 2:37:41 PM Data\texture.dll 2:37:41 PM Data\window.dll 2:37:43 PM working_directory: H:\Mine Animator PC oficial\Mine-imator\Mine-imator\ 2:37:43 PM Trying to save files 2:37:43 PM surface_save OK 2:37:43 PM texture_create OK 2:37:43 PM file_delete_lib OK 2:37:43 PM Create vertex format 2:37:43 PM Shader init 2:37:43 PM shaders_are_supported: yes 2:37:43 PM shader_high_ssao_depth_normal compiled: yes 2:37:43 PM shader_high_ssao_blur compiled: yes 2:37:43 PM shader_high_ssao compiled: yes 2:37:43 PM shader_high_light_sun compiled: yes 2:37:43 PM shader_high_light_spot compiled: yes 2:37:43 PM shader_high_light_point compiled: yes 2:37:43 PM shader_high_light_night compiled: yes 2:37:43 PM shader_high_light_apply compiled: yes 2:37:43 PM shader_high_fog_apply compiled: yes 2:37:43 PM shader_high_fog compiled: yes 2:37:43 PM shader_high_dof compiled: yes 2:37:43 PM shader_high_aa compiled: yes 2:37:43 PM shader_replace compiled: yes 2:37:43 PM shader_draw_texture compiled: yes 2:37:43 PM shader_depth_point compiled: yes 2:37:43 PM shader_depth compiled: yes 2:37:43 PM shader_color_fog_lights compiled: yes 2:37:43 PM shader_color_fog compiled: yes 2:37:43 PM shader_color_camera compiled: yes 2:37:43 PM shader_border compiled: yes 2:37:43 PM shader_blend compiled: yes 2:37:43 PM shader_alpha_test compiled: yes 2:37:43 PM shader_alpha_fix compiled: yes 2:37:43 PM Make transitions 2:37:43 PM Transitions OK 2:37:43 PM Loading language file: H:\Mine Animator PC oficial\Mine-imator\Mine-imator\Data\Languages\english.milanguage 2:37:43 PM Windows startup 2:37:43 PM Found key_file: H:\Mine Animator PC oficial\Mine-imator\Mine-imator\Data\key.midata 2:37:43 PM Loading settings: H:\Mine Animator PC oficial\Mine-imator\Mine-imator\Data\settings.midata 2:37:43 PM load_format: 25 2:37:44 PM Render init 2:37:44 PM Loading Minecraft assets version: 1.12.2 2:37:45 PM blocksize: 16 2:37:46 PM Show alert: Mine-imator 1.1.2!, Get the latest bugfixes!, 81 2:37:49 PM Saving block previews: H:\Mine Animator PC oficial\Mine-imator\Mine-imator\Data\blockpreview.midata 2:37:49 PM Loaded assets successfully 2:37:49 PM Ground vbuffer init 2:37:49 PM Resetting project 2:37:49 PM Destroying instances 2:37:49 PM Project resetted 2:37:49 PM Show popup: startup 2:37:49 PM Using the latest assets 2:37:51 PM Opening project: H:\Mine Animator PC oficial\Mine-imator\Mine-imator\Projects\Reviving Superman\Reviving Superman.miproject 2:37:51 PM load_format: 26 2:37:51 PM Resetting project 2:37:51 PM Destroying instances 2:37:51 PM Project resetted 2:37:51 PM save_folder: H:\Mine Animator PC oficial\Mine-imator\Mine-imator\Projects\Reviving Superman 2:37:51 PM load_folder: H:\Mine Animator PC oficial\Mine-imator\Mine-imator\Projects\Reviving Superman 2:37:51 PM Project loaded 2:37:52 PM Saving settings: H:\Mine Animator PC oficial\Mine-imator\Mine-imator\Data\settings.midata 2:37:54 PM Action: action_tl_deselect_all
  2. Please help!

    PLEASE HELP!!! please watch the video before you comment. ok so now you see, please tell me how to fix this! its so annoying because i spent time and effort on those rigs!
  3. Hello, I'm new on mineimatorforums.com and I learned a bit how to use that super duper cool software I started to make awesome projects, but I was sooooo far in one of them, and don't want to open, a crash of the software happen instead, pretty annoying! :/ Here's my crash report : ___ Mine-imator log ___ In your bug report, include this full log, along with instructions how to recreate the bug. If the issue concerns a specific animation, upload its folder as a .zip. 21:21:34 mineimator_version: 1.1.0 21:21:34 gm_runtime: 2.1.2.172 21:21:34 YYC: yes 21:21:34 working_directory: C:\Users\Djolo\Mine-imator\ 21:21:34 file_directory: C:\Users\Djolo\AppData\Roaming\Mine_imator\ 21:21:34 OS: Windows 21:21:34 os_version: 393217 21:21:34 os_is_network_connected: yes 21:21:34 os_get_language: fr 21:21:34 os_get_region: FR 21:21:34 USERDOMAIN: Djolo-PC 21:21:34 USERNAME: Djolo 21:21:34 USERPROFILE: C:\Users\Djolo 21:21:34 APPDATA: C:\Users\Djolo\AppData\Roaming 21:21:34 NUMBER_OF_PROCESSORS: 4 21:21:34 PROCESSOR_ARCHITECTURE: x86 21:21:34 PROCESSOR_IDENTFIER: 21:21:34 PROCESSOR_LEVEL: 6 21:21:34 PROCESSOR_REVISION: 2a07 21:21:34 video_adapter_subsysid: 554963011 21:21:34 udid: f3b78a79-1181-4107-907c-6cd932270490 21:21:34 video_adapter_vendorid: 32902 21:21:34 video_d3d11_context: 03C6C7A4 21:21:34 video_d3d11_device: 03C6BD44 21:21:34 video_adapter_deviceid: 278 21:21:34 video_adapter_sharedsystemmemory: 1711276032 21:21:34 video_adapter_revision: 9 21:21:34 video_adapter_description: Intel(R) HD Graphics Family 21:21:34 video_adapter_dedicatedsystemmemory: 0 21:21:34 video_adapter_dedicatedvideomemory: 67108864 21:21:34 Library startup 21:21:34 Data\file.dll 21:21:34 Data\movie.dll 21:21:34 Movie init 21:21:35 Data\texture.dll 21:21:35 Data\window.dll 21:21:35 working_directory: C:\Users\Djolo\Mine-imator\ 21:21:35 Trying to save files 21:21:35 surface_save OK 21:21:35 texture_create OK 21:21:35 file_delete_lib OK 21:21:35 Create vertex format 21:21:35 Shader init 21:21:35 shaders_are_supported: yes 21:21:35 shader_high_ssao_depth_normal compiled: yes 21:21:35 shader_high_ssao_blur compiled: yes 21:21:35 shader_high_ssao compiled: yes 21:21:35 shader_high_light_sun compiled: yes 21:21:35 shader_high_light_spot compiled: yes 21:21:35 shader_high_light_point compiled: yes 21:21:35 shader_high_light_night compiled: yes 21:21:35 shader_high_light_apply compiled: yes 21:21:35 shader_high_fog_apply compiled: yes 21:21:35 shader_high_fog compiled: yes 21:21:35 shader_high_dof compiled: yes 21:21:35 shader_high_aa compiled: yes 21:21:35 shader_replace compiled: yes 21:21:35 shader_draw_texture compiled: yes 21:21:35 shader_depth_point compiled: yes 21:21:35 shader_depth compiled: yes 21:21:35 shader_color_fog_lights compiled: yes 21:21:35 shader_color_fog compiled: yes 21:21:35 shader_color_camera compiled: yes 21:21:35 shader_border compiled: yes 21:21:35 shader_blend compiled: yes 21:21:35 shader_alpha_test compiled: yes 21:21:35 shader_alpha_fix compiled: yes 21:21:35 Make transitions 21:21:35 Transitions OK 21:21:35 Loading language file: C:\Users\Djolo\Mine-imator\Data\Languages\english.milanguage 21:21:35 Windows startup 21:21:35 Found key_file: C:\Users\Djolo\Mine-imator\Data\key.midata 21:21:36 Loading settings: C:\Users\Djolo\Mine-imator\Data\settings.midata 21:21:36 load_format: 25 21:21:36 Render init 21:21:36 Loading Minecraft assets version: 1.12.2 21:21:39 blocksize: 16 21:21:49 Saving block previews: C:\Users\Djolo\Mine-imator\Data\blockpreview.midata 21:21:49 Loaded assets successfully 21:21:49 Ground vbuffer init 21:21:50 Resetting project 21:21:50 Destroying instances 21:21:50 Project resetted 21:21:50 Show popup: startup 21:21:50 Using the latest assets 21:21:52 Opening project: C:\Users\Djolo\Mine-imator\Projects\Une animation où tout se passe mal\Une animation où tout se passe mal.miproject 21:21:52 load_format: 26 21:21:52 Resetting project 21:21:52 Destroying instances 21:21:52 Project resetted 21:21:52 save_folder: C:\Users\Djolo\Mine-imator\Projects\Une animation où tout se passe mal 21:21:52 load_folder: C:\Users\Djolo\Mine-imator\Projects\Une animation où tout se passe mal 21:21:53 Project loaded 21:21:54 Loading audio: C:\Users\Djolo\Mine-imator\Projects\Une animation où tout se passe mal\Une animation où tout se passe mal.mp3 For recreate the bug : I want to open my project (Sorry, it's a french project) that I was a bit close to finish it, and now it won't open... If you want to know, the others projects work perfectly... This bug is very annoying, I don't want to restart it, it was so cool! Thank you for help! :') The project : https://www.dropbox.com/s/f962oh3205hnyy6/Une animation où tout se passe mal.zip?dl=0
  4. ___ Mine-imator log ___ In your bug report, include this full log, along with instructions how to recreate the bug. If the issue concerns a specific animation, upload its folder as a .zip. 8:24:00 PM mineimator_version: 1.1.0 PRE-RELEASE 3 8:24:00 PM gm_runtime: 2.1.2.172 8:24:00 PM YYC: yes 8:24:00 PM working_directory: C:\Users\owner\Mine-imator\ 8:24:00 PM file_directory: C:\Users\owner\AppData\Roaming\Mine_imator\ 8:24:00 PM OS: Windows 8:24:00 PM os_version: 655360 8:24:00 PM os_is_network_connected: yes 8:24:00 PM os_get_language: en 8:24:00 PM os_get_region: US 8:24:00 PM USERDOMAIN: owner-PC 8:24:00 PM USERNAME: owner 8:24:00 PM USERPROFILE: C:\Users\owner 8:24:00 PM APPDATA: C:\Users\owner\AppData\Roaming 8:24:00 PM NUMBER_OF_PROCESSORS: 2 8:24:00 PM PROCESSOR_ARCHITECTURE: x86 8:24:00 PM PROCESSOR_IDENTFIER: 8:24:00 PM PROCESSOR_LEVEL: 6 8:24:00 PM PROCESSOR_REVISION: 2a07 8:24:00 PM video_adapter_subsysid: 376246332 8:24:00 PM udid: 2ad299d6-a2f3-4cf4-a419-0a514493487e 8:24:00 PM video_adapter_vendorid: 32902 8:24:00 PM video_d3d11_context: 00E12514 8:24:00 PM video_d3d11_device: 00E11AC4 8:24:00 PM video_adapter_deviceid: 262 8:24:00 PM video_adapter_sharedsystemmemory: 1711276032 8:24:00 PM video_adapter_revision: 9 8:24:00 PM video_adapter_description: Intel(R) HD Graphics 8:24:00 PM video_adapter_dedicatedsystemmemory: 0 8:24:00 PM video_adapter_dedicatedvideomemory: 0 8:24:00 PM Old log found 8:24:00 PM Library startup 8:24:00 PM Data\file.dll 8:24:00 PM Data\movie.dll 8:24:00 PM Movie init 8:24:00 PM Data\texture.dll 8:24:00 PM Data\window.dll 8:24:01 PM working_directory: C:\Users\owner\Mine-imator\ 8:24:01 PM Trying to save files 8:24:01 PM surface_save OK 8:24:01 PM texture_create OK 8:24:01 PM file_delete_lib OK 8:24:01 PM Create vertex format 8:24:01 PM Shader init 8:24:01 PM shaders_are_supported: yes 8:24:01 PM shader_high_ssao_depth_normal compiled: yes 8:24:01 PM shader_high_ssao_blur compiled: yes 8:24:01 PM shader_high_ssao compiled: yes 8:24:01 PM shader_high_light_sun compiled: yes 8:24:01 PM shader_high_light_spot compiled: yes 8:24:01 PM shader_high_light_point compiled: yes 8:24:01 PM shader_high_light_night compiled: yes 8:24:01 PM shader_high_light_apply compiled: yes 8:24:01 PM shader_high_fog_apply compiled: yes 8:24:01 PM shader_high_fog compiled: yes 8:24:01 PM shader_high_dof compiled: yes 8:24:01 PM shader_high_aa compiled: yes 8:24:01 PM shader_replace compiled: yes 8:24:01 PM shader_draw_texture compiled: yes 8:24:01 PM shader_depth_point compiled: yes 8:24:01 PM shader_depth compiled: yes 8:24:01 PM shader_color_fog_lights compiled: yes 8:24:01 PM shader_color_fog compiled: yes 8:24:01 PM shader_color_camera compiled: yes 8:24:01 PM shader_border compiled: yes 8:24:01 PM shader_blend compiled: yes 8:24:01 PM shader_alpha_test compiled: yes 8:24:01 PM shader_alpha_fix compiled: yes 8:24:01 PM Make transitions 8:24:01 PM Transitions OK 8:24:01 PM Loading language file: C:\Users\owner\Mine-imator\Data\Languages\english.milanguage 8:24:01 PM Windows startup 8:24:01 PM Found key_file: C:\Users\owner\Mine-imator\Data\key.midata 8:24:02 PM Loading settings: C:\Users\owner\Mine-imator\Data\settings.midata 8:24:02 PM load_format: 24 8:24:02 PM Render init 8:24:02 PM Loading Minecraft assets version: 1.12.2 8:24:03 PM blocksize: 16 8:24:08 PM Saving block previews: C:\Users\owner\Mine-imator\Data\blockpreview.midata 8:24:08 PM Loaded assets successfully 8:24:08 PM Ground vbuffer init 8:24:08 PM Resetting project 8:24:08 PM Destroying instances 8:24:08 PM Project resetted 8:24:08 PM Show popup: startup 8:24:09 PM Opening project: C:\Users\owner\Mine-imator\Projects\New NEW UPDATE\New NEW UPDATE.miproject 8:24:09 PM load_format: 25 8:24:09 PM Resetting project 8:24:09 PM Destroying instances 8:24:09 PM Project resetted 8:24:09 PM save_folder: C:\Users\owner\Mine-imator\Projects\New NEW UPDATE 8:24:09 PM load_folder: C:\Users\owner\Mine-imator\Projects\New NEW UPDATE 8:24:10 PM Project loaded 8:24:10 PM Unzipping: C:\Users\owner\Mine-imator\Projects\New NEW UPDATE\LIFE 128x (Vers. 81).zip, C:\Users\owner\AppData\Roaming\Mine_imator\unzip\ 8:24:11 PM 365 files were extracted 8:24:14 PM blocksize: 128 ___ Mine-imator log ___ In your bug report, include this full log, along with instructions how to recreate the bug. If the issue concerns a specific animation, upload its folder as a .zip. 8:24:47 PM mineimator_version: 1.1.0 PRE-RELEASE 3 8:24:47 PM gm_runtime: 2.1.2.172 8:24:47 PM YYC: yes 8:24:47 PM working_directory: C:\Users\owner\Mine-imator\ 8:24:47 PM file_directory: C:\Users\owner\AppData\Roaming\Mine_imator\ 8:24:47 PM OS: Windows 8:24:47 PM os_version: 655360 8:24:47 PM os_is_network_connected: yes 8:24:47 PM os_get_language: en 8:24:47 PM os_get_region: US 8:24:47 PM USERDOMAIN: owner-PC 8:24:47 PM USERNAME: owner 8:24:47 PM USERPROFILE: C:\Users\owner 8:24:47 PM APPDATA: C:\Users\owner\AppData\Roaming 8:24:47 PM NUMBER_OF_PROCESSORS: 2 8:24:47 PM PROCESSOR_ARCHITECTURE: x86 8:24:47 PM PROCESSOR_IDENTFIER: 8:24:47 PM PROCESSOR_LEVEL: 6 8:24:47 PM PROCESSOR_REVISION: 2a07 8:24:47 PM video_adapter_subsysid: 376246332 8:24:47 PM udid: 2ad299d6-a2f3-4cf4-a419-0a514493487e 8:24:47 PM video_adapter_vendorid: 32902 8:24:47 PM video_d3d11_context: 00512E14 8:24:47 PM video_d3d11_device: 0050FB5C 8:24:47 PM video_adapter_deviceid: 262 8:24:47 PM video_adapter_sharedsystemmemory: 1711276032 8:24:47 PM video_adapter_revision: 9 8:24:47 PM video_adapter_description: Intel(R) HD Graphics 8:24:47 PM video_adapter_dedicatedsystemmemory: 0 8:24:47 PM video_adapter_dedicatedvideomemory: 0 8:24:47 PM Old log found 8:24:47 PM Library startup 8:24:47 PM Data\file.dll 8:24:47 PM Data\movie.dll 8:24:47 PM Movie init 8:24:47 PM Data\texture.dll 8:24:47 PM Data\window.dll 8:24:48 PM Open URL: https://www.mineimatorforums.com/index.php?/forum/51-mine-imator-issues-and-bugs/ 8:24:48 PM Open URL: C:\Users\owner\AppData\Roaming\Mine_imator\log_previous.txt 8:24:48 PM working_directory: C:\Users\owner\Mine-imator\ 8:24:48 PM Trying to save files 8:24:49 PM surface_save OK 8:24:49 PM texture_create OK 8:24:49 PM file_delete_lib OK 8:24:49 PM Create vertex format 8:24:49 PM Shader init 8:24:49 PM shaders_are_supported: yes 8:24:49 PM shader_high_ssao_depth_normal compiled: yes 8:24:49 PM shader_high_ssao_blur compiled: yes 8:24:49 PM shader_high_ssao compiled: yes 8:24:49 PM shader_high_light_sun compiled: yes 8:24:49 PM shader_high_light_spot compiled: yes 8:24:49 PM shader_high_light_point compiled: yes 8:24:49 PM shader_high_light_night compiled: yes 8:24:49 PM shader_high_light_apply compiled: yes 8:24:49 PM shader_high_fog_apply compiled: yes 8:24:49 PM shader_high_fog compiled: yes 8:24:49 PM shader_high_dof compiled: yes 8:24:49 PM shader_high_aa compiled: yes 8:24:49 PM shader_replace compiled: yes 8:24:49 PM shader_draw_texture compiled: yes 8:24:49 PM shader_depth_point compiled: yes 8:24:49 PM shader_depth compiled: yes 8:24:49 PM shader_color_fog_lights compiled: yes 8:24:49 PM shader_color_fog compiled: yes 8:24:49 PM shader_color_camera compiled: yes 8:24:49 PM shader_border compiled: yes 8:24:49 PM shader_blend compiled: yes 8:24:49 PM shader_alpha_test compiled: yes 8:24:49 PM shader_alpha_fix compiled: yes 8:24:49 PM Make transitions 8:24:49 PM Transitions OK 8:24:49 PM Loading language file: C:\Users\owner\Mine-imator\Data\Languages\english.milanguage 8:24:50 PM Windows startup 8:24:50 PM Found key_file: C:\Users\owner\Mine-imator\Data\key.midata 8:24:50 PM Loading settings: C:\Users\owner\Mine-imator\Data\settings.midata 8:24:50 PM load_format: 24 8:24:50 PM Render init 8:24:50 PM Loading Minecraft assets version: 1.12.2 8:24:52 PM blocksize: 16 8:24:58 PM Saving block previews: C:\Users\owner\Mine-imator\Data\blockpreview.midata 8:24:58 PM Loaded assets successfully 8:24:58 PM Ground vbuffer init 8:24:58 PM Resetting project 8:24:58 PM Destroying instances 8:24:58 PM Project resetted 8:24:58 PM Show popup: startup 8:26:09 PM Opening project: C:\Users\owner\Mine-imator\Projects\New NEW UPDATE\New NEW UPDATE.miproject 8:26:09 PM load_format: 25 8:26:09 PM Resetting project 8:26:09 PM Destroying instances 8:26:09 PM Project resetted 8:26:09 PM save_folder: C:\Users\owner\Mine-imator\Projects\New NEW UPDATE 8:26:09 PM load_folder: C:\Users\owner\Mine-imator\Projects\New NEW UPDATE 8:26:09 PM Project loaded 8:26:09 PM Unzipping: C:\Users\owner\Mine-imator\Projects\New NEW UPDATE\LIFE 128x (Vers. 81).zip, C:\Users\owner\AppData\Roaming\Mine_imator\unzip\ 8:26:10 PM 365 files were extracted 8:26:13 PM blocksize: 128 8:26:29 PM Pack loaded 8:26:29 PM Saving settings: C:\Users\owner\Mine-imator\Data\settings.midata 8:26:33 PM Action: action_tl_select 8:26:34 PM Action: action_tl_deselect_all 8:26:38 PM Action: action_tl_deselect_all 8:26:40 PM Action: action_tl_select_area 8:26:56 PM Saving object: C:\Users\owner\Downloads\All Dans Stuff\RobotV2WITHCHAIR.miobject 8:26:56 PM save_folder: C:\Users\owner\Downloads\All Dans Stuff 8:26:56 PM load_folder: C:\Users\owner\Mine-imator\Projects\New NEW UPDATE 8:26:56 PM Object saved 8:27:10 PM Action: action_tl_deselect_all 8:28:50 PM Action Set variable: action_background_sky_clouds_z, 1000, 990, 1 8:29:01 PM Action Set variable: action_background_fog_size, 2000, 1980, 1 8:29:12 PM Action Set variable: action_background_fog_distance, 10000, 9800, 1 8:29:13 PM Action Set variable: action_background_fog_size, 170, 200, 1 8:29:14 PM Action Set variable: action_background_fog_distance, 9230, 8680, 1 8:29:18 PM Action Set variable: action_background_fog_size, 410, 450, 1 8:29:23 PM Action Set variable: action_background_fog_distance, 70, 80, 1 8:29:32 PM Action: action_tl_deselect_all 8:29:37 PM Action Set variable: action_background_fog_sky, 1, 0, 0 8:29:40 PM Action Set variable: action_background_fog_sky, 0, 1, 0 8:29:44 PM Action Set variable: action_background_fog_show, 1, 0, 0 8:29:45 PM Action Set variable: action_background_fog_show, 0, 1, 0 8:29:50 PM Saving project: C:\Users\owner\Mine-imator\Projects\New NEW UPDATE\New NEW UPDATE.miproject 8:29:50 PM save_folder: C:\Users\owner\Mine-imator\Projects\New NEW UPDATE 8:29:50 PM load_folder: C:\Users\owner\Mine-imator\Projects\New NEW UPDATE 8:29:50 PM Project saved 8:29:50 PM Show alert: Project saved!, , 81 8:29:50 PM Saving settings: C:\Users\owner\Mine-imator\Data\settings.midata 8:29:54 PM Saving settings: C:\Users\owner\Mine-imator\Data\settings.midata 8:30:11 PM Add resource: pack 8:30:11 PM filename: Cubed Realism 1.11-r1 256x.zip 8:30:11 PM Action Load resource: action_background_ground_tex, C:\Users\owner\Downloads\All Dans Stuff\Cubed Realism 1.11-r1 256x.zip 8:30:12 PM Unzipping: C:\Users\owner\Downloads\All Dans Stuff\Cubed Realism 1.11-r1 256x.zip, C:\Users\owner\AppData\Roaming\Mine_imator\unzip\ 8:30:13 PM 653 files were extracted 8:30:15 PM blocksize: 256
  5. Reddley

    When i opened mine imator PRE RELEASE 1.10 and opened a animation it started loading and when it was almost done it crashed. the animation is very large but my pc is super strong, and i'm using windows 10 home insider. I replaced my real name with "MY" ___ Mine-imator log ___ In your bug report, include this full log, along with instructions how to recreate the bug. If the issue concerns a specific animation, upload its folder as a .zip. 12:06:00 PM mineimator_version: 1.1.0 PRE-RELEASE 3 12:06:00 PM gm_runtime: 2.1.2.172 12:06:00 PM YYC: yes 12:06:00 PM working_directory: C:\Users\MY\Mine-imator\ 12:06:00 PM file_directory: C:\Users\MY\AppData\Roaming\Mine_imator\ 12:06:00 PM OS: Windows 12:06:00 PM os_version: 655360 12:06:00 PM os_is_network_connected: yes 12:06:00 PM os_get_language: en 12:06:00 PM os_get_region: US 12:06:00 PM USERDOMAIN: MY-PC 12:06:00 PM USERNAME: MY 12:06:00 PM USERPROFILE: C:\Users\MY 12:06:00 PM APPDATA: C:\Users\MY\AppData\Roaming 12:06:00 PM NUMBER_OF_PROCESSORS: 4 12:06:00 PM PROCESSOR_ARCHITECTURE: x86 12:06:00 PM PROCESSOR_IDENTFIER: 12:06:00 PM PROCESSOR_LEVEL: 6 12:06:00 PM PROCESSOR_REVISION: 3c03 12:06:00 PM video_adapter_subsysid: 910300248 12:06:00 PM udid: cd9f0196-f89f-4a42-8c58-7071a6b0a646 12:06:00 PM video_adapter_vendorid: 4318 12:06:00 PM video_d3d11_context: 06058944 12:06:00 PM video_d3d11_device: 060C6B24 12:06:00 PM video_adapter_deviceid: 4993 12:06:00 PM video_adapter_sharedsystemmemory: 2179203072 12:06:00 PM video_adapter_revision: 162 12:06:00 PM video_adapter_description: NVIDIA GeForce GTX 750 12:06:00 PM video_adapter_dedicatedsystemmemory: 0 12:06:00 PM video_adapter_dedicatedvideomemory: 2115698688 12:06:00 PM Library startup 12:06:00 PM Data\file.dll 12:06:00 PM Data\movie.dll 12:06:00 PM Movie init 12:06:00 PM Data\texture.dll 12:06:00 PM Data\window.dll 12:06:00 PM working_directory: C:\Users\Trenton\Mine-imator\ 12:06:00 PM Trying to save files 12:06:00 PM surface_save OK 12:06:00 PM texture_create OK 12:06:00 PM file_delete_lib OK 12:06:00 PM Create vertex format 12:06:00 PM Shader init 12:06:00 PM shaders_are_supported: yes 12:06:00 PM shader_high_ssao_depth_normal compiled: yes 12:06:00 PM shader_high_ssao_blur compiled: yes 12:06:00 PM shader_high_ssao compiled: yes 12:06:00 PM shader_high_light_sun compiled: yes 12:06:00 PM shader_high_light_spot compiled: yes 12:06:00 PM shader_high_light_point compiled: yes 12:06:00 PM shader_high_light_night compiled: yes 12:06:00 PM shader_high_light_apply compiled: yes 12:06:00 PM shader_high_fog_apply compiled: yes 12:06:00 PM shader_high_fog compiled: yes 12:06:00 PM shader_high_dof compiled: yes 12:06:00 PM shader_high_aa compiled: yes 12:06:00 PM shader_replace compiled: yes 12:06:00 PM shader_draw_texture compiled: yes 12:06:00 PM shader_depth_point compiled: yes 12:06:00 PM shader_depth compiled: yes 12:06:00 PM shader_color_fog_lights compiled: yes 12:06:00 PM shader_color_fog compiled: yes 12:06:00 PM shader_color_camera compiled: yes 12:06:00 PM shader_border compiled: yes 12:06:00 PM shader_blend compiled: yes 12:06:00 PM shader_alpha_test compiled: yes 12:06:00 PM shader_alpha_fix compiled: yes 12:06:00 PM Make transitions 12:06:00 PM Transitions OK 12:06:00 PM Loading language file: C:\Users\MY\Mine-imator\Data\Languages\english.milanguage 12:06:01 PM Windows startup 12:06:01 PM Loading settings: C:\Users\MY\Mine-imator\Data\settings.midata 12:06:01 PM load_format: 24 12:06:01 PM Render init 12:06:01 PM Loading Minecraft assets version: 1.12.2 12:06:02 PM blocksize: 16 12:06:05 PM Saving block previews: C:\Users\MY\Mine-imator\Data\blockpreview.midata 12:06:05 PM Loaded assets successfully 12:06:05 PM Ground vbuffer init 12:06:05 PM Resetting project 12:06:05 PM Destroying instances 12:06:05 PM Project resetted 12:06:05 PM Show popup: startup 12:07:32 PM Opening project: C:\Users\MY\Mine-imator\Projects\The Krain show season 1 episode 2\The Krain show season 1 episode 2.miproject 12:07:32 PM load_format: 24 12:07:32 PM Resetting project 12:07:32 PM Destroying instances 12:07:32 PM Project resetted 12:07:32 PM save_folder: C:\Users\MY\Mine-imator\Projects\The Krain show season 1 episode 2 12:07:32 PM load_folder: C:\Users\MY\Mine-imator\Projects\The Krain show season 1 episode 2 12:07:32 PM Project loaded 12:07:32 PM Unzipping: C:\Users\MY\Mine-imator\Projects\The Krain show season 1 episode 2\The blocky space adventures.zip, C:\Users\Trenton\AppData\Roaming\Mine_imator\unzip\ 12:07:35 PM 1491 files were extracted 12:07:36 PM blocksize: 16 12:07:37 PM Pack loaded 12:07:37 PM Loading .blocks: C:\Users\MY\Mine-imator\Projects\The Krain show season 1 episode 2\Piece of The blocky space adventurs E2.blocks 12:07:37 PM Size: { { 309,284,49 }, } 12:08:00 PM Loading .blocks: C:\Users\MY\Mine-imator\Projects\The Krain show season 1 episode 2\Piece of The blocky space adventurs E2 2.blocks 12:08:00 PM Size: { { 8,15,4 }, } 12:08:01 PM Loading .blocks: C:\Users\MY\Mine-imator\Projects\The Krain show season 1 episode 2\Piece of The blocky space adventurs E2 3.blocks 12:08:01 PM Size: { { 10,16,6 }, } 12:08:01 PM Loading .blocks: C:\Users\MY\Mine-imator\Projects\The Krain show season 1 episode 2\Piece of The blocky space adventurs E2 4.blocks 12:08:01 PM Size: { { 427,392,59 }, }
  6. It keeps crashing when i put on a skin from "Download from Minecraft user" When i enter the username it crashes..Report log: ___ Mine-imator log ___ In your bug report, include this full log, along with instructions how to recreate the bug. If the issue concerns a specific animation, upload its folder as a .zip. 2:47:06 PM mineimator_version: 1.1.0 PRE-RELEASE 3 2:47:06 PM gm_runtime: 2.1.2.172 2:47:06 PM YYC: yes 2:47:06 PM working_directory: C:\Users\Admin\Mine-imator\ 2:47:06 PM file_directory: C:\Users\Admin\AppData\Roaming\Mine_imator\ 2:47:06 PM OS: Windows 2:47:06 PM os_version: 655360 2:47:06 PM os_is_network_connected: yes 2:47:06 PM os_get_language: en 2:47:06 PM os_get_region: US 2:47:06 PM USERDOMAIN: Admin-PC 2:47:06 PM USERNAME: Admin 2:47:06 PM USERPROFILE: C:\Users\Admin 2:47:07 PM APPDATA: C:\Users\Admin\AppData\Roaming 2:47:07 PM NUMBER_OF_PROCESSORS: 2 2:47:07 PM PROCESSOR_ARCHITECTURE: x86 2:47:07 PM PROCESSOR_IDENTFIER: 2:47:07 PM PROCESSOR_LEVEL: 6 2:47:07 PM PROCESSOR_REVISION: 170a 2:47:07 PM video_adapter_subsysid: 69210152 2:47:07 PM udid: 170d8a12-0b52-4034-9c9b-bc9f1255ce64 2:47:07 PM video_adapter_vendorid: 32902 2:47:07 PM video_d3d11_context: 01F18BB4 2:47:07 PM video_d3d11_device: 01F17D5C 2:47:07 PM video_adapter_deviceid: 11794 2:47:07 PM video_adapter_sharedsystemmemory: 1711271936 2:47:07 PM video_adapter_revision: 3 2:47:07 PM video_adapter_description: Intel(R) Q45/Q43 Express Chipset (Microsoft Corporation - WDDM 1.1) 2:47:07 PM video_adapter_dedicatedsystemmemory: 0 2:47:07 PM video_adapter_dedicatedvideomemory: 67108864 2:47:07 PM Old log found 2:47:07 PM Library startup 2:47:07 PM Data\file.dll 2:47:07 PM Data\movie.dll 2:47:07 PM Movie init 2:47:07 PM Data\texture.dll 2:47:07 PM Data\window.dll 2:47:15 PM Open URL: https://www.mineimatorforums.com/index.php?/forum/51-mine-imator-issues-and-bugs/ 2:47:15 PM Open URL: C:\Users\Admin\AppData\Roaming\Mine_imator\log_previous.txt 2:47:16 PM working_directory: C:\Users\Admin\Mine-imator\ 2:47:16 PM Trying to save files 2:47:16 PM surface_save OK 2:47:16 PM texture_create OK 2:47:16 PM file_delete_lib OK 2:47:16 PM Create vertex format 2:47:16 PM Shader init 2:47:16 PM shaders_are_supported: yes 2:47:16 PM shader_high_ssao_depth_normal compiled: yes 2:47:16 PM shader_high_ssao_blur compiled: yes 2:47:16 PM shader_high_ssao compiled: yes 2:47:16 PM shader_high_light_sun compiled: yes 2:47:16 PM shader_high_light_spot compiled: yes 2:47:16 PM shader_high_light_point compiled: yes 2:47:16 PM shader_high_light_night compiled: yes 2:47:17 PM shader_high_light_apply compiled: yes 2:47:17 PM shader_high_fog_apply compiled: yes 2:47:17 PM shader_high_fog compiled: yes 2:47:17 PM shader_high_dof compiled: yes 2:47:17 PM shader_high_aa compiled: yes 2:47:17 PM shader_replace compiled: yes 2:47:17 PM shader_draw_texture compiled: yes 2:47:17 PM shader_depth_point compiled: yes 2:47:17 PM shader_depth compiled: yes 2:47:17 PM shader_color_fog_lights compiled: yes 2:47:17 PM shader_color_fog compiled: yes 2:47:17 PM shader_color_camera compiled: yes 2:47:17 PM shader_border compiled: yes 2:47:17 PM shader_blend compiled: yes 2:47:17 PM shader_alpha_test compiled: yes 2:47:17 PM shader_alpha_fix compiled: yes 2:47:17 PM Make transitions 2:47:17 PM Transitions OK 2:47:17 PM Loading language file: C:\Users\Admin\Mine-imator\Data\Languages\english.milanguage 2:47:17 PM Windows startup 2:47:18 PM Loading settings: C:\Users\Admin\Mine-imator\Data\settings.midata 2:47:18 PM load_format: 24 2:47:18 PM Render init 2:47:18 PM Loading Minecraft assets version: 1.12.2 2:47:19 PM blocksize: 16 2:47:25 PM Saving block previews: C:\Users\Admin\Mine-imator\Data\blockpreview.midata 2:47:25 PM Loaded assets successfully 2:47:25 PM Ground vbuffer init 2:47:25 PM Resetting project 2:47:25 PM Destroying instances 2:47:25 PM Project resetted 2:47:25 PM Show popup: startup 2:47:38 PM Opening project: C:\Users\Admin\Mine-imator\Projects\nubs\nubs.miproject 2:47:38 PM load_format: 25 2:47:38 PM Resetting project 2:47:38 PM Destroying instances 2:47:38 PM Project resetted 2:47:38 PM save_folder: C:\Users\Admin\Mine-imator\Projects\nubs 2:47:38 PM load_folder: C:\Users\Admin\Mine-imator\Projects\nubs 2:47:39 PM Project loaded 2:47:39 PM Saving settings: C:\Users\Admin\Mine-imator\Data\settings.midata 2:47:40 PM Action: action_tl_select 2:47:45 PM Action: action_tl_frame_rot 2:47:53 PM Action: action_tl_frame_pos 2:47:57 PM Action: action_tl_deselect_all 2:47:58 PM Action: action_tl_select 2:47:59 PM Action: action_tl_select 2:48:01 PM Action: action_tl_frame_rot 2:48:05 PM Action: action_tl_deselect_all 2:48:06 PM Undo: action_tl_deselect_all 2:48:07 PM Undo: tl_value_set 2:48:10 PM Undo: action_tl_select 2:48:11 PM Action: action_tl_select 2:48:13 PM Action: action_tl_frame_rot 2:48:19 PM Action: action_tl_deselect_all 2:48:20 PM Action: action_tl_select 2:48:22 PM Action: action_tl_deselect_all 2:48:23 PM Action: action_tl_select 2:48:24 PM Action: action_tl_select 2:48:31 PM Action: action_tl_frame_rot 2:48:33 PM Action: action_tl_frame_rot 2:48:35 PM Action: action_tl_frame_rot 2:48:38 PM Action: action_tl_frame_rot 2:48:42 PM Action: action_tl_frame_rot 2:49:15 PM Show popup: downloadskin
  7. Fatal bug

    Soo i got the pre release and upon opening it uhh crashs while loading textures idk a fix if anyone knows please tell me
  8. It happens with project 10:28:48 a. m. mineimator_version: 1.1.0 PRE-RELEASE 2 10:28:48 a. m. gm_runtime: 2.1.0.144 10:28:48 a. m. YYC: yes 10:28:48 a. m. working_directory: C:\Users\Shaoran\Mine-imator\ 10:28:48 a. m. file_directory: C:\Users\Shaoran\AppData\Roaming\Mine_imator\ 10:28:48 a. m. OS: Windows 10:28:48 a. m. os_version: 393219 10:28:48 a. m. os_is_network_connected: yes 10:28:48 a. m. os_get_language: es 10:28:48 a. m. os_get_region: MX 10:28:48 a. m. USERDOMAIN: SHAORANX 10:28:48 a. m. USERNAME: Shaoran 10:28:48 a. m. USERPROFILE: C:\Users\Shaoran 10:28:48 a. m. APPDATA: C:\Users\Shaoran\AppData\Roaming 10:28:48 a. m. NUMBER_OF_PROCESSORS: 4 10:28:48 a. m. PROCESSOR_ARCHITECTURE: x86 10:28:48 a. m. PROCESSOR_IDENTFIER: 10:28:48 a. m. PROCESSOR_LEVEL: 6 10:28:48 a. m. PROCESSOR_REVISION: 4501 10:28:48 a. m. video_adapter_subsysid: 335351875 10:28:48 a. m. video_adapter_vendorid: 4318 10:28:48 a. m. video_d3d11_context: 03A766A0 10:28:48 a. m. video_d3d11_device: 00C8571C 10:28:48 a. m. video_adapter_deviceid: 4929 10:28:48 a. m. video_adapter_sharedsystemmemory: 2217566208 10:28:48 a. m. video_adapter_revision: 162 10:28:48 a. m. video_adapter_description: NVIDIA GeForce 840M 10:28:48 a. m. video_adapter_dedicatedsystemmemory: 0 10:28:48 a. m. video_adapter_dedicatedvideomemory: 2077335552 10:28:48 a. m. Old log found 10:28:48 a. m. Library startup 10:28:48 a. m. Data\file.dll 10:28:48 a. m. Data\movie.dll 10:28:48 a. m. Movie init 10:28:48 a. m. Data\window.dll 10:28:50 a. m. Open URL: http://www.mineimatorforums.com/index.php?/forum/51-mine-imator-issues-and-bugs/ 10:28:51 a. m. Open URL: C:\Users\Shaoran\AppData\Roaming\Mine_imator\log_previous.txt 10:28:51 a. m. working_directory: C:\Users\Shaoran\Mine-imator\ 10:28:51 a. m. Trying to save files 10:28:51 a. m. surface_save OK 10:28:51 a. m. texture_create OK 10:28:51 a. m. file_delete_lib OK 10:28:51 a. m. Create vertex format 10:28:51 a. m. Shader init 10:28:51 a. m. shaders_are_supported: yes 10:28:51 a. m. shader_high_ssao_depth_normal compiled: yes 10:28:51 a. m. shader_high_ssao_blur compiled: yes 10:28:51 a. m. shader_high_ssao compiled: yes 10:28:51 a. m. shader_high_light_sun compiled: yes 10:28:51 a. m. shader_high_light_spot compiled: yes 10:28:51 a. m. shader_high_light_point compiled: yes 10:28:51 a. m. shader_high_light_night compiled: yes 10:28:51 a. m. shader_high_light_apply compiled: yes 10:28:51 a. m. shader_high_fog_apply compiled: yes 10:28:51 a. m. shader_high_fog compiled: yes 10:28:51 a. m. shader_high_dof compiled: yes 10:28:51 a. m. shader_high_aa compiled: yes 10:28:51 a. m. shader_replace compiled: yes 10:28:51 a. m. shader_draw_texture compiled: yes 10:28:51 a. m. shader_depth_point compiled: yes 10:28:51 a. m. shader_depth compiled: yes 10:28:51 a. m. shader_color_fog_lights compiled: yes 10:28:51 a. m. shader_color_fog compiled: yes 10:28:51 a. m. shader_color_camera compiled: yes 10:28:51 a. m. shader_border compiled: yes 10:28:51 a. m. shader_blend compiled: yes 10:28:51 a. m. shader_alpha_test compiled: yes 10:28:51 a. m. shader_alpha_fix compiled: yes 10:28:51 a. m. Make transitions 10:28:51 a. m. Transitions OK 10:28:51 a. m. Loading language file: C:\Users\Shaoran\Mine-imator\Data\Languages\english.milanguage 10:28:51 a. m. Windows startup 10:28:51 a. m. Loading settings: C:\Users\Shaoran\Mine-imator\Data\settings.midata 10:28:51 a. m. load_format: 24 10:28:51 a. m. Render init 10:28:51 a. m. Loading Minecraft assets version: 1.12 10:28:54 a. m. Loaded assets successfully 10:28:54 a. m. Ground vbuffer init 10:28:54 a. m. Resetting project 10:28:54 a. m. Destroying instances 10:28:54 a. m. Project resetted 10:28:54 a. m. Show popup: startup 10:31:15 a. m. Open URL: http://www.mineimator.com/upgrade 10:31:35 a. m. Saving settings: C:\Users\Shaoran\Mine-imator\Data\settings.midata 10:31:35 a. m. Show alert: Level up!, You are now using the Full version!, 87 10:31:44 a. m. Saving settings: C:\Users\Shaoran\Mine-imator\Data\settings.midata 10:32:03 a. m. Opening legacy project: C:\Users\Shaoran\Desktop\Nueva carpeta (2)\INTRO Template [-5-]\INTRO Template [-5-].mproj 10:32:03 a. m. load_format: 13 10:32:03 a. m. Resetting project 10:32:03 a. m. Destroying instances 10:32:03 a. m. Project resetted 10:32:03 a. m. save_folder: C:\Users\Shaoran\Desktop\Nueva carpeta (2)\INTRO Template [-5-] 10:32:03 a. m. load_folder: C:\Users\Shaoran\Desktop\Nueva carpeta (2)\INTRO Template [-5-] 10:32:04 a. m. Project loaded 10:32:04 a. m. Saving project: C:\Users\Shaoran\Desktop\Nueva carpeta (2)\INTRO Template [-5-]\INTRO Template [-5-].miproject 10:32:04 a. m. save_folder: C:\Users\Shaoran\Desktop\Nueva carpeta (2)\INTRO Template [-5-] 10:32:04 a. m. load_folder: C:\Users\Shaoran\Desktop\Nueva carpeta (2)\INTRO Template [-5-] 10:32:05 a. m. Project saved 10:32:05 a. m. Loading .schematic: C:\Users\Shaoran\Desktop\Nueva carpeta (2)\INTRO Template [-5-]\Desert.schematic 10:32:05 a. m. Size: { { 53,76,6 }, }
  9. Hi everyone! Just need help with mine-imator. When I import a rig in mine-imator it crashes. It comes up with a box telling me what when wrong (I think) and I have no other choice but to close mine-imator. Here are the logs. I'm also running the latest mine-imator. THIS IS THE LOG!!! ___ Mine-imator log ___ In your bug report, include this full log, along with instructions how to recreate the bug. If the issue concerns a specific animation, upload its folder as a .zip. 6:00:51 PM mineimator_version: 1.1.0 PRE-RELEASE 2 6:00:51 PM gm_runtime: 2.1.0.144 6:00:51 PM YYC: yes 6:00:51 PM working_directory: C:\Users\Windows\Mine-imator\ 6:00:51 PM file_directory: C:\Users\Windows\AppData\Roaming\Mine_imator\ 6:00:51 PM OS: Windows 6:00:51 PM os_version: 393217 6:00:51 PM os_is_network_connected: yes 6:00:51 PM os_get_language: en 6:00:51 PM os_get_region: US 6:00:51 PM USERDOMAIN: Windows-PC 6:00:51 PM USERNAME: Windows 6:00:51 PM USERPROFILE: C:\Users\Windows 6:00:51 PM APPDATA: C:\Users\Windows\AppData\Roaming 6:00:51 PM NUMBER_OF_PROCESSORS: 2 6:00:51 PM PROCESSOR_ARCHITECTURE: x86 6:00:51 PM PROCESSOR_IDENTFIER: 6:00:51 PM PROCESSOR_LEVEL: 16 6:00:51 PM PROCESSOR_REVISION: 0602 6:00:51 PM video_adapter_subsysid: 714543164 6:00:51 PM video_adapter_vendorid: 4098 6:00:51 PM video_d3d11_context: 0393AA3C 6:00:51 PM video_d3d11_device: 015C4BEC 6:00:51 PM video_adapter_deviceid: 38418 6:00:51 PM video_adapter_sharedsystemmemory: 1744007168 6:00:51 PM video_adapter_revision: 0 6:00:51 PM video_adapter_description: ATI Radeon HD 3200 Graphics 6:00:51 PM video_adapter_dedicatedsystemmemory: 0 6:00:51 PM video_adapter_dedicatedvideomemory: 264798208 6:00:51 PM Old log found 6:00:51 PM Library startup 6:00:51 PM Data\file.dll 6:00:52 PM Data\movie.dll 6:00:52 PM Movie init 6:00:52 PM Data\window.dll 6:00:53 PM working_directory: C:\Users\Windows\Mine-imator\ 6:00:53 PM Trying to save files 6:00:53 PM surface_save OK 6:00:53 PM texture_create OK 6:00:53 PM file_delete_lib OK 6:00:53 PM Create vertex format 6:00:53 PM Shader init 6:00:53 PM shaders_are_supported: yes 6:00:53 PM shader_high_ssao_depth_normal compiled: yes 6:00:53 PM shader_high_ssao_blur compiled: yes 6:00:53 PM shader_high_ssao compiled: yes 6:00:53 PM shader_high_light_sun compiled: yes 6:00:53 PM shader_high_light_spot compiled: yes 6:00:53 PM shader_high_light_point compiled: yes 6:00:53 PM shader_high_light_night compiled: yes 6:00:54 PM shader_high_light_apply compiled: yes 6:00:54 PM shader_high_fog_apply compiled: yes 6:00:54 PM shader_high_fog compiled: yes 6:00:54 PM shader_high_dof compiled: yes 6:00:54 PM shader_high_aa compiled: yes 6:00:54 PM shader_replace compiled: yes 6:00:54 PM shader_draw_texture compiled: yes 6:00:54 PM shader_depth_point compiled: yes 6:00:54 PM shader_depth compiled: yes 6:00:54 PM shader_color_fog_lights compiled: yes 6:00:54 PM shader_color_fog compiled: yes 6:00:54 PM shader_color_camera compiled: yes 6:00:54 PM shader_border compiled: yes 6:00:54 PM shader_blend compiled: yes 6:00:54 PM shader_alpha_test compiled: yes 6:00:54 PM shader_alpha_fix compiled: yes 6:00:54 PM Make transitions 6:00:54 PM Transitions OK 6:00:54 PM Loading language file: C:\Users\Windows\Mine-imator\Data\Languages\english.milanguage 6:00:55 PM Windows startup 6:00:55 PM Found key_file: C:\Users\Windows\Mine-imator\Data\key.midata 6:00:55 PM Loading settings: C:\Users\Windows\Mine-imator\Data\settings.midata 6:00:55 PM load_format: 24 6:00:58 PM Render init 6:00:58 PM Loading Minecraft assets version: 1.12 6:01:35 PM Loaded assets successfully 6:01:36 PM Ground vbuffer init 6:01:36 PM Resetting project 6:01:36 PM Destroying instances 6:01:36 PM Project resetted 6:01:36 PM Show popup: startup 6:08:30 PM Opening project: C:\Users\Windows\Mine-imator\Projects\The Nether\The Nether.miproject 6:08:30 PM load_format: 24 6:08:30 PM Resetting project 6:08:30 PM Destroying instances 6:08:30 PM Project resetted 6:08:31 PM save_folder: C:\Users\Windows\Mine-imator\Projects\The Nether 6:08:31 PM load_folder: C:\Users\Windows\Mine-imator\Projects\The Nether 6:08:31 PM Project loaded 6:08:31 PM Loading .blocks: C:\Users\Windows\Mine-imator\Projects\The Nether\Piece from Royal Gaurdian stuff 6.blocks 6:08:31 PM Size: { { 8,8,6 }, } 6:08:32 PM Loading .blocks: C:\Users\Windows\Mine-imator\Projects\The Nether\Piece of Order of the stone 1.blocks 6:08:33 PM Size: { { 86,219,94 }, } 6:08:58 PM Loading .blocks: C:\Users\Windows\Mine-imator\Projects\The Nether\Piece of Order of the stone 1 2.blocks 6:09:01 PM Size: { { 110,251,128 }, } 6:10:01 PM Loading .blocks: C:\Users\Windows\Mine-imator\Projects\The Nether\Piece from Royal Gaurdian stuff.blocks 6:10:01 PM Size: { { 19,19,34 }, } 6:10:07 PM Loading .blocks: C:\Users\Windows\Mine-imator\Projects\The Nether\Piece from Royal Gaurdian stuff 2.blocks 6:10:07 PM Size: { { 10,6,10 }, } 6:10:09 PM Loading .blocks: C:\Users\Windows\Mine-imator\Projects\The Nether\Piece from Royal Gaurdian stuff 3.blocks 6:10:09 PM Size: { { 10,6,13 }, } 6:10:11 PM Loading .blocks: C:\Users\Windows\Mine-imator\Projects\The Nether\Piece from Royal Gaurdian stuff 4.blocks 6:10:11 PM Size: { { 5,5,5 }, } 6:10:12 PM Loading .blocks: C:\Users\Windows\Mine-imator\Projects\The Nether\Piece from Royal Gaurdian stuff 5.blocks 6:10:12 PM Size: { { 5,5,5 }, } 6:10:13 PM Saving settings: C:\Users\Windows\Mine-imator\Data\settings.midata 6:10:43 PM Action: action_tl_select 6:11:02 PM Action: action_tl_deselect_all 6:11:06 PM Action: action_tl_select 6:11:18 PM Action: action_tl_frame_pos 6:11:21 PM Action: action_tl_frame_pos 6:11:25 PM Action: action_tl_frame_rot 6:11:28 PM Undo: tl_value_set 6:11:36 PM Action: action_tl_frame_rot 6:11:42 PM Action: action_tl_frame_rot 6:11:48 PM Action: action_tl_select 6:11:50 PM Action: action_tl_frame_rot 6:11:55 PM Action: action_tl_frame_pos 6:11:58 PM Action: action_tl_frame_pos 6:12:09 PM Action: action_tl_frame_rot 6:12:14 PM Action: action_tl_frame_pos 6:12:18 PM Action: action_tl_frame_pos 6:12:23 PM Action: action_tl_frame_pos 6:12:33 PM Action: action_tl_frame_rot 6:12:40 PM Action: action_tl_frame_rot 6:12:43 PM Action: action_tl_frame_pos 6:12:46 PM Action: action_tl_frame_pos 6:12:50 PM Action: action_tl_frame_pos 6:12:54 PM Action: action_tl_frame_pos 6:13:02 PM Action: action_tl_select 6:13:04 PM Action: action_tl_frame_pos 6:13:11 PM Action: action_tl_frame_pos 6:13:17 PM Action: action_tl_frame_rot 6:13:26 PM Action: action_tl_frame_pos 6:13:30 PM Action: action_tl_frame_pos 6:13:34 PM Action: action_tl_frame_pos 6:13:40 PM Action: action_tl_frame_pos 6:13:46 PM Action: action_tl_frame_pos 6:13:49 PM Action: action_tl_frame_rot 6:13:51 PM Undo: tl_value_set 6:13:52 PM Undo: tl_value_set 6:13:56 PM Redo: tl_value_set 6:14:00 PM Action: action_tl_frame_pos 6:14:02 PM Action: action_tl_frame_pos 6:14:06 PM Action: action_tl_frame_rot 6:14:13 PM Action: action_tl_frame_rot 6:14:16 PM Action: action_tl_frame_rot 6:14:31 PM Saving project: C:\Users\Windows\Mine-imator\Projects\The Nether\The Nether.miproject 6:14:31 PM save_folder: C:\Users\Windows\Mine-imator\Projects\The Nether 6:14:31 PM load_folder: C:\Users\Windows\Mine-imator\Projects\The Nether 6:14:31 PM Project saved 6:14:31 PM Show alert: Project saved!, , 78 6:14:32 PM Saving settings: C:\Users\Windows\Mine-imator\Data\settings.midata 6:14:36 PM Saving settings: C:\Users\Windows\Mine-imator\Data\settings.midata 6:14:39 PM Action: action_tl_select 6:14:40 PM Action: action_tl_deselect_all 6:14:41 PM Action: action_tl_select 6:14:42 PM Action: action_tl_frame_pos 6:14:45 PM Saving project: C:\Users\Windows\Mine-imator\Projects\The Nether\The Nether.miproject 6:14:45 PM save_folder: C:\Users\Windows\Mine-imator\Projects\The Nether 6:14:45 PM load_folder: C:\Users\Windows\Mine-imator\Projects\The Nether 6:14:45 PM Project saved 6:14:45 PM Show alert: Project saved!, , 78 6:14:45 PM Saving settings: C:\Users\Windows\Mine-imator\Data\settings.midata 6:14:49 PM Saving settings: C:\Users\Windows\Mine-imator\Data\settings.midata 6:18:30 PM Backup: C:\Users\Windows\Mine-imator\Projects\The Nether\The Nether 6:18:31 PM Saving project: C:\Users\Windows\Mine-imator\Projects\The Nether\The Nether.backup1 6:18:31 PM save_folder: C:\Users\Windows\Mine-imator\Projects\The Nether 6:18:31 PM load_folder: C:\Users\Windows\Mine-imator\Projects\The Nether 6:18:31 PM Project saved 6:18:31 PM Backup saved 6:18:31 PM Saving settings: C:\Users\Windows\Mine-imator\Data\settings.midata 6:27:56 PM Saving project: C:\Users\Windows\Mine-imator\Projects\The Nether\The Nether.miproject 6:27:56 PM save_folder: C:\Users\Windows\Mine-imator\Projects\The Nether 6:27:56 PM load_folder: C:\Users\Windows\Mine-imator\Projects\The Nether 6:27:56 PM Project saved 6:27:56 PM Show alert: Project saved!, , 78 6:27:56 PM Saving settings: C:\Users\Windows\Mine-imator\Data\settings.midata 6:28:16 PM Action: asset_load 6:28:16 PM Opening legacy asset: C:\Users\Windows\Mine-imator\1RIGS\Mutant Zombie\MZ.mani 6:28:16 PM load_format: 4 6:28:16 PM save_folder: C:\Users\Windows\Mine-imator\Projects\The Nether 6:28:16 PM load_folder: C:\Users\Windows\Mine-imator\1RIGS\Mutant Zombie 6:28:16 PM Asset loaded 6:28:17 PM Saving settings: C:\Users\Windows\Mine-imator\Data\settings.midata 6:28:31 PM Backup: C:\Users\Windows\Mine-imator\Projects\The Nether\The Nether 6:28:31 PM Saving project: C:\Users\Windows\Mine-imator\Projects\The Nether\The Nether.backup1 6:28:31 PM save_folder: C:\Users\Windows\Mine-imator\Projects\The Nether 6:28:31 PM load_folder: C:\Users\Windows\Mine-imator\Projects\The Nether (P.S, as you can probably Tell that is, was the rig "Mutant-Zombie this sometimes also happened on other rigs as well...) THIS IS THE POP-UP INFO (IN MINE_IMATOR) ___________________________________________ ############################################################################################ FATAL ERROR in action number 1 of Draw Event for object app: REAL argument is unset ############################################################################################ -------------------------------------------------------------------------------------------- called from - gml_Script_res_get_model_texture (line 6) called from - gml_Script_tab_properties_library (line 78) called from - gml_Script_panel_draw_content (line 73) called from - gml_Script_panel_draw (line 98) called from - gml_Script_panel_area_draw (line 59) called from - gml_Script_window_draw (line 14) called from - gml_Script_app_event_draw (line 7) called from - gml_Object_app_Draw_0 (line 0)
  10. I'm having troubles with a 1.19MB sized texture pack. First, I select the resource pack, next I poen it, and it renders the same as the default MC texture pack, so I tried it again and it crashed. Size is 1.19MB, as said.
  11. If I attempt to create an item with a non-default item skin, or change an existing item to have a non-default item skin, or anything that involves an item with a non-default item skin, MI crashes. I've run it normally and as admin. Here's the log. Ideas?
  12. Hey guys, this is Pootsy35. I've been experimenting with realistic falling/crashing animations and this is my second. This is a helicopter crashing! I hope you like it! please give some advice or feedback. Cya!
  13. I wanted to import a good chunk of a city map but when I do it crashes.
  14. Alright, everytime I unplug my Blue Snowball Microphone, (The original one, not the iCE one.) Program crashes and I lose everything. Is there anyway to fix this or prevent this? It would be very helpful since this stresses me out as to my older brother. Here's the log upon restarting: ___ Mine-imator log ___ In your bug report, include this full log, along with instructions how to recreate the bug. If the issue concerns a specific animation, upload its folder as a .zip. 10:09:50 PM version: 1.0.6 10:09:50 PM gm_version: 1.4.1749 10:09:50 PM build date: 3/12/2016 8:10:39 AM 10:09:50 PM YYC: yes 10:09:50 PM working_directory: C:\Users\****\Mine-imator\ 10:09:50 PM file_directory: C:\Users\****\AppData\Roaming\Mine_imator\ 10:09:50 PM OS: Windows 10:09:50 PM os_version: 393218 10:09:50 PM os_is_network_connected: yes 10:09:50 PM os_get_language: en 10:09:50 PM os_get_region: US 10:09:50 PM USERDOMAIN: **** 10:09:50 PM USERNAME: **** 10:09:50 PM USERPROFILE: C:\Users\**** 10:09:51 PM APPDATA: C:\Users\****\AppData\Roaming 10:09:51 PM NUMBER_OF_PROCESSORS: 4 10:09:51 PM PROCESSOR_ARCHITECTURE: x86 10:09:51 PM PROCESSOR_IDENTFIER: 10:09:51 PM PROCESSOR_LEVEL: 21 10:09:51 PM PROCESSOR_REVISION: 3001 10:09:51 PM video_adapter_0_name: AMD Radeon(TM) R6 Graphics 10:09:51 PM video_adapter_0_driver_version_high: 524305 10:09:51 PM video_adapter_0_device_name: \\.\DISPLAY1 10:09:51 PM video_adapter_0_driver_version_low: 656627 10:09:51 PM Old log found 10:09:51 PM Library init 10:09:51 PM Data\file.dll 10:09:51 PM Data\movie.dll 10:09:51 PM Movie init 10:09:51 PM Data\window.dll 10:09:51 PM Data\texture.dll 10:09:51 PM Texture init 10:09:52 PM open_url: http://www.mineimatorforums.com/index.php?/forum/51-mine-imator-issues-and-bugs/ 10:09:52 PM open_url: C:\Users\****\AppData\Roaming\Mine_imator\log_previous.txt 10:09:52 PM working_directory: C:\Users\****\Mine-imator\ 10:09:52 PM Trying to save files 10:09:52 PM surface_save OK 10:09:52 PM texture_create OK 10:09:52 PM file_delete_lib OK 10:09:52 PM Shader init 10:09:52 PM shaders_are_supported: yes 10:09:52 PM shader_high_ssao_blur compiled: yes 10:09:52 PM shader_high_ssao compiled: yes 10:09:52 PM shader_high_ssao_depth_normal compiled: yes 10:09:52 PM shader_high_light_apply compiled: yes 10:09:52 PM shader_high_light_night compiled: yes 10:09:52 PM shader_high_light_point compiled: yes 10:09:52 PM shader_high_light_spot compiled: yes 10:09:52 PM shader_high_light_sun compiled: yes 10:09:52 PM shader_high_fog_apply compiled: yes 10:09:52 PM shader_high_fog compiled: yes 10:09:52 PM shader_high_dof compiled: yes 10:09:52 PM shader_high_aa compiled: yes 10:09:52 PM shader_replace compiled: yes 10:09:52 PM shader_draw_texture compiled: yes 10:09:52 PM shader_depth compiled: yes 10:09:52 PM shader_color_fog_lights compiled: yes 10:09:52 PM shader_color_fog compiled: yes 10:09:52 PM shader_blend_fog compiled: yes 10:09:52 PM shader_blend compiled: yes 10:09:52 PM shader_border compiled: yes 10:09:52 PM Create vertex format 10:09:52 PM Render init 10:09:52 PM Ground model init 10:09:52 PM Character models init 10:09:52 PM Windows init 10:09:52 PM Lists init 10:09:52 PM Load language file: C:\Users\TylerLogin\Mine-imator\Data\Languages\english.txt 10:09:52 PM Make transitions 10:09:53 PM Transitions OK 10:09:53 PM Globals init 10:09:53 PM Opening pack from folder: C:\Users\TylerLogin\Mine-imator\Data\Textures\ 10:09:53 PM mob_texture 10:09:53 PM block_texture 10:09:55 PM colormap_grass_texture 10:09:55 PM colormap_foliage_texture 10:09:55 PM item_texture 10:09:55 PM particles_texture 10:09:55 PM block_preview_texture 10:09:55 PM sun_texture 10:09:55 PM moonphases_texture 10:09:55 PM moon_texture 10:09:55 PM clouds_texture 10:09:55 PM Pack opened 10:09:55 PM Found key_file: C:\Users\****\Mine-imator\Data\key.file 10:09:56 PM Loading settings: C:\Users\****\Mine-imator\Data\settings.file 10:09:56 PM load_format: 4 10:09:56 PM Loading recent: C:\Users\****\Mine-imator\Data\recent.file 10:09:56 PM Loading closed alerts: C:\Users\****\Mine-imator\Data\alerts.file 10:09:56 PM Startup OK 10:09:56 PM Resetting project 10:09:56 PM Destroying instances 10:09:56 PM Project resetted 10:09:56 PM Show popup: startup 10:09:56 PM HTTP: [{"id":8,"title":"Mine-imator Discord Channel","text":"Join now and chat with fellow animators in real time!","icon":"","button":"alertviewbutton","buttonurl":"https:\/\/discord.gg\/GxFp6xv","saveclose":1}] 10:12:10 PM Opening project: C:\Users\****\Mine-imator\Projects\MessingAround\MessingAround.mproj 10:12:10 PM load_folder: C:\Users\****\Mine-imator\Projects\MessingAround 10:12:10 PM load_format: 13 10:12:10 PM Resetting project 10:12:10 PM Destroying instances 10:12:10 PM Project resetted 10:12:10 PM save_folder: C:\Users\****\Mine-imator\Projects\MessingAround 10:12:10 PM load_iid_offset: 0 10:12:10 PM Templates: 0 10:12:10 PM Timelines: 0 10:12:10 PM Resources: 0 10:12:10 PM Get template iids 10:12:10 PM Get particle type iids 10:12:10 PM Get keyframe iids 10:12:10 PM Get timeline iids 10:12:10 PM Build trees 10:12:10 PM Reset read positions 10:12:10 PM Update program 10:12:10 PM Project loaded 10:12:24 PM Show popup: downloadskin 10:12:31 PM Add resource: downloadskin 10:12:31 PM filename: mrmaximusmc.png 10:12:31 PM filename_out: mrmaximusmc.png 10:12:31 PM load_folder: C:\Users\****\Mine-imator\Skins 10:12:31 PM save_folder: C:\Users\****\Mine-imator\Projects\MessingAround 10:12:31 PM Action Load resource: action_bench_char_skin, C:\Users\****\Mine-imator\Skins\mrmaximusmc.png 10:12:32 PM Action: action_bench_create 10:12:32 PM Created: char 10:12:34 PM Action: action_tl_select 10:12:36 PM Action: action_tl_frame_rot 10:12:37 PM Action: action_tl_select 10:12:38 PM Action: action_tl_frame_rot 10:12:42 PM Action: action_tl_deselect_all 10:12:43 PM Action: action_tl_select 10:12:44 PM Action: action_tl_frame_rot 10:12:45 PM Action: action_tl_deselect_all 10:12:46 PM Action: action_tl_deselect_all 10:12:47 PM Action: action_tl_select 10:12:48 PM Action: action_tl_select 10:12:49 PM Action: action_tl_frame_bend_angle 10:12:50 PM Action: action_tl_select 10:12:52 PM Action: action_tl_frame_rot 10:12:57 PM Action: action_tl_select 10:12:58 PM Action: action_tl_frame_rot 10:13:01 PM Action: action_tl_frame_rot 10:13:03 PM Action: action_tl_select 10:13:04 PM Action: action_tl_frame_rot 10:13:05 PM Action: action_tl_frame_bend_angle 10:13:08 PM Action: action_tl_frame_rot 10:13:11 PM Action: action_tl_frame_bend_angle 10:13:16 PM Action: action_tl_frame_rot 10:13:20 PM Action: action_tl_frame_bend_angle 10:13:21 PM Undo: tl_value_set 10:13:21 PM Undo: tl_value_set 10:13:22 PM Undo: tl_value_set 10:13:22 PM Undo: tl_value_set 10:13:22 PM Undo: tl_value_set 10:13:22 PM Undo: tl_value_set 10:13:25 PM Action: action_tl_select 10:13:27 PM Action: action_tl_frame_rot 10:13:28 PM Action: action_tl_deselect_all 10:13:39 PM Add resource: itemsheet 10:13:39 PM filename: f9Qp6Q0.png 10:13:39 PM filename_out: f9Qp6Q0.png 10:13:39 PM load_folder: C:\Users\****\Desktop 10:13:39 PM save_folder: C:\Users\****\Mine-imator\Projects\MessingAround 10:13:39 PM Action Load resource: action_bench_item_tex, C:\Users\****\Desktop\f9Qp6Q0.png 10:13:57 PM Action: action_bench_create 10:13:57 PM Created: item 10:13:58 PM Action: action_tl_select 10:14:01 PM Action: action_tl_parent 10:14:03 PM Action: action_tl_frame_rot 10:14:05 PM Action: action_tl_frame_rot 10:14:10 PM Action: action_tl_frame_pos 10:14:12 PM Action: action_tl_frame_pos 10:14:18 PM Action: action_tl_frame_rot 10:14:21 PM Action: action_tl_deselect_all 10:14:24 PM Action: action_tl_select 10:14:25 PM Action: action_tl_select 10:14:26 PM Action: action_tl_frame_bend_angle 10:14:30 PM Action: action_tl_deselect_all 10:14:33 PM Action: action_tl_select 10:14:35 PM Action: action_tl_select 10:14:35 PM Action: action_tl_deselect_all 10:14:37 PM Action: action_tl_select 10:14:37 PM Action: action_tl_select 10:14:38 PM Action: action_tl_frame_bend_angle 10:14:41 PM Action: action_tl_select 10:14:42 PM Action: action_tl_frame_rot 10:14:43 PM Action: action_tl_deselect_all 10:14:44 PM Action: action_tl_select 10:14:45 PM Action: action_tl_select 10:14:47 PM Action: action_tl_frame_rot 10:14:51 PM Action: action_tl_deselect_all 10:14:56 PM Action: action_tl_select 10:14:57 PM Action: action_tl_select 10:14:59 PM Action: action_tl_frame_bend_angle 10:15:00 PM Action: action_tl_frame_rot 10:15:01 PM Action: action_tl_deselect_all Obviously never happened before and I have no idea what to do.
  15. "Runtime Error"

    So When I Start Up MI it says it has a runtime error ___ Mine-imator log ___ In your bug report, include this full log, along with instructions how to recreate the bug. If the issue concerns a specific animation, upload its folder as a .zip. 8:08:39 PM version: 1.0.6 8:08:39 PM gm_version: 1.4.1749 8:08:39 PM build date: 3/12/2016 9:10:39 AM 8:08:39 PM YYC: yes 8:08:39 PM working_directory: C:\Users\Dakota\Mine-imator\ 8:08:39 PM file_directory: C:\Users\Dakota\AppData\Roaming\Mine_imator\ 8:08:39 PM OS: Windows 8:08:39 PM os_version: 393218 8:08:39 PM os_is_network_connected: yes 8:08:39 PM os_get_language: en 8:08:39 PM os_get_region: US 8:08:39 PM USERDOMAIN: DAKOTA-PC 8:08:39 PM USERNAME: Dakota 8:08:39 PM USERPROFILE: C:\Users\Dakota 8:08:39 PM APPDATA: C:\Users\Dakota\AppData\Roaming 8:08:39 PM NUMBER_OF_PROCESSORS: 2 8:08:39 PM PROCESSOR_ARCHITECTURE: x86 8:08:39 PM PROCESSOR_IDENTFIER: 8:08:39 PM PROCESSOR_LEVEL: 6 8:08:39 PM PROCESSOR_REVISION: 170a 8:08:39 PM video_adapter_0_name: ATI Radeon HD 4800 Series 8:08:39 PM video_adapter_0_driver_version_high: 524305 8:08:39 PM video_adapter_0_device_name: \\.\DISPLAY1 8:08:39 PM video_adapter_0_driver_version_low: 656489 8:08:39 PM Old log found 8:08:39 PM Library init 8:08:39 PM Data\file.dll 8:08:39 PM Data\movie.dll 8:08:39 PM Movie init 8:08:39 PM Data\window.dll 8:08:39 PM Data\texture.dll 8:08:39 PM Texture init 8:08:39 PM working_directory: C:\Users\Dakota\Mine-imator\ 8:08:39 PM Trying to save files 8:08:40 PM surface_save OK 8:08:40 PM texture_create OK 8:08:40 PM file_delete_lib OK 8:08:40 PM Shader init 8:08:40 PM shaders_are_supported: yes 8:08:40 PM shader_high_ssao_blur compiled: yes 8:08:40 PM shader_high_ssao compiled: yes 8:08:40 PM shader_high_ssao_depth_normal compiled: yes 8:08:40 PM shader_high_light_apply compiled: yes 8:08:40 PM shader_high_light_night compiled: yes 8:08:40 PM shader_high_light_point compiled: yes 8:08:40 PM shader_high_light_spot compiled: yes 8:08:40 PM shader_high_light_sun compiled: yes 8:08:40 PM shader_high_fog_apply compiled: yes 8:08:40 PM shader_high_fog compiled: yes 8:08:40 PM shader_high_dof compiled: yes 8:08:40 PM shader_high_aa compiled: yes 8:08:40 PM shader_replace compiled: yes 8:08:40 PM shader_draw_texture compiled: yes 8:08:40 PM shader_depth compiled: yes 8:08:40 PM shader_color_fog_lights compiled: yes 8:08:40 PM shader_color_fog compiled: yes 8:08:40 PM shader_blend_fog compiled: yes 8:08:40 PM shader_blend compiled: yes 8:08:40 PM shader_border compiled: yes 8:08:40 PM Create vertex format 8:08:40 PM Render init 8:08:40 PM Ground model init 8:08:40 PM Character models init 8:08:40 PM Windows init 8:08:40 PM Lists init 8:08:40 PM Load language file: C:\Users\Dakota\Mine-imator\Data\Languages\english.txt 8:08:40 PM Make transitions 8:08:41 PM Transitions OK 8:08:41 PM Globals init 8:08:41 PM Opening pack from folder: C:\Users\Dakota\Mine-imator\Data\Textures\ 8:08:41 PM mob_texture 8:08:41 PM block_texture 8:08:44 PM colormap_grass_texture 8:08:44 PM colormap_foliage_texture 8:08:44 PM item_texture 8:08:44 PM particles_texture 8:08:44 PM block_preview_texture 8:08:44 PM sun_texture 8:08:44 PM moonphases_texture 8:08:44 PM moon_texture
  16. Cant open Mine-imator

    Every time I open Mine-Imator it says there was an error the last time mine-imator was used. here is the file. ___ Mine-imator log ___ In your bug report, include this full log, along with instructions how to recreate the bug. If the issue concerns a specific animation, upload its folder as a .zip. 11:40:25 AM version: 1.0.6 11:40:25 AM gm_version: 1.4.1749 11:40:25 AM build date: 3/12/2016 9:10:39 AM 11:40:25 AM YYC: yes 11:40:25 AM working_directory: C:\Windows\Mine-imator\ 11:40:25 AM file_directory: C:\Users\daffi\AppData\Roaming\Mine_imator\ 11:40:25 AM OS: Windows 11:40:25 AM os_version: 393218 11:40:25 AM os_is_network_connected: yes 11:40:25 AM os_get_language: en 11:40:25 AM os_get_region: US 11:40:25 AM USERDOMAIN: LAPTOP-IMP0A3S2 11:40:25 AM USERNAME: daffi 11:40:25 AM USERPROFILE: C:\Users\daffi 11:40:25 AM APPDATA: C:\Users\daffi\AppData\Roaming 11:40:25 AM NUMBER_OF_PROCESSORS: 4 11:40:25 AM PROCESSOR_ARCHITECTURE: x86 11:40:25 AM PROCESSOR_IDENTFIER: 11:40:25 AM PROCESSOR_LEVEL: 6 11:40:26 AM PROCESSOR_REVISION: 4e03 11:40:26 AM video_adapter_0_name: Intel(R) HD Graphics 520 11:40:26 AM video_adapter_0_driver_version_high: 1376276 11:40:26 AM video_adapter_0_device_name: \\.\DISPLAY5 11:40:26 AM video_adapter_0_driver_version_low: 1053203 11:40:26 AM Old log found 11:40:26 AM Library init 11:40:26 AM Data\file.dll 11:40:26 AM Data\movie.dll 11:40:26 AM Movie init 11:40:26 AM Data\window.dll 11:40:26 AM Data\texture.dll 11:40:26 AM Texture init 11:40:28 AM working_directory: C:\Windows\Mine-imator\ 11:40:28 AM Trying to save files
  17. Keeps Crashing

    Log:__ Mine-imator log ___ In your bug report, include this full log, along with instructions how to recreate the bug. If the issue concerns a specific animation, upload its folder as a .zip. 6:51:56 PM version: 1.0.6 6:51:56 PM gm_version: 1.4.1749 6:51:56 PM build date: 3/12/2016 6:10:39 AM 6:51:56 PM YYC: yes 6:51:56 PM working_directory: C:\Users\Wyatt\Mine-imator\ 6:51:56 PM file_directory: C:\Users\Wyatt\AppData\Roaming\Mine_imator\ 6:51:56 PM OS: Windows 6:51:56 PM os_version: 393218 6:51:56 PM os_is_network_connected: yes 6:51:56 PM os_get_language: en 6:51:56 PM os_get_region: US 6:51:56 PM USERDOMAIN: DESKTOP-3P60O8E 6:51:56 PM USERNAME: Wyatt 6:51:56 PM USERPROFILE: C:\Users\Wyatt 6:51:56 PM APPDATA: C:\Users\Wyatt\AppData\Roaming 6:51:56 PM NUMBER_OF_PROCESSORS: 6 6:51:56 PM PROCESSOR_ARCHITECTURE: x86 6:51:56 PM PROCESSOR_IDENTFIER: 6:51:56 PM PROCESSOR_LEVEL: 21 6:51:56 PM PROCESSOR_REVISION: 0200 6:51:56 PM video_adapter_0_name: Radeon(TM) RX 460 Graphics 6:51:56 PM video_adapter_0_driver_version_high: 1441811 6:51:56 PM video_adapter_0_device_name: \\.\DISPLAY1 6:51:56 PM video_adapter_0_driver_version_low: 10616836 6:51:56 PM Old log found 6:51:56 PM Library init 6:51:56 PM Data\file.dll 6:51:56 PM Data\movie.dll 6:51:56 PM Movie init 6:51:56 PM Data\window.dll 6:51:56 PM Data\texture.dll 6:51:56 PM Texture init My Mine-imator has crashed too many times now. I just run it, then it crashes! It might take 5 seconds or maybe 30 minutes in it. I have the latest version of DirectX and I have tried everyone else's solutions. Nothing works.
  18. Mine-Imator won't open

    Whenever I try to open up Mine-Imator It just says something wrong happened with the last project I was working on and pops up this message ___________________________________________ ############################################################################################ ERROR in action number 1 of Create Event for object app: Error defining an external function. ############################################################################################ -------------------------------------------------------------------------------------------- called from - gml_Script_lib_init (line 18) called from - gml_Script_app_startup (line 12) called from - gml_Script_app_event_create (line 3) called from - gml_Object_app_Create_0 (line 2) This also pops up ___ Mine-imator log ___ In your bug report, include this full log, along with instructions how to recreate the bug. If the issue concerns a specific animation, upload its folder as a .zip. 2:15:54 PM version: 1.0.6 2:15:54 PM gm_version: 1.4.1749 2:15:54 PM build date: 3/12/2016 6:10:39 AM 2:15:54 PM YYC: yes 2:15:54 PM working_directory: C:\Users\Colem\Mine-imator\ 2:15:54 PM file_directory: C:\Users\Colem\AppData\Roaming\Mine_imator\ 2:15:54 PM OS: Windows 2:15:54 PM os_version: 393218 2:15:54 PM os_is_network_connected: yes 2:15:54 PM os_get_language: en 2:15:54 PM os_get_region: US 2:15:54 PM USERDOMAIN: LAPTOP-F9OUC1SD 2:15:54 PM USERNAME: Colem 2:15:54 PM USERPROFILE: C:\Users\Colem 2:15:54 PM APPDATA: C:\Users\Colem\AppData\Roaming 2:15:54 PM NUMBER_OF_PROCESSORS: 4 2:15:54 PM PROCESSOR_ARCHITECTURE: x86 2:15:54 PM PROCESSOR_IDENTFIER: 2:15:54 PM PROCESSOR_LEVEL: 22 2:15:54 PM PROCESSOR_REVISION: 0001 2:15:54 PM video_adapter_0_name: AMD Radeon HD 8400 / R3 Series 2:15:54 PM video_adapter_0_driver_version_high: 524305 2:15:54 PM video_adapter_0_device_name: \\.\DISPLAY1 2:15:54 PM video_adapter_0_driver_version_low: 656764 2:15:54 PM Old log found 2:15:54 PM Library init 2:15:54 PM Data\file.dll 2:15:54 PM Data\movie.dll 2:15:54 PM Movie init 2:15:54 PM Data\window.dll 2:15:54 PM Data\texture.dll Plz, Help me
  19. Crash Bandicoot V2 - Rig

    Hello everyone..., well i not gonna release a Pack of Crash.. Beacause, its too hart to me.. make it.. yeah.. But its okay!, I Gonna release Crash, Fake Crash, Plus: 3D Crates Click here to Download
  20. Train crash

    9/10 low quality sounds
  21. I tried to get mineimator from the website stuff by david, and it said: Mine imator crashed, Report to the mineimator site? Yes. no. i said no. and it said DirectX Is missing, and i should get it. i did and tried to get mineimator again and it continued to say everything i just talked about . Why is that? Can anyone help me? Please?
  22. Car Crash Animation

    Car Crash Animation by Mine-Imator
  23. It every time came the samone. pls help ___ Mine-imator log ___ In your bug report, include this full log, along with instructions how to recreate the bug. If the issue concerns a specific animation, upload its folder as a .zip. 20:59:55 version: 1.0.6 20:59:55 gm_version: 1.4.1749 20:59:55 build date: 12.03.2016 15:10:39 20:59:55 YYC: yes 20:59:55 working_directory: C:\Users\filip\Documents\Mine-imator Dx\Mine-imator\ 20:59:55 file_directory: C:\Users\filip\AppData\Roaming\Mine_imator\ 20:59:55 OS: Windows 20:59:55 os_version: 393218 20:59:55 os_is_network_connected: yes 20:59:55 os_get_language: de 20:59:55 os_get_region: CH 20:59:55 USERDOMAIN: PCVONFILIP 20:59:55 USERNAME: filip 20:59:55 USERPROFILE: C:\Users\filip 20:59:55 APPDATA: C:\Users\filip\AppData\Roaming 20:59:55 NUMBER_OF_PROCESSORS: 8 20:59:55 PROCESSOR_ARCHITECTURE: x86 20:59:55 PROCESSOR_IDENTFIER: 20:59:55 PROCESSOR_LEVEL: 6 20:59:55 PROCESSOR_REVISION: 3a09 20:59:55 video_adapter_0_name: Intel(R) HD Graphics 4000 20:59:55 video_adapter_0_driver_version_high: 655378 20:59:55 video_adapter_0_device_name: \\.\DISPLAY1 20:59:55 video_adapter_0_driver_version_low: 659718 20:59:55 Old log found 20:59:55 Library init 20:59:55 Data\file.dll 20:59:55 Data\movie.dll 20:59:55 Movie init 20:59:55 Data\window.dll 20:59:56 Data\texture.dll 20:59:56 Texture init 21:00:01 open_url: http://www.mineimatorforums.com/index.php?/forum/51-mine-imator-issues-and-bugs/ 21:00:02 open_url: C:\Users\filip\AppData\Roaming\Mine_imator\log_previous.txt 21:00:02 working_directory: C:\Users\filip\Documents\Mine-imator Dx\Mine-imator\ 21:00:02 Trying to save files 21:00:02 surface_save OK 21:00:02 texture_create OK 21:00:02 file_delete_lib OK 21:00:02 Shader init 21:00:02 shaders_are_supported: yes 21:00:02 shader_high_ssao_blur compiled: no 21:00:02 Shader compilation failed 21:00:02 Download DirectX runtime: https://www.microsoft.com/en-us/download/details.aspx?DisplayLang=en&id=35
  24. Every time I open up Mine-Imator, this pulls up: ___ Mine-imator log ___ In your bug report, include this full log, along with instructions how to recreate the bug. If the issue concerns a specific animation, upload its folder as a .zip. 4:59:59 PM version: 1.0.6 4:59:59 PM gm_version: 1.4.1749 4:59:59 PM build date: 3/12/2016 7:10:39 AM 4:59:59 PM YYC: yes 4:59:59 PM working_directory: C:\Program Files (x86)\Mine-imator-New2\ 4:59:59 PM file_directory: C:\Users\Mineplay25\AppData\Roaming\Mine_imator\ 4:59:59 PM OS: Windows 4:59:59 PM os_version: 393217 4:59:59 PM os_is_network_connected: yes 4:59:59 PM os_get_language: en 4:59:59 PM os_get_region: US 4:59:59 PM USERDOMAIN: FAMILYCOMPUTER 4:59:59 PM USERNAME: Mineplay25 4:59:59 PM USERPROFILE: C:\Users\Mineplay25 4:59:59 PM APPDATA: C:\Users\Mineplay25\AppData\Roaming 4:59:59 PM NUMBER_OF_PROCESSORS: 4 4:59:59 PM PROCESSOR_ARCHITECTURE: x86 4:59:59 PM PROCESSOR_IDENTFIER: 4:59:59 PM PROCESSOR_LEVEL: 6 4:59:59 PM PROCESSOR_REVISION: 0f0b 4:59:59 PM video_adapter_0_name: Intel(R) G33/G31 Express Chipset Family 4:59:59 PM video_adapter_0_driver_version_high: 524302 4:59:59 PM video_adapter_0_device_name: \\.\DISPLAY1 4:59:59 PM video_adapter_0_driver_version_low: 657290 4:59:59 PM Old log found 4:59:59 PM Library init 4:59:59 PM Data\file.dll 4:59:59 PM Data\movie.dll 4:59:59 PM Movie init 4:59:59 PM Data\window.dll 4:59:59 PM Data\texture.dll 4:59:59 PM Texture init 5:00:05 PM working_directory: C:\Program Files (x86)\Mine-imator-New2\ 5:00:05 PM Trying to save files Please help!