Jump to content

Slime

Members
  • Posts

    1101
  • Joined

  • Last visited

  • Days Won

    2
  • Posts

    1101
  • Joined

  • Last visited

  • Days Won

    2

Reputation Activity

  1. Upvote
    Slime reacted to Nimi in Dev update #23: 10th year anniversary and... IK?!   
    Hello everyone!
    Today marks the 10th anniversary of Mine-imator, and with the second phase of 2.0 just around the corner in September with Pre-release 5, I've revealed 7 of the biggest features coming on our Twitter page. But just in case you haven't seen them, I'll show them below.  These features have been in development since 1.2.6 was released and were originally going to be in Pre-release 1 but we decided to release the new engine and importer by itself first to get it stable in the first pre-releases. Now without further ado, the true potential of 2.0...
     
    A full view of 2.0's new interface system, Inventory

     
    Custom render settings in projects

     
    Bezier curves/custom transitions

     
    Paths (cool rollercoaster video)

     
    Anti-aliasing improvements

     
    Materials and reflections (+ PBR resource pack support) (video)

     
    Inverse Kinematics

     
    As you can see, with 2.0 being the last major update David and I have involvement in, I wanted to go out with a bang and cover as many bases as possible. We're still grinding out the last serious bugs before Pre-release 5 comes out (...with more bugs 🐛), so I hope you're looking forward it, there's a lot to mess around with! However (since not many people are aware), volumetric fog/light rays will not be coming to Mine-imator, you can read more about that here. Now despite that, before I go, I want to say thank you for the support I've received recently and to everyone else that's donated to @david and I, we couldn't have made this update as legendary as it is without everyone's support. 👍
    /Nimi
  2. Upvote
    Slime reacted to TheCollieStalks in Camping deer [4k]   
  3. Upvote
    Slime got a reaction from AryaN_87 in The Modelbench Armory   
    AR-15
    M-16
    FB MSBS
    SA80
  4. Downvote
    Slime got a reaction from tutibrave in Oblivion GEN 6.0   
    I dont find this rig too appealing at all.

    The eyes look weird because of the centered pupils, the shading looks iffy and unnatural, I don't like how high quality the textures are, they clash with the default textures and I don't think many people here are going to run a specific texture pack just to make this look presentable.
  5. Upvote
    Slime reacted to AdSauce in This time it's Steve's turn to destroy the world   
    The animation is not yet complete
  6. Downvote
    Slime reacted to Rabbitman in A minecraft INTRO I made for a friend   
    Feel free to leave feedback!
  7. Upvote
    Slime got a reaction from Jnick in Oblivion GEN 6.0   
    I dont find this rig too appealing at all.

    The eyes look weird because of the centered pupils, the shading looks iffy and unnatural, I don't like how high quality the textures are, they clash with the default textures and I don't think many people here are going to run a specific texture pack just to make this look presentable.
  8. Upvote
    Slime got a reaction from Swingzero in Oblivion GEN 6.0   
    I dont find this rig too appealing at all.

    The eyes look weird because of the centered pupils, the shading looks iffy and unnatural, I don't like how high quality the textures are, they clash with the default textures and I don't think many people here are going to run a specific texture pack just to make this look presentable.
  9. Upvote
    Slime got a reaction from Frost in Oblivion GEN 6.0   
    I dont find this rig too appealing at all.

    The eyes look weird because of the centered pupils, the shading looks iffy and unnatural, I don't like how high quality the textures are, they clash with the default textures and I don't think many people here are going to run a specific texture pack just to make this look presentable.
  10. Upvote
    Slime got a reaction from Phyre in Oblivion GEN 6.0   
    I dont find this rig too appealing at all.

    The eyes look weird because of the centered pupils, the shading looks iffy and unnatural, I don't like how high quality the textures are, they clash with the default textures and I don't think many people here are going to run a specific texture pack just to make this look presentable.
  11. Upvote
    Slime got a reaction from __Mine__ in Oblivion GEN 6.0   
    I dont find this rig too appealing at all.

    The eyes look weird because of the centered pupils, the shading looks iffy and unnatural, I don't like how high quality the textures are, they clash with the default textures and I don't think many people here are going to run a specific texture pack just to make this look presentable.
  12. Upvote
    Slime reacted to Ludo Silver in Mesa Cliffs   
    I've tried to import a Minecraft map in 9 different parts, 300 blocks long and wide for each ones, and this is the result :
    Rendered with MI 1.2.7
    No editing

    Download in 8k
    The map seen from above : with or without depth of field
    Link to the Minecraft map : https://www.planetminecraft.com/project/custom-mesa-cliffs-terrain/
    These renders are gonna be remade when MI 1.3.0 will be released
  13. Upvote
    Slime reacted to FBJT in End of summer   
    2020.9.25 

  14. Upvote
    Slime reacted to mbanders in pack.mp4   
  15. Upvote
    Slime reacted to Ethaniel in XXXtentacion   
    Ew rapper 
  16. Downvote
    Slime reacted to Cahyanimation YT in Sad Mine Imator Intro   
  17. Upvote
    Slime got a reaction from Ian_The_One in Modelbench 1.1.5   
    I dont see why your complaining. MI is getting some new controls to make it seem slightly more professional. Im personally on board with this.
  18. Upvote
    Slime reacted to Voxy in Modelbench 1.1.5   
    Yes, because the walk controls will be slightly different. There's also camera panning alongside orbiting. Mine-imator is going to get the option to switch between the two control schemes.
    Reading isn't y'all thing, is it? ?
  19. Upvote
    Slime reacted to Nimi in Modelbench 1.1.5   
    Download 1.1.5
    Version 1.1.5, 2023.02.28, changes:
    This patch focuses on parity with Mine-imator 2.0's interface and feature changes. Due to changes with the GameMaker, Modelbench is only available for 64-bit Windows computers.
    Full patch notes available below:
     
    Version 1.1.4, 2021.02.12, changes:
    This patch focuses on bugfixes.
    Full patch notes available below:
     
    Version 1.1.3, 2021.01.16, changes:
    This patch focuses on bugfixes and file dropping support.
    Full patch notes available below:
     
    Version 1.1.2, 2020.09.02, changes:
    This patch focuses on stability and fixes bugs related to controls.
    Full patch notes available below:
     
    Version 1.1.1, 2020.08.28, changes:
    This release focuses on further improving the program's user interface and controls, based on user feedback.
    Notable changes include:
    ?️ A new, context-sensitive actions bar at the bottom of the screen, which lists all the available commands and shortcuts.
    ↔️ The resize tool joins the modeling toolset, allowing you to resize shapes from the viewport.
    ?️ The camera controls now use the left mouse button by default, just like previous versions. A setting to change it back to the middle mouse button is also available.
    ? By popular demand, walk navigation has been brought back! While you can still access it by holding down the right mouse button, a handy button is also available in the viewport's toolbar.
    ? Various improvements to the user interface and experience.
     
    Full patch notes available below:
     
    Version 1.1.0, 2020.08.16, changes:
    Controls
    Changed navigation controls: Added panning (Shift + Press mouse wheel + Drag mouse) Changed orbit control (Press mouse wheel + Drag mouse) Removed first-person navigation Added settings to top toolbar: Absolute snapping Enable/disable overlays (eg. Grid, gizmos, outlines..) Wind settings Viewport render options (Flat, shaded, and textured.) Viewport shading options (Solid and textured modes only; Ambient occlusion & lighting) Blocky bending  Added bend tool, allows editing: XYZ bend angles (Wheels) Bend offset (Bend tool icon) Bend size (Bend handles) Added group-select. (Left-click + Drag mouse) Added plane gizmos for the pivot, move, and multi-transform tool. Added object panning for the pivot, move, and multi-transform tool. (Press and drag tool icon in the viewport.) Added "New model" and "Import model" shortcuts. (Shift + "New model" shortcut will create a new model from a template.)  Added snapping for XYZ scale viewport gizmo. "Save model" shortcut + "Shift" saves the model as a copy. Changed default snapping behavior in the viewport, value(s) now snap relative to the original value(s). (Absolute snapping reverts this.) Gizmos now fade away at grazing angles. Mouse position now wraps in viewport area when moving gizmos/navigating. (Also applies to UV editor.) Lowered default snapping value when snapping is not enabled. Interface
    Added element search. (Moving elements in the hierarchy is disabled while active.) Added highlight to elements in the viewport when hovering them in element list. Added "locale" string for language files. Language setting now uses given language name in included language files. Element names can now be edited in the element list by double-clicking them. Shortcuts are now displayed in the side menu. File dialogs for importing a model and browsing templates now use correct captions. Snackbars now fade when closed. Model save errors are now combined into one notification. Closing the menu or switching menu tabs now closes the "About" popup. "Allow Minecraft skins" and "Hide shapes" settings now support undo/redo. Updated error and accent colors. Updated startup splash. Updated icons. Updated program icon. Models
    Added .obj exporting. There are a handful of restrictions due to the limitations of the format. Added "Feature set" program setting to hide specific features in the interface, models will still be saved as .mimodel. Duplicating parts will now add a duplicate suffix. (eg. (1), (2), etc.) Bugfixes
    Fixed snackbar memory leak. Fixed textbox click area for wheels. Fixed viewport toolbars becoming opaque when the mouse is nearby while the side menu is open. Fixed "Inherit bend angles" affecting parts with no bendable axes. Fixed interface colors updating mid-frame. Fixed model scale snapping while snapping is disabled. Fixed model scale intensifying move gizmos. Fixed size of pivot tool gizmos changing based on shape offset values.  
    Version 1.0.x:
  20. Upvote
    Slime reacted to KuroHwan in Geforce 10   
  21. Upvote
    Slime reacted to Patric in Plastic Love   
  22. Upvote
    Slime got a reaction from Skjold in Don't Mine at Night (Fan Remake)   
    The stop motion doesnt feel right knowing what the original was. Feels clunky and slow imo. squash and stretch is nice though.
  23. Upvote
    Slime got a reaction from __Mine__ in Don't Mine at Night (Fan Remake)   
    The stop motion doesnt feel right knowing what the original was. Feels clunky and slow imo. squash and stretch is nice though.
  24. Upvote
    Slime got a reaction from AbangGibran in Don't Mine at Night (Fan Remake)   
    The stop motion doesnt feel right knowing what the original was. Feels clunky and slow imo. squash and stretch is nice though.
  25. Upvote
    Slime got a reaction from Jake_28 in Don't Mine at Night (Fan Remake)   
    The stop motion doesnt feel right knowing what the original was. Feels clunky and slow imo. squash and stretch is nice though.
  • Recently Browsing   0 members

    No registered users viewing this page.

  • Create New...