Jump to content

TheAnimatorDude

Members
  • Posts

    74
  • Joined

  • Last visited

  • Posts

    74
  • Joined

  • Last visited

Reputation Activity

  1. Funny
    TheAnimatorDude reacted to Daffa_the_One in Do yu kno Da Wea ?   
    Da Wea in Craft
     
    PREPARE FORTHE POPCORN!!!
    I pay this with 1 week working this. do u like this ?
    Youtube Channel : https://www.youtube.com/channel/UCsZxY8Jv5Bo0zUvg91b3wtQ/featured?view_as=subscriber
  2. Upvote
    TheAnimatorDude reacted to Menace in Assassin   
    Hi! long time no see!!
    (I'm sleepy,so I'm going to bed now. Zzzzz)

    Credit Rig : Renegade Rig : @Chee5e Hidden Blade Rig : @Cube Productions Templar Rig : @SKIBBZ
     
  3. Upvote
    TheAnimatorDude reacted to david in Mine-imator 1.1.0 (pre-release)   
    Download the final 1.1.0 from here with the latest features and bugfixes:
     
     
  4. Upvote
    TheAnimatorDude reacted to david in Dev update #11: Animated feature gallery   
    All of us at the Mine-imator team (Nimi, Voxy and I) are currently working round the clock to bring you all a better animating experience, and I'd now like to announce that next weekend, you will be able to test the pre-release containing most of the features of the upcoming Mine-imator version.
    They say that a picture says more than a thousand words, but that it simply not enough for an update this exciting! Therefore, here are a few GIFs that show off some of the new things you can use in your upcoming animations or that will help you create awesome stuff more efficiently:
     
    Improved Workbench settings for Characters and blocks
     
     
    Animated blocks in schematics (Doors, chests, levers...)



    Bright blocks in schematics (Lava, fire, torches...)




    Custom rotation point for characters




    Improved item sheet importer




    Pretty self-explanatory...


     
    And finally...


     
    Among other things, the update will also contain all the current Minecraft mobs and blocks at your disposal, and the program will be well prepared for anything new Mojang has planned for their game.
    Now excuse me while I dive back into the code...Ciao!
     
    P.S.
     
  5. Upvote
    TheAnimatorDude reacted to Menace in "Feel Warm"   
    I hope you guys like it!
    Oh! and for yesterday, I saw a NietyFox wallpaper and I don't know why, but It inspiration me to make this wallpaper so thank you, NirtyFox! (for inspiration me )
    Credit : 
    Parrot Rig : @NietyFox
    Leshen Rig : @Winfell
     

    Time lapse
     
  6. Upvote
    TheAnimatorDude reacted to PigmanMovie in Snow Field (2k and realism wallpaper test)   
    I see... thanks for the feedback
     
  7. Upvote
    TheAnimatorDude got a reaction from Lazii in Snow Field (2k and realism wallpaper test)   
    Everything looks good, except for the stone. They are too round to be realistic. Just try making them rougher!
  8. Upvote
    TheAnimatorDude reacted to JosSamLoh in Decay | Realistic 4K Wallpaper   
    Hey guys, another wallpaper from me ;3. I was thinking about what I could do for my next wallpaper while walking around school and one of the hallways inspired me, so here you go! Edited in After Effects.

    Use this however you like, just don't claim it as your own, thanks! ;3
  9. Wow
    TheAnimatorDude reacted to JosSamLoh in Vandalized | Realistic 4K Wallpaper   
    I recently went to a pub and, as always, it gave me the idea to make this x3. Edited in After Effects.

    Use this however you like, just don't claim it as yours, thanks! ;3
     
  10. Upvote
    TheAnimatorDude reacted to VZmatthews in My first day of Mine-Imator went very well   
    Hello! My name is VZmatthews (my screen name, actually) and I honestly just created an account some minutes ago to express how delighted I am of Mine- Imator! =)
    I literally just downloaded Mine-Imator this morning, and I have already created a 20 second animation that I think is already halfway decent. I'm just really happy of how easy it is to make an animation in this program. I think as far as 3D animation programs go, this is probably one of the easiest, but at the same time, it is also capable of producing some very professional-like animations. I'm still obviously learning how to use Mine-Imator better, but so far, its been a fun time. 
    I was really impressed by how quick it was to import worlds/schematics from Minecraft into Mine-Imator itself. I thought it was gonna be quite a long process, but in almost no time at all, I managed to get the house I built on my demo of Minecraft into the program. Just like how impressed I am of how user-friendly the program is, I am also impressed by how it is actually only quite a small program (the archive was around 15 MB) and how even my 2GB RAM laptop could handle it. The minimum recommended RAM for Mine-Imator is 4 GB, But unlike other heavy programs I use, Mine-Imator actually felt very quick and optimized for my laptop. 
    In general, I'm just really happy of how my first experience of Mine-Imator went. Really excited to continue using this program. Thanks to the developers, and have a nice day everyone. =)

    (I wanted to put this out quickly, so I'm sorry if this was the wrong place to post this. Peace!)
  11. Upvote
    TheAnimatorDude got a reaction from clictaunt in Garden |4k Vibrant render|   
    This looks AMAZING!! The only thing that bothers me, is that there is water coming out of leaves on the right side. But other than that PERFECT!! 
  12. Upvote
    TheAnimatorDude reacted to clictaunt in Garden |4k Vibrant render|   
    Thanks this is the second time trying to make my renders vibrant
  13. Upvote
    TheAnimatorDude reacted to clictaunt in Garden |4k Vibrant render|   
    Edited
    Non-Edited
     
  14. Wow
    TheAnimatorDude reacted to PigmanMovie in Home (2k)   
    hellu,It been a long time isn't it
    so i just made another render at my holiday
    so here:


    Credit:
    @AnxiousCynic for the armor rig

                                                                                                                                Feedback would be very appreciated
    that it for now
    BYE  
     
  15. Wow
    TheAnimatorDude reacted to ponlawatgaming in "PlGMCDesign" is comeback (Maybe) and his trash minimal wallpapers   
    Hi folks I'm Ponlawat or PlGMCDesign.
    maybe you can't remember me  I ever make an wallpaper and some animations. With m-i and Photoshop.
     
    ok
    I'm Dis(able)appear From here to long time because I'm lazy and i have school work and Home work too lot to do Who come from Mine-imator University, Minecraft Animator Universe Thailand and Social Media Designer [TH] Group... you can see all my pictues in there...
     
    So... Today I'm comeback (Maybe ?) And This is all my wallpapers Thanks for watching 
    #1
    #2
    #3
    #4
    #5
    #6
    #7
    #8
    #9
    #10 //My latest
    You want to fallow me? //Nah
    Ok nevermind... You can fallow me in Facebook and Youtube <--- "Click The text"
    I hope you Have a good day 
  16. Upvote
    TheAnimatorDude reacted to Craftman780 in 2005 TARDIS Console Animation   
    DOWNLOAD COMING SOON!!!
    A quick animation of a 2005 TARDIS console I am working on. Though, I am not sure if I should model the controls, or just use assets from the game. Comment below which I should do. Model the controls, or use assets from the game. I tried to make the console as screen accurate as possible. I even went so far as to include the two sticky notes on the monitor, and the five cylindrical bits on the back of the console. Overall, I am very happy with how this conosle turned out!
     
  17. Upvote
    TheAnimatorDude reacted to MicroPon3YT Animations in "Bye Bye" [Animation M.E.M.E] PREVIEW   
    Some another preview animation to be uploaded at my channel soon!
     
    Feedbacks and Suggestions are appreciated!

    EDIT (AUG,15 2017) : Thanks everyone for feedbacks! I've been seeing that the audio is bugged up, since this is not EDITED yet (which means it is 100% Mine-imator) it is been
    an issue in Mine-imator in which the audio bugged up in high quality audios so you'll be hearing some "bass-pop" sounds. Also people are saying that "eyes should not glow, teeth glow ~"
    well it is a preview so which means it is in work in progress. And again thanks for the feedbacks, I'll be making some changes in the next preview or final animation!
  18. Upvote
    TheAnimatorDude reacted to david in Dev update #10: Five year Mine-iversary, an overdue update and new developer   
    Greetings animators!
     
    Five years ago on this day I unveiled the first Beta version of Mine-imator to the public, hyped up by the popularity of @Frossa's semi-viral TF2 "Meet the Team" remakes in Minecraft. Despite the program being crude and severely lacking in features and graphical effects, pumped fans jumped head first into it and started making content, and the creation of these forums shortly followed to allow everyone to share their work. I would have never imagined that five years later, people of all ages would still be using Mine-imator to make awesome animations and art. In fact, judging from the number of daily downloads, Mine-imator is more popular than ever, and has started to be used professionally to make graphic novels and to teach animation in tech camps in the US, which of course wouldn't be possible without your continued support!

    Now I must admit that, while functional, the program has failed to keep up with the never ending stream of new Minecraft content, and there are still serious issues halting the creative process for some users, occasionally leading to projects getting corrupted and hours of work being forever lost, which sucks. Hard. Therefore, I have decided to take some time off from other projects to deal with these problems before passing over the development torch to someone else. However, since I now also have a full-time job alongside personal projects, progress will take longer than usual, so bear with me!

    I'm now announcing that after a 1½ year long wait, a new Mine-imator update is in the works that will be publicly released within the next month or so, first as a pre-release before fully replacing the now outdated version. I can say right now that it will not contain any crazy new rendering effects or animation features, but rather focus on stability and keeping the program up-to-date with all previous and future Minecraft versions, which are the two current main issues with the program.

    "But, wait...", I hear you think (yes, mind reading is a neat little perk of being a developer), "...future Minecraft versions? How will that work?". Just read on...

    To start off, the update will bring some fundamental changes behind the scenes regarding how character models, blocks, items and schematics are loaded into the program. Without going in too far into the technical details, a big flaw of the current Mine-imator is that everything is stored inside the program executable (hard-coded), which makes it a significant effort trying to keep it up-to-date with all the new mobs and blocks being added into Minecraft at an ever increasing pace. However, in the next update, all the assets will be located in an external archive, along with a specification file that defines what it contains and how it's used.

    Along with this, the file handling will be given a make-over, to address some of the crashes and corrupted files people have been having. The program's engine will also utilize a newer DirectX version that could increase the rendering performance for some users.

    Among other goodies, this is what you can expect in the update:
    More stable project/rig loading Blocks and characters being loaded from external JSON files (that may be customized if desired) System for auto-downloading new Minecraft models and textures Some minor graphics-related features New settings for character models and block variations I have been collaborating with @Nimi, the current undefeated champion of Mine-imator modding, and he has decided to discontinue his "Community Edition" mod in favor of me letting him take over the development of future Mine-imator versions. As an extra bonus, Nimi has been working on a long-requested feature to go along with this update. Exciting, right!? More will be revealed soon... 

    So basically, a pre-release of a shiny new Mine-imator update will be available for download on the forums within the coming month. I'd appreciate if you could try it out with your new and old projects (just be sure to save some backups if you value them!) so I can iron out the biggest bugs before making it official!

    Until then, keep calm and animate on!
  19. Upvote
    TheAnimatorDude got a reaction from Ninja Dino in Regrets - 4k + Speedart   
    It really looks good! Buuut, if I hadn't read the title I would have no idea why he is so sad. An image should speak for itself. This does look really cool, just try to add more "story" to it
  20. Wow
    TheAnimatorDude reacted to Kwazedilla in Matikiina Atoll [4k] [FIXED]   
    I think SSAO is too high.
    @ÜberKiller's Skybox Rig
    @Emunator's Realistic Water Rig
    Original:

  21. Wow
    TheAnimatorDude reacted to DeltaDino&DeltaAndrew in "The Six Sides" Episode 1: The Fall   
    All credit in the ending
    I will put ep2 here if anyone cares...
     
  22. Funny
    TheAnimatorDude reacted to Pixel Nitro in Transformers   
    it's not a really good animation i know.
  23. Sad
    TheAnimatorDude reacted to CraftyFoxe in The Sad Story of Henry Thomas and Friends Animation   
    I animated an entire episode of Thomas and Friends. This is from Season 1 The Sad Story of Henry.
     
  24. Funny
    TheAnimatorDude reacted to Artamiel Crescent in AMAZING SCYTHE WEAPON DAB!!! (NOT CLICKBAIT!!!)   
    You read the title and you still came.... 
    Now you deal with it        scythe rig: @CPS Animations
    tbh my first dab 

  25. Upvote
    TheAnimatorDude reacted to Frost in Shovel Rig   
    Hey guys I haven't posted in a long time. Here's my shovel rig! Enjoy!
    PICTURES:
    DOWNLOAD HERE
  • Recently Browsing   0 members

    No registered users viewing this page.

  • Create New...