Posts posted by ÜberKiller
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17 hours ago, Colonel Muffin said:
I'm pretty sure you need @David's permission to make money off of this.
Not exactly. This is what will occur once a program gets open sourced; freedom to do whatever you want with the source code with no worries regarding limitation. It should be fine for him to make revenue off of ad.focus so long as he isn't daisychaining adlinks.
Though I can't view the terms of use in the source code as of right now, somewhere in there it should explain the usage and what is allowed.
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2 minutes ago, tditdatdwt said:
It's no one's "job" to do that, but everyone has opinions about certain things, and if you want to share yours, nothing's stopping you.
no you cant have a contrasting point of view tdit, it's in the rules everyone knows that /s
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Just now, Ninjabee_Redtricity said:
An issue I see is it doesn't have any sort of diagonal blocks on the edges of the face, So, Im not sure how its supposed to give any sort of emotion :/
Perhaps two resized low-poly cylinder may do the trick. Most would be the size of an octogon, though that only makes it harder to animate.
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1 minute ago, Nimi said:
What image hosting sites are not filtered? I can try and get the images on them and see if you can see them.
Gyazo works, as I can see my signature.
Edit: puush is also unblocked.
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11 minutes ago, Nimi said:
I probably didn't see his rig because of old age, but hey, an updated version that has takes use of the Render Depth to take full control over the alpha glitch and is always nice I guess. :l
Well, yeah. I'm not discrediting your work, I think you did a fine job man. Even though I can't actually see the image as the school computers have imgur filtered.
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20 minutes ago, Nimi said:
I didn't see anyone release it before and everyone still uses edited one-color skinned rigs that use colored cubes for cheeks and lips. So I'd thought I'd make a rig and release it to increase quality in animations. So I think the main factor here is that this basic, yet effective and easy-to-use rig is open to public for anyone to use.
Here's one that's released a while back: Varen's Alpha Glitch mouth rig. Hope that helps spark some ideas.
Also my old rigs used textured eyelids and mouthes. (And had more haunting eyes) The old rigger circumvented it by hiding most of the stuff in a beard, but it is indeed possible. Just not easy.
52 minutes ago, Skjold said:inverted black cube with 1% alpha cube inside it.. Pretty basic don't you think? :/
Basic is not the same as bad. Basic rigs are fine in my opinion.
- Emaniplex, BBruce7815, Cryotivity and 1 other
- 4
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6 hours ago, Marten said:
Sorry for being late. But most png images arent transparent or bad quality imo.
Searching up only png images gets me transparent images. Like, search for cloud png on google images and you'll see what I mean.
Most are images well above 500x500 in size, which for Mine-imator standards it well exceeds.
Then, if you want to get a certain size of vignette, just search up one at least 1080p in size. At the very worst, if it's not transparent, you can just use a chroma key effect using paint.net plugins/photoshop.
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20 hours ago, Marten said:
You don't take png images from google, everyone should know that.
That isn't true, especially when using a generalization. Google's a good resource, it just lacks proper crediting like most website usually have.
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6 hours ago, Skjold said:
Why is it so desaturated?
I went to find a vignette png image for him, and this one happens to have a lot of desaturation to keep it simple.
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Sure, I can do this in a pretty short amount of time. I need something to do in between the work hours
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Yo, this is sick! This is probably some of the best works I've seen in a long while. You certainly need more exposure. +1
Just continue with more work on factions weaponry, and then I think this place will boom in no time.
- Frost, goldmaverick and Juno
- 3
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First image looks a bit saturated, but seems alright enough.
Second has good lighting direction, but comes off a bit weird where the moon is placed at.
Overall, it's a fine set. Though try adding a spotlight to the camera and making it just barely visible to keep all important elements intact.
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Welcome to the actual forums. And like I mentioned, try to make it more unique so you can develop your own "feel" to animation.
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On 8/1/2016 at 7:30 PM, PikaMasterzMC said:
Does this work? Click this
Nope, no dice.
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14 hours ago, PikaMasterzMC said:
Does this work? Click this
I'll try it out after the trade day is over. If it doesn't work, i'll post about it asap.
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@PikaMasterzMC Do you have a mirror for the installer? Mediafire is broken on my end. (Redirect loop, because mediafire loads a proxy for an ad, but the wifi here has proxy service protection preventing the link from loading)
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Gonna try this after the trade day is over. It looks hype af
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4 minutes ago, ShadowUnicornAnimations said:
now if you excuse me but although this is very nice I'm not downloading it due to it being stolen without permission
It wasn't exactly stolen, just there was no credit given. (well, I guess that does sound like plagiarism more, which is a kind of stealing)
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The watermark can be removed by upgrading the program. Before you jump ship, read what comes next. It's a pay what you want system, with the option to pay nothing at all. So simply select to not pay and get your code to upgrade.
And voila, the program no longer has the watermark.
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If you nabbed it from the Blockland forums, please do us a favor and sift through your history so we can give proper credit where due. Some people may have worked hard on those texture maps, and to see "from the great people at the Blockland forums" not only snubs them from the credit, but it could trigger a response from the community. It's not likely but hell, we get our asses in a knot when we see something stolen around here.
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The reflection is backwards...
- Marten, Bugleberry, willingsas and 3 others
- 6
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MI MIRROR EYES TUTORIAL!
in Tutorials, tips and tricks
Posted
I remember seeing some of my friends' old rigs do this. it's a weird effect that happens so it's often avoided. Plus it makes MI chug more than it should to render eyeball reflections.