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GbStudio

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  • Posts

    993
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    1

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  1. Love
    GbStudio got a reaction from Nothing2007 in Change Your Background Settings! (Tips and Tricks)   
    I honestly don't know why I'm making this topic but this has been bothering me. Many of the great animators have left this forum leaving many inexperienced animators. Bad animation is one thing but it is not that hard to change one's settings to make it visually pleasing.
    Here is an example:
    Low Quality Rendering - Default Settings
    High Quality - Default Settings
    Altered Fog and Ambient Lighting + DOF Blur + Bloom
    You may be asking "What Settings did you use" or "How did you do that". It is really trial and error. No one setting preset will make everything look good. This took me less than 10 Minutes to make this wallpaper. No rigs, point lights, or effects. Now if add more time, rigs, lights, and effects, you have a wallpaper even greater. This is not limited to wallpapers. Animations are the biggest victim of unaltered background settings because visual quality is low priority compared to actual animation. Every scene change in an animation should have background settings checked to see if the best image is being created.
    I'll end my rant here.
  2. Love
    GbStudio got a reaction from david in Dev update #22: Mine-imator 2.0 in C++!?   
    This is sick, awesome job!
    As someone working on their CS major, I can’t imagine the work to port the game maker code to C++. Major respect!
  3. Upvote
    GbStudio reacted to david in Dev update #22: Mine-imator 2.0 in C++!?   
    Greetings!
    With the 10 year anniversary of Mine-imator coming up, I’ve decided to temporarily rejoin the developer team and add some long requested features you will soon be able to download in an upcoming version 2.0 pre-release arriving late May/early June! 
    @Nimi has done some phenomenal work on new features (many not even announced yet!), however the graphics engine used (GameMaker) has been a big obstacle towards optimizing the software and ensuring good framerates and memory usage with all the new additions. Therefore I have jumped in to lend a hand and I've finally been able to successfully migrate Mine-imator to a new graphics engine using the C++ programming language for added performance, optimized memory (x64) and multi-platform support. For all the technical details see the bottom of the post.
    In order to facilitate the development we have greatly appreciated your support throughout the years, creating and sharing content, giving suggestions, reporting bugs and especially with donations! Mine-imator has for the past decade been completely free and will remain so, but your donations have helped keep it alive with webserver costs and directly funded the development of version 2.0 (for instance, I had to get a MacBook for this update 😉). If you have not donated yet to the development team or wish to continue supporting, see the link below:
    Donate to Mine-imator development ($5+ one-time or recurring)
    With all that aside, let’s get to the new features found in the first 2.0 pre-release, later followed by additional releases with Nimi’s UI changes, animation improvements and rendering features (See Dev Update #21)!
    Let’s get HYPED!   
     
    Starting off small yet useful, an actually working Cancel option when clicking the program’s X!
     
     
    Next up something for the multi-monitor animators: No more crammed workspaces, simply detach your timeline or camera view into a second window and drag it to another screen!
     

     
    Scenery/.schematic file loading has been multi-threaded and optimized to be around 10 times faster as well as taking up less memory, allowing much bigger regions than before! In addition, the scenery is cached and instantly loaded upon re-opening your project (with no loading bar).
     
     
    Mine-imator will soon be able to handle much more complex projects with a speedup between 3-5 times compared to earlier versions when rendering many objects. This is made possible with CPU optimizations and combining objects into batches before sending them to the GPU for rendering (Mine-imator will not be allocating more CPU resources compared to current versions, just using them more efficiently).

     
    Linux users have been left out of using Mine-imator for 10 years, but no more! Version 2.0 will run smoothly on Debian/Ubuntu operating systems with all the same features!
    (P.S. If you have another favorite Linux distribution let us know)

     
    Same goes for Mac OS users after countless requests!

     
    Finally, the “Import from World” option has been completely reworked to have a 3D interface for more easily selecting a section of your world to animate. Despite being 3D and having more options, it will also load worlds much more quickly compared to the current version and in general be more stable. It will also be integrated into the software rather than opening a pop-up window, and accessed with a shortcut in the toolbar.

     
     
    Behind the scenes of the 2.0 C++ port:
    (Things will get technical and nerdy, you have been warned!!)

    Be sure to keep an eye out for the upcoming pre-releases, following our Twitter page or joining our Discord chat might be a good idea. 😎✌️
    Once again thank you for all the support through the years and keep on animating our favorite block game!
    /David
     
  4. Upvote
    GbStudio reacted to Frossa in Expiration Date in Minecraft   
    At least the first third of it.
     
  5. Upvote
    GbStudio got a reaction from Korbs in Change Your Background Settings! (Tips and Tricks)   
    I honestly don't know why I'm making this topic but this has been bothering me. Many of the great animators have left this forum leaving many inexperienced animators. Bad animation is one thing but it is not that hard to change one's settings to make it visually pleasing.
    Here is an example:
    Low Quality Rendering - Default Settings
    High Quality - Default Settings
    Altered Fog and Ambient Lighting + DOF Blur + Bloom
    You may be asking "What Settings did you use" or "How did you do that". It is really trial and error. No one setting preset will make everything look good. This took me less than 10 Minutes to make this wallpaper. No rigs, point lights, or effects. Now if add more time, rigs, lights, and effects, you have a wallpaper even greater. This is not limited to wallpapers. Animations are the biggest victim of unaltered background settings because visual quality is low priority compared to actual animation. Every scene change in an animation should have background settings checked to see if the best image is being created.
    I'll end my rant here.
  6. Upvote
    GbStudio got a reaction from CreeperMC in Christmas Tree   
    CHRISTMAS TREE
     
    Download:


     
    Pictures:



     
    I changed the scale of the tree if you did not notice.
     
    Hope you guys liked it.
     
    [Oh, this is for the latest version of mine-imator]
     
    Thanks for all the likes!
     
    Credit Notes:
    If you use this, you don't have to give credit to me. It would be great if you did though.
  7. Upvote
    GbStudio got a reaction from SkeletonFXZ in Nintendo Switch   
    More Pictures:
    This was made quickly so it may not be well optimized or user friendly. I just wouldn't recommend trying to animate the buttons.
     
    Download
    http://www.mediafire.com/file/z90e47zkm432gz4/Switch.zip
  8. Upvote
    GbStudio got a reaction from TakeBlueYT in How Fog Can Effect Your Render   
    This was going to be a tutorial on the use of fog but I got lazy.
  9. Upvote
    GbStudio got a reaction from CrazyC787 in april   
    I thought I would get a couple done before I go on a trip. Sorry if its a bit over edited, its midnight and I was really tired so I rushed.
    Reference Image:
    btw, how does one get the extruded fences in MI? I had to use the gates instead
  10. Upvote
    GbStudio reacted to Phoenixium in Sad Bois Collab   
    Count me in. I'm depressed enough.
  11. Upvote
    GbStudio reacted to YoshiHunter in Sad Bois Collab   
    I’m in
  12. Upvote
    GbStudio got a reaction from PigmanMovie in april   
    I thought I would get a couple done before I go on a trip. Sorry if its a bit over edited, its midnight and I was really tired so I rushed.
    Reference Image:
    btw, how does one get the extruded fences in MI? I had to use the gates instead
  13. Upvote
    GbStudio reacted to Dr. Nexil in april   
    Sorry in advance if this isn't what you meant, but import a fence, and in the library there's an option called "repeat" this will extend you fences!
  14. Upvote
    GbStudio reacted to PigmanMovie in april   
    For the first one:
    -i like the color that you use for the wallpaper, althought the scenery could be desaturated a bit so that the character can stand out a bit more.
    -The lens dirt is distracting reduce it a bit
    For the second one, i don't have anything to say other than the scene is huge (which is a good thing)
  15. Upvote
    GbStudio got a reaction from Dr. Nexil in april   
    I thought I would get a couple done before I go on a trip. Sorry if its a bit over edited, its midnight and I was really tired so I rushed.
    Reference Image:
    btw, how does one get the extruded fences in MI? I had to use the gates instead
  16. Upvote
    GbStudio got a reaction from TheJeweledWolf in april   
    I thought I would get a couple done before I go on a trip. Sorry if its a bit over edited, its midnight and I was really tired so I rushed.
    Reference Image:
    btw, how does one get the extruded fences in MI? I had to use the gates instead
  17. Upvote
    GbStudio got a reaction from CosmicHannah in april   
    I thought I would get a couple done before I go on a trip. Sorry if its a bit over edited, its midnight and I was really tired so I rushed.
    Reference Image:
    btw, how does one get the extruded fences in MI? I had to use the gates instead
  18. Upvote
    GbStudio got a reaction from MineRig in april   
    I thought I would get a couple done before I go on a trip. Sorry if its a bit over edited, its midnight and I was really tired so I rushed.
    Reference Image:
    btw, how does one get the extruded fences in MI? I had to use the gates instead
  19. Upvote
    GbStudio got a reaction from Benji in april   
    I thought I would get a couple done before I go on a trip. Sorry if its a bit over edited, its midnight and I was really tired so I rushed.
    Reference Image:
    btw, how does one get the extruded fences in MI? I had to use the gates instead
  20. Upvote
    GbStudio got a reaction from Hagus in april   
    I thought I would get a couple done before I go on a trip. Sorry if its a bit over edited, its midnight and I was really tired so I rushed.
    Reference Image:
    btw, how does one get the extruded fences in MI? I had to use the gates instead
  21. Upvote
    GbStudio got a reaction from ziyadkhalq in april   
    I thought I would get a couple done before I go on a trip. Sorry if its a bit over edited, its midnight and I was really tired so I rushed.
    Reference Image:
    btw, how does one get the extruded fences in MI? I had to use the gates instead
  22. Upvote
    GbStudio got a reaction from DragonPixel in april   
    I thought I would get a couple done before I go on a trip. Sorry if its a bit over edited, its midnight and I was really tired so I rushed.
    Reference Image:
    btw, how does one get the extruded fences in MI? I had to use the gates instead
  23. Upvote
    GbStudio got a reaction from Rawami in april   
    I thought I would get a couple done before I go on a trip. Sorry if its a bit over edited, its midnight and I was really tired so I rushed.
    Reference Image:
    btw, how does one get the extruded fences in MI? I had to use the gates instead
  24. Upvote
    GbStudio got a reaction from TwoToRule in Sparks   
    I come back to this program every one in a while to mess around in it because I get bored (like rn) and the new additions never cease to impress. I remember photoshoping bokeh effects onto my renders but its great now that it can be done in-app. The picture is straight from MI
    Female Rig by @Fosni
    My only request is to make the DOF easier to change. Maybe guide-lines that show what is in focus in the low quality mode. It took me forever to get the focus right. ?
  25. Upvote
    GbStudio got a reaction from ZZZZane in Sparks   
    I come back to this program every one in a while to mess around in it because I get bored (like rn) and the new additions never cease to impress. I remember photoshoping bokeh effects onto my renders but its great now that it can be done in-app. The picture is straight from MI
    Female Rig by @Fosni
    My only request is to make the DOF easier to change. Maybe guide-lines that show what is in focus in the low quality mode. It took me forever to get the focus right. ?
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