Posts posted by GbStudio
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Is there going to be a new subsection for models or will it be mixed with rigs?
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2 hours ago, Artamiel Crescent said:
I've lost my taste for animating. I'm not even gonna bother to recreate the intro into a better one.
I didn't expect this much hate....
Yeah, I probably shouldn't have been too harsh. People here see users with high rep bashing on other people and like to join them.
Don't give up. Criticism can only make you better
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The movement is very unnatural. Having more emphasis on the rotation of the body will make the strike feel more powerful. The head, left arm and right leg could use more exaggerated animation.
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You want useful criticism?
The first transition from the first image to the second is lazy. The spinning of a square image is not pleasing to the eye and does not match the style of the video.
The images are zoomed in way too much so edges are very sharp and pixelated.
Song used is common in a lot of small youtuber's intros. Does not differentiate itself from other videos.
Lack of originality. All images are copied from the internet. Camera movement is the same as any other "remixed song intro".
Its 2d. Its unsatisfying when the image is zoomed in but the objects in the image are not moving in a 3d plane. The birds for example are expected to move but they're still.
Long criticism short: Its lazy, unoriginal, and low quality. You would have a better bet using some intro template from youtube.
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Im definitely checking this out when I can. Is there any performance improvements?
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For comedic animations this is fine but in real life, most objects don't have much elasticity so the bounce is virtually unnoticeable. (Sorry for nerding out, the "physics" in the title annoyed me)
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I had a good internal laugh when I saw the MI recreation. That picture could definitely be recreated in MI with similar quality
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The mouth movement ruined the animation.
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I hope you realize that you don't have fame yourself. Famous youtubers have hundreds of millions views. Top youtubers have billions.
Black Plasma Studios doesn't even have professional grade animations and I wouldn't want to be part of their team myself.
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I honestly don't know why I'm making this topic but this has been bothering me. Many of the great animators have left this forum leaving many inexperienced animators. Bad animation is one thing but it is not that hard to change one's settings to make it visually pleasing.
Here is an example:
Low Quality Rendering - Default Settings
SpoilerHigh Quality - Default Settings
SpoilerAltered Fog and Ambient Lighting + DOF Blur + Bloom
SpoilerYou may be asking "What Settings did you use" or "How did you do that". It is really trial and error. No one setting preset will make everything look good. This took me less than 10 Minutes to make this wallpaper. No rigs, point lights, or effects. Now if add more time, rigs, lights, and effects, you have a wallpaper even greater. This is not limited to wallpapers. Animations are the biggest victim of unaltered background settings because visual quality is low priority compared to actual animation. Every scene change in an animation should have background settings checked to see if the best image is being created.
I'll end my rant here.
- ThatGuyBrian, Korbs, Nothing2007 and 3 others
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Came with high expectations. Left without finishing the video. There was too much cringe. (no offence)
The animation is way too jerky. Lips were not synced. Bad walking animation. Not lit torch. Lighting is inexcusable.
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Check your antivirus. It could be blocking Mineimator.
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40 minutes ago, Dannyboi said:
There's going to be JSON importing.
I was talking about full .obj support but that would be wishful thinking.
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Looking at the log, I'm assuming the crashing happened soon after it opened up. I suggest updating your video drivers and directx.
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Long requested feature? Model importing or multiuser/online support?
This might just bring me and others back into the community. If there are features that will help me make nonminecraft animations then I'll definitely get back into it
My one request is to fix how characters bend. If the size is manipulated in one axis, one half of the arm would be not proportioned correctly when bent.
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1 hour ago, Private Cole Man said:
Oh, heh, for a second there I though it was a 1911, coz... THERE CAN ONLY BE ONE GREAT COLT 1911 ON THIS FORUMS
Btw, awesome detail on that thing. Honestly, I'm a little jealous.
Was that a challenge? Jk, I think I'm my next one will be something other than a gun.
Your gun would beat mine because of its usability. Mine is completely solid except for the hammer.
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So I had an a couple hours to mess around so I decided to test out some ideas in MI. If I get more time, I'll actually work on something useful in MI.
This turned out to look pretty cool but its pretty sloppy. I'm not going to put a download because it was never intended to be used. Everything is one color because of laziness and the model I copied from didn't have any.
If I have more free time, I'll try to make more low poly/detail models like above.
I'll take requests if you have any but know that I might not get to it.
Credits:
Model: Me
Recreated Gun From Here
Mineimator Community Build: @Nimi
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40 minutes ago, Emaniplex said:
Dissatisfaction.mp4
(This is how we all started out making Rigs and most of us now hate it)
Apart from some bad techniques used in this, I pretty much made character rigs like this (and hated it). Completely custom characters and objects have always been my specialty though.
Anyways, there are many parts in this rig that could be removed for simplicity and ram efficiency. Since objects can't be extruded, most of the time many objects are used to make a basic shape. This makes the engine render unnecessary parts. You can make item sheets and custom shapes from there.
Also, avoid from using high poly spheres and cylinders. It breaks from the Minecraft style.
Overall, as a standalone rig, it is decent but as Mondasian Cyberman, it isn't that great. I don't watch doctor who but looking at google images, the rig would need a lot more detail.
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1 hour ago, Cofire said:
What is the 3rd rule?
Sorry just a newbie
"Rule of thirds"
If I remember correctly, it basically splits your composition into 9 equal boxes. A phone's camera should have a setting to overlay this. Essentially, it helps you focus certain parts of an image without it having to be in the middle. For example, if a person is not looking at the camera, he/she should be placed about 1/3 of the horizontal axis (a bit left from the middle) or the mirror that so there is extra room in front of the person.
I could explain this a lot more but maybe in a separate post.
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Honestly, the awkward rotating at the end ruined it for me. I don't know if characters can have custom rotation points but you can always attach it to a cube or something and rotate that.
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Using cubes for shadows? Haven't seen someone do that in a while. It's fine to do it but the placement is off in some places.
- SMERSMER and Skincraftxza
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7 hours ago, SkeletronPrime10 said:
It somehow happened out of no where.
I can't help you then. First, I don't have enough information. Second, it has nothing to do with this thread.
Make a post in the help subsection. Make sure to have a detailed description.
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52 minutes ago, SkeletronPrime10 said:
it shows a box that says in the top left : " No recent projects " when i try to load load a project.so i press browse. i open it. the box appears again. when i press cancel. it asks me if i want to save it. if i press save. the box appears. if i press cancel. the box appears.
Or for a short version.
When I try to open a project or make a new one it opens up the "Open Project" browser, and when I try to cancel it asks me to save then pops up again.
What exactly did you do to get to this
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Finding the Horizon [Wallpaper]
in Wallpapers and art
Posted · Edited by GbStudio
Yeah, I think that the color on my laptop's display is off because looking at it with my phone, its more blue than I remember.