Reputation Activity
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Kwazedilla reacted to Shoony in Some Random Renders
Didn't have any inspiration for a wallpaper today, so instead i did some renders !
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Kwazedilla got a reaction from Duychung in kwazedilla's female player model
kwazedilla's skin
- tapered arms and legs
- bendable hands and feet
- hips and narrower body
- toggleable breast sizes (width of 0.5px, 1.0px, and 1.5px) (don't use 1.5 it's trash)
- 0.25px extrusions
special thanks to jnick for converting me to the surface master race
model download - no credit needed
- template_slim.png by mojang
JuniperLucia's skin
hozq's HFR
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Kwazedilla got a reaction from _Xean_ in kwazedilla's female player model
kwazedilla's skin
- tapered arms and legs
- bendable hands and feet
- hips and narrower body
- toggleable breast sizes (width of 0.5px, 1.0px, and 1.5px) (don't use 1.5 it's trash)
- 0.25px extrusions
special thanks to jnick for converting me to the surface master race
model download - no credit needed
- template_slim.png by mojang
JuniperLucia's skin
hozq's HFR
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Kwazedilla got a reaction from FOXY TOONS in kwazedilla's female player model
kwazedilla's skin
- tapered arms and legs
- bendable hands and feet
- hips and narrower body
- toggleable breast sizes (width of 0.5px, 1.0px, and 1.5px) (don't use 1.5 it's trash)
- 0.25px extrusions
special thanks to jnick for converting me to the surface master race
model download - no credit needed
- template_slim.png by mojang
JuniperLucia's skin
hozq's HFR
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Kwazedilla got a reaction from Kromadimator animator in kwazedilla's female player model
kwazedilla's skin
- tapered arms and legs
- bendable hands and feet
- hips and narrower body
- toggleable breast sizes (width of 0.5px, 1.0px, and 1.5px) (don't use 1.5 it's trash)
- 0.25px extrusions
special thanks to jnick for converting me to the surface master race
model download - no credit needed
- template_slim.png by mojang
JuniperLucia's skin
hozq's HFR
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Kwazedilla got a reaction from Draco63 in kwazedilla's female player model
kwazedilla's skin
- tapered arms and legs
- bendable hands and feet
- hips and narrower body
- toggleable breast sizes (width of 0.5px, 1.0px, and 1.5px) (don't use 1.5 it's trash)
- 0.25px extrusions
special thanks to jnick for converting me to the surface master race
model download - no credit needed
- template_slim.png by mojang
JuniperLucia's skin
hozq's HFR
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Kwazedilla reacted to Shoony in Elytras
After exploring the deserted islands of the End you've found wings, which is strange as there is no birds in that dimension.
Now would you look at you, flying pass the mountains while using fireworks as an engine.
How did you get this idea anyways ?
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Kwazedilla reacted to Emunator in Basement Wonders
What is Steve doing? ?
Decided to experiment with lighting abit, let me know what I did wrong/right.
Credits;
Trashcan - @mbanders
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Kwazedilla got a reaction from CanIIA in Steampunk Skeleton's emporium terraformium! (Reborn)
I've always loved @CaptainKlutz's work with scenery. I've learned how to use World Machine and WorldPainter this summer, and now I think I can provide the MI community with really cool scenery!
You can use these worlds to either use in your animation, or to build in. Credit not required, but appreciated.
Cold Snap (I think 640x640)
Mauna Kea (512x512)
Nu'uanu Valley (512x512)
Makishima Jungle (512x512)
Tharthollion Rift (512x512)
Glophitzer Valley (512x512)
Matikiina Atoll (512x512)
Fall of the Valiant (512x512)
Rafyfoullian Heights (512x512)
Zanril Valley (512x512)
Cataphrysm Basin (512x512)
Instructions: To import these, you'll have to unzip the files in your %appdata%/Roaming/.minecraft/saves folder. From there you can open up the world in Minecraft and use the world importer tool in Mine-imator. This is probably better than simply uploading a .schematic since you'll be able to customize what selection of the world you want.
I'm also doing scenery requests! Simply reply with what kind of scenery you want. Add details too - the more the better. A reference image also helps. I won't be doing buildings, however, so don't ask about that. Sorry guys, but I'm a bit too busy to do requests.
Thanks guys, have a nice day
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Kwazedilla reacted to Voxy in Welcome to the new Mine-imator Forums!
Hello everybody, hope you’re all doing well!
Today, we’re very excited to announce that we're launching a big update for the Mine-imator Forums, with a beautiful new design, a revamped layout and a few extra features!
In this post, we’ll cover all the changes we made, starting with...
A snazzy new look
Gone are the dark blues and grays of days past! With this update, we’re introducing a brand new design, based on an updated version of Inventory, the design system that powers the user interface of Modelbench, and soon, Mine-imator.
Featuring a rich, bright color palette, updated typography and icons, and a wider, more spacious layout, this slick new theme will bring a much needed modern makeover for the forums. I really hope you’ll enjoy it!
Join the dark side
If you’re the kind of person who doesn’t like frying their retinas while browsing at night, don’t worry, we got you covered! The new theme comes with a built-in Dark Mode to make your reading experience a lot more comfortable when you need it.
To enable it, simply click the moon icon on the top right of the page. The forums will automatically remember your choice, and you can disable it at any time, too!
Note that for this feature to work properly, any existing color formatting had to be removed from posts. This was necessary to prevent text with dark colors applied to it from being impossible to read for Dark Mode users.
News you can’t miss
Unless you specifically follow the right forums, it can be easy to miss all the important new stuff we have to share with you. To help with that, we’re introducing Headlines, a new way of making announcements to the community.
Headlines is a new feature on our homepage, allowing us to highlight any posts we want you to read, such as updates on the development of Mine-imator, important news regarding the forums, etc. This way, we can be sure you won’t have to worry about missing out on the latest juicy tidbits!
A bit of spring cleaning
As part of this update, we’re also changing the way the forums are organized, to remove unnecessary clutter, and hopefully, make them easier to navigate.
The Mine-imator and Modelbench forums are now part of the same category, bringing them closer together, and making sure that you can find everything you need in one place.
As for the Minecraft and Off-topic categories, they’ve been merged into the Lounge, the new home of all the stuff that isn’t about Mine-imator. What used to be a dozen subforums now neatly fit within 4 forums, Random talk, Other creations, Minecraft discussion, and Forum games.
Let us know what you think about this new setup!
And more!
We’ve replaced the existing reactions with a new set of playful animations featuring our mascots Ashley and Jonathan, animated by @mbanders and myself. And for those moments where a mere upvote just doesn’t feel like it’s enough, we’re also adding a new “Love” reaction to the roster! Use it wisely!
Moderators and members who have recently joined the forums will now display a badge next to their name in posts. User groups also have fancy icons next to their names! The number of won days and the number of questions you helped solve now display next to your posts, alongside your reputation points and your post count. The text editor has been updated with new icons and a few changes: Font and Size options were replaced with a Format option, letting you choose between three paragraph styles: Heading 1, Heading 2, and normal text. The text color option now uses the Inventory UI palette. While the selection is more limited, those new colors can automatically adapt for users that have Dark Mode enabled, ensuring high-contrast text no matter what background it’s being read against. The background color option also uses this new palette. It was tweaked to act like a highlighter tool, giving text a subtle background instead of a solid block of color. I’m very excited to start this new chapter of the Mine-imator Forums with all of you, and I hope you’ll enjoy it as much as I enjoyed working on it over the past few months. I’d also like to thank David, our trusty forum staff, and all our beta testers for helping me make this update possible.
If you have any feedback or suggestions to make, be sure to leave a reply below! In the meantime, happy browsing, everyone! Take care. ✌
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Kwazedilla got a reaction from F animation in [4k] Snows of Syre
Star Legacy
Aurora image
Medium sized image:
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Kwazedilla got a reaction from Ikhsan_Animation in Hot Sword
try using more than two shades of color for the blade. for the handle, generally you don't want to be using a very dark color as you can't see any detail; consider using a more grayish color
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Kwazedilla got a reaction from Annie-Mienai in Inconsistencies with the refresh texture option
It seems that the refresh texture option only works sporadically. On a new project, it only works on the default texture. On a project I've been working on, it doesn't work at all and I have to rename my sprite sheet every time I edit it so that Modelbench recognizes the new file. While it's not too big a deal, it would certainly be better if I could just refresh the texture in the first place.
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Kwazedilla got a reaction from LacaMenDRY in EVE Online - Heron - Caldari Exploration Frigate
more images:
creation process:
points of possible improvement:
download:
also modelbench won't save my image exports which is why i had to print screen my screenshots so yeah
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Kwazedilla reacted to Mercury in Boys' Night Out
Came up with an idea of some kind of hangout, and I kind of got the result I wanted. blue shadows are confusing me ahhhh
Credits goes to:
@9redwoods for V6 rig
@Floofy for his original rig, only that I modified it
@Frost for his skin, along with many furniture rigs
@Hozq for his body rig(placed it on frost), along with the torch rigs(they glow)
The deer head was by me.
Hope the render satisfies you. Please give me CC so I can try fixing those lighting bugs ?
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