Jump to content

_Xean_

Members
  • Content Count

    468
  • Joined

  • Last visited

2 Followers

About _Xean_

  • Rank
    Master of the Mechanical
  • Birthday March 25

Profile Information

  • Gender
    Male
  • Location
    In my lab far away where nobody can hear the screa...uh, I mean, loud equipment.
  • Minecraft username
    _Xean_

Recent Profile Visitors

3652 profile views
  1. Or eight small cubes arranged in a 2x2x2 pattern
  2. Awesome job, although I'm a bit confused as to what the point of those translucent controllers is
  3. It's pretty simple in design but flexible. I'd appreciate any comments or suggestions on how I can improve it
  4. https://youtu.be/H6DkRGaXo2w (Not sure if I entered that right, if not please tell me how :3 )
  5. nerry a trace to be found *UPDATE* have confirmed its an issue with the project, as I can load the rig no prob on a new one.
  6. Nope, none of the files are in the project yet
  7. here's the error file, I would really appreciate help with this as I need this rig for my current project. ___ Mine-imator log ___ In your bug report, include this full log, along with instructions how to recreate the bug. If the issue concerns a specific animation, upload its folder as a .zip. 6:47:11 AM version: 1.0.6 6:47:11 AM gm_version: 1.4.1749 6:47:11 AM build date: 2016-03-12 6:10:39 AM 6:47:11 AM YYC: yes 6:47:11 AM working_directory: C:\Users\Owner\Mine-imator\ 6:47:11 AM file_directory: C:\Users\Owner\AppData\Roaming\Mine_imator\ 6:47:11 AM OS: Windows 6:47:11 AM os_version: 393218 6:47:11 AM os_is_network_connected: yes 6:47:11 AM os_get_language: en 6:47:11 AM os_get_region: CA 6:47:11 AM USERDOMAIN: A10-Desktop 6:47:11 AM USERNAME: Owner 6:47:11 AM USERPROFILE: C:\Users\Owner 6:47:11 AM APPDATA: C:\Users\Owner\AppData\Roaming 6:47:11 AM NUMBER_OF_PROCESSORS: 4 6:47:11 AM PROCESSOR_ARCHITECTURE: x86 6:47:11 AM PROCESSOR_IDENTFIER: 6:47:11 AM PROCESSOR_LEVEL: 21 6:47:11 AM PROCESSOR_REVISION: 1001 6:47:11 AM video_adapter_0_name: AMD Radeon HD 7660D 6:47:11 AM video_adapter_0_driver_version_high: 524305 6:47:11 AM video_adapter_0_device_name: \\.\DISPLAY1 6:47:11 AM video_adapter_0_driver_version_low: 656764 6:47:11 AM Old log found 6:47:11 AM Library init 6:47:11 AM Data\file.dll 6:47:11 AM Data\movie.dll 6:47:11 AM Movie init 6:47:11 AM Data\window.dll 6:47:11 AM Data\texture.dll 6:47:11 AM Texture init 6:47:15 AM working_directory: C:\Users\Owner\Mine-imator\ 6:47:15 AM Trying to save files 6:47:15 AM surface_save OK 6:47:15 AM texture_create OK 6:47:15 AM file_delete_lib OK 6:47:15 AM Shader init 6:47:15 AM shaders_are_supported: yes 6:47:15 AM shader_high_ssao_blur compiled: yes 6:47:15 AM shader_high_ssao compiled: yes 6:47:15 AM shader_high_ssao_depth_normal compiled: yes 6:47:15 AM shader_high_light_apply compiled: yes 6:47:15 AM shader_high_light_night compiled: yes 6:47:15 AM shader_high_light_point compiled: yes 6:47:15 AM shader_high_light_spot compiled: yes 6:47:15 AM shader_high_light_sun compiled: yes 6:47:15 AM shader_high_fog_apply compiled: yes 6:47:15 AM shader_high_fog compiled: yes 6:47:15 AM shader_high_dof compiled: yes 6:47:15 AM shader_high_aa compiled: yes 6:47:15 AM shader_replace compiled: yes 6:47:15 AM shader_draw_texture compiled: yes 6:47:15 AM shader_depth compiled: yes 6:47:15 AM shader_color_fog_lights compiled: yes 6:47:15 AM shader_color_fog compiled: yes 6:47:15 AM shader_blend_fog compiled: yes 6:47:15 AM shader_blend compiled: yes 6:47:15 AM shader_border compiled: yes 6:47:15 AM Create vertex format 6:47:15 AM Render init 6:47:15 AM Ground model init 6:47:15 AM Character models init 6:47:15 AM Windows init 6:47:15 AM Lists init 6:47:15 AM Load language file: C:\Users\Owner\Mine-imator\Data\Languages\english.txt 6:47:15 AM Make transitions 6:47:15 AM Transitions OK 6:47:15 AM Globals init 6:47:15 AM Opening pack from folder: C:\Users\Owner\Mine-imator\Data\Textures\ 6:47:15 AM mob_texture 6:47:16 AM block_texture 6:47:17 AM colormap_grass_texture 6:47:17 AM colormap_foliage_texture 6:47:17 AM item_texture 6:47:17 AM particles_texture 6:47:17 AM block_preview_texture 6:47:17 AM sun_texture 6:47:17 AM moonphases_texture 6:47:17 AM moon_texture 6:47:17 AM clouds_texture 6:47:17 AM Pack opened 6:47:17 AM Found key_file: C:\Users\Owner\Mine-imator\Data\key.file 6:47:18 AM Loading settings: C:\Users\Owner\Mine-imator\Data\settings.file 6:47:18 AM load_format: 4 6:47:18 AM Loading recent: C:\Users\Owner\Mine-imator\Data\recent.file 6:47:18 AM Loading closed alerts: C:\Users\Owner\Mine-imator\Data\alerts.file 6:47:18 AM Startup OK 6:47:18 AM Resetting project 6:47:18 AM Destroying instances 6:47:18 AM Project resetted 6:47:18 AM Show popup: startup 6:47:20 AM HTTP: [] 6:47:20 AM Opening project: C:\Users\Owner\Mine-imator\Projects\Terror Strike\Terror Strike.mproj 6:47:20 AM load_folder: C:\Users\Owner\Mine-imator\Projects\Terror Strike 6:47:20 AM load_format: 13 6:47:20 AM Resetting project 6:47:20 AM Destroying instances 6:47:20 AM Project resetted 6:47:20 AM save_folder: C:\Users\Owner\Mine-imator\Projects\Terror Strike 6:47:20 AM load_iid_offset: 0 6:47:20 AM Templates: 30 6:47:20 AM Timelines: 348 6:47:21 AM Resources: 7 6:47:21 AM Opening pack from folder: C:\Users\Owner\Mine-imator\Projects\Terror Strike\ModernHD1.9\ 6:47:21 AM mob_texture 6:47:24 AM block_texture 6:47:24 AM colormap_grass_texture 6:47:24 AM colormap_foliage_texture 6:47:25 AM item_texture 6:47:25 AM particles_texture 6:47:25 AM block_preview_texture 6:47:25 AM sun_texture 6:47:25 AM moonphases_texture 6:47:25 AM moon_texture 6:47:27 AM clouds_texture 6:47:27 AM Pack opened 6:47:27 AM Get template iids 6:47:27 AM Get particle type iids 6:47:27 AM Get keyframe iids 6:47:27 AM Get timeline iids 6:47:27 AM Build trees 6:47:27 AM Reset read positions 6:47:27 AM Update program 6:47:27 AM Project loaded 6:47:28 AM Loading schematic: C:\Users\Owner\Mine-imator\Projects\Terror Strike\Piece of town set 2.blocks 6:47:28 AM sch_map: town set 6:47:28 AM Schematic size: 24, 20, 10 6:47:55 AM Action: asset_open 6:47:55 AM Opening asset: C:\Users\Owner\Desktop\mine-imator rigs\civilians\millita 1\millita 1.object 6:47:55 AM load_folder: C:\Users\Owner\Desktop\mine-imator rigs\civilians\millita 1 6:47:55 AM load_format: 13 6:47:55 AM save_folder: 13 6:47:55 AM Opening object 6:47:55 AM load_iid_offset: 15319335 6:47:55 AM Templates: 29 6:47:55 AM Timelines: 143 6:47:55 AM Resources: 23 6:47:56 AM Get template iids 6:47:56 AM Get particle type iids 6:47:56 AM Get keyframe iids 6:47:56 AM Get timeline iids 6:47:56 AM Build trees
  8. Alterra Corp is also the company that built most of the battle areas in Natural Selection 2
  9. Every time I try to load one of my character rigs, I crash. Can anyone tell me exactly what is happening? ___ Mine-imator log ___ In your bug report, include this full log, along with instructions how to recreate the bug. If the issue concerns a specific animation, upload its folder as a .zip. 3:13:36 AM version: 1.0.6 3:13:36 AM gm_version: 1.4.1749 3:13:36 AM build date: 2016-03-12 6:10:39 AM 3:13:36 AM YYC: yes 3:13:36 AM working_directory: C:\Users\Owner\Mine-imator\ 3:13:36 AM file_directory: C:\Users\Owner\AppData\Roaming\Mine_imator\ 3:13:36 AM OS: Windows 3:13:36 AM os_version: 393218 3:13:36 AM os_is_network_connected: yes 3:13:36 AM os_get_language: en 3:13:36 AM os_get_region: CA 3:13:36 AM USERDOMAIN: A10-Desktop 3:13:36 AM USERNAME: Owner 3:13:36 AM USERPROFILE: C:\Users\Owner 3:13:36 AM APPDATA: C:\Users\Owner\AppData\Roaming 3:13:36 AM NUMBER_OF_PROCESSORS: 4 3:13:36 AM PROCESSOR_ARCHITECTURE: x86 3:13:36 AM PROCESSOR_IDENTFIER: 3:13:36 AM PROCESSOR_LEVEL: 21 3:13:36 AM PROCESSOR_REVISION: 1001 3:13:36 AM video_adapter_0_name: AMD Radeon HD 7660D 3:13:36 AM video_adapter_0_driver_version_high: 524305 3:13:36 AM video_adapter_0_device_name: \\.\DISPLAY1 3:13:36 AM video_adapter_0_driver_version_low: 656764 3:13:36 AM Old log found 3:13:36 AM Library init 3:13:36 AM Data\file.dll 3:13:36 AM Data\movie.dll 3:13:36 AM Movie init 3:13:36 AM Data\window.dll 3:13:36 AM Data\texture.dll 3:13:36 AM Texture init 3:13:37 AM working_directory: C:\Users\Owner\Mine-imator\ 3:13:37 AM Trying to save files 3:13:37 AM surface_save OK 3:13:37 AM texture_create OK 3:13:37 AM file_delete_lib OK 3:13:37 AM Shader init 3:13:37 AM shaders_are_supported: yes 3:13:37 AM shader_high_ssao_blur compiled: yes 3:13:37 AM shader_high_ssao compiled: yes 3:13:37 AM shader_high_ssao_depth_normal compiled: yes 3:13:37 AM shader_high_light_apply compiled: yes 3:13:37 AM shader_high_light_night compiled: yes 3:13:37 AM shader_high_light_point compiled: yes 3:13:37 AM shader_high_light_spot compiled: yes 3:13:37 AM shader_high_light_sun compiled: yes 3:13:37 AM shader_high_fog_apply compiled: yes 3:13:37 AM shader_high_fog compiled: yes 3:13:37 AM shader_high_dof compiled: yes 3:13:37 AM shader_high_aa compiled: yes 3:13:37 AM shader_replace compiled: yes 3:13:37 AM shader_draw_texture compiled: yes 3:13:37 AM shader_depth compiled: yes 3:13:37 AM shader_color_fog_lights compiled: yes 3:13:37 AM shader_color_fog compiled: yes 3:13:37 AM shader_blend_fog compiled: yes 3:13:37 AM shader_blend compiled: yes 3:13:37 AM shader_border compiled: yes 3:13:37 AM Create vertex format 3:13:37 AM Render init 3:13:37 AM Ground model init 3:13:37 AM Character models init 3:13:37 AM Windows init 3:13:37 AM Lists init 3:13:37 AM Load language file: C:\Users\Owner\Mine-imator\Data\Languages\english.txt 3:13:37 AM Make transitions 3:13:37 AM Transitions OK 3:13:37 AM Globals init 3:13:37 AM Opening pack from folder: C:\Users\Owner\Mine-imator\Data\Textures\ 3:13:37 AM mob_texture 3:13:37 AM block_texture 3:13:37 AM colormap_grass_texture 3:13:37 AM colormap_foliage_texture 3:13:38 AM item_texture 3:13:38 AM particles_texture 3:13:38 AM block_preview_texture 3:13:38 AM sun_texture 3:13:38 AM moonphases_texture 3:13:38 AM moon_texture 3:13:38 AM clouds_texture 3:13:38 AM Pack opened 3:13:38 AM Found key_file: C:\Users\Owner\Mine-imator\Data\key.file 3:13:38 AM Loading settings: C:\Users\Owner\Mine-imator\Data\settings.file 3:13:38 AM load_format: 4 3:13:38 AM Loading recent: C:\Users\Owner\Mine-imator\Data\recent.file 3:13:38 AM Loading closed alerts: C:\Users\Owner\Mine-imator\Data\alerts.file 3:13:38 AM Startup OK 3:13:38 AM Resetting project 3:13:38 AM Destroying instances 3:13:38 AM Project resetted 3:13:38 AM Show popup: startup 3:13:39 AM HTTP: [] 3:13:47 AM Opening project: C:\Users\Owner\Mine-imator\Projects\civ rigs\civ rigs.mproj 3:13:47 AM load_folder: C:\Users\Owner\Mine-imator\Projects\civ rigs 3:13:47 AM load_format: 13 3:13:47 AM Resetting project 3:13:47 AM Destroying instances 3:13:47 AM Project resetted 3:13:47 AM save_folder: C:\Users\Owner\Mine-imator\Projects\civ rigs 3:13:47 AM load_iid_offset: 0 3:13:47 AM Templates: 42 3:13:47 AM Timelines: 81 3:13:47 AM Resources: 6 3:13:47 AM Get template iids 3:13:47 AM Get particle type iids 3:13:47 AM Get keyframe iids 3:13:47 AM Get timeline iids 3:13:47 AM Build trees 3:13:47 AM Reset read positions 3:13:47 AM Update program 3:13:47 AM Project loaded 3:13:58 AM Action: asset_open 3:13:58 AM Opening asset: C:\Users\Owner\Desktop\mine-imator rigs\civilians\millita 1\millita 1.object 3:13:58 AM load_folder: C:\Users\Owner\Desktop\mine-imator rigs\civilians\millita 1 3:13:58 AM load_format: 13 3:13:58 AM save_folder: 13 3:13:58 AM Opening object 3:13:58 AM load_iid_offset: 15317624 3:13:58 AM Templates: 29 3:13:58 AM Timelines: 143 3:13:58 AM Resources: 23 3:13:58 AM Get template iids 3:13:58 AM Get particle type iids 3:13:58 AM Get keyframe iids 3:13:58 AM Get timeline iids 3:13:58 AM Build trees
  10. Damn, alterra is a more common name then I realized.
  • Recently Browsing   0 members

    No registered users viewing this page.

×
×
  • Create New...