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_Xean_

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Everything posted by _Xean_

  1. In the future you might want to tone down the blur. I think I get what you were going for but I can barely make out anything going on in the picture.
  2. Idk if it's a technical error, you might try testing different shades for the eyes, really bright colours can pop out after all.
  3. Really good, although his eyes are kinda bugging out.
  4. It looks pretty good but it’s kinda hard to tell with it being so dark.
  5. Awesome job, although I'm a bit confused as to what the point of those translucent controllers is
  6. It's pretty simple in design but flexible. I'd appreciate any comments or suggestions on how I can improve it
  7. https://youtu.be/H6DkRGaXo2w (Not sure if I entered that right, if not please tell me how :3 )
  8. nerry a trace to be found *UPDATE* have confirmed its an issue with the project, as I can load the rig no prob on a new one.
  9. Nope, none of the files are in the project yet
  10. here's the error file, I would really appreciate help with this as I need this rig for my current project. ___ Mine-imator log ___ In your bug report, include this full log, along with instructions how to recreate the bug. If the issue concerns a specific animation, upload its folder as a .zip. 6:47:11 AM version: 1.0.6 6:47:11 AM gm_version: 1.4.1749 6:47:11 AM build date: 2016-03-12 6:10:39 AM 6:47:11 AM YYC: yes 6:47:11 AM working_directory: C:\Users\Owner\Mine-imator\ 6:47:11 AM file_directory: C:\Users\Owner\AppData\Roaming\Mine_imator\ 6:47:11 AM OS: Windows 6:47:11 AM os_version: 393218 6:47:11 AM os_is_network_connected: yes 6:47:11 AM os_get_language: en 6:47:11 AM os_get_region: CA 6:47:11 AM USERDOMAIN: A10-Desktop 6:47:11 AM USERNAME: Owner 6:47:11 AM USERPROFILE: C:\Users\Owner 6:47:11 AM APPDATA: C:\Users\Owner\AppData\Roaming 6:47:11 AM NUMBER_OF_PROCESSORS: 4 6:47:11 AM PROCESSOR_ARCHITECTURE: x86 6:47:11 AM PROCESSOR_IDENTFIER: 6:47:11 AM PROCESSOR_LEVEL: 21 6:47:11 AM PROCESSOR_REVISION: 1001 6:47:11 AM video_adapter_0_name: AMD Radeon HD 7660D 6:47:11 AM video_adapter_0_driver_version_high: 524305 6:47:11 AM video_adapter_0_device_name: \\.\DISPLAY1 6:47:11 AM video_adapter_0_driver_version_low: 656764 6:47:11 AM Old log found 6:47:11 AM Library init 6:47:11 AM Data\file.dll 6:47:11 AM Data\movie.dll 6:47:11 AM Movie init 6:47:11 AM Data\window.dll 6:47:11 AM Data\texture.dll 6:47:11 AM Texture init 6:47:15 AM working_directory: C:\Users\Owner\Mine-imator\ 6:47:15 AM Trying to save files 6:47:15 AM surface_save OK 6:47:15 AM texture_create OK 6:47:15 AM file_delete_lib OK 6:47:15 AM Shader init 6:47:15 AM shaders_are_supported: yes 6:47:15 AM shader_high_ssao_blur compiled: yes 6:47:15 AM shader_high_ssao compiled: yes 6:47:15 AM shader_high_ssao_depth_normal compiled: yes 6:47:15 AM shader_high_light_apply compiled: yes 6:47:15 AM shader_high_light_night compiled: yes 6:47:15 AM shader_high_light_point compiled: yes 6:47:15 AM shader_high_light_spot compiled: yes 6:47:15 AM shader_high_light_sun compiled: yes 6:47:15 AM shader_high_fog_apply compiled: yes 6:47:15 AM shader_high_fog compiled: yes 6:47:15 AM shader_high_dof compiled: yes 6:47:15 AM shader_high_aa compiled: yes 6:47:15 AM shader_replace compiled: yes 6:47:15 AM shader_draw_texture compiled: yes 6:47:15 AM shader_depth compiled: yes 6:47:15 AM shader_color_fog_lights compiled: yes 6:47:15 AM shader_color_fog compiled: yes 6:47:15 AM shader_blend_fog compiled: yes 6:47:15 AM shader_blend compiled: yes 6:47:15 AM shader_border compiled: yes 6:47:15 AM Create vertex format 6:47:15 AM Render init 6:47:15 AM Ground model init 6:47:15 AM Character models init 6:47:15 AM Windows init 6:47:15 AM Lists init 6:47:15 AM Load language file: C:\Users\Owner\Mine-imator\Data\Languages\english.txt 6:47:15 AM Make transitions 6:47:15 AM Transitions OK 6:47:15 AM Globals init 6:47:15 AM Opening pack from folder: C:\Users\Owner\Mine-imator\Data\Textures\ 6:47:15 AM mob_texture 6:47:16 AM block_texture 6:47:17 AM colormap_grass_texture 6:47:17 AM colormap_foliage_texture 6:47:17 AM item_texture 6:47:17 AM particles_texture 6:47:17 AM block_preview_texture 6:47:17 AM sun_texture 6:47:17 AM moonphases_texture 6:47:17 AM moon_texture 6:47:17 AM clouds_texture 6:47:17 AM Pack opened 6:47:17 AM Found key_file: C:\Users\Owner\Mine-imator\Data\key.file 6:47:18 AM Loading settings: C:\Users\Owner\Mine-imator\Data\settings.file 6:47:18 AM load_format: 4 6:47:18 AM Loading recent: C:\Users\Owner\Mine-imator\Data\recent.file 6:47:18 AM Loading closed alerts: C:\Users\Owner\Mine-imator\Data\alerts.file 6:47:18 AM Startup OK 6:47:18 AM Resetting project 6:47:18 AM Destroying instances 6:47:18 AM Project resetted 6:47:18 AM Show popup: startup 6:47:20 AM HTTP: [] 6:47:20 AM Opening project: C:\Users\Owner\Mine-imator\Projects\Terror Strike\Terror Strike.mproj 6:47:20 AM load_folder: C:\Users\Owner\Mine-imator\Projects\Terror Strike 6:47:20 AM load_format: 13 6:47:20 AM Resetting project 6:47:20 AM Destroying instances 6:47:20 AM Project resetted 6:47:20 AM save_folder: C:\Users\Owner\Mine-imator\Projects\Terror Strike 6:47:20 AM load_iid_offset: 0 6:47:20 AM Templates: 30 6:47:20 AM Timelines: 348 6:47:21 AM Resources: 7 6:47:21 AM Opening pack from folder: C:\Users\Owner\Mine-imator\Projects\Terror Strike\ModernHD1.9\ 6:47:21 AM mob_texture 6:47:24 AM block_texture 6:47:24 AM colormap_grass_texture 6:47:24 AM colormap_foliage_texture 6:47:25 AM item_texture 6:47:25 AM particles_texture 6:47:25 AM block_preview_texture 6:47:25 AM sun_texture 6:47:25 AM moonphases_texture 6:47:25 AM moon_texture 6:47:27 AM clouds_texture 6:47:27 AM Pack opened 6:47:27 AM Get template iids 6:47:27 AM Get particle type iids 6:47:27 AM Get keyframe iids 6:47:27 AM Get timeline iids 6:47:27 AM Build trees 6:47:27 AM Reset read positions 6:47:27 AM Update program 6:47:27 AM Project loaded 6:47:28 AM Loading schematic: C:\Users\Owner\Mine-imator\Projects\Terror Strike\Piece of town set 2.blocks 6:47:28 AM sch_map: town set 6:47:28 AM Schematic size: 24, 20, 10 6:47:55 AM Action: asset_open 6:47:55 AM Opening asset: C:\Users\Owner\Desktop\mine-imator rigs\civilians\millita 1\millita 1.object 6:47:55 AM load_folder: C:\Users\Owner\Desktop\mine-imator rigs\civilians\millita 1 6:47:55 AM load_format: 13 6:47:55 AM save_folder: 13 6:47:55 AM Opening object 6:47:55 AM load_iid_offset: 15319335 6:47:55 AM Templates: 29 6:47:55 AM Timelines: 143 6:47:55 AM Resources: 23 6:47:56 AM Get template iids 6:47:56 AM Get particle type iids 6:47:56 AM Get keyframe iids 6:47:56 AM Get timeline iids 6:47:56 AM Build trees
  11. Alterra Corp is also the company that built most of the battle areas in Natural Selection 2
  12. Every time I try to load one of my character rigs, I crash. Can anyone tell me exactly what is happening? ___ Mine-imator log ___ In your bug report, include this full log, along with instructions how to recreate the bug. If the issue concerns a specific animation, upload its folder as a .zip. 3:13:36 AM version: 1.0.6 3:13:36 AM gm_version: 1.4.1749 3:13:36 AM build date: 2016-03-12 6:10:39 AM 3:13:36 AM YYC: yes 3:13:36 AM working_directory: C:\Users\Owner\Mine-imator\ 3:13:36 AM file_directory: C:\Users\Owner\AppData\Roaming\Mine_imator\ 3:13:36 AM OS: Windows 3:13:36 AM os_version: 393218 3:13:36 AM os_is_network_connected: yes 3:13:36 AM os_get_language: en 3:13:36 AM os_get_region: CA 3:13:36 AM USERDOMAIN: A10-Desktop 3:13:36 AM USERNAME: Owner 3:13:36 AM USERPROFILE: C:\Users\Owner 3:13:36 AM APPDATA: C:\Users\Owner\AppData\Roaming 3:13:36 AM NUMBER_OF_PROCESSORS: 4 3:13:36 AM PROCESSOR_ARCHITECTURE: x86 3:13:36 AM PROCESSOR_IDENTFIER: 3:13:36 AM PROCESSOR_LEVEL: 21 3:13:36 AM PROCESSOR_REVISION: 1001 3:13:36 AM video_adapter_0_name: AMD Radeon HD 7660D 3:13:36 AM video_adapter_0_driver_version_high: 524305 3:13:36 AM video_adapter_0_device_name: \\.\DISPLAY1 3:13:36 AM video_adapter_0_driver_version_low: 656764 3:13:36 AM Old log found 3:13:36 AM Library init 3:13:36 AM Data\file.dll 3:13:36 AM Data\movie.dll 3:13:36 AM Movie init 3:13:36 AM Data\window.dll 3:13:36 AM Data\texture.dll 3:13:36 AM Texture init 3:13:37 AM working_directory: C:\Users\Owner\Mine-imator\ 3:13:37 AM Trying to save files 3:13:37 AM surface_save OK 3:13:37 AM texture_create OK 3:13:37 AM file_delete_lib OK 3:13:37 AM Shader init 3:13:37 AM shaders_are_supported: yes 3:13:37 AM shader_high_ssao_blur compiled: yes 3:13:37 AM shader_high_ssao compiled: yes 3:13:37 AM shader_high_ssao_depth_normal compiled: yes 3:13:37 AM shader_high_light_apply compiled: yes 3:13:37 AM shader_high_light_night compiled: yes 3:13:37 AM shader_high_light_point compiled: yes 3:13:37 AM shader_high_light_spot compiled: yes 3:13:37 AM shader_high_light_sun compiled: yes 3:13:37 AM shader_high_fog_apply compiled: yes 3:13:37 AM shader_high_fog compiled: yes 3:13:37 AM shader_high_dof compiled: yes 3:13:37 AM shader_high_aa compiled: yes 3:13:37 AM shader_replace compiled: yes 3:13:37 AM shader_draw_texture compiled: yes 3:13:37 AM shader_depth compiled: yes 3:13:37 AM shader_color_fog_lights compiled: yes 3:13:37 AM shader_color_fog compiled: yes 3:13:37 AM shader_blend_fog compiled: yes 3:13:37 AM shader_blend compiled: yes 3:13:37 AM shader_border compiled: yes 3:13:37 AM Create vertex format 3:13:37 AM Render init 3:13:37 AM Ground model init 3:13:37 AM Character models init 3:13:37 AM Windows init 3:13:37 AM Lists init 3:13:37 AM Load language file: C:\Users\Owner\Mine-imator\Data\Languages\english.txt 3:13:37 AM Make transitions 3:13:37 AM Transitions OK 3:13:37 AM Globals init 3:13:37 AM Opening pack from folder: C:\Users\Owner\Mine-imator\Data\Textures\ 3:13:37 AM mob_texture 3:13:37 AM block_texture 3:13:37 AM colormap_grass_texture 3:13:37 AM colormap_foliage_texture 3:13:38 AM item_texture 3:13:38 AM particles_texture 3:13:38 AM block_preview_texture 3:13:38 AM sun_texture 3:13:38 AM moonphases_texture 3:13:38 AM moon_texture 3:13:38 AM clouds_texture 3:13:38 AM Pack opened 3:13:38 AM Found key_file: C:\Users\Owner\Mine-imator\Data\key.file 3:13:38 AM Loading settings: C:\Users\Owner\Mine-imator\Data\settings.file 3:13:38 AM load_format: 4 3:13:38 AM Loading recent: C:\Users\Owner\Mine-imator\Data\recent.file 3:13:38 AM Loading closed alerts: C:\Users\Owner\Mine-imator\Data\alerts.file 3:13:38 AM Startup OK 3:13:38 AM Resetting project 3:13:38 AM Destroying instances 3:13:38 AM Project resetted 3:13:38 AM Show popup: startup 3:13:39 AM HTTP: [] 3:13:47 AM Opening project: C:\Users\Owner\Mine-imator\Projects\civ rigs\civ rigs.mproj 3:13:47 AM load_folder: C:\Users\Owner\Mine-imator\Projects\civ rigs 3:13:47 AM load_format: 13 3:13:47 AM Resetting project 3:13:47 AM Destroying instances 3:13:47 AM Project resetted 3:13:47 AM save_folder: C:\Users\Owner\Mine-imator\Projects\civ rigs 3:13:47 AM load_iid_offset: 0 3:13:47 AM Templates: 42 3:13:47 AM Timelines: 81 3:13:47 AM Resources: 6 3:13:47 AM Get template iids 3:13:47 AM Get particle type iids 3:13:47 AM Get keyframe iids 3:13:47 AM Get timeline iids 3:13:47 AM Build trees 3:13:47 AM Reset read positions 3:13:47 AM Update program 3:13:47 AM Project loaded 3:13:58 AM Action: asset_open 3:13:58 AM Opening asset: C:\Users\Owner\Desktop\mine-imator rigs\civilians\millita 1\millita 1.object 3:13:58 AM load_folder: C:\Users\Owner\Desktop\mine-imator rigs\civilians\millita 1 3:13:58 AM load_format: 13 3:13:58 AM save_folder: 13 3:13:58 AM Opening object 3:13:58 AM load_iid_offset: 15317624 3:13:58 AM Templates: 29 3:13:58 AM Timelines: 143 3:13:58 AM Resources: 23 3:13:58 AM Get template iids 3:13:58 AM Get particle type iids 3:13:58 AM Get keyframe iids 3:13:58 AM Get timeline iids 3:13:58 AM Build trees
  13. Damn, alterra is a more common name then I realized.
  14. _Xean_

    Hoverboard Rig

    Ohh, shiny! Ima use the hell out of it!
  15. (Featuring an ÜberKiller gun rig and Oremasters gas mask) Hey guys! Ima back with a proper char redesign, and I'm finally satisfied with the look. Here you can see the general image of the Converted, as a great, swarming, almost insectiod race. The end message here is that however they were born, and whatever their leader hides under hist mask, the Converted are no longer human, and are far past the point of return.
  16. eh, at least you have a chance. Look at me, I effectively don't exist!
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