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Kwazedilla

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  • Posts

    1299
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    8

Everything posted by Kwazedilla

  1. to be fair, having a concrete green screen irl would be kind of inconvienent
  2. frossa is the only person that can turn off AO and still make something that looks good
  3. this account is now eight years old, funny how i've been here longer than some of our members have been alive

    1. Draco63

      Draco63

      Yeah, judging by the quality of a whole lot of the content on here.

  4. i'd hypothesize that your cpu and gpu are simply not needed simply because there are so few objects within your current animation, and the rendering speed is bottlenecked by the program itself. try rendering a more complex scene with multiple light sources and a few more objects.
  5. that's really interesting, so this might just affect people at random as @Cubic Ralsei suggests
  6. full resolution my EVE Online - Heron creation process: points of possible improvement: below the asteroids:
  7. try using more than two shades of color for the blade. for the handle, generally you don't want to be using a very dark color as you can't see any detail; consider using a more grayish color
  8. for seven and a half years, the password to my forum account was "minecraft" (it isn't anymore lol)

    1. Draco63

      Draco63

      Excuse me w h a t

    2. tditdatdwt

      tditdatdwt

      NO WAY HAHA
      What a missed hack opportunity

    3. Kwazedilla

      Kwazedilla

      i bet one of you tried to log into my account just now

  9. absolutely love the lighting and dramatic posing; mixeling is a bit jarring but still really good
  10. more images: creation process: points of possible improvement: download: also modelbench won't save my image exports which is why i had to print screen my screenshots so yeah
  11. that's what's puzzling about this situation; sometimes the option works and sometimes it doesn't. when it doesn't, the program seems to "remember" the original file and use that texture even if the source file was modified since then. this requires one to, as other people have stated, either re-add the same file again or change the file name entirely
  12. It seems that the refresh texture option only works sporadically. On a new project, it only works on the default texture. On a project I've been working on, it doesn't work at all and I have to rename my sprite sheet every time I edit it so that Modelbench recognizes the new file. While it's not too big a deal, it would certainly be better if I could just refresh the texture in the first place.
  13. what, in your opinion, were some of the best/important facial rigs? i'm interested in finding the most influential facial rigs (such as zeuxs' and skibbz') and maybe some minor ones that pioneered advances in rig development

    1. Show previous comments  7 more
    2. Kwazedilla

      Kwazedilla

      @Ian_The_One amazing, this appears to be the first facial rig and the first topic in the rigs subsection. not as well known as the others but certainly important

    3. Kwazedilla

      Kwazedilla

      @Dr. Nexil nimi just became even more cooler, never knew he did rigging as well. definitely revolutionary, perhaps even more important than skibbz' rig

    4. DragonPixel
  14. this character defies all logic and refuses to touch the ground or bend the knee
  15. Full res: https://i1.lensdump.com/i/jy0CZ7.png Keep On Chucking's Volumetric Cloud Rig
  16. i still believe gray would be a more realistic effect. take these images of rain that i found: notice how the scenes are predominantly gray, with little to no blue hues. your idea of creating a blue scene is valid if you wanted to convey a certain emotion, but i chose to make the scene gray since that is what i believe is more realistic. i do concede that the minecraft rain particles are inherently unrealistic and should have been replaced in favor of a rain overlay: Full res: https://i1.lensdump.com/i/jyibhC.png
  17. 1. agreed; let's just say it's a light drizzle 2. why? there's only one light source that's needed (that being the sun). you could make a case that the overcast conditions scatter sunlight all around the palace which would require more point lights to give the illusion of an even spread of light, but i'd say that's too much work when i could just manipulate the background lighting 4. while the camera doesn't exactly follow the rule of thirds, i think that it still captures the subject of the image (the center of the palace) pretty effectively. i think i could make the depth of field effect stronger, but i didn't want to do that because it would remove the detail in the clouds 3 & 5. why blue? if anything, the lighting should be even more gray due to the sunlight being scattered. you could make a point that a blue scene would make the scene more melancholy, but i would add a blue overlay in postprocessing than utilize more computer resources rendering lights. more fog would make sense if it were raining heavily, but again we can say it's a light drizzle in retrospect i should have not used the rain particles and instead added a rain overlay in postprocessing
  18. 0.7 DEMO really brings back the memories
  19. how would you suggest that i improve?
  20. Full res: https://lensdump.com/i/jxZNa1 Keep On Chucking's Realistic Cloud Rig
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