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XGUNLOCK

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  1. Upvote
    XGUNLOCK got a reaction from MasteredRedstone in A Walk Cycle - Mine-imator Animation   
    Steve Rig: http://www.mineimatorforums.com/index.php?/topic/21525-awesomeshahs-advanced-steve-rig-v072-smooth-mouth-version-for-100-demo/
  2. Upvote
    XGUNLOCK reacted to KicksBrickster in A Walk Cycle - Mine-imator Animation   
    Not bad. I really like the facial movement. Most people skip that in testing.
    All I would suggest is maybe adding some ease in and out transitions on the arms, body, and head. It looks smoother, though honestly you could easily turn this into a really interesting style, using only linear transitions. MC:SM did it, and it looks pretty nice.
  3. Upvote
    XGUNLOCK got a reaction from MineRocker Animations in A Walk Cycle - Mine-imator Animation   
    Steve Rig: http://www.mineimatorforums.com/index.php?/topic/21525-awesomeshahs-advanced-steve-rig-v072-smooth-mouth-version-for-100-demo/
  4. Upvote
    XGUNLOCK reacted to MineRocker Animations in Walking in Town - Minecraft Animation [New Walk/Run Cycle Test]   
    I'm back with some more stuff everyone..
    This is the first animation I made in the new 1.0.0 so it's just a test but I've been trying make my walk/run cycles better and this was the outcome. I hope you like it and tell me what you think.
    --SUBSCRIBE--
    https://www.youtube.com/user/MineRockerAnimations
     
  5. Upvote
    XGUNLOCK reacted to Shah in AwesomeShah's Advanced Steve Rig v0.7.2 [Smooth Mouth Version] for 1.0.0 DEMO!   
    It's finally here!
    It took quite a bit of time, but it has finally arrived!
    I have to say, this looks pretty cool. .
     
    The Ideas for the rig were not taken from the others.
    Fingers will soon be added. They are quite glitchy at the moment, but I will find a way to fix them.
    Without further ado, Here's the rig!
     
    No Fingers
    ]
     
    Fingers

     
    Download (No Fingers): http://www.mediafire.com/download/3wjdjtac2uuwazz/AwesomeShah's_Advanced_Steve_Rig_0.7.2!_[smooth_Mouth].zip
     
    Download (Fingers): http://www.mediafire.com/download/re845l3g4jkudf9/AwesomeShah's_Advanced_Steve_Rig_0.7.2!_[smooth_Mouth_&_Fingers!].zip
  6. Upvote
    XGUNLOCK reacted to ÜberKiller in Mine-imator Armory [Closed]   
    NOTICE: THE ARMORY IS CURRENTLY MISSING ALL FILES, NO MORE UPDATES CAN BE MADE. I WOULD RECOMMEND YOU TO THE MODELBENCH ARMORY INSTEAD.
     
    This trailer will be updated to showcase some of the possibilities in the Mine-imator engine.
    Thanks to Ayhay and his hard work in the past to keep things up to date.
    Former list of weapons:
    Heckler and Kosh MP7 [Preview] Requested from StevePeters
    Heckler and Kosh MP5 and MP5K [Preview] Requested from AzelfandQuilava
    Arctic Warfare Magnum [Preview] Requested from Mr. Braindex
    M202A1 "Grim Reaper" Rocket Launcher [Preview] Requested from Emunator
    Winchester Model 1887 [Preview] Requested from Elephantman14
    M7057 Defoliant Projector (Halo 3 Flamethrower) [Preview] Request from spartansparrrta
    KBP - I.D.B. PP90M1 [Preview] Requested from XxthatminecraftguyxX
    Browning M1911 [Preview] Requested from Elephantman14
    M134 Vulcan Minigun [Preview] Requested from Minun
    Glock 18 [Preview] Requested by Derpy Brony
    E-11 Blaster (Star Wars) [Preview] Requested by teaman22
    Colt Python (Black Ops Style) [Preview] Requested by ElvenShot
    AK-47 [Preview] Requested by The Russian
    Halo 4 Magnum [Preview] Requested by Andrew
    Flintlock Pistol [Preview] Requested by Plusle
    M4 Carbine (M4A1) [Preview] Requested by Andy6868
    UNSC Saw [Preview] Requested by Elvenshot
    Olympia Shotgun [Preview] Requested by Ender
    Futuristic Gatling Gun [Preview] Requested by Azgreth21
    RPG-7 [Preview] Requested by HydroCraft
    Pulse Rifle [Preview] Requested by MRironman121
    Colt Peacemaker [Preview] Original Works
    Steyr Aug [Preview] Original Works
    Colt M1 Thompson [Preview] Original Works
    Black Ops II PDW 57 [Preview] Requested by Mineupfast
    Crossbow [Preview] Gifted to Rummy
    M60 Light Machine-Gun [Preview] Gifted to everyone (Happy holidays!)
    Grapple Gun [Preview] Request from MrSpecialjonny
    FN P90 [Preview] Request from BOOMmaker
    The Last Word [Preview] Request from Slendersonic02
    Double-Barrel Shotgun [Preview] Request from Aronan
    M1 Grand [Preview] Request from EnderVaren
    Boys .55 Anti-Tank Rifle [Preview] Gift to my Secret Santa
     
    Click here to view all weapon renders (courtesy of blockerlocker)
     
    Attachments
     
    M203 Undermounted Grenade Launcher [Preview] (Component of a Request)
    The Attachment Package [Preview] Original Works
    The Attachment Package contains: EoTech Holohgraphic Sight, Tactical Flashlight, and a Masterkey Shotgun.
     
    Armor
     
    Created by Azgreth21
     
    Camos
     
    Pack-A-Punched [Preview] Original Works
     
    Other
    Community Honors
     
     
    F.A.Q.
     
     
    Terms of Usage [updated March 22, 2014]:
     
    Should you still own any of the weapons, you may use the rigs however you wish. They are released on Creative commons 0 where you can edit, use, and showcase the works in videos and images. They can be even used for commercials! You don't even need to provide credit anymore! (although it's nice too provide sources.)
    You may not redestribute and claim as your own.

  7. Upvote
    XGUNLOCK reacted to leihrod in Minecraft Story Mode: Chest Rig   
    A Simple Chest Rig







    Download
    https://www.mediafire.com/?pnxanf1ccv233hm
  8. Upvote
    XGUNLOCK reacted to david in Mine-imator 1.2.9   
    Download 1.2.9
    Version 1.2.9 (Dec 18th 2021), changes:
    World importer
    Added support for 1.18 worlds with default world height. Added color preview for biomes. (Note: Biomes are not exported to Mine-imator.) Added support for datapack dimensions. Changed "Loading region..." message to be in the top-down viewport, added a new percentage. Added a limit to water transparency, allowing for clearer oceans/rivers. Certain blocks now have a color manually set. (Instead of generated from its texture.) Certain tasks are now multi-threaded, giving a massive performance boost. Side-view viewport now updates in realtime when changing block selection in the top-down view. Filtering water blocks now removes "waterlogged" states from blocks Fixed crash when loading chunks from different Minecraft versions in the same world. Fixed most block variants not appearing.
    Minecraft support
    Updated items & biomes to Minecraft 1.18. Added "Mojang Studios" and "Migrator" capes. Updated biome colors. Enchanting tables now glow. "Vertical" blocks from the workbench now adapt to their vertical "repeat". Includes: Kelp, Weeping Vines, Twisted Vines, Pointed Dripstone, Big Dripleaf & Cave Vines. Changes
    Added "Use x64 world importer" program setting. (Launches a x64-bit version of the world importer for increased memory usage.) Changes
    Removed "Remove waterlogged water" setting Reduced smooth camera sliding. Updated GameMaker runtime to 2.2.5.378 (Same as Modelbench), giving a faster startup.
    Bugfixes
    Fixed vertical repeat affecting random offset for certain blocks. Fixed "Mapped texture" affecting other shape types when creating a shape in the workbench. (Would hide certain settings in the library.) Version 1.2.8 (Jun 10th 2021), changes:
    Minecraft support
    Updated Minecraft assets to 1.17. Added support for mob heads in scenery. Added book model. (Replaces Enchanting Table special block.) Added capes and elytra cape variants. Added spectral and tipped variants for arrows. Added 'targeting' state for conduit. Added missing Bamboo Jungle biomes. Updated characters and special blocks. Updated names for characters and blocks Changes
    Invalid characters in project folder name are now replaced with an underscore, instead of being deleted. Bugfixes
    Fixed wall generation. Fixed random block models not using all possible models. Fixed waterlogged blocks with a position offset affecting water block. Added filter for trailing spaces in project folder name. (Fixes bug with projects not saving.) Fixed desaturate night settings not saving without a background object. Fixed value jitter with glow brightness and glow color threshold values. Version 1.2.7 (Jul 4th 2020), changes:
    Features
    Added quality setting for Depth of Field. Changes
    Updated player and spawn icons in world importer. Block names now use language file when loading on startup. (ex. grass_block - > Grass Block) Minecraft assets
    Updated Minecraft assets to 1.16.1. Added "Shooting" variant for the Ghast. Individual redstone wire blocks can now be fully edited. Bugfixes
    Fixed memory leak with bending body parts. Fixed mip-mapping artifacts. Fixed old custom block models using old texture names. Fixed camera blades making bloom effect brighter. Fixed rendering order of blocks. (They are now rendered in order based on volume of elements.) Fixed banners in scenery turning white if scenery is deleted or duplicated. Version 1.2.6 (Jan 12th 2020), changes:
    Features
    Added alignment settings for text objects. Added "AA" setting for text objects to enable/disable anti-aliasing on the text's font. Added support for new model settings and behavior in Modelbench 1.0.0. Added "Glow color threshold" for blocks that glow by default to determine how bright a pixel needs to be to glow. Changes
    Improved bending appearance. Bend wheels have been changed to sliders. Updated icon for importing models in the workbench. Minecraft assets
    Updated Minecraft assets to 1.15.1. Bugfixes
    Fixed crash when not using a resource pack on scenery templates that have special block timelines. Fixed search results in block lists not being accurate. Fixed cloud offset moving all clouds away from scene. Fixed 3D planes not bending properly in most scenarios. Fixed Smooth diorite stairs/slabs, Mossy cobblestone, and brick walls not importing. Fixed crash when generating scenery with certain blocks. Fixed water generation near waterlogged blocks. Version 1.2.5 (Sep 16th 2019), changes:
    Features
    Added blade settings for the camera to change 'Depth of Field' and 'Bloom' appearance. (Blade amount and blade rotation.) Added 'Chromatic aberration' effect for the camera. Added 'Distort' effect for the camera. Added rotation option for background skybox/skysphere. Changes
    Improved quality of 'Depth of Field' effect. Improved near blur of 'Depth of Field' effect, though large blur sizes may not be desirable. 'Anamorphic ratio' options for 'Depth of Field' and 'Bloom' can no longer be negative. (Rotating blades is now recommended.) Background ground block can now be animated. Increased height of 'Export image' popup to fit all components and text. Minecraft assets
    Added wind to Fire, Campfire, and Sweet berry bush. Fixed End stone brick slabs not importing from worlds. Updated Pillager arm texture. Bugfixes
    Fixed shadow delay with 'Follow camera' enabled. Fixed crash caused by spawning an object using a deleted camera as a texture. Version 1.2.4 (May 21st 2019), changes:
    Features
    Added "Remove waterlogged water" program option to remove water from waterlogged blocks, kelp, etc.. Added color option for vignette. Added "Blend mode" options for objects. (Note the object's interaction with the scene can vary depending on the mode.) Changes
    Changed default sky color and fog height. Tweaked how automatic fog color is calculated. Removed slight blue tint on story mode clouds. Bugfixes
    Fixed crash when loading certain resource packs. Fixed white scene textures when a visible shape used a camera as a texture. Fixed rotation point values not having default values. Fixed body parts not using their custom rotation points. Fixed issues with casted shadows causing artifacts. Fixed typo in English translation. Fixed crash when saving certain objects/projects. Fixed crash when trying add a new object from the workbench. Fixed "Memory allocation failed" crash. Fixed chorus plant blocks not loading from worlds in 1.13 or newer. Fixed smooth stone slabs appearing as stone slabs from older worlds/schematic files. Fixed textbox padding for particle launch angle settings. Fixed film grain stretching on largest dimension in render. Fixed sheep, panda, villager, wandering trader, and ravager models. Fixed crash when setting FOV to a custom value while having unlimited values enabled. Version 1.2.3 (May 4th 2019), changes:
    Features
    Added Minecraft 1.14 blocks and characters, as well as new textures. Added program setting to allow values to be set outside of their limits. (Use at your own risk!) Added program setting to search for variant names too when searching for blocks. (Interface settings, on by default.) Added tooltip to show the amount of frames in the selected timeline range. Added "Sprite (Template)" option for particles to easily choose new Minecraft sprite particles. Added "Launch angle" options for particle types in the particle editor. Item texture and slot can now be animated with keyframes. Added 'Bleed light' setting for timelines. Added 'Camera shake'. Added 'Anamorphic ratio' option for Bloom and Depth of Field for adjusting the vertical and horizontal scale of the blur(s). Added a lens dirt effect for the camera. (Custom texture, radius, and intensity can be changed and animated.) Added 'Vibrance' option for color correction. (Boosts the saturation of desaturated colors.) Added new Bokeh settings for the Depth of Field effect: Edge bias (How strong the edges of the CoC should be in comparison to the middle.) Bokeh highlights Bokeh threshold (The brightness threshold for bokeh highlights.) Changes
    Improved general performance. Improved quality of film grain. Improved sunset/sunrise appearance. Altered the appearance of Depth of Field to look similar to traditional bokeh. Fringe effect in Depth of Field now properly separates color instead of bleeding color. Disabled SSAO on particle spawner timelines by default. Updated workbench icon and logo to match new workbench textures.(Also more vibrant.) Bugfixes
    Fixed crash when loading worlds with banners prior to Minecraft 1.13. Fixed some instances of film grain stretching vertically. Fixed brightness slider in color correction not allowing a minus symbol. Fixed certain keyframes not clamping correctly when editing multiple keyframes. Fixed new banner patterns in editor not using a pattern image if a pattern is already selected. Fixed sun shadows changing when SSAO is enabled and camera FOV is altered. Fixed 'Alpha add' options in the particle editor not allowing a minus symbol. Fixed Inherit Select not saving. Fixed certain blocks in scenery from 1.13 and later not generating correctly.(Connecting blocks like; Walls, stairs & fences.) Fixed water generating where it shouldn't and blocks not being waterlogged properly. Fixed popup names not updating when the language file is changed. Fixed custom rotation point XYZ values resetting when disabling custom rotation point. Fixed SSAO appearing on clouds. Version 1.2.2 (Jan 26th 2019), changes:
    Features
    Added "Transparent block texture filtering" in graphics settings. Added "Desaturated night" option in background settings, along with an option to control the desaturation amount. Added "Fringe" option for Depth of Field. Added "Color burn" option for Color correction. Added "Film grain" effect for cameras. Added "Inherit select" in timeline properties(If you select their parent, they'll get selected too.). Added seamless repeating button for the timeline. Added interface color option for viewport object highlight. Added button in workbench in to hide list of options. Startup now displays what block its currently loading. Updates to banners
    Added wall banner variant. Added banner editor popup. Banners from worlds can now be loaded with patterns and colors. Fixed rotation point and scale of banner model. Bugfixes
    Fixed armor stand arms not being parented to body. Fixed vex charging variant being incorrect. Fixed world import crash with newer worlds. Fixed animatable blocks not using the scenery template's resource. Fixed default MC resource pack being sometimes replaces when replacing a resource with the same name. Fixed "Inherit..." checkboxes not being laid out correctly for some objects. Version 1.2.1 (Nov 11th 2018), changes:
    Bugfixes
    Fixed a crash when loading a project containing missing items. Fixed a crash when importing scenery from a world with a name containing non-English characters. Fixed a crash when loading schematics containing mob heads or gray colored beds. Fixed shapes using cameras as a texture not rendering in high quality when exporting as a movie. Fixed a crash when exporting a movie containing 1 frame only. Version 1.2.0 (Oct 31st 2018), changes:
    Minecraft support
    Added the mobs, blocks and items from Minecraft 1.13.1 Support for worlds from Minecraft 1.13.1 Added all Minecraft biomes and biome variants, also updated biome names New options for existing models Wool color for sheep Markings for horses Charged vex option Arms for armor stands Minecraft: Story Mode clouds option Animation features
    Right-click shortcut in the timeline to pick a transition Ctrl+Q shortcut to create keyframes for all selected timelines at the marker’s position Option to visualize seconds and half-seconds on the timeline Option for particles to be destroyed when they hit their bounding box More background values are now keyframable using the "Background" option in the workbench:  
    Rendering features
    In the “Graphics” tab of objects Glow effect Glow color is adjusted in “Color” of keyframes Includes setting to only display the glow effect Options to hide objects in low and high quality rendering modes Biome tinting option for objects to be affected by the biome foliage color In the “Camera” tab in camera keyframes Bloom effect Threshold, radius, intensity, and color options Color correction Brightness & contrast Saturation (Behaves differently from color settings) Vignette effect Radius, softness and strength options In the “Background” tab of the project Sunlight strength option (High Quality mode only) Custom biome colors for water, grass, and other foliage To enable, select “Custom” when picking a biome Option for the scene to have a different fog color from the sky fog In the “Graphics” tab in Settings Blocky style option for bent arms/legs Noise effect option for grass and water Option for bright blocks in schematics to automatically be given the glow effect Option to turn on foliage light bleeding for plant-type blocks In the “Render” tab in Settings Option to turn off all camera effects Radius, intensity, and falloff of glowing objects Custom watermark options for exported images and movies Misc
    Spin option for items Rotation settings for sprite particles Interface color option for the group select box in the timeline Changes
    Added a button to helpful tutorial videos by @AnxiousCynic Default program FPS setting is now 60 Work camera rotation now eases when moving The default ambient color now has a blue tint, and the sunlight has a yellow tint Checkboxes with interface content can be collapsed using the adjacent button with three dots (...) The “Cross section view” of Minecraft maps can now be freely moved up and down Filtered blocks will be previewed in selected Minecraft maps Acacia leaves, Dark oak leaves, and sugar cane are now affected by the biome foliage colors Updated resolution size templates to more modern resolutions Resolution size templates now use the language file Water no longer casts shadows Added highlight outline for selected keyframes Item bouncing is now slower, matching the speed of bouncing items in Minecraft Heavily improved performance for shadowless point lights when used in great quantities Moved Depth of Field blur size from program render settings to camera keyframe settings, and changed the default size to 1% Increased Depth of Field quality Added a graphical improvement for SSAO Tweaked stars Piston extensions now extend to a full block Fog is now circular Bugfixes
    Fixed crash when importing models that contain 3D planes using “Import an asset” Fixed crash when deleting a camera used as a texture in the library Fixed crash when loading a project with a resource pack used for the moon texture Fixed crash when duplicating scenery with animated blocks Fixed point light buffer size resetting when re-opening program Fixed graphics tab in spot light properties not being the same as point light properties Fixed UI elements being blurred if "Blur texture" was enabled Fixed completely transparent models still rendering SSAO and shadows Fixed objects that face the camera casting incorrect shadows Fixed crash when undoing changes to the sunlight color Fixed a crash when deleting bodypart keyframes Fixed timeline length not updating on some keyframe operations Fixed various crashes when importing scenery from a world Fixed a 1-frame delay when switching visibility between two cameras Fixed a bug that had a small chance of corrupting a project when loading Changes (since pre-release 3):
    Bugfixes
    Fixed a bug that had a small chance of corrupting a project when loading Fixed a 1-frame delay when switching visibility between two cameras Fixed the Mooshroom model... again Fixed graphical issue with alerts when the toolbar is in a vertical mode Fixed issues with the following animated background options: Custom fog color Custom object fog color Sky fog Follow camera Version 1.1.x:
    Version 1.0.x:
     
  9. Upvote
    XGUNLOCK reacted to david in Dev update #6: Summer plans, 1.0.0 and beyond   
    G'day/night/morning folks. This topic will explain some of the plans I have for Mine-imator this summer (and beyond). I thought I'd clear things up since a lot has happened since the last topic in late March, and I have been thinking about what I should be doing with this program and the community.
    I am currently working the final features of 1.0.0 (the GM version), which will be published some time in the near future. You can expect exciting things such as:
    Fully working undo/redo Improved interface (friendlier and more modern) Alpha glitch fixed, kind of (you can control the rendering order of objects) 1.8 mobs & blocks support Some more neat stuff ... (see the dev blog) I am also planning on completely redesigning my website (including the download page). I have learnt a lot of new tricks in web development during the 4 years since Stuff By David was founded and most of the content on there is pretty outdated and needs a cleanup.
    To go along with the new design, I was thinking about somehow fetching the data from the forums and displaying it on the download page. This could be a list of active members or recent/hot content posted in the Narrative/Random/Music videos or Wallpapers subforums, to give you guys additional spotlight and a chance to demonstrate what Mine-imator is capable of when people are downloading it. What do ya think?
     
    But... but... what happens to C++ Mine-imator?
    Rewriting the entire program will require tremendous effort and time, so I have decided that if I will ever recreate this program, I will create a more generic environment to allow for any kind of animations, not just Minecraft. I have learnt a lot about computer graphics the last couple of months and I feel that I can apply my knowledge more diligently into a program that isn't limited by Minecraft's basic style. (Dav-imator confirmed)
    A project like this will however require more knowledge about animation on my part (I'm still kind of a noob to this, I mean, have you seen 5ever?), which is why I'll probably be taking some animating courses and having a look at some of the "real" animation programs out there before making this, for inspiration and to see how the pros do things.
    If I ever create such a program (it's hypothetical at this point), I will of course allow "plugins", such as support for Minecraft blocks, mobs and schematics. I will also stay true to my usual philosophies when creating software, to make content creating a fun process, almost like playing a game.
    Well, that's all on my mind. Keep an eye out for 1.0.0!
     
      PS. A few days ago I published my ray tracer, which some of you might have missed: http://www.mineimatorforums.com/index.php?/topic/40661-ray-tracer/
  10. Upvote
    XGUNLOCK reacted to SKIBBZ in Fatality [ Warning: GORE ]   
    Title says it all
     
    I tried a new method on bone breaking.
     

  11. Upvote
    XGUNLOCK got a reaction from ChrisrockHD in Live Run [Parkour Animation]   
    "Running On Rooftops Sure Is Dangerous, But It Gets Funner When You Get Used To It."
     
     
    "I broke a promise, guys. Remember when I said that I was aiming for a 3 minute animation? Well... I failed to do so. Im Sorry." 
  12. Upvote
    XGUNLOCK reacted to AnxiousCynic in Fresh Water | Comedy Minecraft Animation   
    This is a piece I started several months ago, but got burnt out and stopped working on it for a while. But, I finally got it finished up and would love to hear everyone's thoughts!
     
    https://www.youtube.com/watch?v=EN0q8QhVdCA
     
     
    I was originally going to use GasCreeper's Steve rig for this, but I had some trouble with it and just went with the one I made for my previous animation. I did, however, use animationalex's (or now, Gekko Shirakawa, I guess?) Villager rig - which worked nicely, so thanks!
  13. Upvote
    XGUNLOCK reacted to ÜberKiller in The 9th   
    I've let this drag on log enough. People have suspected me already and others already knew. It was only a matter of time until someone leaked the details.
    https://www.youtube.com/watch?v=v_Giffnvl3Q
    Peoples opinions of my might change from this vid, but if that is the case then It cannot be helped.
  14. Upvote
    XGUNLOCK reacted to GOZZE in GasCreeper's Official Rig (New + Spooky) (Animated GIF)   
    helloeeeeewwwwwwwwwwwwwwwwwwwwwww!
     
    as ya all know,i have 2 OC's one is the default mascot,GasCreeper
    and the other new one is Lif,which people don't liked much because he was a saiyan
    so i completely changed him ,now he is not a super saiyan.he now has his own personality
     
    My personal opinion ,he is now much better and smexier
     
    *Here have a look
     

     
    *another one with his signature sword
     

     
    *and here's a moving GIF of him
     

     
     
     
    *and here's the download :https://www.dropbox.com/s/dyjdxzx2t0z49tb/Lifv2.rar?dl=0
     
    Rules
     
    *if you use this,give me credit 
    *do not change any part of the body
    *do not call this rig as yours
  15. Upvote
    XGUNLOCK reacted to BloxTheRigger in Furniture Rig!   
    Just a little something I made while working on a project for Mooshim:



     
    Hope you like 
    Please give feedback
     
    Updates (Hopefully):
    More Furniture.. (Coming in a separate topic)
    (Anything else suggested)
     

     
    Thanks for viewing, and as always, more to come! 
     
    -Please give credit in your video, art or description (or whatever else).
  16. Upvote
    XGUNLOCK reacted to BloxTheRigger in Fishing Rod Rig   
    I saw a couple of requests for this on other stuff, so I just decided to make it because it was fun and easy..
    anywho:



    So yh, hope you enjoy!
     

     
    If you have any questions, queries or suggestions, feel free to ask!
     
    Thanks for viewing, and as always, more to come
     
    -Please give me credit in your video, art or description.
  17. Upvote
    XGUNLOCK reacted to MobKiller Animations in Minecraft Steve's Adventures Part 1: The Beginning   
    Well here it is!!
    Part 1 of a new many part series!!
     
    Credit to Steve Lycinadale for the inspiration
  18. Upvote
    XGUNLOCK reacted to castedshadow98 in "TURN" vehicle collection   
    Welcome to the official "TURN" garage. I will be constantly updating new vehicles on this topic. Click pic to download
    Current vehicles:





  19. Upvote
    XGUNLOCK reacted to ChrisrockHD in Parkour [Old Animation]   
    This was one of my first animations in mineimator.
     
    This is not made in 1.0.0
     

  20. Upvote
    XGUNLOCK reacted to ZZZZane in Realistic Scenery Rig Pack 1.3   
    Anyone can use this. ANYONE. I don't even care if you don't provide credit. This is to help people. 
     
    Custom particles and Realistic scenery can be requested just through a PM.
     
    NEW WITH 1.3
    Realistic rain Rain splashes Realistic explosion  
    Hello. Many of you asked for a 'tutorial' on what I did in so I ma here to release a rig pack that will help you make your scenery more realistic, instead of that boring 'nothings happening' scenery. Here is a demonstration. sony rays not included, done in vegas pro 12. 


    https://www.youtube.com/watch?v=YJej9qwKugc&feature=youtu.be

    What's included in this pack?


    Ground Textures (E.g. Fallen leaves, sticks, paper etc)



    Objects



    Particles



    Sky Textures





     
    DOWNLOAD 1.96MB (Version 1.3 | 8 Dec. 2014)
     

    Happy Customers:
    IGN- 10/10- Oh wait, it's not COD? 6/10 Polygon- 10/10 The Man- 10/10 (Don't argue with me) Bob- 10/10 Ocelot - Meow/10 AwesomeShah- 11/10  TS2833- *enough to use this for every animation*/10  Avalon- 6/5 jerkboi2001- Mayo/42 Animator_Of_Awesmeness- 11/Mine-imator 1.0.0 Stevenrobson- 99999/10 GasCreeper- Bacon/10 Oddities- 2.0.0/1.0.0
  21. Upvote
    XGUNLOCK reacted to david in Dev update #5: Season's Greetings and Mine-imator status   
    I guess it's ample time for another Mine-imator development update topic, but first off, happy holidays everyone. Hopefully you'll be spending this season in a nice, warm and friendly place, like in front of a computer animating and browsing the forums.
     
    Boy, has this been a huge year for Mine-imator. The program have more than doubled in size since January (going from 20,000 lines of code to well over 50,000) and we saw the legendary 1.0.0 update being unveiled to the public eye. I've seen some really impressive things being done with it, despite it being in a slightly buggy and unfriendly demo stage at the moment. The creativity of the Minecraft community never ceases to disappoint!
     
    You've probably been noticing the lack of activity in the dev blog since September and would like to have it explained. We'll here are a few reasons for this:
     
    GameMaker
    Creating a complex 3D animation studio in GameMaker is completely idiotic. I've been enjoying the challenge so far though. Well, everything except the fact that its subpar interface/code editor can barely handle the giant that is Mine-imator. Writing, debugging and compiling code has slowed down tremendously the last year due to the size of the program.
    There have also been some major bugs with GameMaker that affect Mine-imator and its usability that has further delayed 1.0.0 and the demos, some of them still unfixed to this day. Luckily the YoYoGames team are working on GM:Studio 2.0, scheduled to be released in 2015, which may make development easier and faster. School/Work
    I'm currently acing computer science at university and doing some freelance work which eats up a decent amount of time. Motivation
    Working on the same project for nearly 3 years all alone with no pay certainly is tiring, but I'm starting to get back into the code after the unannounced hiatus from September to now.
      So, what's going on now? Well, I'm reworking some of Mine-imator's code (and adding the final, heavily requested features of 1.0.0) and realizing how much I've evolved as a programmer the last year alone. Even though I haven't made much profit from Mine-imator, I've learnt many things about 3D computer graphics and running a community, knowledge that will in no doubt help me in the future. Hopefully 2015 will bring the final release of 1.0.0 and many updates after.
     
    What else to expect in 2015?
    A completely remade Stuff By David site, featuring a friendlier and more modern design. A brand new Mine-imator download page, updated Disqus board (perhaps on a separate page so you guys don't have to scroll down all the time, what do you think?) along with the release of 1.0.0. Possibly some animation projects from me.  That is all.
  22. Upvote
    XGUNLOCK reacted to Annie-Mienai in VMComix's Rig - Version 8 for Mine-Imator (Version 9: Patch for better load)   
    Version for Mine-imator 1.0.0 Demo 3!!!
     

     
    More images:



    Rig in English and New Texture:



     
    Tasted in Mine-imator  0.6.2:



    message ...  do not ask me tutorial (as you use the Rig)    I say this because I speak Spanish, and most would understand not     the rig is in Spanish ... * any error of the Rig (opening error, or of texture), comment here or ask the creator of Mine-imator.   For version 9: ???   Downloads:   Version 8: Only for Version for Mine-imator 1.0.0 Demo 3: Deviantart Download (in the description)   Information: -New Texture. -Emotions System More Advanced (eyebrows, lips, mouth and tongue) -More Detailed Nose (like relief) -Special Lighting Effect on the Skin (similar to Blender) -Skin Change System More Complex. -All parts were translated into English. -Herobrine was added. (no eyes)     Version 6: 
            Version 2 "Preview 2": 
        Version 2 "Preview 1": 
        First release: 
          Simple Rig here (by Me):   For version 2:   Downloads:   For Mine-imator 1.0.0 Demo:
      For Mine-imator 0.7 Demo and 0.6 Beta: 
      -------------------------------------------------------------
    and .... 
      a surprise ....    seek their bugs and improvements!!!!   -----------------------------------------
  23. Upvote
    XGUNLOCK reacted to AnxiousCynic in A Man's Best Friend | Apocalyptic Minecraft Animation   
    Well I said my next (fourth) Minecraft Animation would be more ambitious, and here it is!
     
    https://www.youtube.com/watch?v=b63Y_uABgGM&list=UUgU96NeglbPZIfclA9C6GPQ
     
     
    I wanted to make something with a strong emotional basis and an epic setting, and I love natural weather phenomena (movies like Twister, Armageddon, etc.), so I came up with this concept of a man out with his dog getting caught in a meteor shower.
     
    I know there's a few quirks (especially with the particles), but I did my best to smooth things out; in short, I never want to work with particles again! Haha.
     
    This is my first Steve rig I've made (thanks to those who responded to my help thread about the clipping issue by the way!) so I did my best to give the character as realistic emotion as I could.
  24. Upvote
    XGUNLOCK reacted to GOZZE in (UPDATE 2-FEB-15) Advanced & Smooth Steve Rig   
    Helllloooooeeeewwwww!
     
    I wanted to take a break from Animating so i started RIGGIN!   Leave like if you like this! 
     
      Here's  preview of new update
     
             
     
     
     And this is what i'm Proud Of -Foot!
             
             
     
     
     But There are other great things too!
     Like...Smooth Mouth,Eye Reflection(Thanks Redcap),Advanced Eyebrows AND BIGGER EYES!
     
             
     
     
     ...And Of course 3D STUFF! this rig has 3D sleeves, collar, hair and more ..fingers are there too!
     
           
     
     
     
     
        UPDATE 1! -Mouth Update
        New Features Added
       *3D Mouth
       *Uvula EXCLUSIVELY! (That hanging part in back of mouth)
       *Tongue
       *Realistic Teeth
       *Easy To Use Smile controller
     
     
        ...Here's a Preview!
            
           
     
     
      UPDATE 2! -Foot 2.0
         New Features Added
       *3D Shoes
       *Foot Bending Bug fixed+Direction of textures
       *Foot Bends In right direction
       
        ...Here's a Preview!
             
     
     
     
      UPDATE 3! - Foot 3.0 and Jaw
     
        New Features Added
     
    * 4 Directional Foot (most advanced in the town,your move peanut )
       
     
     
    * Advance Mouth.Now the jaw moves down when the mouth is opened.(actuallt better than it is looking in  image)
     
     
     
     
     RULES!!!!
      1. If you use this rig in any of your works you have to leave a link to my youtube channel or this post and mention that this rig is               mine
      2. Do NOT Claim this rig as yours.
      3. You can change it's skin if you want,but again,Credit me.
      4. Provide a link to my youtube channel,if you use this rig.
     
              
         Here's Download link:   https://www.dropbox.com/s/21ybxvfgsfyz4ic/Steve%20Rig-GasCreeperUP3.rar?dl=0
       Leave  A Like For My HardWork!
  25. Upvote
    XGUNLOCK reacted to adevosia in Minecraft animation "Mirror's Edge in minecraft. Run Faith!" mine-imator 1.0.0   
    This is my first test parkour
     
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