Popular Post david 8.4k Posted August 28, 2015 Popular Post Report Share Posted August 28, 2015 Good day folks. It's time for another exciting dev update, to show that I haven't been lazing all summer (don't trust the dev blog on the download page!). Yes, I am still working on Mine-imator, and yes, it is still made primarily using GameMaker. Here are some of the features I have been working on this summer and that you can expect in the final, legendary 1.0.0. Rendering features One of the new rendering features is AO (Ambient Occlusion), which gives a nice effect around edges, similar to in Minecraft. Below you can see a comparison between AO enabled and AO disabled: AO disabled AO enabled (open the images in separate tabs and shift between them, you will definitely see the difference) If you look carefully you may be able to spot another new feature. Additionally, the settings tab will allow you to disable any effects you don't want (if you don't like AO, depth of field, anti aliasing, shadows...) Audio timeline We can finally add sounds to our animations! Just open a sound file and use it as many times as you'd like throughout your movie. You may use this for both music and sound effects, since several overlapping audio tracks can be added and edited as regular timelines. You may also adjust the volume/start/end time of your sounds. Currently supported formats are .mp3, .wav, .ogg, .flac, .wma and .m4a. Improved exporting With the new audio feature the rendering process will need to be completely redone, and your future animations will be exported as .mpg (with the audio tracks included) rather than .avi. This means you won't have to pick a codec and fiddle with quality settings. .mpg files are supported by most players, video editors and most importantly, Youtube, so don't worry about that! Those are just some of the new things in 1.0.0. Sadly I can't reveal an estimated time of arrival, since getting all of this to work smoothly requires an extraordinary amount of work. Let's just say that it will definitely be worth the wait! TheLamyral, CoolGabrijel, V2lsbGJsM3BpYw== and 108 others 111 Link to post Share on other sites More sharing options...
Allemn 2.6k Posted August 28, 2015 Report Share Posted August 28, 2015 Oh... Yeah!!!! Robert Assassinations, TehMinecraftPro, pizzachiledog and 3 others 6 Link to post Share on other sites More sharing options...
Mr. Cat 1.2k Posted August 28, 2015 Report Share Posted August 28, 2015 YEAH Robert Assassinations 1 Link to post Share on other sites More sharing options...
Marty McFly 1k Posted August 28, 2015 Report Share Posted August 28, 2015 Finally. Thank you David, for our sounds. PabloSnow, Cmard and Keep on Chucking 3 Link to post Share on other sites More sharing options...
Skjold 7.6k Posted August 28, 2015 Report Share Posted August 28, 2015 yes yes yes yes SO MUCH HUGGING YES. Keep on Chucking and Robert Assassinations 2 Link to post Share on other sites More sharing options...
DigitalEvorian 2.5k Posted August 28, 2015 Report Share Posted August 28, 2015 Well done David,well done indeed... applauds to you sir,*clap clap clap* Keep on Chucking and Robert Assassinations 2 Link to post Share on other sites More sharing options...
SKIBBZ 9.1k Posted August 28, 2015 Report Share Posted August 28, 2015 (edited) Ambient OcclusionAudio timelineOyes. Edited August 28, 2015 by SKIBBZ V2lsbGJsM3BpYw==, Keep on Chucking, FallenChaser and 8 others 11 Link to post Share on other sites More sharing options...
redstone939 116 Posted August 28, 2015 Report Share Posted August 28, 2015 (edited) Yes! really good job! but David I just made a new topic about a feature that you maybe could add which is a mergingI won`t link it so you don`t think I`m "advertizing"but could you please take the time to read the topic and maybe if you can add this feature? this would really help riggers! but even if not amazing work on the 1.0.0 ! Edited August 28, 2015 by redstone939 Robert Assassinations 1 Link to post Share on other sites More sharing options...
Voxy 7.3k Posted August 28, 2015 Report Share Posted August 28, 2015 Too bad I can't be much hyped, since I pretty much knew about all that already. Link to post Share on other sites More sharing options...
MGhost 65 Posted August 28, 2015 Report Share Posted August 28, 2015 Yaaaaaaaaaaay! Robert Assassinations 1 Link to post Share on other sites More sharing options...
Notorious TheRageMC 1.9k Posted August 28, 2015 Report Share Posted August 28, 2015 No Undo/Redo button?0/10 Keep on Chucking, MGhost, FreshyPie and 3 others 6 Link to post Share on other sites More sharing options...
david 8.4k Posted August 28, 2015 Author Report Share Posted August 28, 2015 No Undo/Redo button?0/10As said in the previous dev update, undo/redo is coming Robert Assassinations, moniker and Skjold 3 Link to post Share on other sites More sharing options...
Skjold 7.6k Posted August 28, 2015 Report Share Posted August 28, 2015 As said in the previous dev update, undo/redo is coming King of skulls, Keep on Chucking, _Direkt and 5 others 8 Link to post Share on other sites More sharing options...
SKIBBZ 9.1k Posted August 28, 2015 Report Share Posted August 28, 2015 yes yes yes yes SO MUCH HUGGING YES.Hey Skjold,Do you think you can screenshot these pictures for me an PM me them, I can't see but I can read and I am flipping out how I'm the only one here that can't see the pictures. If you'd be a sweetheart and do that for me I'd really appreciate it. Robert Assassinations 1 Link to post Share on other sites More sharing options...
Tomoki 522 Posted August 28, 2015 Report Share Posted August 28, 2015 WOOOOOOOOOOOOOOOO I'm so HAPPYYYYYYYY Robert Assassinations 1 Link to post Share on other sites More sharing options...
Allemn 2.6k Posted August 28, 2015 Report Share Posted August 28, 2015 (edited) Wait guys, The AO might break some rigs' objects with cast shadows unchecked. My Allemn rig's eyelids might have AO shadows on it. Edited August 28, 2015 by Allemn Link to post Share on other sites More sharing options...
SKIBBZ 9.1k Posted August 28, 2015 Report Share Posted August 28, 2015 Wait guys, The AO might break some rigs' objects with cast shadows unchecked. My Allemn rig's eyelids might have AO shadows on it.If you look carefully you may be able to spot another new feature. Additionally, the settings tab will allow you to disable any effects you don't want (if you don't like AO, depth of field, anti aliasing, shadows...)I think you're fine. Robert Assassinations 1 Link to post Share on other sites More sharing options...
iSenzo 479 Posted August 28, 2015 Report Share Posted August 28, 2015 castedshadow98 and Robert Assassinations 2 Link to post Share on other sites More sharing options...
Robert Assassinations 608 Posted August 28, 2015 Report Share Posted August 28, 2015 AAAAAAAA Link to post Share on other sites More sharing options...
WillesFilmz 222 Posted August 28, 2015 Report Share Posted August 28, 2015 Yes.. YES!!! I'm so happy right now!!! Link to post Share on other sites More sharing options...
Allemn 2.6k Posted August 28, 2015 Report Share Posted August 28, 2015 I think you're fine. I want AO for my future animations to improve the quality but, if you disable the cast shadows of a selected object, it will still have that AO shadow drop. Link to post Share on other sites More sharing options...
Penecho 797 Posted August 28, 2015 Report Share Posted August 28, 2015 Yummy. Link to post Share on other sites More sharing options...
Japnoo 230 Posted August 28, 2015 Report Share Posted August 28, 2015 OMGGGGGGGGGGGGGGGGGGGGGG YESSSSSSSSSSSSSSSSSSSSSS Link to post Share on other sites More sharing options...
Mimo FanGamer 85 Posted August 28, 2015 Report Share Posted August 28, 2015 dude... ohmyyes... yes... yessss YES! YES! OH YES! YES! WOOOOOOOOO!DAVID I LUV U! Link to post Share on other sites More sharing options...
Lord Cat 647 Posted August 28, 2015 Report Share Posted August 28, 2015 FINALLY I CAN MAKE LIP SYNCS Keep on Chucking 1 Link to post Share on other sites More sharing options...
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