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redstone939

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  • Posts

    142
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About redstone939

  • Rank
    Newbie
    Newbie
  • Birthday 06/19/2001

Profile Information

  • Gender
    Male
  • Location
    Lebanon
  • Interests
    Drawing / Electronics / Music
  • Minecraft username
    redstone939

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  1. I don`t know about changing the name, I like it how it is. however I didn`t get what you meant with the 100% bright thing
  2. SO! after a long time of absence I`m back with a new rig which - I hope - won`t be the last before another break. if you were at all familiar with my rigs a while ago, you`ll know that they are...well....crash inducing. HOWEVER! this time - and from now on - I`ll be using the other method of using item textures witch will help, I guess. so here is the rig: (sorry for the poor quality of the .gif but it`s not easy to convert 50 images from the .png format, plus it`s my first time making one) image if the gif isn`t working: Download: http://www.mediafire.com/download/zrtkpyfd9bqgb61/Insane_Enderman.rar I request from all users of this rig to link this page in the description of the animation and to give me credit Now. for the people who don`t read the descriptions of projects, here it is : (because it contains information about the rig) _This is the first mob in the series "Insane Mobs" _The gray box, the blue Dots, the Two blue sticks and the gray eye Icon are the controllers for the model, the jaw, the head and the eyes respectively _I`d advise understanding the rigs`s fonctionment before using it _For the controllers not to show in the final render you`ll have to hide them in the timeline and un-hide all the other components attached to it AND un-check "show hidden objects" in the render options _Everything named "Assets" in the timeline is a folder containing the unimportant assets for animating of a specific body part SO DON`T PLAY WITH THEM !!! or else......? _And for no confusion, no the character doesn`t have legs, he has front and back arms, and a..."cloud" beneath him. -Also he has a core inside of him that you can animate at will. --- HAVE FUN !!! ---
  3. thanks and yeah I know I`ve been absent for...no need to say how much I guess
  4. oh. but you didn`t get my point this is not what I meant. I wasn`t talking about the timeline
  5. what do you mean by "the right of an object?"
  6. So I got back into mine-imator a bit and something that`s bugging me is that some objects have to be rotated to be in the wanted location/rotation of some rigs/models . however when the user wants to reset the position of the rig/model , they have no clue which one they`ll have to leave for the model to be in a working state. so I was thinking about a lock/unlock option for the rotation and location statuses on all x / y / z axis so even if we right click the propprety to reset it , it`ll be locked and we won`t be able to do so . here is what I mean by all this:
  7. Name:"SAM" Which game: 3 Why?:I would really love to get back in animating and the 3rd game is the most challenging one Examples of work: Skype?: Yes but only text chatting not video chat
  8. I said personally.I know, all of the riggers already use this
  9. as some of you know I make my rigs out of hundreds of blocks which leads to extreme lag. I wanted to try another method which is Item texturing. so I made this using said way: quick note: I am NOT going to make the entire gang of characters! I only made this one to test the item texturing! if you want to download the rig here are the links and how to install them: adventure F0xi:http://www.mediafire.com/download/sdve6ekdbbc3tsv/Adventure_Foxy.object textures:http://www.mediafire.com/view/vgmkfbvh7h1wcpd/adventureFoxy.png
  10. WHY?! I WAS CHECKING TO SEE IF NO ONE GOT THE REFERENCE TO WRITE IT! X3 whatever..... WHERE`S THE BLACKSMITH!?
  11. now tell me that this map doesn`t lag 0_0 btw good job!
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