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Found 66 results


    SFR V.6 (Facial Rig)

    Here, have another update for that one face rig. This rigs intention is for overly expressive facial expressions but can also be used normally, too. The gif below provides some examples of overly exaggerated faces that you can make with the face rig. > Download Here < *For MI 1.2.1 or above* (if updates don't break the rig)
  2. Hey guys. I've recently discovered animations and had some fun to create my own iron golem rig. My most favourite features are the added fingers Feel free to use it in your videos BUT I have to admit that I used the mouth of SKIBBZ face rig. He does great work! Here is a little video clip http://www.mediafire.com/file/vdvpkfe257h4qdp/Irongolem_-_Captain_CubBossa.zip/file
  3. I need meme face textures and sound tracks that Ghost Animation (youtuber) uses in all his animations they are funny and they make the Animation more funny PLZ help me Sorry if I have problems in English
  4. Sharp's Face Rig 2.0 now out! The Face Rig was updated and improoved, fixing the glitches and made your life as an animator a whole lot easier! Changelog: - Added multiple pupil variants - Added a more quality shine for the girl's eyes - Added the pupil SSAO - Added the mouth dropdown - Added the color tint option for the face (for blushing, sadness, sickness, etc.) - Improoved scaling compatibilities - Tweaked eyebrow thickness for both models - Fixed eyebrows color changing settings - Completely remade the eyelashes for the girl - Made teeth scaling easier - Increased awesomness! Download link: http://www.mediafire.com/file/5mcmmcxktptx68r/Sharp's+Face+Rig+2.0.rar ~Stay Sharp!
  5. Sup, Today I present to you, a face rig i made that i based off a guy called Harrimator. Here it is. https://imgur.com/a/q24rdwy (This is no longer available due to, Im not going to make this fancy xD, WisdomToaster said it was part his, witch i cannot deny)
  6. So I expanded upon my Mouth rig, and created a facial rig that has 3D eyes, and has the ability to have a 3D hat layer from any skin with no editing. The eyes use the same technique as the mouth does and was styled after my character's eyes. The mouth included has some subtle changes compared the released version I have out, but nothing major. Now, time for some pictures. (Special thanks to @SKIBBZ for making these renders.) More images: Features: -Mouth Rig -3D Eyes Rig (Has Steve's eye and eyebrow color by default.) -Multi-skin compatible 3D Hat/ hair layer rig. (Has Steve's hair and non-visible by default.) How to install: 1.) Import the .object file. 2.) Parent to character's head (Or object.) 3.) Done. (Tip: The 'README' file says how to use it.) How to change hat/hair texture: 1.) Go into the 'Resources' list and look for 'Hat_Default' and click it. 2.) Replace it with the skin you want to use the hat layer from. (If a 64x32 skin doesn't work, expand the canvas size to 64x64 then try again.) 3.) Reload the project to fix any rendering issues. Usage Policy: You can release it in personal/ OC character rigs. Edited or not.(Must be named 'Nimi's facial rig.') But, it's required in that rig's credits to give credit to me for the usage of the mouth rig if used. You can't release it/ or parts of it on default Mine-imator objects(Mobs, blocks, ect.), Steve/ Alex rigs, character template rigs, or facial rigs. You can release edits of the rig, but only privately, and not publicly. If used in a creation of any kind, there must be credit. Download
  7. This is my first post and rig that I ever made, if you like it... just tell me.... DOWNLOAD RIG HERE
  8. Riftjaw

    Swap Rig 2.0

    Tutorial Video An easy-to-use Rig inspired by MCSM, the Swap Rig is a rig with a swapping mouth with multiple pre-made expressions and annunciations, ideal for easy lip-syncing. The eyes can open and close by changing the Y-scale and have eyebrows that automatically close with them (and can also be animated separately). You can change the colors of the mouth easily, and the eyebrows and pupils, being single objects, are simple to change color as you would anything else. Though it is easy to use, it may or may not be a little confusing at first, so I suggest you watch my quick tutorial in the link above. This rig is being uploaded in it's 2.0 version, as it is easier to use then it's original version. If you would like to see the older version in action, please see Power Animation's Channel as he has frequently used the older version. At the time of this upload, however, no one has used this 2.0 version of the rig. If you use this rig please give credit too me, and I'd love to see anything you make with it! Download Swap Rig 2.0
  9. Hello! I've made this awesome rig. I based this rig off the SFR Rig. Credits to Skibbz. Does not need a special face thing with holes. Just needs removing the face,or using the "Steve Dood" texture. This rig has reflective cartoonish eyes that glow in the dark (reflection). It also has an option for 3D hair. You can colorize or modify it. They are (almost) done pixel by pixel. Download link: http://www.mediafire.com/file/uq6tl7pp8rvrnnv/ACR+RIG+V.1.miobject Suggest me in the comments what you want!
  10. Face Rig Download Comes with Skins. 3 Skins Read Me Rig.miobject Please don't hate it is my first rig.
  11. (haven't been here in a long time...) Hello there,guys. Andy8000 here with another rig,this time a face rig The 8000 Facial Rig or 8FR So without further ado Here are the renders So as you can see it can do different faces (As expected.) So I'm gonna leave you with the download link and yea cya,guys. https://drive.google.com/open?id=1WCtl5qLJCJrRS3mKVoCc-XDiJ3-GD7tn
  12. SharpWind

    Sharp's Face Rig!

    I have made a FACIAL RIG for you to use if you guys want to use it in your animation! basically.... i'm not too good with words, i basically just wanted to paste the link to the video where you can find it Have fun!
  13. DBL Esque Rig! I really enjoy the look of the rigs used in Dig Build Live and other miscellaneous animations. I decided to rebuild them to the best of my ability in Mine-Imator! Unlike my first rig (which was relatively mediocre), this one has many options in terms of finger and facial control. Following are all the features. FEATURES - SKIBBZ-like facial control (though, of course not nearly as good. You can easily replace the head with SKIBBZ's if you want, lol) - A nose! (Not really a 'feature', but it's there.) - Easy and sufficient eyebrow control. - Easy to use eye control, including eyelids and pupils. - A jaw which moves in conjunction with the mouth. - Many different thumb presets (You can find them in the respective arm tab, and use the "visibility" checkmarks to toggle them). - Full 3 joint finger control that is incredibly easy to use. - Ability to switch off "Full Fist" via a "visibility" toggle. All it does is get rid of the hole in the fist when all the fingers are tucked in. - Scaleable 2D teeth. - Easy color changing when switching skins. Simply select all of the colorable bits and change the hex values to that of the skin color. - Cheeks to control mouth width. (The performance shouldn't chug too much if viewing in a rendered preview, this was an issue with some of my earlier rigs.) HOW TO CONTROL THE MOUTH (IMPORTANT TO KNOW!) The mouth controls are a bit different than usual, but are easy to remember once you learn how to use them. All mouth controls are parented to the head, and the main control you will most likely use most often is the "Mouth" folder itself. Scaling along the "Y" axis controls the jaw movement. Clicking the head right under the nose should give you control of the lower lip, which allows you to control how open the mouth is without moving the jaw. Using the two objects within the "Cheek" folder will allow you to control the width of the mouth, good for "O" sounds. The two arms to the sides of the mouth control the smiles and frowns. Use the bending axis of the arm for controlling smiles, and the X control for frown control. DOWNLOAD NO NEED TO CREDIT! Thanks for supporting my stuff! Suggest any improvements or issues.
  14. An Endermite rig. Not much to it. Has controllable eyes with scaling and toggleable pupils, complete with color changing using the mix color. No need to credit. Download here The rig skin is bundled with the download, so don't forget to apply the skin, or the eye won't function properly. Thanks for supporting my stuff! Suggest any changes or issues you might have.
  15. <Frosty's> //Facial Rig\\ V.2 Finally, i came back for some rigs I Back With some new Features, RemovedFeatures, Updates, and BugFixes >>UPDATES<< - Easier to bend the mouth - Updated where to select the mouth - Added Both bend and Right and left bending options (Example : Both bend is to make the left and right bend at the same time, and for the Right and left option is for you can bend it at the diffrent time) - Easier Eyebrows bends & controls >>REMOVED FEATURES<< - Girls Facial rig ( 'Cuz it bugs the import ) - Eyelashes - Camera Reflections ( LAGS ) >>BUGS<< - Tounge not imported - Where the select is a bug, please remove it "remove the NO" PREV FACIAL RIG >> Pics DOWNLOAD>>https://drive.google.com/file/d/1qcQwBLq5w6ZsG_NQNMFtYLoDmcCmv4Tj/view?usp=sharing Please report some bugs No need credit when used lol i almost forgot the download link
  16. This is a finger+facial rig combo with 3 joint fingers that actually make a whole fist (crazy, right?). You get that nice Minecraft aesthetic without the folded up fingers ruining it! The skin is changable! It's just a bit of a hassle if you don't know how to make rigs... it's even a bit of a hassle if you do. I suggest looking up a tutorial. Suggest things or issues you want to be changed! Video Explaining the Rig More In Depth: https://youtu.be/jTP84-yUeZA DOWNLOAD Instructions Unzip the file using Winrar or 7Zip Put it somewhere you think is a good place (It's a .miobject file) Use the button 2nd to the left on the top left of the screen (It's the same as the new project button, but with a plus at the bottom right). You can then import the rig with this. SKIN DOWNLOAD In case something goes wrong with the rig skin loading, or you just want the skin template used in the rig. Thanks for trying it out! The only credit required is just putting something like "Rig made by Toldakey" in the description. No link or anything required.
  17. So I was pretty excited to import a face rig I downloaded, but when I did, the program crashed! Please fix! Here is the log. __ Mine-imator log ___ In your bug report, include this full log, along with instructions how to recreate the bug. If the issue concerns a specific animation, upload its folder as a .zip. 9:50:08 PM mineimator_version: 1.1.0 PRE-RELEASE 3 9:50:08 PM gm_runtime: 9:50:08 PM YYC: yes 9:50:08 PM working_directory: C:\Users\thoma\Mine-imator\ 9:50:08 PM file_directory: C:\Users\thoma\AppData\Roaming\Mine_imator\ 9:50:08 PM OS: Windows 9:50:08 PM os_version: 655360 9:50:08 PM os_is_network_connected: yes 9:50:08 PM os_get_language: en 9:50:08 PM os_get_region: US 9:50:08 PM USERDOMAIN: SHAPPHIRE 9:50:08 PM USERNAME: thoma 9:50:08 PM USERPROFILE: C:\Users\thoma 9:50:08 PM APPDATA: C:\Users\thoma\AppData\Roaming 9:50:08 PM NUMBER_OF_PROCESSORS: 4 9:50:08 PM PROCESSOR_ARCHITECTURE: x86 9:50:08 PM PROCESSOR_IDENTFIER: 9:50:08 PM PROCESSOR_LEVEL: 22 9:50:08 PM PROCESSOR_REVISION: 3001 9:50:08 PM video_adapter_subsysid: 2180321340 9:50:08 PM udid: 37ac1363-7c0d-4ce3-89dd-8346ca75363b 9:50:08 PM video_adapter_vendorid: 4098 9:50:08 PM video_d3d11_context: 0629105C 9:50:08 PM video_d3d11_device: 0628DE34 9:50:08 PM video_adapter_deviceid: 38993 9:50:08 PM video_adapter_sharedsystemmemory: 1850216448 9:50:08 PM video_adapter_revision: 64 9:50:08 PM video_adapter_description: AMD Radeon(TM) R4 Graphics 9:50:08 PM video_adapter_dedicatedsystemmemory: 0 9:50:08 PM video_adapter_dedicatedvideomemory: 521068544 9:50:08 PM Library startup 9:50:08 PM Data\file.dll 9:50:08 PM Data\movie.dll 9:50:08 PM Movie init 9:50:08 PM Data\texture.dll 9:50:08 PM Data\window.dll 9:50:08 PM working_directory: C:\Users\thoma\Mine-imator\ 9:50:08 PM Trying to save files 9:50:09 PM surface_save OK 9:50:09 PM texture_create OK 9:50:09 PM file_delete_lib OK 9:50:09 PM Create vertex format 9:50:09 PM Shader init 9:50:09 PM shaders_are_supported: yes 9:50:09 PM shader_high_ssao_depth_normal compiled: yes 9:50:09 PM shader_high_ssao_blur compiled: yes 9:50:09 PM shader_high_ssao compiled: yes 9:50:09 PM shader_high_light_sun compiled: yes 9:50:09 PM shader_high_light_spot compiled: yes 9:50:09 PM shader_high_light_point compiled: yes 9:50:09 PM shader_high_light_night compiled: yes 9:50:09 PM shader_high_light_apply compiled: yes 9:50:09 PM shader_high_fog_apply compiled: yes 9:50:09 PM shader_high_fog compiled: yes 9:50:09 PM shader_high_dof compiled: yes 9:50:09 PM shader_high_aa compiled: yes 9:50:09 PM shader_replace compiled: yes 9:50:09 PM shader_draw_texture compiled: yes 9:50:09 PM shader_depth_point compiled: yes 9:50:09 PM shader_depth compiled: yes 9:50:09 PM shader_color_fog_lights compiled: yes 9:50:09 PM shader_color_fog compiled: yes 9:50:09 PM shader_color_camera compiled: yes 9:50:09 PM shader_border compiled: yes 9:50:09 PM shader_blend compiled: yes 9:50:09 PM shader_alpha_test compiled: yes 9:50:09 PM shader_alpha_fix compiled: yes 9:50:09 PM Make transitions 9:50:10 PM Transitions OK 9:50:10 PM Loading language file: C:\Users\thoma\Mine-imator\Data\Languages\english.milanguage 9:50:10 PM Windows startup 9:50:10 PM Found key_file: C:\Users\thoma\Mine-imator\Data\key.midata 9:50:10 PM Loading settings: C:\Users\thoma\Mine-imator\Data\settings.midata 9:50:10 PM load_format: 24 9:50:10 PM Render init 9:50:10 PM Loading Minecraft assets version: 1.12.2 9:50:11 PM Unzipping: C:\Users\thoma\Mine-imator\Data\Minecraft\1.12.2.zip, C:\Users\thoma\AppData\Roaming\Mine_imator\Minecraft\1.12.2\ 9:50:26 PM 2842 files were extracted 9:50:29 PM blocksize: 16 9:50:36 PM Saving block previews: C:\Users\thoma\Mine-imator\Data\blockpreview.midata 9:50:36 PM Loaded assets successfully 9:50:36 PM Ground vbuffer init 9:50:36 PM Resetting project 9:50:36 PM Destroying instances 9:50:36 PM Project resetted 9:50:36 PM Show popup: startup
  18. Hello today I made an awesome universal face rig. It includes, closeable mouth, closeable eyes, moveable eyebrows, moveable pupils, moveable teeth, and a 3d tongue in the models mouth. How to use 1. cut out eyes and mouth of your skin in program of your choice 2. import skin into mine imator 3. import universal face rig 4.parent the universal face rig to the character you just cut 5. change the black to whatever your mc skin is DOWNLOAD LINK http://www.mediafire.com/download/bbs433ti4g2gl6i/universal+face+rig.rar picture of rig on human:
  19. CalebR123

    Ultimate Rig

    I created the ultimate rig! I think. Nah. It sucks. I got the fingers from Yellowz // Anaqi And I go the face from AnxiousCynic. The eyebrows I did on my own. You ARE able to change the skin. you just have to edit the skin. I have it at Ezio (Assassin's Creed) Because I'm too lazy to edit Steve. takes a while. Be glad u don't have to do all the rigging xD. Yes I did it all by myself, with help from YT, showing me what to do.............. This is for the latest version 1.1.0 PRE RELEASE. Download https://imgur.com/a/90eQP (Won't let me insert images ) Look at this post. bootiful images. If you want to change the skin, you go to an image editor or a skin editor (Skindex preferably: http://www.minecraftskins.com/) and take 3 pixels off of the arms and take the bottom of the hands off. next go to the face and erase 16 pixels. Key: / = Erase o = Keep oooooooo oooooooo oooooooo oooooooo o//oo//o o//oo//o oo////oo oo////oo
  20. Heyah folks! My latest mini-project features a new facial rig for my persona, this being V1_2(right side). Since it's only a new facial rig on my persona and nothing else, 'V2' doesn't seem necessary. The new facial set up sports the same(if not similar) technique that many of you have seen SKIBBZ use, which as far as I know utilizes a render glitch(?) or just renders certain things first/second/etc... blah blah. Yes, the eyes and the mouth are scaleable. The reason it looks so creepy is because, believe it or not, it's my first attempt at rigging with custom items(yay for me). I'm in a hurry and I have nothing else to say, soo... Ciao ~XLCREEPER
  21. Hukenon

    DIY Face Rigs

    HUKENON ANIMATIONS Do-It-Yourself Face Rigs I know a lot of people want face rigs for their skin, or any skin for that matter, so I made my best attempt at a few universal face rigs. In the download file, there is a folder called "Parts", it contains all five of my rigs. There are three mouth rigs, and two eye rigs. The (default) rigs are for 2x1 eyes, and a 4x1 mouth, like Steve. The other two mouth rigs, (Small) and (Very Small) are for 2x2 and 2x1 mouths, primarily for the Boy/Girl skins that don't include mouths in the skin. The eyes are simple, the only other option is a 2x2 eye. You can customize the color of the eyes and eyebrows easily, and the skin can just be copied off of http://www.needcoolshoes.com/ in the editor, which is also where you would need to delete the places where the eyes and mouth would be. You can watch a demonstration here: >>>DOWNLOAD HERE<<<
  22. Hey guys! Today, i'm releasing V2 of my minecraft facial rig, this time, you can make it smile or frown, and I added fingers! download (Download all the files): https://www.dropbox.com/sh/ydzu60vo5r1zckg/AADq4uU8Hn7_7_zDMPy4wOfva?dl=0
  23. ziyadkhalq

    Facial Rig

    So here it is, my facial rig. Click here to download Just open the object, parent it to the character's head, and ther you go !! If you had a problem, comment down below........... hope you enjoyed
  24. MAKE SURE TO READ THE READ ME NOTICE!!! Includes: Face rig and tail rig (colorful version) Download:https://www.mediafire.com/?co5g7s76scr7jsvI If the rig produces an error, please tell me
  25. Been also wanting to post this, but I need your guidance. After I made this face rig, I saved it along with the same folder as the other face rig I posted. Then I tested it to see if it would open up in MI. It had that SAME error that I kept on venting about last time. I opened up one of my older projects and imported this rig. Somehow it worked the first time, and then had that same error the second time. So if this rig produces an error, or you know a workaround, please tell me. Download: https://www.mediafire.com/?0dfsd115b4me45g Bug Log: ___ Mine-imator log ___ In your bug report, include this full log, along with instructions how to recreate the bug. If the issue concerns a specific animation, upload its folder as a .zip. 11:52:27 PM version: 1.0.6 11:52:27 PM gm_version: 1.4.1749 11:52:27 PM build date: 3/12/2016 6:10:39 AM 11:52:27 PM YYC: yes 11:52:27 PM working_directory: C:\Users\TWO\Documents\Mine-imator\Mine-imator\ 11:52:27 PM file_directory: C:\Users\TWO\AppData\Roaming\Mine_imator\ 11:52:27 PM OS: Windows 11:52:27 PM os_version: 393217 11:52:27 PM os_is_network_connected: yes 11:52:27 PM os_get_language: en 11:52:27 PM os_get_region: US 11:52:27 PM USERDOMAIN: Dell-7 11:52:27 PM USERNAME: TWO 11:52:27 PM USERPROFILE: C:\Users\TWO 11:52:27 PM APPDATA: C:\Users\TWO\AppData\Roaming 11:52:27 PM NUMBER_OF_PROCESSORS: 4 11:52:27 PM PROCESSOR_ARCHITECTURE: x86 11:52:27 PM PROCESSOR_IDENTFIER: 11:52:27 PM PROCESSOR_LEVEL: 6 11:52:27 PM PROCESSOR_REVISION: 3a09 11:52:27 PM video_adapter_0_name: NVIDIA NVS 5200M 11:52:27 PM video_adapter_0_driver_version_high: 589842 11:52:27 PM video_adapter_0_device_name: \\.\DISPLAY1 11:52:27 PM video_adapter_0_driver_version_low: 854730 11:52:27 PM Library init 11:52:27 PM Data\file.dll 11:52:27 PM Data\movie.dll 11:52:27 PM Movie init 11:52:27 PM Data\window.dll 11:52:27 PM Data\texture.dll 11:52:27 PM Texture init 11:52:27 PM working_directory: C:\Users\TWO\Documents\Mine-imator\Mine-imator\ 11:52:27 PM Trying to save files 11:52:27 PM surface_save OK 11:52:27 PM texture_create OK 11:52:27 PM file_delete_lib OK 11:52:27 PM Shader init 11:52:27 PM shaders_are_supported: yes 11:52:27 PM shader_high_ssao_blur compiled: yes 11:52:27 PM shader_high_ssao compiled: yes 11:52:27 PM shader_high_ssao_depth_normal compiled: yes 11:52:27 PM shader_high_light_apply compiled: yes 11:52:27 PM shader_high_light_night compiled: yes 11:52:27 PM shader_high_light_point compiled: yes 11:52:27 PM shader_high_light_spot compiled: yes 11:52:27 PM shader_high_light_sun compiled: yes 11:52:28 PM shader_high_fog_apply compiled: yes 11:52:28 PM shader_high_fog compiled: yes 11:52:28 PM shader_high_dof compiled: yes 11:52:28 PM shader_high_aa compiled: yes 11:52:28 PM shader_replace compiled: yes 11:52:28 PM shader_draw_texture compiled: yes 11:52:28 PM shader_depth compiled: yes 11:52:28 PM shader_color_fog_lights compiled: yes 11:52:28 PM shader_color_fog compiled: yes 11:52:28 PM shader_blend_fog compiled: yes 11:52:28 PM shader_blend compiled: yes 11:52:28 PM shader_border compiled: yes 11:52:28 PM Create vertex format 11:52:28 PM Render init 11:52:28 PM Ground model init 11:52:28 PM Character models init 11:52:28 PM Windows init 11:52:28 PM Lists init 11:52:28 PM Load language file: C:\Users\TWO\Documents\Mine-imator\Mine-imator\Data\Languages\english.txt 11:52:28 PM Make transitions 11:52:28 PM Transitions OK 11:52:28 PM Globals init 11:52:28 PM Opening pack from folder: C:\Users\TWO\Documents\Mine-imator\Mine-imator\Data\Textures\ 11:52:28 PM mob_texture 11:52:29 PM block_texture 11:52:29 PM colormap_grass_texture 11:52:29 PM colormap_foliage_texture 11:52:29 PM item_texture 11:52:29 PM particles_texture 11:52:29 PM block_preview_texture 11:52:29 PM sun_texture 11:52:29 PM moonphases_texture 11:52:29 PM moon_texture 11:52:29 PM clouds_texture 11:52:29 PM Pack opened 11:52:29 PM Found key_file: C:\Users\TWO\Documents\Mine-imator\Mine-imator\Data\key.file 11:52:29 PM Loading settings: C:\Users\TWO\Documents\Mine-imator\Mine-imator\Data\settings.file 11:52:29 PM load_format: 4 11:52:29 PM Loading recent: C:\Users\TWO\Documents\Mine-imator\Mine-imator\Data\recent.file 11:52:29 PM Loading closed alerts: C:\Users\TWO\Documents\Mine-imator\Mine-imator\Data\alerts.file 11:52:29 PM Startup OK 11:52:29 PM Resetting project 11:52:29 PM Destroying instances 11:52:29 PM Project resetted 11:52:29 PM Show popup: startup 11:52:30 PM HTTP: [] 11:52:30 PM Opening project: C:\Users\TWO\Documents\Mine-imator\Mine-imator\Projects\Testing\Testing.mproj 11:52:30 PM load_folder: C:\Users\TWO\Documents\Mine-imator\Mine-imator\Projects\Testing 11:52:31 PM load_format: 13 11:52:31 PM Resetting project 11:52:31 PM Destroying instances 11:52:31 PM Project resetted 11:52:31 PM save_folder: C:\Users\TWO\Documents\Mine-imator\Mine-imator\Projects\Testing 11:52:31 PM load_iid_offset: 0 11:52:31 PM Templates: 11 11:52:31 PM Timelines: 30 11:52:31 PM Resources: 14 11:52:37 PM Get template iids 11:52:37 PM Get particle type iids 11:52:37 PM Get keyframe iids 11:52:37 PM Get timeline iids 11:52:37 PM Build trees 11:52:37 PM Reset read positions 11:52:37 PM Update program 11:52:37 PM Project loaded 11:52:41 PM Action: asset_open 11:52:41 PM Opening asset: C:\Users\TWO\Documents\Mine-imator\Rigs latest\Face rig mc.object 11:52:41 PM load_folder: C:\Users\TWO\Documents\Mine-imator\Rigs latest 11:52:41 PM load_format: 13 11:52:41 PM save_folder: 13 11:52:41 PM Opening object 11:52:41 PM load_iid_offset: 13470943 11:52:41 PM Templates: 11 11:52:41 PM Timelines: 30 11:52:41 PM Resources: 3 11:52:41 PM Get template iids 11:52:41 PM Get particle type iids 11:52:41 PM Get keyframe iids 11:52:41 PM Get timeline iids 11:52:41 PM Build trees
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