Reputation Activity
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Skjold got a reaction from AdventZro in Wooden Shield Rig
[Wooden Shield Rig]
Tell me what you think!
[LINK SUPPORTING ME] [Downloads] [ALTERNATIVE DOWNLOAD]
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Skjold got a reaction from Cube Productions in F.t Steve [Enchanted-Mob-Model]
This topic is just full of 13-year-olds huh.
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Skjold got a reaction from MojangYang in Lush Cave Render
You shouldn't have eaten that red mushroom.
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Skjold got a reaction from TwoToRule in Lush Cave Render
You shouldn't have eaten that red mushroom.
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Skjold got a reaction from 9redwoods in Lush Cave Render
You shouldn't have eaten that red mushroom.
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Skjold got a reaction from Rabbitman in Lush Cave Render
You shouldn't have eaten that red mushroom.
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Skjold got a reaction from crustyjpeg in Lush Cave Render
You shouldn't have eaten that red mushroom.
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Skjold reacted to Annie-Mienai in Some icon proposals
As you know, a few days ago the Mine-Imator @Voxy designer showed what the new Mine-imator and ModelBench icons would be like.
If you did not see them, here is the post:
https://www.mineimatorforums.com/index.php?/profile/20285-voxy/&status=200957&type=status
I really like both, but I don't feel like they don't represent the basic themes that Mine-Imator and ModelBench had.
for Mine-Imator the typical workbench, and for Modelbench the typical divided square icon.
(I understand that Voxy wants to represent everything that the program does with the iconography) the new icons represent what the programs are, one for Animation (Mine-Imator) and the other for Model Making (Modelbench).
but I feel like it doesn't take advantage of what the program used to be and the icons that marked it.
The day before yesterday I made an icon for Modelbench following the Voxy scheme (put a Hexagon with a 3D item)
and following the themes that Mine-Imator and Modelbench had, I created these icons:
It is just a proposal, but I feel that it represents a little more what Mine-Imator and ModelBench are.
What do you think?
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Skjold reacted to Salem in Remade Pickup Truck & Ford Crown Victoria LTD
Ford Crown Victoria LTD
More pixel consistent (except the grill)
Added slopes to the roof, so that they look better when seen in the front side
Added a sheriff version
Pickup truck
More pixel consistent
Changed lights, bumpers and grill
Now you can paint it in 2 colors
http://www.mediafire.com/file/h34c7t1m7jvlow3/pickupremasterdpartii_%283%29.zip/file
+ pickupremasteredpartii (3).zip
fixed the texture since the door was darker than the body
hole in the roof is gone
And both folders has .miobject files, so that you guys can color it easily.
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Victoria LTD (4).zip
Added luggage rack to wagon version
http://www.mediafire.com/file/4fsz1aszzw70xd4/Victoria_LTD_%284%29.zip/file
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Skjold got a reaction from Gfamleit in Gaming Computer/Guitar Bedroom Render [8k Desktop Wallpaper]
A general good rule of thumb is to have the same level of detail everywhere.
Those guitars, that pc, and the tabletops are at a much higher level of detail than the character and backdrop.
Also I'm sorry to say but I don't think that fan is doing very much for you.
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Skjold got a reaction from Shane in Trebuchet Animation
I spent around 3 days creating the 24 schematic frames in-game.
Would you like more content like this from me?
Mine-imator reddit post for anyone interested
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Skjold got a reaction from FOXY TOONS in Gaming Computer/Guitar Bedroom Render [8k Desktop Wallpaper]
A general good rule of thumb is to have the same level of detail everywhere.
Those guitars, that pc, and the tabletops are at a much higher level of detail than the character and backdrop.
Also I'm sorry to say but I don't think that fan is doing very much for you.
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Skjold reacted to Excitablecell in [Mine-imator Tool] Audio 2 Keyframe Converter
This software can convert your speech audio into the corresponding mineimator 'lip keyframe' object.
【Tutorial】
First, you need to put your vocal audio (no bgm and .wav file!!) into audio resources folder.
Then, you should lauch Audio-keyframes converter(English version).exe and follow the instructions of converter.
After converting, please import xxx_finish.miobject to your project
【contact us】
If you have any questions, please contact us in the forum or youtube
Fourm ID:Excitablecell,Stanwade,ttrtty5,ChennyWang0311
Forum
Youtube channel
【authors】
1. model convert: @Excitablecell(EXanimation)
2. audio analysis: @Stanwade
3. GUI design: @ttrtty5
4. translator: @ChennyWang0311
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Skjold reacted to Ethaniel in cave and cliffs update rig (mobs)
You guys arent helpful at all, Jesus Christ.
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