Reputation Activity
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Xeezn got a reaction from alejan345 in Ultrakill OST Cover
I remade the ultrakill ost cover in mine-imator.
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Xeezn reacted to ShinyGHASTTear in [Movie Spoiler Warning!] Shin Ultraman model/rig test
SHIN ·
MODEL/RIG TEST
It's actually just me learning back modelling/rigging on mine-imator.
I post it here in "Rigs" topic because some parts (actually just the eyes of Ultraman) made in Mine-Imator and not Modelbench. Even the model actually made in Blockbench, because it's easier for me to do textures there.
(Once again I give you this warning, this rig"pack?" includes character spoiler from a movie "Shin · Ultraman")
Here's the preview model/rig of it :
Also, here's some render test on Blender with custom materials (the rig isn't for public, yet):
Click here to download the model/rig!
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Xeezn got a reaction from Cable_HHH in Ultrakill OST Cover
I remade the ultrakill ost cover in mine-imator.
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Xeezn reacted to Excitablecell in Mineimator Violet 1.1.0 (base on 1.2.9.2)
Version 1.1.0:
Fix bug: diffuse reflection can't reflect colorful light
Fix bug: import from world do not support the grass path
we also fix other bugs in different parts, but I forgot their details. Version 1.0.6:
Now Violet can select the correct language file automatically
Fix bug: Sometimes mouth-animator can't convert audio file into texture mouth model and curve mouth model
Fixed the problem of camera contrast
Version 1.0.5:
Base on Mineimator 1.2.9.2
Version 1.0.4:
Base on Mineimator 1.2.9.1 (support minecraft 1.18)
Add diffuse reflection to the piont light and spot light
Completely fix the bug of bezier curve(graph editor)
Increased the upper and lower limits of volume fog
Mouth animator supports exporting animation to blockbench
Welcome to Mineimator Violet!
I am Excai, an amateur animator and programmer
Thanks to my friends, we have completed an exciting mineimator modding
Now let me introduce you to violet!
Post progressing update:
You can moderate the color temperature of your renders now.
This new property can be found in ‘Camera-Color correction’.
We also improved the brightness algorithm in the "color correction" of camera settings.
Fog update:
We added two types of fog in Mine-imator Violet, height fog and volume fog.
Both of them give your animations/pictures an entirely new look.
More importantly, they do not require expensive hardware or devices to use. Enjoy Mine-imating with them!
Height fog:
Volume fog:
Control FOV by camera length:
To handle some camera effects like Dolly Zoom correctly, we add a checkbox under the Field of View in the Camera tab.
When activated, "Field of view" will turn into "Camera length".
Now you can control your lens width smoothly!
Bezier ease curve:
We introduce the Bezier curve to you in Mine-imator Violet!
Using the Bezier curve could make our animation more controllable and fluent.
You can find it in ‘frame editor - Keyframe’, where you chose ease curve before.
Mouth animator:
Confused about making mouth animation?
Our mouth animator will handle this hard-nut for you!
By using this mouth animator, you can get a correct mouth animation that varies in the mouth model.
Whatever your mouthes are, the mouth animator could generate animation based on the sound provided by you.
You can find it on the toolbar, which looks like a lip plus.
Model importer:
We always dreamed of importing some excellent models from Minecraft mods easily.
Now the dream come true!
You can import models from particular Resource packs and Minecraft mods into Mine-imator now, only in the Violet version.
Night theme:
Used to be a night owl?
We provide an auto-changing night theme.
Take care of your precious eyes. :-)
Startup acceleration:
Violet version has reduced the software startup time by 50%.
Multiple resources import:
Violet supports importing multiple texture files at once
Contact us:
If you have any questions, please contact us in the forum or youtube
Fourm ID:Excitablecell,Stanwade,ttrtty5,ChennyWang0311
YOUTUBE
Authors:
@Excitablecell @Catrina @Stanwade @ttrtty5 @ChennyWang0311 @raw_chicken
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Xeezn reacted to niam in JR 205 Series "Nambu line" [DEMO]
I'd like to celebrate 500 subs on my youtube channel by releasing this Japanese commuter train early before the release of REvO-5: Modern Railway pack.
Thank you to all of you who always supports my work.
Actually I want to release the whole pack to celebrate this but I just couldn't make it quick enough so, I'm sorry.
Showcase video:
Please read the archive commentary.
Always credit me if used.
*** Modification and redistribution without my permission is not allowed! (aka Steal).
Such actions may result in download link become unavailable (stopped) for public download. ***
Download go to my page
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Xeezn reacted to MBB in CARLOS: The destroyer of Worlds
Hey y'all! Got myself back into the groove, and now here I am.
Back in action baby!
Ready to ROLL WOOOOO
here's a render I made based on the true events that transpired on the CadeSMP (it's a secret smp so don't tell anyone!)
See ya!
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Xeezn reacted to niam in Realistic Trees
I made this ARAP (as Realistic as Possible)
common tree, road side, anywhere
palm tree, coconut tree, beach, idk
pine, spruce, forest, xmas
less go to Japan shall we?
inspired from M-Tree Blender addon
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Xeezn reacted to WaltsP7 in SMAA and DepthBuffer Test
Sorry for the basic color correction. My main display is being borrowed
As usual, rendered with ReShade
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Xeezn reacted to BrotherZhafif in Mineimator 3D anime girl model also with extra animation
I mean u just need to click this to my video
Thanks for coming lul
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Xeezn reacted to Keep on Chucking in Making a planet [Timelapse]
I realised I still haven't posted this video to the forums, so without futher ado. ?
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Xeezn reacted to WaltsP7 in Default Cube (ReShade test)
A test probably
Texture from texturehaven.com
Created with MineImator 1.2.5
Rendered with ReShade
Behind the scenes:
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Xeezn reacted to WaltsP7 in (4K) Procrastinate
Okay this is an improvement over the last post
Made with MineImator
Rendered using ReShade
Composition using Photoshop
Credits:
Original map created by ACROZI
qUINT FX by Marty
Behind the scenes:
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Xeezn reacted to Floofy in Fazbear & Friends
Fazbear & Friends
This is something I've been working on for the past couple days, decided to post publicly after like not posting anything for months.
When importing, make sure to open the "IMPORT.miobject"
Credit goes to @JDButter Animations For the cool face rig ❤️
Download Here
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Xeezn reacted to Zyn in Render Dump
NOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO THE LAST ONE NOOOOO
I NEED BLEACHHHHHHHHHHHH
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Xeezn reacted to XxEmeraldSquidxX in Evangelion Unit-01 Rig
"I mustn't run away, I mustn't run away, I mustn't run away, I mustn't run away, I mustn't run away!" - Shinji Ikari, Neon Genesis Evangelion Episode 1: "Angel Attack"
The titular mecha of the series, Unit-01 is the first non-prototype Evangelion unit. Armed with a Pallet Rifle and Progressive Knives, Unit-01 is piloted by Shinji Ikari and dispatched by NERV to defeat the Angels who are attacking humanity. Unit-01 is known to have the greatest battle record among the Evangelions. It also has a history of acting independently on its own in a berserk state. On numerous occasions, the Eva has not only protected its pilot, but also move independently of a power source in order to defeat its opponent. It is able to go as far as regenerating its own body.
Rig Features:
High amounts of poseability with lots of different joints. Fully functioning fingers Opening jaw (+bonuses) An entry plug for the cockpit A pallet rifle Two progressive knives, stored in the shoulders Photos:
Gifs:
Download Here
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Xeezn reacted to rommel hamieh in real explosion sheets 2
yes as the title says another real explosion sheets
https://gyazo.com/eac216228b007d6843f99e67c4c52e6d
info : it's the same as the first one but more generic explosions
download link:http://www.mediafire.com/file/niwkl3dos2ioq0c/real_explosion_sheet_2.rar/file
credit ?? i don't care
enjoy : )
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