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MojangYang

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  1. Upvote
    MojangYang reacted to ShinyGHASTTear in 77th Indonesia Independence Day   
    Happy 77th Indonesian Independence Day!

    "RECOVER FASTER, RISE STRONGER"
    Using my MI Legends Models that I'm working on, I made this render themed
    "Indonesia independence day parade from the united overworld".
    MC Legends entity models included in the render :
    Hero, riding the Horse the Horse Villagers Wooden Turret Golems (?) Stone Golems (?) Villager Zombies Villager Skeletons Map build by myself, hope you guys like it~
    Free wallpaper below :
     
     
  2. Love
    MojangYang reacted to AedrabaniRal in Somewhere only we know   
  3. Upvote
    MojangYang reacted to niam in Manhattan   
    Map by BasVerhagn at Planet Minecraft.
    Resource pack used 1x1 texture pack.
    Guess what scale I used for this scenery...
  4. Upvote
    MojangYang reacted to david in Mine-imator 2.0 Pre-release 4 (Phase 1)   
    Good news! The legendary 2.0 Anniversary Update is here for testing on Windows, Mac and Linux platforms! This update is in fact so grand that it has been split into two phases that will be revealed over the next few months as pre-releases:
    Phase 1 (May 30th): Multi-platform support, performance improvements, new world importer and multi-monitor support by @david
    Phase 2 (November): New user interface, logo, rendering and animation capabilities by @Nimi, also includes all features in Phase 1 and Minecraft 1.19 support
    Since these builds will contain many features and be built on an entirely new C++ engine, expect bugs to appear! As usual, please report them in the Issues and Bugs subforum with as much information as possible included in your topic and project files if possible.
    Note: Back up your projects before installing, or install in a separate location!   Now, without further delays...  
    Get for Windows
    Get for Windows (.zip)
    Get for Mac
    Get for Ubuntu/Debian
    Get for Linux (.tar)
    Get for Windows 32-bit
    Get for Windows 32-bit (.zip)
     
     
    2.0 Pre-release 4 (2022-07-29), changes:
    Changes
    Crushed some bugs 🐛🐛🐛 Interface scale setting is no longer visible when the only option is 100% to avoid confusion
    2.0 Pre-release 3 (2022-07-11), changes:
    Features
    Added support for 32-bit Windows systems Added tarball (.tar) download for various Linux distributions (Arch Linux, Fedora etc.) Changes
    Rendering now uses DirectX 11 for Windows, will give better framerates for users with AMD GPUs or integrated CPU graphics Objects completely out of view are no longer sent to the GPU for rendering, will give a speedup in certain situations Yet more bugs squashed 🐛🐛 Changed interface scale setting to use fixed values (100%, 200% or 300%) Canceling movie export no longer deletes the file Modelbench popup only shows up on Windows  
    2.0 Pre-release 2 (2022-06-13), changes:
    Features
    Interface scale setting for high DPI monitors in Settings>Interface (Automatic or custom scale) Render distance slider in Settings>Graphics Changes
    Squashed a lotta bugs 🐛 Added a more accurate FPS counter Adjusted size of custom fonts in the UI Removed option to add block timelines when >500 timeline are available (will return as an option in the Resources tab in later pre-releases)  
    2.0 Pre-release 1 (2022-05-30), changes since 1.2.9:
    Features
    Mac OS support Linux support (Debian/Ubuntu) Drag-n-drop mode when adding objects from the workbench after clicking “Create” Objects are locked to the mouse and snaps to the world until released Hold Shift while clicking “Create” to spawn at 0,0,0 Hold Shift while dragging to toggle position grid (modify size in keyframes, default is 16) New world importer 3D interface integrated into software Left click: Rotate/Create selection Middle click: Pan Right click: Fly (+WASDQE) Mouse wheel: Zoom towards/away from cursor Shift: Ignore selection Increased performance and stability improvements Shortcut button in toolbar After importing from a world, clicking the “Reload” option under “Resources” will update the block changes from the world (if still present on the disk) Multi-monitor support Drag the timeline or secondary view out of the window to detach as a new window Alternatively, click the new “Pop out”/”Reset” buttons Monitor setup is saved when re-opening Mine-imator “Cancel” option when exiting the software via “X” Assets and files can be dropped into the software from the system file explorer Improvements
    Overall software performance improved by x3-5 Particle performance improved by roughly x10 Audio loading is now instant Scenery/.schematic importing up to x10 times faster, depending on CPU cores Optimized memory usage for 3D meshes, meaning bigger scenery can be imported Generated scenery 3D models are cached in the project folder, allowing instant loading (will generate in the background, may take a minute to appear) Project/resource loading stability improvements Program now runs in x64 mode using C++ Changes
    “Sunlight Strength” is now 100% by default (this setting may be removed in the future) Removed “Spawn near work camera” option (replaced by the drag-n-drop mode which achieves the same thing) New error message popup with direct links to log file and Mine-imator forums Log file moved to application folder  
    Installation:
    Windows: Run the installer executable or extract the .zip archive before running.
    Mac: Open the disk file (.dmg) and drag the Mine-imator icon to your Applications.
    Ubuntu/Debian: Either double click the .deb file to run the Software Installer or run the following command in the folder:
    sudo apt install ./Mine-imator\ 2.0\ Pre-release\ 2.deb Mine-imator can then be found in your Applications menu.
    Fedora/Arch Linux/Other distributions: Download the tar.gz archive and extract all the files, then run the Mine-imator executable.
     
    We hope you enjoy the 2.0 update, also please consider donating to help the project if you can!
     
    Donate to Mine-imator development
    ($5+ one-time or recurring)
     
    Cheers,
    David
  5. Upvote
  6. Upvote
    MojangYang reacted to david in Dev update #22: Mine-imator 2.0 in C++!?   
    Greetings!
    With the 10 year anniversary of Mine-imator coming up, I’ve decided to temporarily rejoin the developer team and add some long requested features you will soon be able to download in an upcoming version 2.0 pre-release arriving late May/early June! 
    @Nimi has done some phenomenal work on new features (many not even announced yet!), however the graphics engine used (GameMaker) has been a big obstacle towards optimizing the software and ensuring good framerates and memory usage with all the new additions. Therefore I have jumped in to lend a hand and I've finally been able to successfully migrate Mine-imator to a new graphics engine using the C++ programming language for added performance, optimized memory (x64) and multi-platform support. For all the technical details see the bottom of the post.
    In order to facilitate the development we have greatly appreciated your support throughout the years, creating and sharing content, giving suggestions, reporting bugs and especially with donations! Mine-imator has for the past decade been completely free and will remain so, but your donations have helped keep it alive with webserver costs and directly funded the development of version 2.0 (for instance, I had to get a MacBook for this update 😉). If you have not donated yet to the development team or wish to continue supporting, see the link below:
    Donate to Mine-imator development ($5+ one-time or recurring)
    With all that aside, let’s get to the new features found in the first 2.0 pre-release, later followed by additional releases with Nimi’s UI changes, animation improvements and rendering features (See Dev Update #21)!
    Let’s get HYPED!   
     
    Starting off small yet useful, an actually working Cancel option when clicking the program’s X!
     
     
    Next up something for the multi-monitor animators: No more crammed workspaces, simply detach your timeline or camera view into a second window and drag it to another screen!
     

     
    Scenery/.schematic file loading has been multi-threaded and optimized to be around 10 times faster as well as taking up less memory, allowing much bigger regions than before! In addition, the scenery is cached and instantly loaded upon re-opening your project (with no loading bar).
     
     
    Mine-imator will soon be able to handle much more complex projects with a speedup between 3-5 times compared to earlier versions when rendering many objects. This is made possible with CPU optimizations and combining objects into batches before sending them to the GPU for rendering (Mine-imator will not be allocating more CPU resources compared to current versions, just using them more efficiently).

     
    Linux users have been left out of using Mine-imator for 10 years, but no more! Version 2.0 will run smoothly on Debian/Ubuntu operating systems with all the same features!
    (P.S. If you have another favorite Linux distribution let us know)

     
    Same goes for Mac OS users after countless requests!

     
    Finally, the “Import from World” option has been completely reworked to have a 3D interface for more easily selecting a section of your world to animate. Despite being 3D and having more options, it will also load worlds much more quickly compared to the current version and in general be more stable. It will also be integrated into the software rather than opening a pop-up window, and accessed with a shortcut in the toolbar.

     
     
    Behind the scenes of the 2.0 C++ port:
    (Things will get technical and nerdy, you have been warned!!)

    Be sure to keep an eye out for the upcoming pre-releases, following our Twitter page or joining our Discord chat might be a good idea. 😎✌️
    Once again thank you for all the support through the years and keep on animating our favorite block game!
    /David
     
  7. Upvote
    MojangYang reacted to niam in HEV Charger   
    Have a very safe day!
  8. Upvote
    MojangYang reacted to Cable_HHH in Nether Dragon   
    This model was made half an year ago, I accidentally found it today.
    Original designed by Daniel Krafft

    Download Link: https://www.dropbox.com/s/etj5meqhmks916u/Nether_Dragon.rar?dl=0
    Feel free to rename those messy part and polish the texture( cuz man I am bad at it)
    Credit to me isn't necessary, BUT do mention this is a recreation based on Daniel Krafft's Nether Dragon.
  9. Upvote
    MojangYang reacted to Duychung in My second wallpaper art in this year   
    AUG model by Crustyjpeg, i've no idea for my title so yeah, my second wallpaper art in this year
  10. Love
  11. Upvote
    MojangYang reacted to YoshiHunter in Sunrise Over Gotham   
    Hello everyone! I have returned with another Cassandra Cain render. This one was an interesting challenge. After having my last renders take place at night, either in clear skies, or most likely in a thunderstorm, I decided to have this one take place during a sunrise. It's still a little wet out there since this render takes place a few hours after my last one.
    Render:
    My Previous Render (for context):
    Credits:
    As always, Constructive Criticism is always appreciated!
  12. Angry
    MojangYang reacted to ek_animator in Subscribe to my Youtube channel if you would want this model   
    it's still in a work of progress though so you need to wait
  13. Love
    MojangYang reacted to TheCollieStalks in The Dog That Saved Me   
  14. Upvote
    MojangYang reacted to niam in REvO-5: Modern Railway pack   
    The wait is finally over!
    REvO-5: Modern Railway pack is here.
    This pack wouldn't be released without your support, thank you to all of you who always supports my work.
    So what's in this pack? Well, I have a bunch of trains!
    Scroll down or watch full showcase:
    Let's start with...
    Passenger Trains
    TTC UTDC ICTS Mark I - Model and skin/livery requested by @Joe Sterham

    JR 123 Series "KuMoHa 123-3" Model requested by @nixette

    JR 205 Series "Nambu Line"

    JR 205 Series "Nambu Line" (Passenger car)

    JR KiHa 110 Series

    TCC NFTA LRV "NFTA-Metro" - Model requested by @AdventZro

    Freight Locomotives
    EMD SD0-2 "Krona Freight"

    EMD SD40-2 "CP Rail" - Skin/livery suggested by @Joe Sterham

    EMD SD40-2 "GLNR" - Model and skin/livery requested by @Ethaniel

    EMD SD40-2 "Erusea Cargo"

    EMD SD40-2 High Nose "Krona Freight"

    EMD SD40-2B "Krona Freight"

    Freight locomotives would be useless in this pack without its freight cars, am I right? Haha, so I made some...
    Freight Cars
    60ft General Purpose Flatcar

    50ft Standard Boxcar

    50ft High Roof Boxcar

    60ft Standard Boxcar

    60ft High Roof Boxcar

    65ft Plain Gondola

    Before you extract and use these models, please read the archive commentary carefully.
    Always credit me if used, and DO NOT modify or remove any logo or markings!
    Well, that's all for now. All downloads go to my page.
    Love model pack like this? Go upvote it! A lot of effort has been put into this work, I hope you enjoy it.
  15. Upvote
    MojangYang reacted to lifecraft in Deltarune, White fur Ralsei Model   
    hello everyone who clicked this topic! sure has been some time since I used this place?
    anyways, I recently was asked to model the character from the game Deltarune, Ralsei
     < this guy
    so I worked with @Duskstar Shineto make it. she did allot of texture work while I did the modeling, I may make a black fur version in the future, but no promises.
    The hat and horns are both on by default , depending on what you want, you should disable either the hat or horns at a time.

    -Bendable ears, Scarf, and tounge 
    -jaw mouth
    -Model based face rig
    -Removeable Hat, glasses, Scarf
    Download
     
     
    Blunt not included
  16. Upvote
    MojangYang reacted to FredMCGamer in Farewell   
    It has been fun, but it is time to expand my horizons.
    Thank you everyone who has been part of this interesting journey!

  17. Upvote
    MojangYang reacted to Jeo_Swift in Pixel Art   
    I made Pixel art of @Fox Miner @PikaGamerPro
    and some other of my friends  (some of them were done a long time ago)
    There are the icons and the normal
    edit:- I didn't know these type of content goes into other creations 



  18. Upvote
    MojangYang reacted to EnderFrameStudios TM in Difting Away (4K)   
    My mission is complete. My one true purpose of serving the Emperor has been fulfilled. The Teritorus Sailor was destroyed, so here I am. Floating into the abyss of the cosmos, everything i have done, every decision, every moment I spent on the battlefield fighting for my people has lead to this. Dithering around in this infinite universe only for all my sacrifices to be forgotten, and left Drifting Away
  19. Upvote
    MojangYang reacted to MCPA Team in I'M NOT A FISH!!   
  20. Upvote
    MojangYang reacted to niam in Me when watching cringe stuff   
    Le Moai
  21. Upvote
    MojangYang reacted to Ethaniel in Uhhh I found something weird in mine-imator   
    Yeah Herobrine is in MineImator, he's harmless though don't worry about him.
  22. Upvote
    MojangYang reacted to david in Guide: How to post a Mine-imator project   
    When you save your project in Mine-imator, a folder is created with the animation name, which contains the .miproject (Mine-imator project) file of your animation together with any skins/textures/scenery you used. This makes sharing animations simple, as everything is located in one place. You can usually find this folder where you installed Mine-imator, inside the Projects folder.
    Note: This guide is relevant for all kinds of files, not just Mine-imator projects.
    Step 1:
    You can't upload a folder to the internet, but you can upload a compressed folder (.zip file), also known as an archive. If you only want to upload a single file, you can skip this step.
    To create a compressed folder on Windows, right-click the folder, select "Send to" and pick "Compressed (zipped) folder" as shown below. The newly created compressed folder will have the same name as your original folder with .zip added.

    Step 2:
    Upload the file or archived folder to a media sharing site. There are some good ones out there, I'd recommend one of these:
    MediaFire Google Drive Dropbox Step 3:
    When you have uploaded the file (this process varies from site to site), fetch the download link of your file and post it on the forums. Make sure the download works before sharing it with the world!
  23. Upvote
    MojangYang got a reaction from JoeFly in How I can change parents in MineImator in current moment?   
    Unfortunately you can't animate the influence of parenting as of the current version if MI. You can create a duplicate of the object you want to pick up and put down, and animate their visibility as you pick up and put down.
  24. Upvote
    MojangYang reacted to TheCollieStalks in Bordercollie doggo [4k+ ultra wide]   
    https://cdn.discordapp.com/attachments/570412181905211393/917251144596721704/Doggo-V2-edited.png
    I remade the old render with this updated rig
  25. Upvote
    MojangYang reacted to mbanders in "wanderer"   
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