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Ian_The_One

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    9
  • Posts

    869
  • Joined

  • Days Won

    9

Reputation Activity

  1. Funny
    Ian_The_One reacted to 9redwoods in Crimson | 2K   
    Absolutely destroyed
    obliterated 
  2. Upvote
    Ian_The_One got a reaction from MojangYang in Crimson | 2K   
    its the pointer finger you overcooked potato.
  3. Upvote
    Ian_The_One reacted to Frost in Crimson | 2K   
    For clarification, it is not the middle finger being held up, it's the pointer finger. You can tell by its relevant position to the thumb gap.
  4. Downvote
    Ian_The_One reacted to AlvinTheMinecraft in Crimson | 2K   
    MIDDLE FINGER ARE U SERIOUS!!!!!!!!!!!!
  5. Upvote
    Ian_The_One reacted to 9redwoods in Different seed for each spawned object in a particle generator   
    You can set a random particle speed if I recall correctly.
  6. Upvote
    Ian_The_One got a reaction from FredMCGamer in Yakuza Kiwami MCSM Style   
    its a great game imo.
  7. Upvote
    Ian_The_One reacted to FredMCGamer in Yakuza Kiwami MCSM Style   
    So I've gotten into the world of Yakuza and tbh I am planning on getting the game for ps4, I am really looking forward a great experience and looking at the trailer I guess I am in for a surprise!
    Best regards
    FredMCGamer.

  8. Upvote
    Ian_The_One reacted to Cryptic Runner in Transparent BUG.   
    you mean the alpha glitch? simply turn up render depth. camera effects may not show up in there though, but it works
  9. Downvote
    Ian_The_One reacted to moniker in Transparent BUG.   
    The reason the alpha glitch isn't fixed is because the GameMaker engine is broken and it can't be fixed, not because it would break rigs if it was fixed. There's nothing to gain from having alpha that breaks when trying to render it through depth of field, SSAO etc. The alpha not working properly ruins a lot of cool ideas. I mean when using the slime model you already see the DOF not being properly rendered. But it gets worse when you are trying to for example make smoke that slowly disapears and in the background you are using DOF.
    If it was fixed there would still be ways to make rigs but with actual functional transparency.
  10. Downvote
    Ian_The_One reacted to SotLegend Animations in Meet Sonic (TF2 Parody)   
    One of my latest animations as well as the first post on my Mine-imator Forum account
  11. Downvote
    Ian_The_One reacted to bmzkhhlll in Demon Of The Nether   
    okay guys in here i make
    DEMON OF THE NETHER
    HAHAHAHAHA
     
    Image :
    https://imgur.com/FtZEkqs
     
    download link :
    http://www.mediafire.com/file/4brtlae5g2uc8xq/Demon+King.rar/file
     
    enjoy! haha
     
  12. Upvote
    Ian_The_One reacted to Ghatos in Slice-able player model   
    Stop flooding, this is against the forum's rule. Next time, wait for other people to post stuff or put all of your creations in a single post.
  13. Downvote
    Ian_The_One reacted to ∆WENZ∆ in > RE MODELED < > bag/backpack rig < :3   
    this is rig is now new original link was broken so i fixed that here with a new rig :> 
    whats new? -
    more pockets/spaces to put items/food,drinks/weapons/armor :> used modelbench :> changable colors/logo :3 3 textures available :> here's a preveiw and link at bottom :3
    that is all here is download if in case u need :> 
    credit if using >:3
  14. Upvote
    Ian_The_One reacted to Shuky_San in Charlie (we bare bears)   
  15. Downvote
    Ian_The_One got a reaction from DreamWDB in Mine-Imator Feature Recommendations   
    why would you need onion skinning in mi of all programs?
    plus you can see how your characters/objects were posed when you make the next keyframe.
  16. Upvote
    Ian_The_One got a reaction from SocialMediaAnimations in Mine-Imator Feature Recommendations   
    why would you need onion skinning in mi of all programs?
    plus you can see how your characters/objects were posed when you make the next keyframe.
  17. Upvote
    Ian_The_One got a reaction from Cryptic Runner in Mine-Imator Feature Recommendations   
    why would you need onion skinning in mi of all programs?
    plus you can see how your characters/objects were posed when you make the next keyframe.
  18. Upvote
    Ian_The_One got a reaction from MojangYang in Mine-Imator Feature Recommendations   
    why would you need onion skinning in mi of all programs?
    plus you can see how your characters/objects were posed when you make the next keyframe.
  19. Upvote
    Ian_The_One reacted to ShotU in Fun With Ragdolls   
    that's so disappointing that the forums has to even censor a persons username because it uses the word fo x y
  20. Upvote
    Ian_The_One got a reaction from FOXY TOONS in Meeting Sans & Papyrus | Stikbot Story Series   
    dont spam posts.
  21. Upvote
    Ian_The_One reacted to Rollo in Meeting Sans & Papyrus | Stikbot Story Series   
    I've merged your recent topics into one post. Please don't flood the Recent Topics.
  22. Upvote
    Ian_The_One reacted to Nimi in Add the actual time selected next to frames   
    I'll look into it when I get around to adding the new interface in 1.3.
  23. Upvote
    Ian_The_One reacted to moniker in Add the actual time selected next to frames   
    How it is:

    How it should be:

     
    People think in terms of minutes and seconds to allocate time, not frames, it's not intuitive, still useful to have both tho. You can make it happen for the next update Nimi?
  24. Upvote
    Ian_The_One reacted to Cryptic Runner in Inconsistencies with the refresh texture option   
    this happened to me on my good PC, but for some reason this doesn't happen at all on the trash pc that i'm currently using. might be another one of these "works on that computer but doesn't work on the other" type situations that mostly happen on indie games/programs
  25. Downvote
    Ian_The_One got a reaction from 9redwoods in Inconsistencies with the refresh texture option   
    i just tested it and it works fine for me.
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