Reputation Activity
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__Mine__ reacted to david in Do these things Comes true to Mine-Imator later?
Unfortunately life is not that simple, things don't magically materialize by thinking about them hard enough, you actually have to sit down, grit your teeth and do the work. Becoming advanced with GML and eventually joining the dev team (currently only Nimi) may be a good start to realize the things you mentioned. Of course you are free to leave suggestions to Mine-imator but do remember that just dreaming won't make things happen, this goes for all areas in life. ?
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__Mine__ got a reaction from Jake_28 in The mine imator makes me mistake
Try looking at the log_previous.txt file it mentions. That'll likely show you what's going on.
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__Mine__ reacted to Fox Miner in Cursed Creepers
Models by: @__Mine__
Info!
The Rigs are awesome and very detailed, I really loved working with them and hope to see others to use them as well!
Its a shame that no one uses them though they are so wonderfuly made,
@__Mine__ there is but something to fix, the Storage Creepers, if you could make the Locks moveable! Pls Thanks!
Story:
This is how it workes Guys. One Runs from hundret Creepers while the others tame one Creeper by one Creeper... and mostly its me... I am more the Fox Miner then Creeper Tamer, but I know how to Tame a Creeper!
The Creeper Tamers
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__Mine__ reacted to ItsBluefindude in deepslate diamond ore rig
I don't see the need of Deepslate Diamond Ore Rig as it is currently in Mine-Imator, you might be using an older version of Mine-Imator.
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__Mine__ reacted to TimDoesWhatever in Creeper Block Lab Scene
wow i didnt know or expect that, and im honored to be the first one to do it
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__Mine__ got a reaction from Fox Miner in Creeper Block Lab Scene
And it only took well over a year to finally see someone using them in a render ;u;
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__Mine__ reacted to TimDoesWhatever in Creeper Block Lab Scene
I don't remember what rigs I used for this. but I hope u like this
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__Mine__ reacted to mbanders in The Adventures of Mario and Luigi (Episode 7.29) in Minecraft
every copy of mario 64 is personalized
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__Mine__ reacted to insanehelix7076 in SAFR V5 - Non-Alpha Update
Ive always wondered, why are the ears near the chin?
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__Mine__ reacted to Voxy in Minecraft Sound Pack — 1.17
Hi everybody! I've updated the back to the latest available release of Minecraft, version 1.17 aka Caves & Cliffs Part One!
Starting with this update, I'm splitting the download link into two parts, one containing the sound effects, and one containing the soundtrack. The music files are pretty heavy (they make up two-thirds of the total file size of the entire pack!) and probably aren't going to be used as often as the actual sound effects, so hopefully this should considerably reduce download times and used storage space for most people.
Enjoy!
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__Mine__ reacted to Jake_28 in Animation Studio
to be double fair, IRL we have sheets with flat textures instead of being extremely noisy, and minecraft's concrete texture is what looks the most simmilar to that. the block name doesn't really matter
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__Mine__ got a reaction from Jake_28 in What exactly makes framerate so bad?
Looking at the zoomed-in image the timeline appears to have roughly 6 keyframes every 3 frames, so that's about 2 keyframe sprites per frame on average.
The zoomed-out image shows the keyframes stretching from 0 to a little over the 5,000-frame mark. Assuming the average of 2 keyframes per frame, that's roughly 10,000 keyframes. Not too surprising that the FPS is going to drop when it has to render 10,000 sprites on your screen. Far more than "a bunch", I'd say.
Don't get me wrong, I'm not disagreeing in regards to this being a problem; it definitely is. I'm just not sure how it could be fixed. After all, the program needs to display something to let the user know there's a keyframe belonging to object X at frame Y that, when clicked, allows you to edit it. Displaying thousands of those will, inevitably, cause an FPS drop.
The only decent solution I can really think of would be to perhaps "cluster" the keyframes if they get too close together while zoomed out? That would definitely reduce the amount of sprites being rendered on-screen... but I have no idea how that could be implemented properly without causing any odd behaviour (which keyframe would take priority for selection if you clicked on a cluster, for example).
Other possible solutions could be to either limit how far the user can zoom out or limit how many keyframes are rendered on-screen at any one time, but of course they're somewhat less ideal, especially that last one.
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__Mine__ got a reaction from Jake_28 in What exactly makes framerate so bad?
That's due to the program needing to display thousands of sprites to display all those keyframes. When you zoom in, less of them will be visible, obviously resulting in higher FPS. There needs to be some way to display the keyframes to the user, so I'm not sure how this could be fixed.
Nimi has already told you that your ultra-high-end PC is ineffective in terms of performance because of the limitations of GameMaker.
I'd recommend taking this particular complaint to YoYo Games instead, since AFAIK there's not much - if anything - that Nimi can do about this.
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__Mine__ got a reaction from Jake_28 in Animation Studio
Looks pretty good!
Just a light nitpick; the thing Tdit's holding is a clapperboard, not a clipboard. Also, perhaps Lime Concrete could've been used as the greenscreen instead of Lime Wool? Less noisy.
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__Mine__ reacted to Emunator in Animation Studio
An Animation Studio with a green screen and all, coming in films near you today!
Credits;
Tdits skin - @tditdatdwt
Directors Chair - @BloxTheRigger
Microphone - @r3nacraft
Clipboard - @TexasTony04
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__Mine__ got a reaction from SoundsDotZip in [Issue] Large amounts of one Reaction causes problems with its respective tab in "See who reacted to this".
If a post has more than 25 of a single Reaction (enough to make it so it's more than one page long), that reaction's tab in "See who reacted to this" ends up also displaying the other reactions, making it functionally identical to the "All" tab.
To reproduce:
Go to a topic which has multiple different Reactions and more than 25 of a single Reaction, like this one or this one. Click on the post's Upvoted icon to see who upvoted the topic. The "Upvote" tab in "See who reacted to this" will pop up. Click to navigate to the tab's next page. The tab will now display all of the Reactions, instead of only the Upvotes. Note: Occasionally, the tab may display all of the Reactions immediately without Step 3 needing to be performed. Also, this works for any Reaction that has more than 25 of it on a post, so the "Love" Reactions in the second linked topic above will also work for the purpose of reproducing this bug.
Additionally, having multiple different reactions on the post isn't actually required for this bug to occur; it's just more visibly apparent if it does lol
It's obviously not a serious forums-breaking issue, but it seems to me like unintended behaviour nonetheless.
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__Mine__ got a reaction from BonkJobBot in Paracitic Mimic
That is the most cursed Chest I've ever seen. Awesome!
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__Mine__ reacted to BonkJobBot in Paracitic Mimic
Download the Mimic!
Note:
Please do not claim this parasite as your own creation and please credit me when you're using this. Thank You!
Expamle of use
Variation Maybe....
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__Mine__ got a reaction from Jossamations in Connor's June Render Dump + Update
That first render looks amazing! The DOF could use a little tweaking, but otherwise it almost looks just like an in-game screenshot. Nice!
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__Mine__ reacted to Jossamations in Connor's June Render Dump + Update
Hi there!
I'm sure those coming from my last Render Dump know why I don't post on here much, But ill give a rundown as quick as possible;
Forums Toxic, I'm a sensitive asshat, I no likey.
Anyways,
I'd also like to say that I will be releasing CPFR V.2 very soon after I fix a few things!
But a quick Tease of some things coming to it;
• Female Version (Including Eye Lashes)
• Major Bug Fixes and Optimizations
• Much More user-friendly Customization, Aswell as the ability to make custom Eye-Shine Textures
But that'll be a while from now, So for now, Heres some renders from this month! Including a bit of a revamp of an ole' favorite...
"RTX" in Mine Imator Revamp:
Pride Month Render:
3b3t.us Spawn Renders:
Thank you for viewing, See you in another couple months!
- Connor
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