Reputation Activity
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Alexey Uspensky got a reaction from FusRus in Adam Jensen skin render
Nothing special here. Just had to render the preview of the skin I've done.
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Alexey Uspensky reacted to Jeo_Swift in My glowing jaket
I made the background dark because then the glow can be seen properly
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Alexey Uspensky got a reaction from Chee5e in Adam Jensen skin render
Nothing special here. Just had to render the preview of the skin I've done.
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Alexey Uspensky got a reaction from MarkyContent in "Glock 17 9mm" Pistol rig
this is truly a great rig, unfortunately most people on the forum just pass by such works
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Alexey Uspensky got a reaction from InfinityHeroZ in "Glock 17 9mm" Pistol rig
this is truly a great rig, unfortunately most people on the forum just pass by such works
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Alexey Uspensky reacted to moniker in Dev update #18: 1.3.0 - Lighting
Did you look into what I said? Disabling the work camera when you press play to watch the end result in the active camera would make things way better. Makes this option ofc, and allow a key shortcut to toggle "work camera on/off during playback" and another that simply toggles work camera on/off.
So after 1.3.0 the program is basically abandonware? thats pretty sad... I hope someone keeps updating it. Eventually someone will port it into a proper engine and make a lot of money.
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Alexey Uspensky got a reaction from CoLahaust in Adam Jensen skin render
Nothing special here. Just had to render the preview of the skin I've done.
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Alexey Uspensky got a reaction from 9redwoods in Adam Jensen skin render
Nothing special here. Just had to render the preview of the skin I've done.
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Alexey Uspensky got a reaction from MojangYang in Adam Jensen skin render
Nothing special here. Just had to render the preview of the skin I've done.
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Alexey Uspensky got a reaction from Shane in Adam Jensen skin render
Nothing special here. Just had to render the preview of the skin I've done.
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Alexey Uspensky got a reaction from MicrogamerCz in Adam Jensen skin render
Nothing special here. Just had to render the preview of the skin I've done.
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Alexey Uspensky got a reaction from Draco63 in Adam Jensen skin render
Nothing special here. Just had to render the preview of the skin I've done.
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Alexey Uspensky got a reaction from Winfell in Adam Jensen skin render
Nothing special here. Just had to render the preview of the skin I've done.
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Alexey Uspensky reacted to Winfell in Dialogue animation
So, i got boring during the quarantine and i've decided to make some facial animations
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Alexey Uspensky reacted to Nimi in Dev update #18: 1.3.0 - Lighting
Greetings everyone! In this dev update, I'll be covering a handful of new features I've been working on for Mine-imator 1.3.0.
However, before we dive into the following eye candy, I want to mention that due to the sheer size of this update, its official release is not in the near future-- and doesn't have an ETA. Unlike the past two updates, 1.1.0 and 1.2.0, this update includes a variety of goals. This includes an effort to improve rendering, animation workflow, and the interface along with adding new features that may come with them. Though during development, I'll be posting dev updates more often to give insight on how development is going. With that being said, this post will highlight a couple of the first big improvements to come to the update. Renders used in this dev update were made by @Hozq.
Lighting improvements
The way lighting is applied to objects has changed in 1.3.0. Before, ambiance only affected dark areas, but now, ambiance is applied more accurately to the scene by being applied additively to pre-existing lighting in the scene. This allows for brighter scenes and improves the appearance of dark areas such as areas with AO.
Changes to shadows
Shadows are getting a significant upgrade in 1.3.0. Previously, shadows used a method that would blur all shadows in the scene. Now, shadows are rendered multiple times determined by a new samples setting that scatters the shadow maps of lights around, allowing for shadows to be harder near its caster, and softer the further away it is. (Also to clear up a misconception, this is not PCSS. )
An improvement was also made to the way sun shadows are cast, allowing the sun to act as a proper directional light in the scene.
Volumetric rays
This feature has been requested many times over the past few years, and is finally being added to 1.3.0. However due to (technical) restrictions, the rays are only available for the sun. These rays are not rendered in screen-space and will appear even if the sun is not in-frame.
As mentioned before, rendering isn't the only aspect of Mine-imator that will be getting improvements though however, that's the first part of this update I'll be tackling so it may be a while till other features are shown off. Until next time!
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Alexey Uspensky reacted to StaTiRadiMama in Wallpaper for Naruto fans!
Not much effort was put in, but I hope you like it.I wanted to share it if someone want to use it!
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Alexey Uspensky reacted to MBB in toast is a gurl
guys look i'm a girl now look at me pls upvote
Female torso and legs made by - @Hozq
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Alexey Uspensky got a reaction from Orange in Christmas tree rig by Alexey Uspensky
(sorry for my bad english)
Meanwhile, in St. Petersburg 8 hours left until the new year.
I would like you to introduce my Christmas tree to you. I did not do it for long, only 3 hours, one person made the order. but the visual component, the Christmas tree came out pretty good.
why not send a link to download to the forum?
download link: http://www.mediafire.com/file/yqe79iw8rm68e1y/Christmas_tree_rig.zip
attention: if your computer has poor performance, this rig will significantly reduce FPS, use this rig at one's own risk
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Alexey Uspensky got a reaction from OzFalcon in Flat comic style - Detective room [2K]
I just continue to learn new techniques after a long resign
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