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9redwoods

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  • Posts

    2894
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Everything posted by 9redwoods

  1. What he said, minus the walking part. I think you could have added some more sunlight to the scene. Right now, it's mostly shadows.
  2. Ok, I'm going to give criticism on some other stuff than the skysphere. There's a seam in the skysphere. You can see the pixels of the skysphere. You either have to find a better resolution skysphere or turn "blur texture" on. You can see the curvature of the skyphere. Always try to avoid that. The texture of the skin has no shading or anything. The posing is very generic and unnatural. Practice around with different poses to figure out what looks natural and what doesn't. That's kinda it. Keep trying, listen to the community, and see what others are doing, and you'll get better in no time!
  3. I think this could have been an epic picture without the skysphere. It really ruins the image. For one, you can see the curvature of the sphere itself. 2. the pixels are showing. Always use "blur texture" when making a skysphere. I suggest using a surface (with blur texture on) that just covers the sky of the wallpaper. There are plenty just on Google Images. Just look for what sky you want and just slap it onto the picture. The best part about the surface method is that the texture of the sky can be stretched a long distance before it looks weird! So if the image is too short, just stretch the width and it won't look strange!
  4. I don't think anybody actually uses any of the wallpapers posted here. Good wallpaper.
  5. The torches should have had way more physics to them. That's not how physics work at all. The walk cycle is way too exaggerated. His arms are flinging everywhere. The zombie in the spawner should be spinning. There should also be flame particles. 3 torches like that should be lighting up the room. Just increase the range of the point lights, and if you realize it's too bright, lower the overall brightness of the light in color. The head should be still other than bobbing up and down. When you walk IRL, your head doesn't go back and forth in a rapid motion. I can help you out with the walk cycle a bit. Here, I have a walk cycle keyframe video (It's really stood the tests of time. I still use that walk cycle today). I consider you download the keyframes, and memorize them. It will come in handy when you're making a walk cycle to have a walk cycle memoried. Good job with the test!
  6. I'm not on a bridge. Read what I said at the top if you haven't already.
  7. I had literally no clue what to call it, so you can call it clickbait or something, how would I know. I just decided to make this from a cool image I found on Google Images, and I kind of took reference from Alan Walker. I think I could have lowered the brightness a bit more... Anyways, here you go. Edited: Non-edited As you can see, there is literally no difference between the edited and non-edited version. Guess why? Because I used the same image! MI images don't need to be edited anymore! They're perfect raw! Ok bye.
  8. Did the MI forums just get a subtle makeover? It looks different somehow...

  9. The vignette for the facility lighting is way too strong.
  10. Can you please give me creative mode? Skin is 9redwoods. You can give me anything you want, I'm open for whatever you think.
  11. In case you missed it:

    My topic totally got drowned by the hype from 1.2.0.

  12. You should have blocky bending enabled. Also, I need that chair!!! ? Good job m8.
  13. I think the DOF blur size is way too strong. Great job, though.
  14. I think the carrot is too dim for the glow.
  15. No you're not On topic: Amazing rain! One thing is that the drops around the top right look very pixelated compared to the rest.
  16. I actually had 2 spotlights and a point light. I wanted it to be dark, too.
  17. Yea. You also have to be very skilled to use it properly for natural movement.
  18. “Messed around with the project a bit” I can’t uprep!!! ? Also, thanks to everyone who made the 1.2.0 update possible. I feel like I helped because one of my suggestions got put in. ?
  19. Linear transitions are in some cases very needed. They play a key part in lots of other things. Just never use them for movement. "follow my constructive criticism" sounds kinda like you think you're better or something. We all learn from everybody. Not just one person. On topic: there are many more things that dually didn't say. I'm not going to get into it, because there are too many problems to count.
  20. Is the animation style supposed to be bad?
  21. This man's eyebrows are longer than a villager's
  22. 500 REP! WOO!

    1. StarFX

      StarFX

      Conguratulations! You are now a Top notch! Now all you need to do is

      FIX THE PVP SYSTEM NOTCH

       

       

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