Reputation Activity
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golemcz got a reaction from Mr M3m3~Chan in Star Gazer
Phew... so it's been a long time since I posted something here but here it is!
In cooperation with @Ludo Silver, we created this little scene.
Full shot was the original idea but Ludo decided to go and create another beautiful shot of the character from outside!
Hope you like it
Credits:
Models and environments: by me
Lighting and 2nd shot: @Ludo Silver
Rendered fully in Mine-imator 2.0.0
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golemcz got a reaction from Fover in Star Gazer
Phew... so it's been a long time since I posted something here but here it is!
In cooperation with @Ludo Silver, we created this little scene.
Full shot was the original idea but Ludo decided to go and create another beautiful shot of the character from outside!
Hope you like it
Credits:
Models and environments: by me
Lighting and 2nd shot: @Ludo Silver
Rendered fully in Mine-imator 2.0.0
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golemcz got a reaction from Pickyduck14 in Star Gazer
Phew... so it's been a long time since I posted something here but here it is!
In cooperation with @Ludo Silver, we created this little scene.
Full shot was the original idea but Ludo decided to go and create another beautiful shot of the character from outside!
Hope you like it
Credits:
Models and environments: by me
Lighting and 2nd shot: @Ludo Silver
Rendered fully in Mine-imator 2.0.0
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golemcz got a reaction from Aisu Uchibi in Star Gazer
Phew... so it's been a long time since I posted something here but here it is!
In cooperation with @Ludo Silver, we created this little scene.
Full shot was the original idea but Ludo decided to go and create another beautiful shot of the character from outside!
Hope you like it
Credits:
Models and environments: by me
Lighting and 2nd shot: @Ludo Silver
Rendered fully in Mine-imator 2.0.0
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golemcz got a reaction from FOXY TOONS in Star Gazer
Yeah, pretty much moved on from Mine-imator now.
But you seem to have made much progress!
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golemcz got a reaction from Ludo Silver in Star Gazer
Phew... so it's been a long time since I posted something here but here it is!
In cooperation with @Ludo Silver, we created this little scene.
Full shot was the original idea but Ludo decided to go and create another beautiful shot of the character from outside!
Hope you like it
Credits:
Models and environments: by me
Lighting and 2nd shot: @Ludo Silver
Rendered fully in Mine-imator 2.0.0
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golemcz got a reaction from FOXY TOONS in Star Gazer
Phew... so it's been a long time since I posted something here but here it is!
In cooperation with @Ludo Silver, we created this little scene.
Full shot was the original idea but Ludo decided to go and create another beautiful shot of the character from outside!
Hope you like it
Credits:
Models and environments: by me
Lighting and 2nd shot: @Ludo Silver
Rendered fully in Mine-imator 2.0.0
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golemcz reacted to TheRatmir in Christmas Pack
What we Have:
Christmas Tree
Presents
Santa's sleigh
Socks
Christmas Ball
FairyLight
Scarf
Santa Hat
Santa Beard
Candy
GingerBread
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golemcz reacted to david in Mine-imator 2.0 Pre-release 4 (Phase 1)
Good news! The legendary 2.0 Anniversary Update is here for testing on Windows, Mac and Linux platforms! This update is in fact so grand that it has been split into two phases that will be revealed over the next few months as pre-releases:
Phase 1 (May 30th): Multi-platform support, performance improvements, new world importer and multi-monitor support by @david
Phase 2 (November): New user interface, logo, rendering and animation capabilities by @Nimi, also includes all features in Phase 1 and Minecraft 1.19 support
Since these builds will contain many features and be built on an entirely new C++ engine, expect bugs to appear! As usual, please report them in the Issues and Bugs subforum with as much information as possible included in your topic and project files if possible.
Note: Back up your projects before installing, or install in a separate location! Now, without further delays...
Get for Windows
Get for Windows (.zip)
Get for Mac
Get for Ubuntu/Debian
Get for Linux (.tar)
Get for Windows 32-bit
Get for Windows 32-bit (.zip)
2.0 Pre-release 4 (2022-07-29), changes:
Changes
Crushed some bugs 🐛🐛🐛 Interface scale setting is no longer visible when the only option is 100% to avoid confusion
2.0 Pre-release 3 (2022-07-11), changes:
Features
Added support for 32-bit Windows systems Added tarball (.tar) download for various Linux distributions (Arch Linux, Fedora etc.) Changes
Rendering now uses DirectX 11 for Windows, will give better framerates for users with AMD GPUs or integrated CPU graphics Objects completely out of view are no longer sent to the GPU for rendering, will give a speedup in certain situations Yet more bugs squashed 🐛🐛 Changed interface scale setting to use fixed values (100%, 200% or 300%) Canceling movie export no longer deletes the file Modelbench popup only shows up on Windows
2.0 Pre-release 2 (2022-06-13), changes:
Features
Interface scale setting for high DPI monitors in Settings>Interface (Automatic or custom scale) Render distance slider in Settings>Graphics Changes
Squashed a lotta bugs 🐛 Added a more accurate FPS counter Adjusted size of custom fonts in the UI Removed option to add block timelines when >500 timeline are available (will return as an option in the Resources tab in later pre-releases)
2.0 Pre-release 1 (2022-05-30), changes since 1.2.9:
Features
Mac OS support Linux support (Debian/Ubuntu) Drag-n-drop mode when adding objects from the workbench after clicking “Create” Objects are locked to the mouse and snaps to the world until released Hold Shift while clicking “Create” to spawn at 0,0,0 Hold Shift while dragging to toggle position grid (modify size in keyframes, default is 16) New world importer 3D interface integrated into software Left click: Rotate/Create selection Middle click: Pan Right click: Fly (+WASDQE) Mouse wheel: Zoom towards/away from cursor Shift: Ignore selection Increased performance and stability improvements Shortcut button in toolbar After importing from a world, clicking the “Reload” option under “Resources” will update the block changes from the world (if still present on the disk) Multi-monitor support Drag the timeline or secondary view out of the window to detach as a new window Alternatively, click the new “Pop out”/”Reset” buttons Monitor setup is saved when re-opening Mine-imator “Cancel” option when exiting the software via “X” Assets and files can be dropped into the software from the system file explorer Improvements
Overall software performance improved by x3-5 Particle performance improved by roughly x10 Audio loading is now instant Scenery/.schematic importing up to x10 times faster, depending on CPU cores Optimized memory usage for 3D meshes, meaning bigger scenery can be imported Generated scenery 3D models are cached in the project folder, allowing instant loading (will generate in the background, may take a minute to appear) Project/resource loading stability improvements Program now runs in x64 mode using C++ Changes
“Sunlight Strength” is now 100% by default (this setting may be removed in the future) Removed “Spawn near work camera” option (replaced by the drag-n-drop mode which achieves the same thing) New error message popup with direct links to log file and Mine-imator forums Log file moved to application folder
Installation:
Windows: Run the installer executable or extract the .zip archive before running.
Mac: Open the disk file (.dmg) and drag the Mine-imator icon to your Applications.
Ubuntu/Debian: Either double click the .deb file to run the Software Installer or run the following command in the folder:
sudo apt install ./Mine-imator\ 2.0\ Pre-release\ 2.deb Mine-imator can then be found in your Applications menu.
Fedora/Arch Linux/Other distributions: Download the tar.gz archive and extract all the files, then run the Mine-imator executable.
We hope you enjoy the 2.0 update, also please consider donating to help the project if you can!
Donate to Mine-imator development
($5+ one-time or recurring)
Cheers,
David
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golemcz reacted to Voxy in Dev update #21: "The Anniversary Update"
Yeah yeah cool but where's IK? /j
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golemcz reacted to Nimi in Dev update #21: "The Anniversary Update"
Hello everyone! It's been a while since the last dev update, and I'm sure you have questions about the update and what's taking so long, so let's start with answering that.
What's taking so long?
In the previous dev update, I mentioned that I was working on "Inventory", the new UI for Mine-imator. This ended up taking a while to finish and pushing back when I planned to start on optimizations for rendering. I've since finished optimizations and now wrapping up any final graphical features for the update.
A change of plans
As many of you know, the "Caves & Cliffs" update for Minecraft has been split into two parts. This delay in the second half of the update will give me more time to further refine the update and improve areas where the program lacks, like animation. This of course will result in a delay of the update into next year, Mine-imator's 10th anniversary.
The Anniversary Update
With this new delay for the update going into Spring 2022, I've decided to rebrand the next major update from "Mine-imator 1.3" to "Mine-imator 2.0: The Anniversary Update". With overhauls to graphics, UI, and eventually animation (?), both david and I believe this update is deserving of the 2.0 title. I can't say for sure what new features will be coming in the next coming months for the update, but I'm sure the update will be worth the wait.
W.I.P. feature gallery
It would be pretty cruel to end the update with nothing to show, especially with how long its been since the last dev update. So here's some early previews of what's in store. Do note that things are still subject to change in development and the following may/may not be final. ?
That about wraps this dev update up, I doubt anyone was hoping for a delay on the update, but I hope these exciting announcements offer plenty of hype for what's still to come!
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golemcz reacted to MBB in CARLOS: The destroyer of Worlds
Hey y'all! Got myself back into the groove, and now here I am.
Back in action baby!
Ready to ROLL WOOOOO
here's a render I made based on the true events that transpired on the CadeSMP (it's a secret smp so don't tell anyone!)
See ya!
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golemcz reacted to ShotU in Spiderman: Miles Morales | ShotU Render
Credit to @anima cryses for the model
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golemcz reacted to TheRealMariobros1045 in The Mine-Imator Forums Every time I Post something
The Following Video is Satire. (Mostly) none of these are accurate to my actual thoughts about the forums. so please. don't get offended.
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golemcz reacted to LacaMenDRY in Project Xeno 20 Seconds Sci-Fi Animations
Title:Project Xeno.
Universe Type:Dystopian Future Universe/DFU.
Duration:20 Seconds 59 Mili Seconds.
Tell me what I need to Imrpove. Thanks.
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golemcz reacted to Boneymation in Apple War (Boney Bros 7)
What will happen if something other than gold meets the apple? Maybe a disaster?
(There are some religious stuffs in this video. Hope you don't take anything seriously)
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golemcz reacted to __Mine__ in Mega Taiga [4K]
Nice use of colours, however I noticed this tree is floating.
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golemcz reacted to LeonardoWithMC in Bartering for Ender Pearls with Piglins be like (Dream's Short Animation)
Dream's Minecraft Speedrun in 1 Video (2020)
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golemcz reacted to LeonardoWithMC in POV: you're the Baby Glow Squid
This Little Squid actually beat the World Record for Minecraft MobDeath% Speedrun at 0m 14s 003ms
oh and also thanks for SwingZero for Buff Human Rig Credit (even thought you don't need to ... ):
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golemcz got a reaction from Karry in Wolf and Dragon
Really good! You have a nice touch for particles and such. Really love the idea when dragon warrior puts down his sword to fight with hands, like he's thinking "They're not even worthy of being slain by my sword...". Only suggestion I have now is that I would make the wolf warrior more face expressive. She's the only one who you can see has face in camera shots. Appart from that, really liked it.
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golemcz reacted to Shikurin in Spiderman swing test (meh)
i made this around december of 2020 but i'm sharing it now because i finally felt like it's time to show it to people i guess ehh i'm not too proud of it my rope animations were really bad but ehh too late to fix it i've already deleted the project .-.
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