Reputation Activity
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OzFalcon reacted to alzcreation in Naomi Furukawa
So at 25 / 04 i made a wallpaper for my new OC
Here ya go *These is a bug at a foot but already fix it at 27 / 04
Credits: @Hozq For Book model
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OzFalcon reacted to Dr. Nexil in The Siege Begins
An updated version of Ahsoka based off her season 7 look
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OzFalcon reacted to Zantrius in lofi hip hop radio - beats to relax/study to
It's the study girl from the ChilledCow lofi radio.
I really wanted to make everything in the scene and wanted to be very accurate as well so this took 4 days >.<
Let me know if you listen to lofi too
Also if you have any recommendations...
Inspiration
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OzFalcon reacted to Floofy in Country Road
Tonight was a night to remember, i went to my first party! i didn't drink though, i don't feel comfortable doing that. Plus, i need to get home someway. Either way, its 2 am and i should start heading home.
I got in my SUV with some of my friends. My other friends were.. mildly drunk, so i was driving obviously. They were having a good time, recording themselves in the back of the SUV and talking about how great their night was. Even in their drunken state, they still remember to record those stupid videos for their future selves. They just talk about how their day was and what they wanna do in the future.
About half way through the drive, we were just driving through the trees, nothing much was happening, besides the night sky looking much better than usual. Suddenly, the SUV started shaking, like something was hitting it slightly. All of my friends in the vehicle got up and tried focusing on the bumping. The bumping grew stronger, to the point where it starting shaking the SUV side to side.
everyone in the SUV was freaking out, they didn't know what was going on, but something was rocking the car, and it couldn't of been a normal animal. After awhile, we left the forest area of the drive and the bumping stopped, and we all just went into silence. One of my friends with the camera said, "Uhh... I think i have footage of whatever it is..", I requested to see it when we get to the house and he agrees.
We finish the rest of the drive without issues, so when we get home he gives me the camera and i look onto the footage. I watch for a bit and don't see much, besides a weird gray blur every once in a while. Then.. when we leave the forest section.. the footage shows this long, grossly unproportionate, creature that has legs almost 7 feet long. It moves extremely fast along the road. I just stood and paused on one frame. i don't know what to think. I gave him his camera and told him thank you. I'm probably gonna rest and forget about what i saw.
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OzFalcon reacted to Nimi in Dev update #18: 1.3.0 - Lighting
Greetings everyone! In this dev update, I'll be covering a handful of new features I've been working on for Mine-imator 1.3.0.
However, before we dive into the following eye candy, I want to mention that due to the sheer size of this update, its official release is not in the near future-- and doesn't have an ETA. Unlike the past two updates, 1.1.0 and 1.2.0, this update includes a variety of goals. This includes an effort to improve rendering, animation workflow, and the interface along with adding new features that may come with them. Though during development, I'll be posting dev updates more often to give insight on how development is going. With that being said, this post will highlight a couple of the first big improvements to come to the update. Renders used in this dev update were made by @Hozq.
Lighting improvements
The way lighting is applied to objects has changed in 1.3.0. Before, ambiance only affected dark areas, but now, ambiance is applied more accurately to the scene by being applied additively to pre-existing lighting in the scene. This allows for brighter scenes and improves the appearance of dark areas such as areas with AO.
Changes to shadows
Shadows are getting a significant upgrade in 1.3.0. Previously, shadows used a method that would blur all shadows in the scene. Now, shadows are rendered multiple times determined by a new samples setting that scatters the shadow maps of lights around, allowing for shadows to be harder near its caster, and softer the further away it is. (Also to clear up a misconception, this is not PCSS. )
An improvement was also made to the way sun shadows are cast, allowing the sun to act as a proper directional light in the scene.
Volumetric rays
This feature has been requested many times over the past few years, and is finally being added to 1.3.0. However due to (technical) restrictions, the rays are only available for the sun. These rays are not rendered in screen-space and will appear even if the sun is not in-frame.
As mentioned before, rendering isn't the only aspect of Mine-imator that will be getting improvements though however, that's the first part of this update I'll be tackling so it may be a while till other features are shown off. Until next time!
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OzFalcon reacted to Gojifan2001games in the Ghostbusters!
I appreciate the feedback here, thanks sir/ma'am! I will certainly try different lighting some day, but the detailed land thing is something I can't help personally, as I have no idea how to do that aside from taking and putting hundreds of blocks into the scenery and building it from scratch (which, by default, lags my computer)
Will do! And about that camera thing, I'm trying to make it look passable right now, not really focusing on that as I'm still getting used to the program, but I'll keep it in mind once I actually get to be at least decent in quality (which, knowing me, will probably be never )
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OzFalcon reacted to Gojifan2001games in the Ghostbusters!
hey guys, this is my first time creating a topic here, had this account for a while but never did anything, so congrats to me? Anyway, I made these bois and I wanted some feedback if anyone has anything to say about them, and I will answer any questions anyone has about them if there are any!
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OzFalcon reacted to nrtcb in --{modelbench furniture pack version 3!}--
-------{}-------
----{VERSION #3}----
THE REWORK UPDATE
whats new:
-added slide!
-reworked every single model in the pack
(the main theme of this update was reworking)
to see the full change log check this spoiler or read the changelog in the pack:
pics for clicks:
members of the project:
--{@nrtcb--model maker
--{@9redwoods--model maker
--{@Bronze--logo designer
let me know what you think about this update and what ideas do you have for the next update!
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OzFalcon reacted to white in The Matrix [Agent-Smith]
image: https://imgur.com/a/24LlT40
Download Link: http://www.mediafire.com/file/x1fcrkvatgwt30x/smith.rar/file
hand rig:hozp
face rig:sharpwind
Help!Neo!
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OzFalcon reacted to ZeeKay in Ferret Model (With Variant's!)
Texture's By:
Minecraft Animania Mod
Model By:
ZeeKay (Me)
Image:
Download Ferret Model!
Included Variant's:
Grey (Sable Mask)
White (Panda)
Yellow/Brownish (Cinnamon)
Black (Sable Mitt)
Albino
(No i will not make a custom variant for you)
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OzFalcon reacted to Kwazedilla in Fall Of The Dreadnoughts
Keep On Chucking's Volumetric Clouds Rig
Lossless 4k:
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OzFalcon reacted to DarkDragonPro in Blaize's Fatality - Fatality Collab Entry (Blood, violence)
Hey guys....uh it's been a while lmao
I used to use the forums about 3 or 4 years ago but left, though I'm thinking of coming back now.
So I present my entry to the Fatality Collab.
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OzFalcon reacted to alzcreation in Violet
No letter that could be sent deserves to go undelivered.
-Violet
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