Reputation Activity
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SEB2003 got a reaction from CleerVision in [Pokémon] Haunter Model
Well, Haunter is my favorite Pokémon so i made this:
Images:
Features:
Comes in both Normal and Shiny color scheme (Just change the texture). Fully bendable tongue and tail. Hands are independant of the body. Each finger can be animated separately. Hands and fingers bend both forward and backwards (Because Haunter does that kind of crazy things). Glowing outline for hands depending of your render settings (Outline is not perfect, but may try to fix it in a future update). Download: http://www.mediafire.com/file/i7cgl95vy5n8yf1/Haunter_Model.zip/file
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SEB2003 got a reaction from elektropunch in Piranha Plant Model [Super Mario Bros]
Here's my most recent model: Piranha Plant
UPDATE: Added a little detail in the pot
360° View of the model (Not actual 360° but it's what i can do )
Includes 9 sub-species and all of it's Super Smash Bros color variants. All you have to do is to replace the texture!
Smash Bros Color Variants:
Sub-Species: [Comes in a separated skin pack file for those who only want the basic skins]
Appearance order in the GIF
Super Mario 64 Piranha Super Mario Land Piranha Blue Piranha Inky Piranha Putrid Piranha Bone Piranha Pale Piranha Frost Piranha Venus Fire Trap DOWNLOADS
Model: http://www.mediafire.com/file/9ef4vtejus5p8z7/Piranha+Plant+Model.rar
Skin Pack: http://www.mediafire.com/file/a143wbzaylomyt8/Piranha+Plant+Model+Skin+Pack.rar
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SEB2003 got a reaction from Entibrine303 in [Pokémon] Haunter Model
Well, Haunter is my favorite Pokémon so i made this:
Images:
Features:
Comes in both Normal and Shiny color scheme (Just change the texture). Fully bendable tongue and tail. Hands are independant of the body. Each finger can be animated separately. Hands and fingers bend both forward and backwards (Because Haunter does that kind of crazy things). Glowing outline for hands depending of your render settings (Outline is not perfect, but may try to fix it in a future update). Download: http://www.mediafire.com/file/i7cgl95vy5n8yf1/Haunter_Model.zip/file
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SEB2003 got a reaction from Green Z studios in Piranha Plant Model [Super Mario Bros]
Here's my most recent model: Piranha Plant
UPDATE: Added a little detail in the pot
360° View of the model (Not actual 360° but it's what i can do )
Includes 9 sub-species and all of it's Super Smash Bros color variants. All you have to do is to replace the texture!
Smash Bros Color Variants:
Sub-Species: [Comes in a separated skin pack file for those who only want the basic skins]
Appearance order in the GIF
Super Mario 64 Piranha Super Mario Land Piranha Blue Piranha Inky Piranha Putrid Piranha Bone Piranha Pale Piranha Frost Piranha Venus Fire Trap DOWNLOADS
Model: http://www.mediafire.com/file/9ef4vtejus5p8z7/Piranha+Plant+Model.rar
Skin Pack: http://www.mediafire.com/file/a143wbzaylomyt8/Piranha+Plant+Model+Skin+Pack.rar
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SEB2003 reacted to __Mine__ in Glow Squid Model (21w03a)
The Glow Squid, now in Mine-imator!
Smooth bends on each tentacle for that real tentacle-y feel!
The Bend slider on the Body part can be used to bend all of the tentacles at the same time.
A simplified version which uses MI's default bends instead is also separately available for download if desired.
DOWNLOAD
Simple Version
If used, credit is appreciated!
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SEB2003 reacted to Nimi in Dev update #20: 2020 wrap-up and 1.3 progress update
Greetings animators. And happy holidays!
I know this year has not been easy for any of us-- from million-acre forest fires, a worldwide pandemic, and everything in-between. I am sure the long wait for 1.3.0 has not helped either. To end this year on a high note, I'll be sharing a progress report of what's been going on with 1.3.0's development, showing how it'll play out until release explaining why this update is taking a while.
Inventory
In the previous Dev update, I mentioned Inventory, the new design language designed by @Voxy planned to be in the next update. I have been working solely on Inventory's addition since early September (Before the last dev update!) and still working on it. Since Modelbench's full release, Voxy has been hard at work refining the design language. Nothing too extreme, these changes are far more visually appealing and coherent than ever before. I plan on finishing Inventory sometime before next Spring.
The endgame
After 5-7 months of Inventory's development, I'll be moving onto more graphical features I still have planned. Afterwards, I'll be looking into optimizations to help with render times like frustum culling which will help with off-screen objects. After all this, I think it will be Summer and close to the next Minecraft update. I will be taking the remaining time to refine and polish the update for public pre-releases soon after Caves & Cliffs releases in late Summer. It will be a long wait for sure, but I am sure it will be well worth it!
That's all I have this time around; I don't have new features to show since Inventory is my top priority till Spring. Until next time, I hope you all stay safe and have a happy new year!
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SEB2003 reacted to Nimi in Dev update #19: Taking Inventory
Hello everyone, and hope you're all doing well!
It's been a while since the last dev update, a lot of crazy stuff has been going on in the world since then. However despite the madness, I still found time to work on the next exciting update for Mine-imator! Not much progress has been since then, but I figured I would show off some things I've been working on. The renders featured in this dev update were made by @Keep on Chucking.
Volumetric fog
For those who have seen the last dev update, I showed off the new volumetric rays. Originally, I wanted to make the rays a proper volumetric fog with sunlight scattering through. After revisiting this feature this past Summer, I've upgraded them to a proper fog effect! This effect can be used alongside the default fog included in Mine-imator and there will be an option to switch back to the volumetric rays shown in the previous dev update.
Indirect lighting / SSGI
New shadows? Improved ambient lighting? There no way lighting can get any better.. can it?! It can. Introducing: Indirect lighting, a secret ingredient among many to making your lighting really pop in your scene by allowing direct lighting to be casted from bright objects automatically, and allowing light to bounce from objects directly lit by light sources and tint the surrounding area! This feature really brightens your scene up and makes lighting a lot easier to set up. However, due to being a screen space rendering technique, the effect will only work with lit objects that are visible to the camera.
Inventory
After overhauling the rendering in Mine-imator, I'm now onto integrating the rebrand in Mine-imator. Inventory is the name @Voxy has decided on for the slick design language Modelbench uses and what Mine-imator will eventually receive in the next major update. This process will take a while, as Mine-imator's codebase is arguably bigger than Modelbench's. In the meantime, if you have any questions concerning the new interface, feel free to drop them below in the replies for Voxy to answer in an upcoming Q&A post!
That's all I've got to show for now unfortunately! While things may be moving at the pace of a snail, I'm afraid things won't speed up any time soon since I'm the only developer working on this update after all, and I have a part-time job and doing full-time college. However there's no need to fret, as Voxy and I are trying our best to make this the best update we can possibly (and reasonably) make it. Until next time, keep on animating.
Oh, and of course, one last thing...
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SEB2003 reacted to Swingzero in Among Us Crewmate ADD ON
So @9redwoods made a very nice crewmate model, but it was just a crewmate and i mini crewmate and it had only one color.
So i went and some hats from the game along with some colors for the crewmate.
DOWNLOAD
credits
Note (Parent the hats to the "Body")
no need to credit me
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SEB2003 reacted to Daffa_the_One in Robot Rig by DaffaTheOne (The Tech is Awesome)
public class Robot Rig by Daffa the One {
this rig created with mapped texture block
}
for mine imator 1.2.0 or Higher
now with FHINGERSS
Created in Modelbench
Code: {13 5 12 1 14 3 8 9} "this number is alphabet like 1 is A or 2 is B"
Texture Size: 128x
x2048bit sys
}
}
}init (2)"n0t 1nclud3 sw0rd"
<1>end
Download the Rig: >>bOT.ZIP<<
*call me if the rig is error*
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SEB2003 reacted to SBOOKERMCANIMATOR in Random Mobs Version 1.0
This Is an Old Version: go to the new version:
Added bunch of mobs in mine imator!
Mob Fixes:
1 Spider now has eyes.
2 Ravagers Nose is now movable
3 Illagers now has arm stick
4 Spider Butt is Now Movable.
Baby Mobs Have Their Own Models Now But They Do Have Same Mob Textures
Mobs That I Added, even the Mine imator Dungeons rig pack, I Use The Nether Update Mod By MCPA, Thats Why I Wanted To Use The Nether Update Entity, Items And Blocks and I used Mcvinnyq minecraft earth fan art mobs:
1. Zombie Wandering Trader, The Normal Name Is Zombie Trader
2. Swamp Zombie
3. Prison Zombie
4. Dungeons Illagers
5. Baby Mobs Mod.
6. Agent And Wooden Agent
7. Zombified Chicken
8. Eversource, 1 tip, you can also make the zombified chicken a eversource too
9. 1.4 - 1.8 zombie villager
10. Small Armor Stand
11. Reinforced And Scale Mail Skeleton And Zombie
12. Added Skeleton Vanguard
13. Added Piggy Bank
14. Added Necromancer And Nameless King
15. Added Key Golem
16. Added Baby Mobs of My Own
+ <- Baby Wither From Mo Withers Mod
17. Added Penguin: The Twilight Forest Mod
18. Wither Skull
19. Golden Minecart
20. Target Dummy
21. Spider Web
22. Colorful Slime And Purple Slime
23. Color Profession Villager
24. Arch Illager
25. dungeons Player.
26. Guard Illager: Guard Illagers Mod
27. Added Snowy Strider
Download Link: https://www.mediafire.com/file/ha2zm0us5fwy73x/Random_Mobs.zip/file
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SEB2003 reacted to __Mine__ in Cursed Creepers - Pack #4: The Tables Have Turned... Into Creepers
The fourth set is finally here!
And it's by far the biggest set yet! This took way too long to make... ;u;
This pack contains eighteen Creepers; sixteen Crafting Table Creeper variants and two Enchanting Table Creeper variants.
The tools on the Crafting Table Creeper's body are individually movable/rotatable, as is the book on the Enchanting Table Creeper's head. The book can be easily opened/closed with the "Book" part's Bend slider, and also comes with eight individually-rotatable pages.
Download them here!
If used, credit is appreciated!
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SEB2003 reacted to 9redwoods in Drone and Remote
Hey, credit is cool. You can credit me if you want.
This is specifically a Mavic Pro. I may create some alternative textures if people want.
DOWNLOAD
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SEB2003 reacted to FredMCGamer in MineKart Rig
Hello! It's been a while since I've uploaded a rig, today I present a minekart!!!
It's basically a minecart modified to race without rails!
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SEB2003 reacted to 9redwoods in Infinity Gauntlets
Includes the Iron Man Gauntlet and Infinity Gauntlet from Marvel Avengers. These are almost pixel consistent to keep it as close to Minecraft's style as possible. The fingers are also bendable.
DOWNLOAD
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SEB2003 reacted to Nimi in Dev update #18: 1.3.0 - Lighting
Greetings everyone! In this dev update, I'll be covering a handful of new features I've been working on for Mine-imator 1.3.0.
However, before we dive into the following eye candy, I want to mention that due to the sheer size of this update, its official release is not in the near future-- and doesn't have an ETA. Unlike the past two updates, 1.1.0 and 1.2.0, this update includes a variety of goals. This includes an effort to improve rendering, animation workflow, and the interface along with adding new features that may come with them. Though during development, I'll be posting dev updates more often to give insight on how development is going. With that being said, this post will highlight a couple of the first big improvements to come to the update. Renders used in this dev update were made by @Hozq.
Lighting improvements
The way lighting is applied to objects has changed in 1.3.0. Before, ambiance only affected dark areas, but now, ambiance is applied more accurately to the scene by being applied additively to pre-existing lighting in the scene. This allows for brighter scenes and improves the appearance of dark areas such as areas with AO.
Changes to shadows
Shadows are getting a significant upgrade in 1.3.0. Previously, shadows used a method that would blur all shadows in the scene. Now, shadows are rendered multiple times determined by a new samples setting that scatters the shadow maps of lights around, allowing for shadows to be harder near its caster, and softer the further away it is. (Also to clear up a misconception, this is not PCSS. )
An improvement was also made to the way sun shadows are cast, allowing the sun to act as a proper directional light in the scene.
Volumetric rays
This feature has been requested many times over the past few years, and is finally being added to 1.3.0. However due to (technical) restrictions, the rays are only available for the sun. These rays are not rendered in screen-space and will appear even if the sun is not in-frame.
As mentioned before, rendering isn't the only aspect of Mine-imator that will be getting improvements though however, that's the first part of this update I'll be tackling so it may be a while till other features are shown off. Until next time!
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SEB2003 got a reaction from RoboCreep11 in Hurrikale [PvZ2]
My first Modelbench creation, the Hurrikale from Plants VS Zombies 2.
Images:
Features:
Bendable Stem. Front and back leaves are independent of each other. Download: http://www.mediafire.com/file/nnrs2wc1snmpmnc/Hurrikale+Model.rar
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SEB2003 reacted to SoldierGG1 in [1.2.5+] Heavy Service Pistol A and B
This is a pistol as the size of the carbine without shoulder stock
This gun is encased in what the outsiders would call infedele metal but known simply in human society as black metal
the properties of black metal is strong as tungsten steel and flexible as carbon steel but with added bonus of absorbing high amount of magic impact
Black metal is praimally used by U.H.F's main structure and weapon as it gives extra edge against any magic in defense.
The first service pistols are modified version of pistols existing and it was being destroyed easily by magic attacks and had bad habit of breaking or jamming in middle of use
The gun can sustain 2 or 3 direct hits from Elven magic, But it will get disintegration by even the low level magic attacks from Angelieos
It uses .50 HP rounds . Which is strong enough to penetrate any beast folk's hide bringing messy death and just strong to severely weaken the shields cast by magic except from Angelieos
Each magazine has 8 rounds. Gun's recoil is considered high as the accuracy of the shot diminishes after first shot but first shot is precisive enough to consider pin point accurate
By Angelieos and their allies the Elves and other magical beings see it as a blasphemy to their gods
Variant A: (cannon)
Variant B: (alternative)
Magazine (Bullets are disabled by default you can find it in magazine tab)
Get your service rifle and liberate our homeland from invaders and their supposed called gods
https://www.mediafire.com/file/yltvdbaj75m3m9p/Heavy_Service_Pistol.zip/file
subscribe your commander
other than that commends left by you will be read and critiques will be noticed but there will be no reply
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SEB2003 reacted to Hozq in A.M.P.S Police robot rig
eyyy lmao
Comes with 2 texture variations, dark blue and white.
Pictures below VVV
If you use this rig please be sure to credit me as i spent 16 hours of my life on it. Thanks lmao
The gun rig is by @crustyjpeg's modelbench armory and does not come with the police rig.
Enjoy!
A.M.P.S Stands for: "Advanced. Mechanical. Protection. System."
Thanks to @__Mine__ for helping out with the name!
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SEB2003 reacted to Swedish in Advanced Enderman Model
Hi. I made a Advanced Enderman Model for no reason... enjoy.
Features:
3d Jaw Eyes Smooth Torso Bends Smooth Wrist and Ankles
Pictures (lol) >> https://imgur.com/a/h1L65nZ
Please Credit me if you decide to use this Model. :v
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SEB2003 reacted to Voxy in ?????
???????????????????????????????????
Just import it as a model and you're good to go. It comes with textures for the angry/pollinating variants, and the stinger is a separate part so that you can hide it if needed. Enjoy!
Note: You'll need to adjust the render depth of the model after importing it. The texture has a few pixels that aren't fully transparent, which causes glitches.
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SEB2003 reacted to ShinyGHASTTear in YM's Minecraft Letters Model
idk if the title right or not, but I don't care...
Hello, I'm Yanuar Mohendra a.k.a ShinyGHATTear (can't change the username). And this is Minecraft letters model(s).
So, I made this for about a week, can't find a way to make it simpler. Just take a look for it.
~shuffle text preview :
~textures preview :
DOWNLOAD
if there's a problem with the model, please tell me. I'll glad to hear that.
Updates :
Updated expired/deleted previews Added some feature preview on the post Fixed "T" letter -
SEB2003 reacted to ShinyGHASTTear in Mine-Imator: Dungeons Rigpack v1
It's an old post. Please go to the NEWER VERSION!
a new rig pack by me, YM
Hello, Yanuar Mohendra here. And this time I'm proudly present to you my latest creation, Mine-Imator: Dungeons RigPack! ...v1
thanks to @Ian_The_One for helping me on making this rig pack ... (the cobweb texture that you've given to me isn't in this rigpack archive cuz i've uploaded it to mediafire before you gave it)
This rig pack is actually not done yet, but it's enough for you guys to use it. I'll update the rig pack whenever I've made a new mc:d stuff.
Also, I will add "how to use some rig" here in this post tomorrow, so don't forget to follow this post!
So what's on this rig pack? There are some mobs that appear in the mc:d gameplay reveal trailer, the character menu gui and two modelbench creation block that's cobweb and 3d book.
The mobs that included in this rigpack:
- Redstone Monstrosity
- Key Golem
- Arch-Illager
- The Nameless One
- The Blue Thing (it's a made up name)
- Ghost (don't have a name yet)
- Skeleton Vanguard
- Illager custom model
I also made a better foliage alike leaves block model for use. You can find how to use it on this post, but the difference is it's just need to copy the .json model to MI data folder.
And I also upload a mc:d fiery forge resource pack I've made that's actually not done, so stay tune on this post for the next update. You should copy the .json models from this resource pack just like the leaves model does.
You can dowload the rigpack now here:
download resource packs:
made by. Yanuar Mohendra
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SEB2003 reacted to __Mine__ in Cursed Creepers - Pack #1: Walking Storage
Yup, I decided to complete the set!
The EnderChest Creeper's eye is movable and can be made to glow, and the Festive Chest Creeper's ribbon on his back is bendable.
! EDIT 13/04/2020: Updated the models using the new Modelbench. As a result, the models are now a little cleaner.
Festive Chest Creeper's ribbon bends are also no longer broken.
Download them here!
If used, credit is appreciated!
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SEB2003 reacted to ShinyGHASTTear in Minecraft Logo
Just like what the title said
Preview:
nothing to explain, lol
download button below:
btw, I haven't test it on Mine-Imator yet, so if there's a problem you know what to do v:
It's ok if you don't credit me for this (better to do v:), just don't claim that you made this
also, I made a logo/title for animation I want to make.. This one is private tho, I just showing it here
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SEB2003 got a reaction from Nurimator in Mine-imator 1.2.9
There is a bug with Ravanger's and Panda's body bending.
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