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SEB2003

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Posts posted by SEB2003

  1. Well, Haunter is my favorite Pokémon so i made this:

    voL74CI.png

    Images:

    Spoiler

    xITpnnX.gif

    Ili37Hu.gif

    Q8GgQe7.gif

    Features:

    • Comes in both Normal and Shiny color scheme (Just change the texture).
    • Fully bendable tongue and tail.
    • Hands are independant of the body.
    • Each finger can be animated separately.
    • Hands and fingers bend both forward and backwards (Because Haunter does that kind of crazy things).
    • Glowing outline for hands depending of your render settings (Outline is not perfect, but may try to fix it in a future update).

    Download: http://www.mediafire.com/file/i7cgl95vy5n8yf1/Haunter_Model.zip/file

  2. I imagined how would it be if you were able to have wind sources additionally to the default wind source, each one with custom speed and strenght.

    Imagine this: You are making an animation where someone uses a wind blower in a plant, and you being able to add a Wind Source in the wind blower so the plant (obviously affected by wind) gets more affected than the  objects in the scenery.

  3. 2 minutes ago, Colonel Muffin said:

    I'm still kind of confused as to what you mean by a 3d plane contrary to a 2d plane. Because when I think of planes I think of Surfaces in Mine-imator. If Surfaces had a third dimension they would just be cubes.

    I mean when you extrude planes in Modelbench

  4. Hello, i have a problem, i'm making a model with a tongue using this method but when it bends it also rotates in the same axis.

    If you don't understand me, what i'm tryng to say is that if the part bends in the x axis, it rotates in the x axis too.

    Hope you can help me :)

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