Posts posted by SEB2003
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This is AMAZING
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It had never occurred to me to do something like this, now i wonder why this wasn't added to Mine-Imator along with the 3-axis bending update.
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- Popular Post
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Here's my most recent model: Piranha Plant
UPDATE: Added a little detail in the pot
360° View of the model (Not actual 360° but it's what i can do )
SpoilerIncludes 9 sub-species and all of it's Super Smash Bros color variants. All you have to do is to replace the texture!
Smash Bros Color Variants:
SpoilerSub-Species: [Comes in a separated skin pack file for those who only want the basic skins]
Appearance order in the GIF
- Super Mario 64 Piranha
- Super Mario Land Piranha
- Blue Piranha
- Inky Piranha
- Putrid Piranha
- Bone Piranha
- Pale Piranha
- Frost Piranha
- Venus Fire Trap
SpoilerDOWNLOADS
Model: http://www.mediafire.com/file/9ef4vtejus5p8z7/Piranha+Plant+Model.rar
Skin Pack: http://www.mediafire.com/file/a143wbzaylomyt8/Piranha+Plant+Model+Skin+Pack.rar
- BaconSandwich, Craftman780, Phyre and 20 others
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This is awesome. Great job!
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Well, Haunter is my favorite Pokémon so i made this:
Images:
SpoilerFeatures:
- Comes in both Normal and Shiny color scheme (Just change the texture).
- Fully bendable tongue and tail.
- Hands are independant of the body.
- Each finger can be animated separately.
- Hands and fingers bend both forward and backwards (Because Haunter does that kind of crazy things).
- Glowing outline for hands depending of your render settings (Outline is not perfect, but may try to fix it in a future update).
Download: http://www.mediafire.com/file/i7cgl95vy5n8yf1/Haunter_Model.zip/file
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I imagined how would it be if you were able to have wind sources additionally to the default wind source, each one with custom speed and strenght.
Imagine this: You are making an animation where someone uses a wind blower in a plant, and you being able to add a Wind Source in the wind blower so the plant (obviously affected by wind) gets more affected than the objects in the scenery.
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2 minutes ago, Colonel Muffin said:
I'm still kind of confused as to what you mean by a 3d plane contrary to a 2d plane. Because when I think of planes I think of Surfaces in Mine-imator. If Surfaces had a third dimension they would just be cubes.
I mean when you extrude planes in Modelbench
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Just now, Colonel Muffin said:
What would you be inverting? a plane is completely two-dimensional, if you inverted it nothing would happen.
I mean inverting the 3D Planes not the default 2D Planes, just like we can do it with the cubes
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Flag model
in Models
Nah, forget it, that problem ended helping me
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Flag model
in Models
Hello, i have a problem, i'm making a model with a tongue using this method but when it bends it also rotates in the same axis.
If you don't understand me, what i'm tryng to say is that if the part bends in the x axis, it rotates in the x axis too.
Hope you can help me
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Flag model
in Models
Am i the only who thinks this can be used to make capes in models? I mean , like Superhero models
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How did you do that effect when dodging?
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On 27/3/2018 at 3:56 PM, Nimi said:
I plan on adding support for other languages with different fonts in the future.
I can help with Spanish
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Nice model, i like.
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My first Modelbench creation, the Hurrikale from Plants VS Zombies 2.
Images:
SpoilerFeatures:
- Bendable Stem.
- Front and back leaves are independent of each other.
Download: http://www.mediafire.com/file/nnrs2wc1snmpmnc/Hurrikale+Model.rar
- JjCinemas, TheXKing360, Jake_28 and 9 others
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This is not pretended to be Super Mega Epic, it's just an image i made because i was bored.
PD: The skins were made by me, some of they are unfinished.
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Well, i'm testing my own Springtrap Rig so i made this.
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Mine-imator 1.2.9
in Downloads and news
Posted
There is a bug with Ravanger's and Panda's body bending.