Reputation Activity
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Bugleberry reacted to Nimi in Dev update #18: 1.3.0 - Lighting
Greetings everyone! In this dev update, I'll be covering a handful of new features I've been working on for Mine-imator 1.3.0.
However, before we dive into the following eye candy, I want to mention that due to the sheer size of this update, its official release is not in the near future-- and doesn't have an ETA. Unlike the past two updates, 1.1.0 and 1.2.0, this update includes a variety of goals. This includes an effort to improve rendering, animation workflow, and the interface along with adding new features that may come with them. Though during development, I'll be posting dev updates more often to give insight on how development is going. With that being said, this post will highlight a couple of the first big improvements to come to the update. Renders used in this dev update were made by @Hozq.
Lighting improvements
The way lighting is applied to objects has changed in 1.3.0. Before, ambiance only affected dark areas, but now, ambiance is applied more accurately to the scene by being applied additively to pre-existing lighting in the scene. This allows for brighter scenes and improves the appearance of dark areas such as areas with AO.
Changes to shadows
Shadows are getting a significant upgrade in 1.3.0. Previously, shadows used a method that would blur all shadows in the scene. Now, shadows are rendered multiple times determined by a new samples setting that scatters the shadow maps of lights around, allowing for shadows to be harder near its caster, and softer the further away it is. (Also to clear up a misconception, this is not PCSS. )
An improvement was also made to the way sun shadows are cast, allowing the sun to act as a proper directional light in the scene.
Volumetric rays
This feature has been requested many times over the past few years, and is finally being added to 1.3.0. However due to (technical) restrictions, the rays are only available for the sun. These rays are not rendered in screen-space and will appear even if the sun is not in-frame.
As mentioned before, rendering isn't the only aspect of Mine-imator that will be getting improvements though however, that's the first part of this update I'll be tackling so it may be a while till other features are shown off. Until next time!
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Bugleberry reacted to Ultra Beast in Indominus Rex Rig
Thank you guys! I will do what you guys say to improve my rig and my skills!
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Bugleberry got a reaction from Ultra Beast in Indominus Rex Rig
Looks great, especially for your second rig!
Maybe add some more shading to the skin, the actual in universe dinosaur has an interesting pattern that continues through the skin. That's the only real thing I can think of, the rig itself seems good, once again very good for a beginner.
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Bugleberry reacted to Ultra Beast in Indominus Rex Rig
Hey Guys this is my 2nd Rig. I have worked hard on this one and i have listened to the people who have commented on my first rig. Introducing Indominus Rex
Sorry if you didn't like the fog color. I thought it would look nice and represent the Indominus's Camouflage ability.
Please remenber when commenting that I am new to mine imator and I want to learn more. So please put things that could make my Rig better.
I got inspiration for this rig from Gripia's Dino Rigs.
Note: It uses a little bit of schematics but it still loads fast and uses mostly cubes and items. I also used a item sheet from Supah.exe's Indominus Rex Rig so big credit to him!
Download: pls credit and you can use it for most things!
V4: http://www.mediafire.com/folder/sjls6n2aknihr/Indominus_Rex
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Bugleberry got a reaction from Ian_The_One in 2 Zombie Walk Cycles
Why are you using the virus download link image?
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Bugleberry got a reaction from Frost in 2 Zombie Walk Cycles
Why are you using the virus download link image?
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Bugleberry reacted to Piegon99 in UH-60 helicopter
Download
https://www.dropbox.com/s/ozonc6tn6amkss0/UH60.zip?dl=0
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Bugleberry reacted to Bat Rax in Dr. Steve - Turning a Pig Into a Human!
i'm going to create more of these Science Experiments i hope you like it and if you have a video idea, tell me about it so i can make it in the future videos ?.
Video:
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