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XLCREEPER

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Everything posted by XLCREEPER

  1. Hello, all! Going to have to leave a quick note. Personal reasons, ofcourse.

    I'm working on a final collab with someone you all know as Supah.exe, and a whole boatload of other great animators. However....that's likely the last Mine-imator animation I'll ever do or take part in before moving on to Blender.

    For those of you who liked my content, thanks for the support! You can still see my new content at: www.youtube.com/c/THEXLCREEPERTM

    For those of you who hated it, thanks for at least taking a look... but please keep your distance. ?

    For some asinine reason, I can't change my name on the forums here. So I'm just not going to bother with these forums anymore. I guess being done with Mine-Imator gives me a pretty good excuse ¯\_(ツ)_/¯

     

     

    P.S. - There's nothing I inherently hate about Mine-Imator(aside from it's discourteous, pretentious, and overall insensitive community). The program itself was a lot of fun to use back when I still had interest in Minecraft. Now, it's time to move onto bigger and better things.

    -Yours truly,

                 ~Legomenon

     

  2. It's why I don't post here anymore. If my hard work was just going to be ignored or pissed on with no grain, then a forum full of panty-twisted haters just isn't worth my time. You want a REAL critique with constructive criticism, go out and venture for a community that's more thoughtful and considerate. The likelyhood you'll find any of that here gets slimmer every day that the forums are less active.
  3. 1480 x 2304. Makes a good phone background for those who like dark themes. 40-50 minutes of build process. Timelapse below.
  4. I am quite excited to show you this, I spent most of today working on it and am happy to get it done. Hope ya like it! Btw: As @Mike said in the original poster/model disclosure, it is indeed hell to animate.
  5. I suppose it suffices as art/wallpapers, since I use it as my desktop background now. It keeps the brightness way up, and the borders fade a bit with a vignette, ofcourse.
  6. The original idea of this creature was to come out of the earth, so the stretched fingers I can see being an issue. Schematics fit that description too well, though.
  7. A pretty basic poster with basic poses and basic models. Yep, seems perfect for me. Do I really need to explain more? I hope you like it. I mainly liked the sky texture.
  8. Video is now on it if you want to see it :3
  9. Merry Christmas! I have a couple of rigs to present to you... and everything you need to know about them. The first is Fun-Time F.r.e.d.d.y.(FF). Take a good long look- (Thanks to Supah.exe for after-editing!) FF is probably the most extensive rig I've had to do, and along with that one of the most tedious. But he's done, and this Christmas I figured it'd be appreciated if I released it. Starting this rig on October 12 and finished on the 23rd of December, this rig is somewhat complex but carefully made for your guys' entertainment. FF is made almost entirely out of schematics, all built "hand made" and imported and rigged through Mine-Imator. FF has (14)opening faceplate pieces, compiled of the 6 surface mask ones and the 8 "steel" ones underneath. All are poseable. He contains (2)poseable chest plates. A lot of his plates clip through things, and my only defense for that is that the game itself does the same thing. So, no real way to improve that. His legs, midlegs, feet, and even toes are poseable. The master parent of this rig is the pelvis. Notice that on the left hand he carries a microphone, held by 5 triple segment fingers. On his right arm he carries the infamous Bon-Bon Mascot. The mascot is fully poseable(relative to the game); it's 3 segmented arms can be rotated, his ears can also be moved at either segment. His "fingers" are not poseable; Those are left as single objects, part of the hand. The mascot torso is rotatable on the arm, so no need to rotate the lower arm itself. A few notes about part movement: When moving FF's surface forehead faceplates, the ears will move with it, as they are children of those plates. His hat will also move with them, just like in the game. His nose and outer teeth will move with the chin and cheek surface plates, and his inner teeth are bound to his endoskelly. :3 Clip notices: Arms clip with the chest plates when they are at his sides; they also clip when opening the chest plates. The outer and inner forehead faceplates clip when opened. When you're moving the forehead plates, please select them as the parts in the hierarchy with the "(Hinge)" suffix, because this is what makes them open diagonally, like in the game. Tip: Parts that say "NOTOUCH", you probably shouldn't touch. Shoot me a reply if you have any questions about this rig. You can download the ZIP here: http://themcnatural04.wixsite.com/dataworld/fire-sharing ---------------------------------------------------------------------------------------- Yenndo(FY), completed slightly before FF. FY(according to the game) has an almost exact endoskeleton compared to FF. The only notable differences are his yellow eyes and presence of both hands. Not to much to say about this model. Basically poseable like FF, without the colors and faceplates. He can also be found on my website. Merry Christmas folks! EDIT: ROTATION OF BOTH YF AND FF ARE MIXED(Trying to rotate them one way might put them in a different direction than desired)
  10. This is why I stick with F.N.A.F.
  11. Might be staying with fad indefinitely.

    why_i_stick_to_making_fnaf_content_by_th

    1. Show previous comments  3 more
    2. Aronanners

      Aronanners

      @willingsas I can't tell if you're joking or not, but either way.

      What.

    3. willingsas

      willingsas

      @Aronan If my comment is written by a 4 year old (I had to censore this part because it wasn't funny and offensive. Frossa forced me to have this disclaimer. So kids, don't misbehave or you'll deprave!) then it's probably a joke.

    4. XLCREEPER

      XLCREEPER

      Well you're both in cold water. I can't detect a joke for the life of me.

  12. Thanks! When they're done, ofcourse. They'll go up one by one, not as a group, so you can get access to them as I roll them out
  13. Someday, I'll try to build newer versions using item retexturing. For now, I need to at least finish one franchise in this style
  14. Yeah, his rig is awesome. The only reason I wouldn't be following that is because I'm straying from the player-scale designs. Which is why it's so difficult to fit an MC character into my springtrap model. The 'screw you' I took as a joke, relax folks. It's all good.
  15. Thank you all for your comments! ^-^ Schematic rigging and basic item retexturing is all I really know how to do, though. I'll take way too much detail as a complement haha(Although the program won't), and I'm pretty sure the results will please a few of you. This is going to be quite a performance heavy rig considering that everything under the plates is mesh of blocks. You can probably make those areas invisible though, if you don't intend on using them. The only opening parts of this rig will be the chest and head, although I'm going to drop a second edition of just his endoskeleton sooner or later. That one will probably be reconsidered as Yenndo, however. I'm not quite sure how to improve the performance output of the program when running these, but if any of you want to share, I'll be happy to try to follow up on that, provided it doesn't require scrapping the month of work I've put into this so far. Second notes: After this rig is finished, the order will go as follows: -Funtime F.o.x.y. -Circus Baby -Ballora(Doesn't have blueprints; might not be produced) -The other little ones(Minireenas, Bidybabs, etc.) Ennard may or may not be produced, Supah.exe has a fantastic rig of that already made.
  16. Very interesting to know that he enjoyed using my rigs ^-^

    1. XLCREEPER

      XLCREEPER

      What'd he get banned for though? Sorry if this does count as necroposting in a way.

    2. NietyFox

      NietyFox

      @XLCREEPER Possibly from a cussing a lot and crap. I'm not sure.

    3. XLCREEPER

      XLCREEPER

       Well jeez, must have been serious of the whole of the forum was celebrating over it.

  17. Glad you placed your opinion, but what's wrong with schematics? I find it much easier to create 3 dimensional figures as opposed to item rigging, which is many tedious layers. Mostly.
  18. It says post teasers, so here's what I can think of. Hmm~ So the thing is, I know I said I was done with F.N.A.F., but as you can clearly see, "We're not done yet" means something contrary. I wonder what it is I wouldn't put as harshly as lying, but that is one way to put it ofcourse. So yeah, I basically lied. Anywho, I figured as a present for the people who do like F.N.A.F., I'd release what models I could by christmas and continue work on the rest afterwards. Ehm, I mean. F.N.A.F. is basically what made my channel to the (673)subs I have now. Not colossal as some, but definitely a huge jump from the 70 I had before I started working with F.N.A.F. included in my projects. These funtime models are quite the project. They are SOOOOOO time consuming to make, it's not as much fun as other models, but well. I still have fun rigging and animating with them. And I hope you folks do too! Here's the image of one of the current project. Here is the finished product(of the head). Blah blah blah, use item rigging and other textures, boo hoo. Folks, why would I waste my time recreating a material that is EQUALLY useful to the smooth/gritty/fluffy textures minecraft offers to me? It seems like everyone who uses my models don't have an issue with it. As for the way I rig. Peeps. I know it's not requested of me to do so often, but before any of that grows, I actually find game building my rigs is a lot more fun than painting several layers on a screen. I find it fun, most of the time, but in this case I'll admit it's tedious. Just gonna note it wouldn't be any less tedious with item rigging or whatever is popular right now. For the people who want to have an explanation about how I'm going by this(though who cares about the mechanics of it). In the gameplay image, there are two endoskeleton heads. One has yellow/blue/pink blocks etc. This is a mapping method. I'll layer the face plates(this one has two in the game, so I had to overlay two layers(That was annoying)), and I'll rebuild each layer. I want to let you know, this is all done 'by hand', no symmetry mods, etc. The only external editing I did was cloning the endoskeleton head with mc edit. Everything done by hand, which is one of the reasons why this is so time consuming. Anyways, this 'by hand' thing means that I found a plot away from the head, and kept flying over to the mapping and back to the build to make sure I had the blocks in the right plates. This is especially important, because like I noted earlier, this rig has two layers of face plates(according to the game). I'm working on the body right now(which is in the top right of the gameplay image) and this is the other reason why these funtime rigs are so time consuming. Because according to the game, the endoskeletons are.. all wires. AAAAALLLLL WIRES. This means a lot of placing and deletion of blocks, to get those up/diagonal placements. So this rig might be the only one done around Christmas, and I'll try to work on the rest afterwards. For those of you who don't like F.N.A.F. I hope you appreciated the efforts put into this rig at least. If not, well that's fine as long as you're not biting my arm because of my choices, which are nearly reaching personal levels because of all the insults I get on them. (Also, I KNOW SPHERES DON'T GO WITH CUBES, I just don't care <3) Sorry for my recent attitude, it's cold outside. :3 I try not to vent that to you folks. At any rate, I'm happy to be back into the F.N.A.F. system for a little bit, and although I know some of you aren't, I hope you enjoy my WIP and maybe would like to see the end result. Ciao, folks. This rig is going to be really laggy when it's done
  19. What old one? Haha Sans' head does kind of have a constriction between the jaw and forehead, so I guess this is a little bit excessive. It's a little difficult with the scale I was going for About the head folks, the thing I personally didn't like is how the face looks like a vacuum cleaner, with his mouth being pushed out forwards a bit. I also didn't notice the bucktooth spacing between his teeth until I was done, and also I forgot the bumps for the pockets. I'd already uploaded the DL file before these things, so I'm kind of reluctant of perfection. At any rate, I think it's okay for a 13th attempt, a lot of my other tries were completely atrocious. The truth is, I've been taking blunt whacks at trying sans' head for around half a year now, and each failure was another reason to stop trying. Though, I might try to work on a different head, but the shape of this one was kind of bent around being able to pose it and less game-bound. Thanks for your comments, I'll try to take suggestions into consideration.
  20. ~Note the leading tag is undertale. Don't cry to me about,"didn't say it was undertale". Anywho- Heyah folks, I've produced another rig.... it's an undertale one, yes. "Cmon XLC, of all things, you chose undertale over F.N.A.F.? Wth man!" Wellllllll I've got to admit, it is kind of interesting now that I have other things to think about. No, I'm not going to pay all of my attention to this(probably), and yes, I will be attempting other rigs. Next ones being, probably the Gaster Blaster, Papyrus, and ofcourse, perhaps Gaster himself. Here's a bundle of images. Sans Rig for Mine-Imator. Somewhat basic rig, and it features: -Poseable Eyes -Poseable Mouth -Poseable Hands --Fingers -Poseable Feet ------------------------------------- All of the models featured here are downloadable on the following site, in File Sharing > Undertale Rigs http://themcnatural04.wixsite.com/dataworld I would appreciate it if you credited this model if you used it in your videos/image, but if you forget, that's fine. I won't stalk you for it. (Probably.) What is NOT acceptable is claiming ownership of this model, so don't steal it please. This is not request; it is an ultimatum. At any rate, I'd love to see what the users can do with this model. If you have any questions on use, requirements for use, or just how to do anything involving these models, you can use the following email: themcnatural04@gmail.com ~I will reply to you as soon as possible. Thanks for viewing this rig, I hope the ones who wish to use it enjoy it!(It can take some getting used to, though)
  21. I do agree with you two and I'm sorry if anywhere I said I was going to use this instead. This is not V2 as I say, but when I'm fully content with changes to the next persona, then I'll start using it. I mainly have issues with the right because it has barely any depth, and it looks so atrocious I was tempted to lie and say that the one on the right came before the left one. I am striving to make a facial rig that is more universal(hence mimicking skibbz) because if you didn't know, the skin on the left one has it's eyes and mouth cut out. Prototypes like the one on the right are easier to whip out when I need one, say if I was making a talking block. Copying and pasting the face from the human and moving it to the block is less time consuming than going in to clear out eyes and mouth textures for the block itself. Thanks for your input, I'll definitely be making newer versions.
  22. Heyah folks! My latest mini-project features a new facial rig for my persona, this being V1_2(right side). Since it's only a new facial rig on my persona and nothing else, 'V2' doesn't seem necessary. The new facial set up sports the same(if not similar) technique that many of you have seen SKIBBZ use, which as far as I know utilizes a render glitch(?) or just renders certain things first/second/etc... blah blah. Yes, the eyes and the mouth are scaleable. The reason it looks so creepy is because, believe it or not, it's my first attempt at rigging with custom items(yay for me). I'm in a hurry and I have nothing else to say, soo... Ciao ~XLCREEPER
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