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XLCREEPER

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  • Posts

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About XLCREEPER

  • Rank
    Want ≠ Need
    Newbie
  • Birthday 09/26/2001

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Profile Information

  • Member Title
    Want ≠ Need
  • Gender
    Male
  • Location
    United States
  • Interests
    Music, Animation, Modelling, Programming, So on and so forth
  • Minecraft username
    XLCREEPER

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  1. Hello, all! Going to have to leave a quick note. Personal reasons, ofcourse.

    I'm working on a final collab with someone you all know as Supah.exe, and a whole boatload of other great animators. However....that's likely the last Mine-imator animation I'll ever do or take part in before moving on to Blender.

    For those of you who liked my content, thanks for the support! You can still see my new content at: www.youtube.com/c/THEXLCREEPERTM

    For those of you who hated it, thanks for at least taking a look... but please keep your distance. ?

    For some asinine reason, I can't change my name on the forums here. So I'm just not going to bother with these forums anymore. I guess being done with Mine-Imator gives me a pretty good excuse ¯\_(ツ)_/¯

     

     

    P.S. - There's nothing I inherently hate about Mine-Imator(aside from it's discourteous, pretentious, and overall insensitive community). The program itself was a lot of fun to use back when I still had interest in Minecraft. Now, it's time to move onto bigger and better things.

    -Yours truly,

                 ~Legomenon

     

  2. It's why I don't post here anymore. If my hard work was just going to be ignored or pissed on with no grain, then a forum full of panty-twisted haters just isn't worth my time. You want a REAL critique with constructive criticism, go out and venture for a community that's more thoughtful and considerate. The likelyhood you'll find any of that here gets slimmer every day that the forums are less active.
  3. 1480 x 2304. Makes a good phone background for those who like dark themes. 40-50 minutes of build process. Timelapse below.
  4. I am quite excited to show you this, I spent most of today working on it and am happy to get it done. Hope ya like it! Btw: As @Mike said in the original poster/model disclosure, it is indeed hell to animate.
  5. I suppose it suffices as art/wallpapers, since I use it as my desktop background now. It keeps the brightness way up, and the borders fade a bit with a vignette, ofcourse.
  6. The original idea of this creature was to come out of the earth, so the stretched fingers I can see being an issue. Schematics fit that description too well, though.
  7. A pretty basic poster with basic poses and basic models. Yep, seems perfect for me. Do I really need to explain more? I hope you like it. I mainly liked the sky texture.
  8. Video is now on it if you want to see it :3
  9. Merry Christmas! I have a couple of rigs to present to you... and everything you need to know about them. The first is Fun-Time F.r.e.d.d.y.(FF). Take a good long look- (Thanks to Supah.exe for after-editing!) FF is probably the most extensive rig I've had to do, and along with that one of the most tedious. But he's done, and this Christmas I figured it'd be appreciated if I released it. Starting this rig on October 12 and finished on the 23rd of December, this rig is somewhat complex but carefully made for your guys' entertainment. FF is made almost entirely out of schematics, all built "hand made" and imported and rigged through Mine-Imator. FF has (14)opening faceplate pieces, compiled of the 6 surface mask ones and the 8 "steel" ones underneath. All are poseable. He contains (2)poseable chest plates. A lot of his plates clip through things, and my only defense for that is that the game itself does the same thing. So, no real way to improve that. His legs, midlegs, feet, and even toes are poseable. The master parent of this rig is the pelvis. Notice that on the left hand he carries a microphone, held by 5 triple segment fingers. On his right arm he carries the infamous Bon-Bon Mascot. The mascot is fully poseable(relative to the game); it's 3 segmented arms can be rotated, his ears can also be moved at either segment. His "fingers" are not poseable; Those are left as single objects, part of the hand. The mascot torso is rotatable on the arm, so no need to rotate the lower arm itself. A few notes about part movement: When moving FF's surface forehead faceplates, the ears will move with it, as they are children of those plates. His hat will also move with them, just like in the game. His nose and outer teeth will move with the chin and cheek surface plates, and his inner teeth are bound to his endoskelly. :3 Clip notices: Arms clip with the chest plates when they are at his sides; they also clip when opening the chest plates. The outer and inner forehead faceplates clip when opened. When you're moving the forehead plates, please select them as the parts in the hierarchy with the "(Hinge)" suffix, because this is what makes them open diagonally, like in the game. Tip: Parts that say "NOTOUCH", you probably shouldn't touch. Shoot me a reply if you have any questions about this rig. You can download the ZIP here: http://themcnatural04.wixsite.com/dataworld/fire-sharing ---------------------------------------------------------------------------------------- Yenndo(FY), completed slightly before FF. FY(according to the game) has an almost exact endoskeleton compared to FF. The only notable differences are his yellow eyes and presence of both hands. Not to much to say about this model. Basically poseable like FF, without the colors and faceplates. He can also be found on my website. Merry Christmas folks! EDIT: ROTATION OF BOTH YF AND FF ARE MIXED(Trying to rotate them one way might put them in a different direction than desired)
  10. This is why I stick with F.N.A.F.
  11. Might be staying with fad indefinitely.

    why_i_stick_to_making_fnaf_content_by_th

    1. Show previous comments  3 more
    2. Aronanners

      Aronanners

      @willingsas I can't tell if you're joking or not, but either way.

      What.

    3. willingsas

      willingsas

      @Aronan If my comment is written by a 4 year old (I had to censore this part because it wasn't funny and offensive. Frossa forced me to have this disclaimer. So kids, don't misbehave or you'll deprave!) then it's probably a joke.

    4. XLCREEPER

      XLCREEPER

      Well you're both in cold water. I can't detect a joke for the life of me.

  12. Thanks! When they're done, ofcourse. They'll go up one by one, not as a group, so you can get access to them as I roll them out
  13. Someday, I'll try to build newer versions using item retexturing. For now, I need to at least finish one franchise in this style
  14. Yeah, his rig is awesome. The only reason I wouldn't be following that is because I'm straying from the player-scale designs. Which is why it's so difficult to fit an MC character into my springtrap model. The 'screw you' I took as a joke, relax folks. It's all good.
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