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Rollo

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  • Posts

    1968
  • Joined

  • Last visited

  • Days Won

    27

Reputation Activity

  1. Upvote
    Rollo reacted to Ethaniel in 3D Pie Model   
    Minecraft is so inconsistent in it's style that this fits fine. This looks fantastic actually.
  2. Upvote
    Rollo reacted to TheRealMariobros1045 in 3D Pie Model   
    I made a Pie model, simple as that.
    Includes Alt Textures for Various pies (or you can make one yourself.)
    IMAGES:
    https://ibb.co/9pxsHMD
    https://ibb.co/jTTNMxb
    https://ibb.co/gvDLQBr
     
    DOWNLOAD
  3. Upvote
    Rollo got a reaction from Clemens375 in rig for mine imator request   
    Moved to Requests ?
  4. Upvote
    Rollo reacted to 9redwoods in rig for mine imator request   
    There is a subforum named "requests" although they posted in modelbench creations for whatever reason. Almost no requests are actually fulfilled. Usually the comments are full of people new to the forums telling them to model it themselves.
    Anyways, you didn't give us nearly enough information. If you have a specific character in mind, you need to tell us in as much detail as possible. We can't read your mind.
  5. Upvote
    Rollo got a reaction from 9redwoods in rig for mine imator request   
    Moved to Requests ?
  6. Upvote
    Rollo got a reaction from MojangYang in Can I post a rig or model with a texture in it that was edited off of a mc texture?   
    Yes, you can absolutely upload it here. Half the rigs posted here use Minecraft textures or variations of them.
    If Microsoft cared about copyright in that regard they would have shut down custom Blender and C4D rigs years ago, along with Mine-imator itself.
  7. Upvote
    Rollo reacted to SharpWind in Oblivion GEN 6.0   
    Oblivion rig generation 6.0 is here
     
    New improvements, new tweaks!
    Oblivion got a rehaul with the 6.0 update, giving him bendable extrusions, fixed controls on the face, brand new fingers that don't stretch, but still retain their proportional lengths and finally (and most importantly), 15 Different rig varieties (one of them being a placeholder, but you could also use it as a bald character). It's not as simple as just importing and animating with the rig, as the bendable extrusions make it too laggy; that's why there's a placeholder rig included, which you use to animate and copy the keyframes over to the actual rig. More about that in the YouTube video.
    YouTube video:
    Some Images during the production:
    Changes:
    Updates since release:
    Edit: added the update list
    ~ Stay Sharp
  8. Upvote
    Rollo got a reaction from TwoToRule in Dev update #19: Taking Inventory   
    I want to eat the fog
  9. Upvote
    Rollo got a reaction from kokurokun in Modelbench: Community Build   
    Finally, the Modelbench Community Build has arrived, with a whole bunch of cool stuff!
    Features:
    Theme is set to Dark by default. Framerate settings (30, 60, and Uncapped) You can now animate inside Modelbench itself! (we had to replace the UV editor for it but honestly, who used that thing?) Bloom! Multi-player Editing (Say hello to my friend Dave!) Discord Webhook API (So you can make Discord say things like this!) Extrusions and IK obviously. A complete mobile port for Android and iOS devices! (just find it on your favorite app store!) PC/MAC DOWNLOAD
    ©Adobe Autodesk, 2018
  10. Upvote
    Rollo reacted to Excitablecell in Face tracking for Mineimator   
    Mineimator1.2.7+python3.7+OpenFace
    The video of this singing guys comes from Internet
    I designed several mods for mineimator, if you are interested, I can share them in detail
    The biggest problem I found is that mineimator takes too long to load keyframes, which is not conducive to my script to convert actions into keyframes.
     
  11. Upvote
    Rollo got a reaction from Ghatos in Dev update #19: Taking Inventory   
    I want to eat the fog
  12. Upvote
    Rollo got a reaction from Keep on Chucking in Dev update #19: Taking Inventory   
    I want to eat the fog
  13. Upvote
    Rollo got a reaction from crustyjpeg in Dev update #19: Taking Inventory   
    I want to eat the fog
  14. Upvote
    Rollo reacted to crustyjpeg in Dev update #19: Taking Inventory   
    this looks incredible nimi, thanks for doing all this for us
  15. Upvote
    Rollo reacted to Nimi in Dev update #19: Taking Inventory   
    Hello everyone, and hope you're all doing well!
    It's been a while since the last dev update, a lot of crazy stuff has been going on in the world since then. However despite the madness, I still found time to work on the next exciting update for Mine-imator! Not much progress has been since then, but I figured I would show off some things I've been working on. The renders featured in this dev update were made by @Keep on Chucking.
    Volumetric fog
    For those who have seen the last dev update, I showed off the new volumetric rays. Originally, I wanted to make the rays a proper volumetric fog with sunlight scattering through. After revisiting this feature this past Summer, I've upgraded them to a proper fog effect! This effect can be used alongside the default fog included in Mine-imator and there will be an option to switch back to the volumetric rays shown in the previous dev update.
     
    Indirect lighting / SSGI
    New shadows? Improved ambient lighting? There no way lighting can get any better.. can it?! It can. Introducing: Indirect lighting, a secret ingredient among many to making your lighting really pop in your scene by allowing direct lighting to be casted from bright objects automatically, and allowing light to bounce from objects directly lit by light sources and tint the surrounding area! This feature really brightens your scene up and makes lighting a lot easier to set up. However, due to being a screen space rendering technique, the effect will only work with lit objects that are visible to the camera.
     
    Inventory
    After overhauling the rendering in Mine-imator, I'm now onto integrating the rebrand in Mine-imator. Inventory is the name @Voxy has decided on for the slick design language Modelbench uses and what Mine-imator will eventually receive in the next major update. This process will take a while, as Mine-imator's codebase is arguably bigger than Modelbench's. In the meantime, if you have any questions concerning the new interface, feel free to drop them below in the replies for Voxy to answer in an upcoming Q&A post!
    That's all I've got to show for now unfortunately! While things may be moving at the pace of a snail, I'm afraid things won't speed up any time soon since I'm the only developer working on this update after all, and I have a part-time job and doing full-time college. However there's no need to fret, as Voxy and I are trying our best to make this the best update we can possibly (and reasonably) make it. Until next time, keep on animating.
    Oh, and of course, one last thing...
     
  16. Upvote
    Rollo reacted to Keep on Chucking in Mine-imator Doesn't Suck Anymore 3 - Collab Announcement   
    Greetings forumer!
    It's me, KeepOnChucking!

    It's already been 4 years since the last MIDSA collab. Wowie! That's quite a while!

    The MIDSA collab was originally started to showcase some of the best work that the Mine-Imator community has to offer and to let users push the software to it's limits.
    Seeing as Mine-Imator and it's community have changed so much in the last 4 years, it became clear that it's high time for another edition of MIDSA.
    This year we're working with applications forms. 
    "Why the change?", you may ask.
    During MIDSA2 we received so many entries that it wasn't possible for us to add everyone's entry to the final product, so this year we're working with an application form. This way people will not have to work hard on an entry just to get turned down in the end.
    Voting will be done by 6 impartial judges.
     
    Everyone has a fair chance and will be judged solely on the material they have provided for us to look at, unless specific exceptions apply.
    We try to do our best to accommodate the collab so as many people as possible will be accepted, however there is a limit on how many clips we can fit in.
     
    The deadline TO APPLY (THIS IS NOT THE COLLAB DEADLINE) is on the 1st of October 11:59PM CEST.
     
    Application Form: https://forms.gle/TsgLo1bRvi4Q9VnM6
    Discord server link: (Pm me if the link stops working) https://discord.gg/T56FHat
     
     
     
     
  17. Upvote
    Rollo reacted to 9redwoods in Among Us Crewmate   
    Features:
    - Colorable in color tab
    - Hand model
    - Body bends
    - Ankles 
    - Bonus Mini Crewmate


    DOWNLOAD
    Large crewmate texture by @Phyre
  18. Upvote
    Rollo reacted to LeonardoWithMC in Minecraft but all Piglins were Girls   
    the Particle Effect Movement and SSAO blur was really bad at some of the scenes, but I'm okay with that I will fix that one in the next project. And Don't Forget to leave a Like if You Enjoy it and Subscribe + click the Bell icon for More Videos. Have a nice day ...
  19. Upvote
    Rollo reacted to mbanders in pack.mp4   
  20. Upvote
    Rollo got a reaction from FOXY TOONS in Meeting Sans & Papyrus | Stikbot Story Series   
    I've merged your recent topics into one post. Please don't flood the Recent Topics.
  21. Upvote
    Rollo got a reaction from Ian_The_One in Meeting Sans & Papyrus | Stikbot Story Series   
    I've merged your recent topics into one post. Please don't flood the Recent Topics.
  22. Upvote
    Rollo got a reaction from __Mine__ in Meeting Sans & Papyrus | Stikbot Story Series   
    I've merged your recent topics into one post. Please don't flood the Recent Topics.
  23. Upvote
    Rollo reacted to AedrabaniRal in [Mature] Summer Love   
  24. Upvote
    Rollo got a reaction from __Mine__ in Animatronic Rig Pack   
    Alrighty I'm gonna be locking this since it's a dead topic and it's getting revived way too much. Yes, the original download is gone, and no, it'll probably never be reuploaded. Scroll up and you'll find unofficial reuploads. If Mr. Darl wants this unlocked he can send me a message.
  25. Upvote
    Rollo reacted to MojangYang in Need a way to Split Sounds   
    You can duplicate the sound and trim them, by changing the start and end points.
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