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ÜberKiller

Philosopher
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  • Posts

    7682
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Everything posted by ÜberKiller

  1. There's really not much to gather from this scene. Any locations, like a town or mountain range would make this scene come to life better. I'll keep an eye out for any footage, but this is just a simple wallpaper right now. I'll give you this: the overlooking towards something alludes to a location being found. So if that comes into play somehow, i'd be happy to see it happen.
  2. That.. was pretty goddamn incredible. I'm speechless dude, this is some outstanding work.
  3. Update - Sword now works for Mine-imator 1.0.6 instead of community build, and now contains a scabbard upon request. Simply re-download for the updated variant.
  4. Hi, Ignwhite. What kind of things appear on screen that distract you?
  5. Pencil me in for the final day of November, or whenever's available. I want to just make something to finish this thing off, since I like the idea and I want to contribute in some way. Nevermind, I realized entries are long past. I'll just make it on my own accord.
  6. I dunno about you, but it's always behaved like a big point light to me. The only explanation I have is because the 1.0.0 demos didn't allow you to rotate the sun horizontally, so the program needs to continually update the look. It seems reasonable if it only had to calculate shadow direction once and be done with it. (Since if time of day changes, all you need to do is adjust the shadow height and only one axis, instead of needing two.
  7. This looks pretty nice for being in the program itself. To me, it doesn't replace just using RSMB for programs, but I like these workarounds. Eventually we can rely less on external programs to achieve an effect.
  8. You pretty much need to do a trick in order to achieve the effect. Though all you pretty much do is create two humans, and hide half of their parts for each side. Then you half- the textures for each side, and make one side with innards, and vice versa. It's not easy to explain, but If you download my banana split rig, you can see it in action.
  9. It's a great sword, not your average size. In terms of thickness, it was intentional. You can't get a blade to be a blade that much on here, so it's thickness is around the same of a normal sword.
  10. You're right I'll have to do that later. I'm about to get busy again.
  11. The infamous sword of Entroias was wielded by the Mad King Tian Entroias. It was first used to slay the undead, where King Tian was a just and fair king. Over time, his exploits were known during the first war of Aruobick. He defended his kingdom when most men were fallen, and took active roles in any way he could help. Over time, his demeanor suddenly changed, and his attitude became restless. He launched three wars against neutral countries, before the final war rendered him along with his kingdom in ruins.
  12. It pains me I have to wait a whole 7 hours before I can start using bloom. nevermind, the google drive link works. Thank you guys.
  13. This really exceeds what standards that have been set on Mine-imator animations. As for how practical for actual animations goes, it's a bit iffy. But upscaling for better lighting is starting to seem like a good idea. This is fantastic, and looks really nice. Absolute stupendous job.
  14. I think yar be coming in to slither for top all time now. I'll have to make sure that doesn't happen.

    >equips havel set

    1. Show previous comments  1 more
    2. SKIBBZ

      SKIBBZ

      430.gif

      If you play DSIII, you'd understand that poise doesn't work Übre

    3. ÜberKiller

      ÜberKiller

      @SKIBBZ You don't need that silly:

       

    4. SKIBBZ
  15. There is the beta however. where i'm disregarding all the everything that's removed in it If you plan to make the switch early, this may be a good baseline to work with. Suggestion: Paths. Paths control where an object will be going, by making the object(s) parented to it follow a track, or a path. Like this. It's pretty much one of the main features Mine-imator needed, that I'm shocked hasn't been suggested enough.
  16. It's alright for your first. Next time, try making a wallpaper that looks more engaging without effects. In this one, they distract from the overall composition. Plus, torches don't cause lens flares. That should only be used for the sun.
  17. Take some time to learn, please. It's much better in a lot of ways, and while some feature seems a bit overwhelming, they simply make the program better.
  18. This amounts to nothing beyond anecdotal evidence. Unless the truth is absolute, it is useless. For instance, here is a list of reasons explaining why it's not done: @4ward animations claims he is able to use GML, but refused to provide even the most basic of examples as to how he is. Anecdotal evidence is not reliable from someone else who didn't claim to know what GML even is. While you didn't say or you did is of no relevance either, since that is something to open with when describing how you can tell others. No proof Pics or it didn't happen: No pics, no proof No videos: same with pics. Not necessary, but not bad to have either Word of mouth is only reliable with trusted/long-lasting members whom are reputable for telling what they know as the truth. No full topic of it's own whatsoever. Less, if no credibility at best. No plans to even release, 4ward even claimed that it even wouldn't let someone see if he had completed it either. This reduces value in the whole plan as a whole, which makes what you plan to do hardly relevant anyways. Anybody would easily plan to make tools available to all, and to be anti-progressive is simply disregarding why they are making it in the first place. More on the first point, why make an online mine-imator build if you didn't plan to release it to the public? Why it's not possible/not going to work well: Engine limitations Gamemaker can perform online functions, but it cannot tank a whole 3d rendered engine like Mine-imator. Online functionality is shoddy at best, even for gamemaker. A good example is trying to play Risk of Rain without issues. Development time would take ages, especially for one person. Easily replaced by tossing a file back and fourth, such as using Git or Dropbox. @Emunator, who is an acclaimed moderator and well known GML modder for Mine-imator, claims the engine has trouble with latency while using online. This verifies that Emunator has created a successful variant of Mine-imator Online, but it didn't work as well as he had hoped. How it can work, if executed: No real-time editing. Use periodic file updates. This would be much easier on users, and reduces the need of having fast ping. Reduces strain on the engine. Prevent animation griefing Option to user-lock things made by you. (Such as you animating a character, and nobody can make changes but you.) Dedicated servers, with dropbox/git linking to projects. I think the benefit outweighs the need to host LAN. Having a single git/dropbox folder that updates with each file means anyone can simply access whatever's in the project at any time. Limit 4 users per server, if able. But honestly, using Git or Dropbox with friends and simply taking turns on a single project works much smoother than simply needing online function. I have a clear foundation on how it could work, but not considering any of what I've said means you are amounting to nothing with your efforts. I don't aim to be condescending when I say it, but you need to not try this if even those way above your pay grade have tried and failed. I'm sorry to say that it's merely a fantasy right now.
  19. Not really fit for the theme of minecraft. It's a bit too uncanny. All that aside, this is a great rig. It's well made, and hard to even tell it's made in MI. Fantastic job man.
  20. Well he was mainly aiming for a duo project. In any case, here's hoping one day we get it. If Emu saves the day or if you both do.
  21. Would it be for fast edits? Like if one wanted to take a skin and make it ready to rig on the spot they wouldn't have to open up paint.net to remove the eyes and mouth reigon? If it were any more complex, then I'd honestly be shocked if it were added. Also would it be limited to skins, or perhaps on-the-spot particle texture editor as well? pls @Nimi Take this offer man. I beg of you I need a feature like this so bad.
  22. I demand a change to the forums. Replace the grass blocks on the top of the forums with stone bricks, so it always looks like a wall.

    1. Juno

      Juno

      Or just replace it with a combo. Bricks and then stone brick pillars 

    2. Nimi
    3. ÜberKiller

      ÜberKiller

      @Nimi Correct. How'd you get that mock image btw?

  23. Schematic is usually small. Can be animated on the worst of computers No scenery needed, just lighting tweaks. Takes less time to make the whole scene. Easy practice for fight animations Not much story is really needed; it's a deathmatch based on a familiar gamemode. Sort of on-par with the hunger train games Not many animations have actually been made, so it's kinda a fresh idea that's widely accessible. Why it's fun as a gamemode: Tense gameplay that can change in the course of mere seconds Unique loadouts that people can start with Turnouts are usually good, where experiences with friends are always a blast Interesting twist on deathmatch mixed with the skyblock challenge This is my opinion from personal experience with both animating on it, and playing it.
  24. never has a person rig caused much more chaos and confusion in the presidential election forums
  25. Well I'll be damned. You maniacs actually did it. Gonna download this right now, since I need that bend lock feature. Be sure to keep this torch bright and lit, since it's been around a while.
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